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[Commerci] Mercantile Debut

Start and complete it with Maestra Fiametta.

Requirements

Lv. 140+

NPCs

Locations

Maestra Fiametta Start, Complete

Dialogue

Starting the quest

Hello there, [Name]. If you're here about the Merchant Union Trade Voyages, you've come to the right place. We need hired muscle to help us make our way through dangerous waters.

I know you'd be a great helper on our vessels, [Name], but we do have some rules and regulations. If you want to hit the water, you'll need a Trade License from Herb Town.

Our Merchant Union Trade Voyages are a great opportunity to get EXP and items even when your ship is out of energy. You can go out up to 3 times per day, and you might even get a Commerci Denaro, depending on your route.

What do you think? Do you want to put your name up on the mercenary list?

Reply to “Yes”

So the rumors about the bravery of you Maple Islanders is true. Talk to me again.

Reply to “No”

Satisfied with the regular voyages? I suppose you don't have the heart for a grand adventure...

Turning in the quest

I'll give you a rundown on Merchant Union Trade Voyages. Listen to me carefully.

There are three possible routes you'll end up on. The Goldway is rich with Denaros, the Huntersway is rife with monsters to earn EXP, and the Silkway is an item trader's dream.

Please keep in mind that we can't give you or your party any reward if you don't survive the voyage. It's simple economics, you understand.

Your job will be to protect the items we've brought along for trade before any ne'er-do-well's have a chance to steal them.

Your final pay will be based on how many of those items you manage to protect.

And, just for a bit of sport, whoever eliminates the most monsters will get an extra bonus...

Reply to “Yes”

That's it! Talk to me when you want to sign up.