MapleStory Database

GMS v.262 Midnight Carnival patch notes: Mu Lung and Legion Champions

GMS v.262Patch notes published 35 min read
Night Troupe Midnight Carnival celebration in Mu Lung

GMS v.262 arrived on August 27, 2025. Legion Champion and Champion Raid: Draco Isle added a lasting reason to develop several advanced characters. Aurora and Elysium merged into Scania, while the Mu Lung Night Troupe ran through September 23 at 11:59 PM UTC. Champion Double Up continued longer, through October 21, and the returning DAVE THE DIVER activities used a much narrower reward shop than their first run.

Legion Champion: permanent ranks for a three-character team

Legion Champion tab with two assigned Champions, locked slots and insignia bonuses

Legion Champion required Legendary Legion Rank I, an 8,000 Legion Level, and at least one level-260 character in the world. It was unavailable in Challenger Worlds. Dame Appropriation offered the introductory [Legion] Champion's Path quest in major towns, leading to Sir Hamselot and the system unlock.

Sir Hamselot in gold armor holding a pennant

Two Champion slots opened immediately. The third required both initial Champions to reach rank A. Assigned characters needed level 260 and 4th Job, and the team could not contain duplicate jobs. Removing a Champion cost 1 billion mesos and reset that character's rank, insignia and Warm-up Match progress.

New recruits began at C. Warm-up Matches required the following Champion-mode clears; Practice Mode also counted and supplied Hamselot's Protection to reduce damage taken. After completing a match, players reported to Sir Hamselot and right-clicked the Champion in the Legion UI to rank up. Champion Insignia supplied permanent bonuses to all Champions.

RankRequired Champion-mode clearInsignia bonus
Rank BHard Lotus within 20 minutesAll Stats +20; Max HP/MP +1,000
Rank AHard Verus Hilla within 20 minutesAttack Power/Magic ATT +10
Rank SHard Black Mage within 45 minutesBoss Damage +5%
Rank SSHard Chosen Seren within 20 minutesCritical Damage +3%
Rank SSSNormal Kalos the Guardian within 20 minutesIgnore Defense +5%

Draco Isle: rotating Champions and monthly coins

Draco Isle Champion Raid selection showing two assigned characters and the Challenge button

Draco Isle required level 260, completion of [Legion] Champion's Path and two assigned Champions. The Legion UI's Champion Battleground option led to the Wanderer's Cabin; Sir Hamselot opened the raid. Party participation was prohibited, and speaking to him removed the character from a party automatically.

The Path to the Valley preparation room allowed five minutes before an automatic exit. Entry removed buffs except event skills and the Champion Double Up Leader buff. Only the Use inventory was accessible, and the provided 9,999 Power Elixirs were the only usable items. Speaking to Sir Hamselot began combat rather than waiting for the preparation timer to expire.

Six stages each contained ten missions. The Champion marked ON during preparation started first. Each Champion had three minutes of play time and became unavailable for that attempt after exhausting it; Tab followed by a number switched characters. The standby Champion's Bond meter recharged and, when triggered, granted Final Damage +25%.

Hazards accumulated stacks. Five stacks caused a stronger status effect, their continuous damage could not reduce HP below 1, and dying did not clear them. Refreshing Fruit on the island removed stacks. The attempt ended after clearing all stages or using all Champion time. Leaving before earning points granted nothing and reset stage progress.

Each point equaled one Champion Coin, shared by Champions in the world. Sir Hamselot paid the monthly reward; a higher repeat score paid only the improvement. Both raid progress and unspent coins reset on the first day of each month at 12:00 AM UTC.

Champion's Renown in the Beginner Skill tab opened Champion Protection. Confirming a selection immediately spent coins and activated a 30-minute buff.

Champion Protection panel with six stat choices, level controls and the coin cost before confirmation
Protection statLevel 1Level 2Level 3Level 4Level 5
All Stats / Max HP+10 / +500+20 / +1,000+30 / +1,500+40 / +2,000+50 / +2,500
Attack Power/Magic ATT+5+10+15+20+25
Boss Damage+2%+4%+6%+8%+10%
Ignore Defense+2%+4%+6%+8%+10%
Critical Damage+0.5%+1%+1.5%+2%+2.5%
EXP obtained+5%+10%+15%+20%+25%
Cost for a non-EXP selection50125200300500
Cost for an EXP selection1503756009001,500

Scania's merge: what combined and what needed a choice

After August 27 maintenance, Aurora and Elysium characters appeared in Scania. The merge used different rules for different forms of progress.

SystemMerge behavior and limitations
Character slotsPurchased slots and nonduplicated default slots combined. Only 58 characters could be displayed. An account above that number could select its visible characters until February 2026; unselected characters remained temporarily inaccessible. Without a selection, the highest-level characters would be displayed. New creation required deleting excess characters. Purchased slots above the cap were eligible for a later Maple Point refund; default slots were excluded.
StorageWorlds with at least one character contributed 48 default slots, plus purchased expansions, up to 152 slots. Overflow items remained hidden until space was freed. Purchased slots above the cap were eligible for a later refund.
Storage mesosBalances combined up to 499,999,999,999 mesos. Excess value became Inkwell Coins through Gift Drop, claimable from August 27, 2025 after maintenance until August 27, 2026 at 12:00 AM UTC.
Cash Inventory and Auction HouseOverflow remained inaccessible until visible items were moved out. Auction trading required dealing with the overflow first.
Guilds and alliancesDuplicate names gained A_, E_ or S_ prefixes for their original worlds. Renamed guilds and alliances received the Name Change UI on login from August 27; only their leaders could rename them. An inactive leader required a request through official Player Support. Guild and alliance creation were suspended until September 7 at 12:00 AM UTC.
LegionThe highest rank remained and Legion Coins combined. Boards, presets and Artifact point allocation reset and needed reassignment.
Professions and My HomeProfession coins combined. My Home furniture and associated progress combined.
Monster CollectionThe world with the largest collection was retained. Choosing another collection required preserving its pre-merge screen and making the selection request during August 27–September 23. Collections were not joined into one larger set.
Reward Point ShopPurchase limits did not reset. Purchases were unavailable until the end of August 31, then followed the next calendar reset.
Other account/world stateCharacter order and Link Skill assignments reset. Rankings recalculated at Monday's 12:00 AM UTC reset; Meso Donation King used the top five. Account quest progress could be lost, making pending or expiring rewards important to claim before the merge.

The World Merge Event ran August 27 after maintenance through September 23 at 11:59 PM UTC for level-101 characters in Scania, with Zero requiring Act 2. It halved Legion rank-up cost, doubled weekly Legion Coins and doubled the chance of adding a new Monster Collection entry.

Each original world had a permanent, untradable Hero of Aurora, Hero of Elysium or Hero of Scania title with Attack Power/Magic ATT +2. The August 27 correction marked title claiming unavailable pending a later announcement; the patch did not establish a revised claim day.

The attendance mission required 1,000 monsters within 20 levels of the character, completed alone, once daily per account for up to 20 days. Every claim gave two 3x EXP Coupons lasting 30 minutes each. Days 5, 10, 15 and 20 also gave VIP Booster ×2, Spiegelmann’s Golden Strawberry Farm Entry Pass ×1 and Gaga Coin ×1. EXP coupons, boosters and passes were world-tradable with seven-day durations; Gaga Coins were permanent and untradable. Buying from other worlds no longer incurred the extra Cross World Auction House service fee.

Mu Lung Night Troupe: rank gates and festival upgrades

Master Designer progress at 4,500 coins and the four rank reward buttons

Mu Lung Garden opened August 27 after maintenance through September 23 at 11:59 PM UTC. Level-101 characters, with Zero also having completed Act 2, started through [Night Troupe] Paper Stars Festival and Spiegelmann's [Night Troupe] Let the Mu Lung Festival Commence quest. The August 27 correction excluded Challenger Worlds.

Hunting produced Troupe Points, with 100 points converting to one Troupe Coin. The daily cap was 300 coins per character. Festival Designer rank used cumulative coin acquisition, while actual coins were spent on decorations. Rewards needed claiming before the festival ended.

Designer rankEarliest availability and cumulative requirementRank reward
JuniorAugust 27; introductionTera Burninator, world-tradable, 14 days
SeniorSeptember 3; 1,500 coins and rank questHeroic: Unique Potential Scroll 100%, untradable, seven days. Interactive: Equipment Transfer Coupon usable until September 23 at 11:59 PM UTC
VeteranSeptember 10; 3,000 coins and rank questHair Transfer Coupon, world-tradable, 30 days; carrying it blocked World Leap
MasterSeptember 17; 4,500 coins and rank questMount Transfer Coupon usable until September 23 at 11:59 PM UTC; seven-day Mu Lung Troupe Medal Coupon giving a permanent untradable Mu Lung Troupe medal with All Stats +5, HP/MP +500, Attack Power/Magic ATT +5 and DEF +500
Rank buffJuniorSeniorVeteranMaster
All Stats+10+20+30+40
Attack Power/Magic ATT+5+10+15+25
Ignore Defense+6%+12%+18%+30%
Critical Rate and Critical Damage+5% each+10% each+15% each+20% each

The four main decoration lines cost 700, 800, 900 and 1,000 coins at their successive Junior, Senior, Veteran and Master levels. Effects described as additions accumulated.

Decoration lineLevel 1Level 2Level 3Level 4
Combo Kill Orbs and RunesCombo Orb every 45 killsRune EXP buff effect +100%Combo Orb every 40 killsCombo Orb EXP +100%
EXPEXP +5%Additional +5%Additional +5%Additional +10%
Arcane/Sacred daily rewardsSymbol rewards +1Additional +2Additional +2Weekly Boss Clear Count Reset Ticket ×3, as corrected in the update
Grandis daily rewardsSol Erda Energy +100Additional +100Sol Erda Fragment +1Additional fragment +1

Individual 800-coin decorations unlocked by rank: Junior offered double Pollo/Fritto and Inferno Wolf EXP; Senior doubled Elite Boss chest rewards and Monster Park EXP, including Monster Park Extreme; Veteran increased Elite Monster appearances by one, Normal Enemy Damage by 30% and Buff Duration by 15%; Master added Boss Damage +30%, guaranteed one additional My Home Coin and unlocked extra boss Sol Erda Energy from September 18.

The Master boss-energy decoration had a 15,100 total limit. These were additional energy amounts per eligible clear:

Extra energyBoss difficulties
100Hard Lotus; Hard Damien
200Hard Lucid; Hard Will
300Normal Verus Hilla; Chaos Guardian Angel Slime
400Chaos Gloom; Hard Darknell; Hard Verus Hilla
500Normal Chosen Seren
600Kalos the Guardian (Easy); Kaling (Easy)
700Hard Chosen Seren; Kalos the Guardian (Normal); Extreme Lotus
800Kaling (Normal); Normal Limbo; Kalos the Guardian (Chaos)
900Kaling (Hard); Hard Limbo; Extreme Chosen Seren
1,000Kalos the Guardian (Extreme); Kaling (Extreme)

The three reset tickets were world-tradable, lasted seven days and had to be claimed by September 23 at 11:59 PM UTC. They reset an eligible boss's weekly clear once per week. Eligible encounters were Chaos Zakum, Hard Magnus, Hard Hilla, Chaos Papulatus, Chaos Pierre, Chaos Von Bon, Chaos Crimson Queen, Chaos Vellum, Chaos Pink Bean; Easy/Normal Cygnus; Normal/Hard Lotus and Damien; Normal/Chaos Guardian Angel Slime; Easy Lucid, Normal Lucid, Hard Lucid, Easy Will, Normal Will and Hard Will; Normal/Chaos Gloom; Normal/Hard Verus Hilla, Darknell and Chosen Seren; Kalos the Guardian (Easy), Kalos the Guardian (Normal) and Kalos the Guardian (Chaos); Kaling (Easy), Kaling (Normal) and Kaling (Hard); Normal Princess No and Akechi Mitsuhide. The list did not include Limbo or Extreme encounters. Using a reset ticket erased unclaimed extra Sol Erda Energy for that clear, so the energy needed claiming first.

Sage Tickets, lanterns and the Mysterious Decoction

Night Troupe Sage Ticket choice between the two Mu Lung training attractions

Night Troupe Sage Tickets locked the world's choice for a week, resetting Wednesday at 12:00 AM UTC. Monsters within 20 levels gave 30 points each toward the selected attraction.

Path to Sagehood ticket showing a panda holding a bottle

Path to Sagehood filled a bottle that triggered a 60-second EXP benefit up to 20 times daily per world. Its EXP increases were +350%, +400%, +450% and +550% at Junior, Senior, Veteran and Master.

So Gong’s Martial Spirit ticket showing So Gong with the four summoned statues

So Gong's Martial Spirit instead filled a gauge for five daily summons per world. Each two-minute statue (Wukong, Sondal, Gold Dragon or Red Tiger) supplied its rank's material rewards. An activation was still consumed if time ran out, the character changed maps or disconnected.

The August 26 correction made the material table a total for all five activations, rather than a reward to multiply by five:

RankAfter 6th Job: Sol Erda Fragments / Faint Sol Erda EnergyBefore 6th Job: Nodestones / EXP Nodestones
Junior10 / 30020 / 0
Senior15 / 40025 / 0
Veteran20 / 50030 / 5
Master25 / 60035 / 5

Lilishu offered Peach and Bear Lanterns once each daily per world. Their untradable Use items lasted one day and needed consuming.

Peach Lantern buff icon with a pink lantern

Peach Lantern gave EXP +15% and Normal Enemy Damage +15% for one hour.

Bear Lantern buff icon with a purple lantern

Bear Lantern gave Attack Power/Magic ATT +15, Boss Damage +15% and Ignore Defense +15% for one hour. Golden Lanterns cost 3,000 Maple Points and gave 300 Troupe Coins, up to three purchases daily. Mr. Ku's 10-million-meso lanterns were a separate activity with no stat buff.

Mysterious Decoction cauldron with five ordinary ingredient slots and a separate Magical Medicine slot

After accepting [Night Troupe] Mysterious Decoction, monsters within 20 levels could drop Common Medicine Bundles and Quality Medicine Bundles for ingredients. Mysterious Decoction used five ingredient slots and optionally one Magical Medicine Ingredient costing 300 million mesos. Common ingredients could occupy a slot in quantities of five, with the same ingredient allowed in at most two slots. Quality ingredients used one per slot, with at most two quality ingredients total.

IngredientAssociated benefit
Jujube FruitAttack Power/Magic ATT
Eastern LicoriceAll Stats and HP/MP
Fine Maple Leaf PowderCritical Rate
GingerNormal Enemy Damage
Taiga RootIgnore Defense
Millenia Bellflower, qualityBoss Damage
Giant Black Hood Mushroom, qualityEXP
Everlasting Peach Blossom Branch, qualityBuff Duration

Crafting could produce at most two full-strength buffs and one half-strength buff at an unspecified chance determined by the combination. A player could accept the result or craft again using more ingredients; retries had no stated count limit. Effects lasted seven days or until the festival ended, whichever came first. Donating five ingredients offered a chance at common or quality ingredients. The patch provided no recipe probability table, so the optional meso expense did not establish a guaranteed desired result.

Mystic Bond and the later Mu Lung attractions

Do Gong's Mystic Bond inheritor selection with eligible characters and their levels

Do Gong's Mystic Bond paired a trainer with a lower-level inheritor at level 200–259. The inheritor could not be a burning character and could not become burning after assignment. Once the trainer and inheritor were assigned, the bond could not be changed. The bond stopped at level 260. Both participants were barred from World Leap and name changes while assigned.

Trainer kills within 20 levels generated inheritor EXP from base monster EXP, without the trainer's EXP bonuses. The inheritor collected it on login and needed to do so before the event ended. Cross-world travel, changing maps, starting quests and using the Dimensional Mirror interrupted accumulation.

Moonlit Mu Lung Dojo combat with Awakened Mu Gong during round ten

Moonlit Mu Lung Dojo opened September 3 for level-200 Senior Designers. A two-minute preparation period cleared buffs; the battle allowed two minutes 20 seconds through ten boss rounds. More clears awarded more EXP. The final boss also gave a permanent world-tradable Moonlit Mu Lung Dojo Vanquisher reward with 100,000 Honor EXP. Weekly coins used the best score, paid only improvement on retries, capped at 1,000 per world and reset Wednesday at 12:00 AM UTC.

Dojo scoreHighest completed stageWeekly coins
1–49Before the first boss clear100
50–99Von Leon150
100–199Hilla200
200–299Arkarium300
300–399Magnus400
400–499Pink Bean500
500–599Cygnus600
600–699Lotus700
700–799Damien800
800–999Will900
1,000+Awakened Mu Gong1,000
Herb Town Boat Bash deck with Bellflower Root and two target dummies

Herb Town Boat Bash also began September 3 at Senior. Captain Hwang took participants to Wild Herb Town Boat Party. Dancing Bellflower transformed the character and gave EXP every five seconds; staying also gave 15 Troupe Points every ten seconds, capped at 300 points. Three permanent world-tradable chairs (Boogie Bellflower King, Dance Hall Bellflower and Disco Bellflower King) cost 3 billion mesos each and changed the background music.

No Gong’s Acuity Training target board with Peach Monkeys and other targets at stage nine

No Gong's Acuity Training opened September 10 for Veterans who had collected the day's 300 Troupe Coins. Once per character daily, ten stages gave five seconds and five bullets each to hit Peach Monkeys. The base reward was an Arcane/Sacred Symbol Selector Coupon with 20/4 symbols, world-tradable for seven days. Extra coupons depended on hits: 1–15 gave one, 16–29 two, 30–35 three, 36–39 four and 40+ five.

Mysterious Fortune Sticks booth with five sticks and its Draw button

Mysterious Fortune Sticks opened September 17 for Masters after collecting 300 daily coins, once daily per character. Choosing among five sticks yielded a seven-day world-tradable reward from the resulting fortune tier; no outcome probabilities were given.

FortunePossible rewards
LuckyKarma 100% 20-Star Enhancement (Lv. 250) ×1; 100% 20-Star Enhancement (Lv. 200) ×1; Karma Legendary Potential Scroll 100% ×1; Glowing Cube Coupon ×10; Karma Black Rebirth Flame ×30; Karma Solid Cube ×30; Symbol Selector Coupon (4/1) ×100
AverageKarma Black Rebirth Flame ×5; Karma Solid Cube ×20; Karma Unique Potential Scroll 100% ×1; Karma Hard Cube ×30 or ×20; Experience Nodestone ×3 or ×2; Karma Powerful Rebirth Flame ×30; Karma Eternal Rebirth Flame ×10; Bonus Mystical Cube ×30; Symbol Selector Coupon (4/1) ×50; Nodestone ×20
UnluckyKarma Hard Cube ×15; Karma Powerful Rebirth Flame ×10; Bonus Mystical Cube ×10; Nodestone ×10; Special Medal of Honor ×10; Symbol Selector Coupon (4/1) ×20

Champion Double Up: weekly progress and a personal coin shop

Champion Double Up panel with a Leader, two Followers, coin check-ins and weekly hunting progress

Champion Double Up ran August 27 after maintenance through October 21 at 11:59 PM UTC for level-101 characters, with Zero after Act 2. An account selected a main world and could participate concurrently in its corresponding Challenger World. The main-world choice was fixed. The team contained a Leader and two Followers; designations were fixed unless a character was deleted, while the Leader role could move among designated characters once weekly.

The Champion Double Up following-Champions visual activated on login or map change and could be toggled through Beginner skills. The Leader received EXP +15% and Normal Enemy Damage +15% until completing 100,000 weekly kills within 20 levels. Kills earned one EXP point each, evenly divided between Followers, up to 100,000 weekly. Hunting alone was required, and VIP Booster monsters counted. Followers, including burning characters, claimed their allocated EXP themselves. Unclaimed EXP carried across Wednesday's 12:00 AM UTC reset.

Leaping to a destination other than the chosen main world removed participation. If the Challenger Leader leaped, another Leader could be assigned there. The Leader alone claimed a separate 2,000-kill check-in, three times weekly and up to 21 times total. Each check-in gave every designated Champion 2,500 personal Double Up Coins. A Double Up Pass cost 3,000 Maple Points to make up a missed check-in, likewise giving every Champion 2,500 coins. Unspent coins also survived the weekly reset.

All shop purchases were untradable. Items other than permanent Sol Erda Fragments expired October 22 at 2:00 AM UTC.

PurchaseCoinsCharacter limit
Event Ring Selector Coupon3,0001
Karma Eternal Rebirth Flame100150
Karma Black Rebirth Flame200100
Bonus Mystical Cube50100
Karma Unique Potential Scroll 100%3,0001
Karma Bonus Epic Potential Scroll 100%3,0001
Event Ring Exc. Leg. Potential Scroll4,0001
Event Ring Exclusive Solid Cube60150
Karma Hard Cube8050
Karma Solid Cube15040
Nodestone50200
Experience Nodestone50010
Special Medal of Honor10050
Symbol Selector Coupon20500
Magnificent Growth Potion10,0001
Sol Erda10,0001
Sol Erda Fragment25050

DAVE THE DIVER's second half: unlimited sessions, one shop reward

Save the Diver returned August 27 after maintenance through September 23 at 11:59 PM UTC for level-101 characters, with Zero after Act 2. The August 27 correction excluded Challenger Worlds. [Save the Diver] Rescue Request led to Dave's boat through a major-town entrance; Cobra returned the character to Maple World.

This run removed entry limits, hunting requirements and Maple Point entry costs from Blue Hole and Bancho Sushi. Chapter reward claims were removed, currencies capped at 9,999,999, and the Codex was removed. The previous shop inventory was replaced by one purchase: Blue Hole Dive Effect Coupon, costing 150,000 Diver Tokens with unlimited purchases. The coupon was world-tradable and usable only until September 23 at 11:59 PM UTC, when the shop closed.

Diver Token Shop offering only the Blue Hole Dive Effect Coupon for 150,000 tokens
Blue Hole Dive Effect surrounding a character with fish and ocean water

The phone opened with Escape on the event map. Its iDiver, Weapon Shop and Token Shop apps handled equipment growth, weapons and the reward shop. Gold from diving and restaurant work funded upgrades. After Story Chapter 10, restaurant payouts additionally granted Diver Tokens equal to Gold earned.

The story still supplied progression objectives and unlocks:

ChapterObjectiveUnlocks
1Air Tank level 2Nine sushi customers
2Hire more than one Hall employeeOne Hall staff slot; Whitetip Reefshark
3Hire more than one Kitchen employee13 customers; five menu slots; one Kitchen staff slot
4Diving Suit level 2Six menu slots; Striped Catfish
5Diving Suit level 315 customers; Copper Shark
6Hire more than two Hall employeesTwo Hall staff slots; 18 customers; Yellowfin Tuna and Bluefin Tuna
7Diving Suit level 422 customers; Zebra Shark
8Diving Suit level 5Seven menu slots; Smooth Hammerhead
9Hire more than two Kitchen employees25 customers; two Kitchen staff slots; Marlin, Sailfish, Humboldt Squid and Mirror
10Defeat Pianus30 customers; Thresher Shark
EpilogueFinish all chaptersStory completion

Blue Hole equipment and escape rules

Blue Hole oxygen meter, current depth and carried weight display

Holding Space at the boat ladder began a dive and removed ordinary buffs. Each exploration lasted at most 60 minutes. Successfully surfacing, taking an Escape Pod or using an Emergency Pager preserved Gold and fillets. Running out of oxygen, timing out or giving up forfeited the haul. Fillet stacks capped at 999.

WASD moved Dave; Shift swam faster while consuming extra oxygen. Left-click used melee. Right-click aimed and left-click fired; holding aim slowed both game time and swimming. Tab changed the primary weapon, C used the equipped consumable and R switched equipment. Space interacted with carcasses and exits. The Fish PDA tracked acquired fish and paused exploration while open; time spent in the inventory menu still counted toward the hour.

EquipmentFunction and persistence
Knife, harpoon and riflePermanent Weapon Shop upgrades purchased with Gold
Kenta's Harpoon and Frozen TunaTemporary melee replacements with 17 damage; not upgradeable. Kenta's Harpoon also helped with pulling fish
Red Sniper RifleTemporary rifle replacement that could be upgraded during the dive
Oxygen CapsuleRecovered 50% oxygen
Underwater ScooterTemporary swimming-speed boost
Rifle Enhancement KitIncreased rifle damage for the current dive
Emergency PagerEnded the dive safely
Ammo Box / Air Tank / Escape PodRefilled ammunition / recovered oxygen fully / provided a safe exit

Small defeated fish dropped fillets. Large fish required holding Space at the carcass. When a small fish had HP between one and two harpoon hits, a pull prompt began a Spacebar gauge challenge; success collected it, while failure dealt one damage and let it escape. Time paused during the pulling minigame. Another fish's hit before the minigame canceled the pull. Jellyfish and most sharks could not be pierced this way, with Cookiecutter Shark an exception.

Oxygen drained continuously and faster during fast swimming or damage. Air Tank upgrades extended endurance, Diving Suit upgrades increased depth access, and fins improved movement. Reaching weight capacity slowed Dave; discarding items or upgrading the storage box addressed it.

Bancho Sushi: preparation, service and payout

Closed Bancho Sushi restaurant with menu slots, staff controls and the open-business prompt

Restaurant access followed a completed dive or the boat's left-side Sushi entrance. Preparation could be revisited before opening, but once business began it had to finish before diving again.

The Menu UI opened with 1. Five menu slots expanded to seven through the story; Norimaki and Green Tea were separate basic items and did not use those slots. Dishes used collected fillets, and removing a menu entry did not spend ingredients. Control enhanced selected dishes to level 5 with increasing fillet requirements. Norimaki and Green Tea stayed level 1; Pianus Carpaccio and Steamed Pianus Head were already level 5.

The employee list opened with 2. Gold hired staff into the waiting room, and Space assigned them to Hall or Kitchen. Each location eventually held two staff as chapter unlocks became available.

Jellyfish party notice three days ahead beside its event-day notice

Party days repeated on the restaurant's in-story calendar, not real-world UTC dates. Advance notices appeared three days ahead.

In-story party dayPrice multiplierEligible dishes
15, then every 15 days5xFried Egg Jellyfish, White Spotted Jellyfish, Comb Jelly
20, then every 15 days2.5xYellowfin Tuna, Bluefin Tuna
25, then every 15 days1.5xWhitetip Reefshark, Smooth Hammerhead, Copper Shark, Thresher Shark, Longnose Sawshark, Zebra Shark, Cookiecutter Shark, Frilled Shark, Rhinochimaeridae, Megamouth Shark

Holding E opened business, with a warning for an incomplete menu and a tutorial on the first run. A/D moved, Shift accelerated, Space interacted or served, C canceled and Q discarded food. Green Tea orders used Space near the guest followed by holding S; filling near the green zone improved the tip, while a full Complaint Gauge failed the pour.

Bancho and Kitchen staff cooked automatically. Dave collected ready dishes with Space at the kitchen and served the matching guest with Space. Waiting filled the Complaint Gauge; a full gauge made the guest leave without a tip. Dirty tables blocked new seating until Space and repeated A+D cleaned them, awarding Gold. Every dish consumed wasabi; an empty gauge stopped cooking until Space at the station and repeated W refilled it.

A session ended when all guests left or the two-minute timer expired. The results showed performance, revenue and Gold; after Chapter 10, that Gold also became Diver Tokens.

Item Burning and Challenger World's final growth period

Item Burning panel showing six boss milestones from Chaos Zakum to Easy Lucid

Item Burning continued June 11–November 11 at 11:59 PM UTC. Level-200 characters who completed A Greater Power could claim an Item Burning Box from the Event List. Zero also needed to have completed Act 2. The box was world-tradable; its eight job-appropriate Challenger pieces (weapon, hat, top, bottom, gloves, shoes, cape and shoulder) were untradable. Their Bonus Stats were predetermined. Dropping, selling, extracting, scrolling, Star Force, Transfer Hammer, transmission and resetting Bonus Stats or Potential were restricted.

Zero could apply the Lapis/Lazuli Challenger set effect through the Item Burning UI when a different equipment set effect was present. The button was disabled when the Challenger effect was already applied.

StageLevel and required solo clearInteractive equipment improvementHeroic improvement
1200; Chaos ZakumBonus Stats and scroll values improved; Xenon armor replaced with All Stats scroll enhancementBonus Stats improved
2210; Chaos VellumBonus Stats improved; Bonus Potential addedBonus Stats improved
3220; Chaos Papulatus17 Star Force17 Star Force
4225; Normal LotusUnique PotentialUnique Potential
5230; Normal Guardian Angel Slime18 Star Force; improved scroll values18 Star Force
6260; Easy LucidEpic armor Bonus Potential; Unique weapon Bonus Potential19 Star Force

Challenger World itself ran June 11–September 24 at 2:00 PM UTC, while mission claims ended September 23 at 11:59 PM UTC. Accounts chose either Challenger-Heroic or Challenger-Interactive permanently for the season; deleting every character did not allow switching. Five characters were permitted, and Character Slot Expansion Coupons could not be used. New Challenger-Heroic accounts did not receive the Heroic Gift Box reserved for Kronos and Hyperion.

Challenger Skill granted 1.5x EXP, Attack Power/Magic ATT +50, Normal Enemy Damage/Boss Damage/Ignore Defense/Critical Rate/Critical Damage/Buff Duration +30% each, Knockback Resistance +100%, All Stats +50 and HP/MP +2,500. It disappeared on World Leap. Maple Guide training maps through level 259 were individually instanced for up to ten players; Grandis maps supported eight.

Each of the five characters could claim a seven-day Pearl Maple Armor Set Box once, with permanent untradable Pearl Maple Hat, Pearl Maple Suit, Pearl Maple Cape, Pearl Maple Gum, Pearl Maple Pendant and Pearl Maple Buckle, plus permanent Power Elixir ×1,000 and tradable Spell Trace ×1,000. Deletion did not refresh that claim limit.

Up to three characters could receive Tera Burning's extra two levels per level-up from 10–200. Its Mysterious Cryptic Chest lasted seven days and contained a 30-day Snail pet. The level-30 box, Legendary Cryptic Chest, Root Abyss Set Box (Time-Restricted) and Eternal Flame Title Coupon expired September 24 at 2:00 PM UTC. Contents included permanent level-30 equipment; permanent Frozen Hat, Frozen Cape and Frozen Suit and seven-day Frozen Weapon/Secondary boxes; 90-day Root Abyss Hat/Top/Bottom with a seven-day Fafnir Weapon Box (Time-Restricted); and a permanent Eternal Flame title. Rewards were untradable.

Challenger points, tiers and shop

Challenger World mission panel with level milestones, boss objectives and six point tiers

Opening the Challenger UI credited level and boss missions with Challenger Points and Challenger Coins. Level 260 gave 1,000 points/coins, 265 gave 2,000/2,000, 270 gave 3,000/3,000, 275 gave 5,000/4,000 and 280 gave 7,000/5,000.

Boss missionPointsCoins
Easy Cygnus; Hard Hilla50 each50 each
Chaos Pink Bean; Normal Cygnus; Chaos Zakum; Chaos Pierre; Chaos Von Bon; Chaos Crimson Queen100 each100 each
Hard Magnus; Chaos Vellum200 each100 each
Chaos Papulatus250100
Normal Lotus; Normal Damien350 each100 each
Normal Guardian Angel Slime; Easy Lucid; Easy Will500 each100 each
Normal Lucid; Normal Will; Normal Gloom; Normal Darknell1,000 each200 each
Hard Lotus; Hard Damien1,500 each200 each
Hard Lucid; Normal Verus Hilla2,000 each300 each
Hard Will; Chaos Guardian Angel Slime; Chaos Gloom2,500 each300 each
Hard Verus Hilla; Hard Darknell3,000 each500 each

The daily hunting mission required 1,000 monsters within 20 levels and a Mission Complete claim. It was limited to once daily and five times weekly per account. The July 16–September 23 bonus gave 200 points instead of 100; a missed daily mission could be completed for 3,000 Maple Points.

Every tier included its Season 1 medal coupon, world-tradable until September 24 at 2:00 PM UTC, giving a permanent untradable medal. Other tier rewards were:

Tier and pointsAdditional rewards
Bronze, 5,000Bronze medal coupon → Bronze medal; Permanent untradable Sol Erda Fragment ×100; Sol Erda ×3; permanent Fairy Heart
Silver, 10,000Silver medal coupon → Silver medal; Permanent untradable Sol Erda Fragment ×200; Sol Erda ×5
Gold, 15,000Gold medal coupon → Gold medal; Challenger Lv. 4 Special Skill Ring Selector Coupon: Challenger Ring of Restraint, Challenger Continuous Ring or Challenger Weapon Jump S Ring, Challenger Weapon Jump D Ring, Challenger Weapon Jump I Ring, Challenger Weapon Jump L Ring
Emerald, 20,000Emerald medal coupon → Emerald medal; Karma Bonus Bright Cube ×30 in Challenger-Interactive or Karma Bright Cube ×30 in Challenger-Heroic; Ultimate Legion Growth Potion rewards
Diamond, 30,000Diamond medal coupon → Diamond medal; Karma Legendary Potential Scroll 100% (Lv. 200) ×2; Bold Butterfly Set Coupon for permanent Butterfly Ribbon, Butterfly Cloak, Butterfly Wingshoes, Butterfly Wingspan and Butterfly Blade; another Ultimate Legion Growth Potion reward
Challenger, 40,000Challenger medal coupon → Challenger medal

Emerald and higher rewards could also be claimed in eligible non-Challenger worlds. Each listed Ultimate Legion Growth Potion grant was ten in Challenger Worlds, Interactive Worlds, Luna and Kronos, or 15 when claimed in Hyperion. The Hyperion acceptance agreement prevented the same grant being claimed in Challenger-Heroic or Kronos. Nonpermanent tier coupons, Sol Erda and growth potions expired September 24 at 2:00 PM UTC; selected Challenger skill rings shared that expiry.

Challenger Shop purchaseCoinsLimit
3x EXP Coupon, 30 minutes1001 daily; one-day duration
Karma Black Rebirth Flame501,000
Mystical Cube5500
Karma Solid Cube100500
Karma Bonus Mystical Cube, Interactive201,000
Epic Potential Scroll 100%15030
Bonus Potential Scroll 100%, Interactive15030
Pet Equipment Scroll Selector Coupon, Interactive500100; selects Weapon ATT or Magic ATT 100% scroll, seven days
Karma Star Force 17-Star Enhancement (Lv. 160)10,0003
Spell Trace ×1,000, Interactive100Unlimited; permanent

Except the untradable Mystical Cube and Spell Trace, shop items were world-tradable. Items without a separately stated duration expired September 24 at 2:00 PM UTC.

Challenger World Leap deadlines and blocked items

The first leap window ran August 27 after maintenance–September 23 at 11:59 PM UTC. The second ran September 24 after maintenance–October 16 at 11:59 PM UTC. Up to five level-130 characters could leave. Characters remaining after the event entered the leap zone, where growth items, Cash Inventory, Auction House and Delivery Package Storage were unavailable. Characters not moved by the final deadline were deleted.

A needed character slot could be added automatically, but a destination already at its maximum slots could not receive a leap. Guild membership, a pending guild request or guild leadership blocked transfer. Cash Inventory, Auction House and Delivery Package items/mesos did not move; backgrounds needed extraction through the Mover NPC. Event coins and shared skills did carry over.

The following inventory items blocked departure: Mystical Cube, Karma Solid Cube, Karma Bonus Mystical Cube, Karma Star Force 17-Star Enhancement (Lv. 160), Challenger Lv. 4 Special Skill Ring Selector Coupon, Challenger Ring of Restraint, Challenger Continuous Ring and Challenger Weapon Jump S Ring, Challenger Weapon Jump D Ring, Challenger Weapon Jump I Ring, Challenger Weapon Jump L Ring. This made spending or removing restricted rewards part of preparing to leap, rather than merely choosing a destination.

Tinkerer's Chest, Hyperion and Sunny Sunday

Tinkerer's Chest ran August 15 at 6:00 PM UTC–September 11 at 11:59 PM UTC in Interactive and Challenger-Interactive Worlds. Level-33 characters with a Marvel Machine chest could take Tinker Til You Drop from Yulia in a major town, defeat 200 monsters within 20 levels and spend one chest for a random belt or shoulder. The repeatable equipment was level 100, had one unhammered upgrade slot and became untradable when equipped.

Color order was Yellow, Green, Blue, Red, Black. An upgrade attempt used the current piece and another chest; it could fail or downgrade the item. Matching belt and shoulder colors activated the set bonus.

ColorBeltShoulderMatching set bonus
YellowTinkerer's Yellow Belt: All Stats +15; ATT/Magic ATT +5; DEF +30Tinkerer's Yellow Shoulder Accessory: All Stats +10; ATT/Magic ATT +4; DEF +30All Stats +10; HP/MP +100; ATT/Magic ATT +10; DEF +50
GreenTinkerer's Green Belt: All Stats +20; ATT/Magic ATT +10; DEF +40Tinkerer's Green Shoulder Accessory: All Stats +15; HP/MP +100; ATT/Magic ATT +5All Stats +20; ATT/Magic ATT +15; DEF +75
BlueTinkerer's Blue Belt: All Stats +30; ATT/Magic ATT +15; DEF +50Tinkerer's Blue Shoulder Accessory: All Stats +20; ATT/Magic ATT +6; DEF +100All Stats +30; HP/MP +5%; ATT/Magic ATT +20; DEF +100
RedTinkerer's Red Belt: All Stats +75; ATT/Magic ATT +40; DEF +75Tinkerer's Red Shoulder Accessory: All Stats +25; ATT/Magic ATT +7; HP/MP +100All Stats +40; HP/MP +15%; ATT/Magic ATT +40; DEF +150
BlackTinkerer's Black Belt: All Stats +100; ATT/Magic ATT +50; DEF +100Tinkerer's Black Shoulder Accessory: All Stats +40; ATT/Magic ATT +15; DEF +200All Stats +50; HP/MP +20%; ATT/Magic ATT +50; DEF +200

Hyperion World Leap windows were August 27 after maintenance–August 30 at 11:59 PM UTC and September 1–6 at 11:59 PM UTC. Eligible Kronos characters were level 101+, created before June 11 at 12:00 AM UTC, with Zero after Act 2. Hyperion perks included Rune EXP buff effect +100% (3x normal EXP), Combo Kill EXP +300%, double Pollo/Fritto/Especia EXP, double Inferno Wolf exit EXP and double new Monster Collection capture chance.

Sunny Sunday required level 101; Zero also needed Act 2:

UTC dateBenefits
August 31Two stars on successful enhancements at 10 stars or lower, reaching up to 12 and excluding Superior gear; 250% Monster Park clear EXP excluding Extreme; 5x Pollo/Fritto/Especia and Inferno Wolf exit EXP
September 7Shining Star Force: 30% lower enhancement cost and guaranteed success at 5, 10 and 15 stars
September 14Rune cooldown reduced from 15 to ten minutes; Rune EXP buff effect +100%; Combo Kill EXP +300%; Spell Trace cost halved
September 21250% Monster Park clear EXP excluding Extreme; 5x bounty/Inferno Wolf EXP; Ability reset cost halved
September 28Star Force cost reduced 30%; HEXA main-stat enhancement chance increased 20% when the main stat was level 5+
October 5250% Monster Park clear EXP excluding Extreme; 5x bounty/Inferno Wolf EXP
October 12Combo Kill EXP +300%; Rune EXP buff effect +100%; Rune cooldown ten minutes; double new Monster Collection chance; Mysterious Monsterbloom ×3 once per account, untradable for seven days and unavailable in Challenger Worlds

Job, interface, item and encounter fixes

Hoyoung's level-30 Pocket slot and Iron Fan Gale's forward leap were repaired. Mo Xuan, Lynn, Hayato and Kanna's third/fourth HEXA Mastery Nodes gained their missing sound effects. Lynn's Beak Strike no longer traveled too far and slowed its attack rate; the unwanted attack-interval text was removed. Mo Xuan could access The Birth of an Alliance, Mercedes's Elemental Knight displayed its Ice Spirit buff icon, Sia Astelle could complete affected achievements, Kanna's passive Hyper Skills were reordered, and Adele's Hunting Decree no longer incorrectly displayed the HEXA buff in Ursus.

Lynn and Mo Xuan retained minimap positions. Set-Up items could again be discarded. Equipping a title or medal with Title Skin open targeted the Equip slot rather than Appearance. Chat-linked items and achievements became visible to others in text channels, Chat Box Settings could be edited, the missing UI Reset button returned, Meso Market Trade/Buyout Cost tooltips aligned properly, and Character Switch displayed Illusion Ring appearances correctly.

Shackles of Resentment Cube could reset a Legendary-rank Shackles of Resentment; existing cubes were extended until September 3 at 11:59 PM UTC. Daily Gift's incorrect day-one Hyper Teleport Rock (3-Day) Coupon distribution was corrected, missing Morass Quick Path compensation was addressed, and Ride or Die Damage Skin's description gained its missing Unit designation.

The Pantheon portal to Ardentmill worked again. Mitra's Authority in Seren phase two no longer sometimes hit parties inside the safe zone. Delayed Elite Boss/mob EXP Orbs, missing or duplicate town NPCs and the wrong navigation portal for [Azwan] No Better Than Buzzards in Azwan were also fixed.