[Situation] Gossip
[Situation] Gossip is a consumable (consumable) in GMS v271.
If a group's Morale increases or decreases, 50% of the change is applied to other groups as well.
[Situation] Gossip is a consumable (consumable) in GMS v271.
If a group's Morale increases or decreases, 50% of the change is applied to other groups as well.