MapleStory Database

GMS v.263 patch notes: Baldrix, Destiny Weapons and Carcion Octo Fest

GMS v.263Patch notes published 107 min read
Octopus ships beside the Carcion Octo Fest sign

GMS v.263 opened Carcion Octo Fest after maintenance on September 24, 2025. Baldrix and Destiny Weapons followed on September 25 at 12:00 AM UTC. The patch also added HEXA Stat Node III, changed Special Skill Ring rewards and polishing, rebuilt major interface windows, and moved many class skills onto shorter cooldowns. The events and deadlines below belong to that 2025 release.

Baldrix: entry, equipment and Soul Weapon rewards

Baldrix required level 290 and completion of “[Tallahart] The Battle to Come.” Defeating his Story Mode encounter completed “[Tallahart] The Decisive Battle.” The regular entrance was the gate in Tallahart: Phantasmal Night Sanctum.

Baldrix with blue spectral flames
New rewardWhat it providedWorld restrictions
Oath of DeathLevel 250 Brilliant Boss Set pendant; all four stats +15, Max HP +5%, Weapon/Magic Attack +5, Defense +300 and six upgradesPermanent; untradable in Heroic. Interactive copies were tradable before equipping, then allowed up to five Platinum Scissors of Karma trades.
BaldrixroidPermanent android with access to a General StoreUntradable in Heroic; transferable within the world in Interactive.
Trace of Eternal LoyaltyTen traces exchanged for Eternal Shoes, Eternal Gloves or Eternal CapeTraces were permanent and untradable. The chosen armor was permanent, untradable in Heroic and transferable within the world in Interactive.
Eternal Armor of Oaths BoxDirect choice of the same three Eternal armor piecesBox permanent and untradable; selected armor followed the world rules above.
Baldrix's Soul ShardTen shards produced a random Baldrix SoulShards permanent and untradable.
Baldrixroid appearance

The ordinary Souls supplied one stat: Beefy +24 STR, Swift +24 DEX, Clever +24 INT, Fortuitous +24 LUK, Flashy +15 all stats, Potent +6 Attack, Radiant +6 Magic Attack or Hearty +960 Max HP. Each granted Iron Will. Magnificent Baldrix Soul granted Oath Strike and randomly selected Weapon Attack +3, Magic Attack +3%, all stats +5%, Max HP +2,000, Critical Rate +12%, Ignore Defense +7% or Boss Damage +7%.

Soul skillLevel 1Level 2Cost and cooldown
Iron WillFour 1,000% attacks, up to 15 enemiesFour 1,200% attacks, up to 15 enemies200 Soul; 30 seconds
Oath StrikeSummoned Baldrix for 120 seconds; 1,800% damage, up to ten enemiesSame duration and target limit; 2,200% damage250 Soul; 150 seconds. Summon damage used its own calculation.

The new achievements covered Baldrix clears and encounters: A Carrot for Your Efforts, Braving the Storm, Storm Chaser, An Honorable Duel, Grudge Match, Honed on the Stone, Burning Man, Burning Heart, Carrots for Life, Following in His Steed, A Horse is a Force, Of Course, Of Course, O' Captain My Captain, Stand and Fight, The Magic's Gone, I'll Leave You to Your Foaly, Oath of Death, You're Mine!, Broken Pledge, and I Knew This Might Happen, So I Equipped Oath of Death.

Apostle's Arena: a clear and a reward claim were separate steps

Charge! Apostle's Arena ran September 25 at 12:00 AM through October 15 at 11:59 PM UTC. Mission participants needed level 290, every Tallahart area quest and, for Zero, Story Quest Act 2. Practice Mode did not qualify. A clear counted only after the Concentrated Magical Essence in the loot room was destroyed.

MissionRequirementClaim windowRewards
Defeat MissionOne Normal or Hard Baldrix clearSeptember 25, 12:00 AM to October 15, 11:59 PM UTCPermanent Sleipnir the Eternal Steed Mount Coupon and Baldrix Mask Coupon. Coupons expired October 16 at 2:00 AM UTC; the resulting mount and hat were permanent and untradable. The mount coupon was untradable and the mask coupon transferable within the world.
Clear Mission BonusOne Hard Baldrix clear during the eventOctober 16, 12:00 AM to October 21, 11:59 PM UTCMagic Label/Chat Ring Coupon and Pale Moonlit Snowfield Background Coupon, both transferable within the world and usable for seven days; permanent At the End, Hope title. The rings were permanent and untradable; the background was permanent and account-bound.
Sleipnir the Eternal Steed mount
Baldrix Mask appearance

For the Hard-clear bonus, only the account's first qualifying character could claim. The first five parties also earned town NPCs modeled after their characters.

Magic Label Ring and Magic Chat Ring
Pale Moonlit Snowfield character background

One Hard clear anywhere during the event unlocked a celebration for level 101 characters, with Zero's Act 2 requirement. The account gift contained two 4x EXP Coupons (30 min), one Magnificent Growth Potion, ten VIP Boosters and a Phantasmal Energy Effect Coupon. Those transferable rewards expired October 16 at 2:00 AM UTC; the effect itself was permanent and untradable. Starting on the first-clear day, the daily gift supplied two VIP Buff Selector Coupons with one-day duration.

At the End, Hope title
Phantasmal Energy character effect

Destiny Weapons: three solo fights and 7,500 determination

The Destiny Weapon quest opened at level 275 after “[Genesis Weapon] Power Unbound, Stage 2,” receipt of a Genesis Weapon, and “[Shangri-La] Light Through the Shade.” Shangri-La's story could be completed through its summary or instant-completion options. “[Destiny Weapon] Shangri-La's Call” led to Weio at Four Seasons Pavilion.

QuestRequired solo Destiny Mode clearBattle modifierAdversary's Determination
Battle of the ChosenChosen SerenFinal Damage -80%2,000
Battle of the GuardianKalos the GuardianThree deaths2,500
Battle of the ApostleKalingFinal Damage +20%3,000

The respective Decisive Battle achievements accompanied those clears. Boss rewards supplied the determination:

BossDifficulty and determination before party division
SerenHard 6; Extreme 80
KalosNormal 10; Chaos 70; Extreme 400
KalingNormal 20; Hard 160; Extreme 1,200
LimboNormal 120; Hard 360
BaldrixNormal 150; Hard 450

The total was divided among participating party members. A character could hold up to 3,000, and excess from one quest carried into the next. Completing “[Destiny Weapon] The Adversary's Weapon” after all three battles transformed the weapon and announced it through a system message.

The transformation transferred the Genesis Weapon's potential, bonus stats and Soul Weapon state at level 250 values. Destiny Weapons were untradable, limited to one per character and fixed at 22 stars, with no further Star Force or scroll enhancement. Their item requirement was level 250; the quest's level 275 requirement remained separate.

Weapon familyWeapons listed in v.263Base stat pair
Warrior and physical rangedDestiny Bladecaster, Destiny Saber, Destiny Katana, Destiny Lapis, Destiny Lazuli, Destiny Ellaha, Destiny Axe, Destiny Hammer, Destiny Two-Handed Sword, Destiny Two-Handed Axe, Destiny Two-Handed Hammer, Destiny Spear, Destiny Polearm, Destiny Whispershot, Destiny Ancient Bow, Destiny Bow, Destiny Crossbow, Destiny Dual Bowguns, Destiny Soul Shooter, Destiny Martial Brace, Destiny Claw, Destiny Pistol, Destiny Blast CannonSTR +190 and DEX +190
Demon AvengerDestiny DesperadoSTR +190 and Max HP +3,040
Magic weaponsDestiny Shining Rod, Destiny Memorial Staff, Destiny Celestrial Light, Destiny Psy-limiter, Destiny Lucent Gauntlet, Destiny Fan, Destiny Wand, Destiny StaffINT +190 and LUK +190
Thief and hybrid weaponsDestiny Energy Chain, Destiny Chain, Destiny Ritual Fan, Destiny Chakram, Destiny Dagger, Destiny Cane, Destiny GuardsDEX +190 and LUK +190

Every weapon in that table also supplied Boss Damage +30% and Ignore Defense +20%. Class-specific forms included Adele's Bladecaster, Hayato's Katana, Zero Alpha's Lazuli and Beta's Lapis, Blaster's Ellaha, Luminous's Shining Rod, Lynn's Memorial Staff, Sia Astelle's Celestrial Light, Kinesis's Psy-limiter, Illium's Lucent Gauntlet, Kanna's Fan, Kain's Whispershot, Pathfinder's Ancient Bow, Xenon's Energy Chain, Cadena's Chain, Hoyoung's Ritual Fan, Khali's Chakram, Angelic Buster's Soul Shooter and Mo Xuan's Martial Brace.

Equipping a Destiny Weapon granted Decisive Willpower, a permanent 10% Final Damage passive, and Undying Determination. The active skill gave ten seconds of invincibility on a 120-second cooldown. Canceling it early triggered seven 1,500% attacks against up to twelve enemies.

Losing a Genesis Weapon during this quest allowed reissue through “[Destiny Weapon] Weapon Reissue,” but restarted quest progress and discarded the lost weapon's stats. Losing the completed Destiny Weapon restarted both the Genesis and Destiny quest lines, again without preserving its stats.

HEXA Stat Node III and the new MVP ranks

HEXA Stat Node III required level 270 and a level 20 Node II. Activation cost 15 Sol Erda plus 350 Sol Erda Fragments. Its main and additional stats could not repeat those chosen in Nodes I and II. Resets became available at rank 10; resetting Node III cost 35,000,000 mesos.

HEXA Stat Node III activation and stat selection

MVP Bronze I through IV merged into Bronze, and Black became the highest rank. The spending requirement used NX spent within three months.

RankNX requirementWeekly 3x EXP / 50% EXP couponsWeekly Superpower buffsMonthly Resort hoursMonthly Sol Erda
Bronze150,0003 / 333None
Silver300,0005 / 556None
Gold600,0007 / 77121
Diamond900,00010 / 1010243
Red1,500,00010 / 1014485
Black3,000,00010 / 10147210
MVP window with rank requirements and available benefits

All ranks received a permanent Premium Hyper Teleport Rock, death-penalty exemptions and on-the-spot resurrection, plus twenty additional Auction House purchase and sale slots in Interactive worlds. Silver and above gained a 3% Auction House transaction-fee discount there. Star Force discounts were 3% at Silver, 5% at Gold and 10% at Diamond, Red and Black. Gold and above had constant Spell Trace Fever in Interactive worlds and the three-result potential/bonus-stat reset interface.

Red and Black received daily all-region Symbol quest Express Passes, weekly all-region Symbol quest passes, seven daily Monster Park passes, one weekly Monster Park Extreme pass, one weekly Epic Dungeon pass and one daily all-Tenebris quest pass. The September 29 correction specified one weekly Legion quest type for Red and two for Black.

Both highest ranks also received fourteen weekly 4x EXP Coupons (30 min) and fourteen 70% Bonus EXP Coupons; Black added ten 70% atmospheric effects. Weekly coupons lasted thirty days. In Heroic all weekly perk items were untradable. Interactive 50% and 70% Bonus EXP coupons were tradable, the atmospheric effect untradable, and the other listed weekly items transferable within the world.

Monthly titleBronzeSilverGoldDiamondRed / Black
Attack / Magic Attack+4+5+7+10+10
All stats+6+7+8+10+10
Max HP / MP+300+350+400+500+500
Ignore DefenseNoneNoneNone+6%+8%
Medal Attack / Magic Attack+1+2+3+5+7
Medal all stats+1+2+3+5+7
Medal Max HP / MP+50+100+150+250+350
Medal Boss DamageNoneNoneNoneNone+5%

Monthly titles and medals were untradable and expired at month end. Every rank also received an MVP Unlimited Elixir and MVP Basic Damage Skin (Unit) for that month. Gold and above received a Kinship Ring; Diamond and above an EXP Boost Ring (15%); Red and Black an MVP Chair and Label/Chat Ring; Black also a Prepared Pendant of the Spirit. Those monthly items were untradable. Monthly Sol Erda was transferable within the world, and Resort time account-bound.

Red MVP chair
Black MVP chair

The Resort admitted level 101 characters, with Zero's Act 2 requirement, through “Move” in the MVP window. It granted level-based EXP every five seconds; characters level 289 and above used the level 289 amount. Account-wide time reset on the first of each month at 12:00 AM UTC and did not carry over.

MVP Resort map

Common skills: shorter cycles and different defensive tools

The common-skill changes affected how a burst was started, maintained and canceled. A lower damage coefficient accompanied a shorter cooldown in several job changes, so a coefficient alone does not establish the patch's overall damage result.

SkillChange in v.263
MemoriesAttack/Magic Attack bonus 30% to 25%; cooldown 150 to 120 seconds.
Mind DelveThe selected spell persisted after login.
Weapon AuraAt level 25, preparation 180 to 120 seconds and duration 130 to 89 seconds; Pet Buff Auto Skill registration added.
Fury of the Wild; Defender of the DemonAir casting added.
Phalanx ChargeStationary summoning mode added.
Roll of the DicePet Buff Auto Skill registration added.
Freud's WisdomStacks persisted through death; invincibility visuals ignored the skill-transparency setting.
Erda NovaConcurrent casting with other skills became possible, except Origin skills. Its use after Assassinate and HEXA Pulverize was repaired.
Erda Shower; Erda Fountain; Sol JanusDescriptions clarified where Final Damage bonuses applied.
Ethereal FormLevel 25 cooldown 60 to 63 seconds; invincibility replaced damage reduction.
Last ResortLevel 25 Stage 1 Final Damage 12% to 9%, Stage 2 29% to 23%, Stage 2 damage taken 30% to 20%; cooldown 78 to 63 seconds.
Shadow WalkerDuration 30 to 20 seconds; level 25 cooldown 185 to 125 seconds.
Pirate's BannerIts caster retained the effect away from the flag; cooldown removed. Other-player transparency no longer made it disappear incorrectly.

Repeating a skill at one location was no longer restricted in boss fights, Sharenian Culvert or Forest Training Grounds. Appearance-switch delays were repaired for Anima Shapeshift, Kaiser Tail, Generator Mark Remover, Demon Markings Remover, Abyssal Ritual Remover and Call Monkey. Final-hit status protection was repaired for Calamitous Cyclone, Rapid Throw, Smashing Multipunch, Mighty Mascot, Endless Agony and HEXA Endless Agony.

Cutscenes no longer showed the unintended effects of Weapon Aura, Adrenaline Rush, Adrenaline Overload, HEXA Dark Metamorphosis, Spinning Dimensional Sword, Dragonflare and Storm. Confusion correctly reversed direction inputs for Thunder, White Heat Rush and Diagonal Chase. Additional fixes addressed platform summon positions, skills failing in particular content, and the temporary inability to use Decent Holy Fountain, Aeonian Rise or Undying Determination after certain skills.

Class changes: numeric adjustments and the mechanics beside them

The values below retain their stated skill levels and units. An arrow shows the old value followed by v.263's value. Approximate timing changes remain approximate. Skill-description edits without a stated mechanical change do not establish an additional buff or nerf.

Hero

Rending Edge's scars lasted through more attacks, gained a per-enemy hit limit and had about 14% shorter attack intervals; its buff icon and effects seen by other players were repaired. Flash Blade no longer needed a nearby enemy, allowed two consecutive uses and had its disconnect issue corrected. Enrage became passive and stopped reducing target count. Rush's animation no longer depended on Attack Speed. Burning Soul Blade's normal and stationary summons became distinct, without an in-use mode switch or Enraged damage bonus; normal mode gained air casting and stationary icons became consistent. Instinctual Combo added Soul Trace after Spirit Calibur's slash and its own final hit. Final Attack visuals, Chance Attack against stunned enemies, and Sword Illusion's buff application and doubled MP consumption were repaired.

SkillNumerical changes
Rending EdgeSword Scars Attack Count Before Disappearing: 4 times → 32 times; Attack interval: ≈-14%
Burning Soul BladeNormal Summon Duration (Lv.25): 72 seconds → 19 seconds; Stationary Summon Duration (Lv.25): 72 seconds → 117 seconds; Normal Damage (Lv. 25): 620% → 1,355%; Stationary Damage (Lv. 25): 565% → 365%
HEXA Raging BlowEnhanced Raging Blow Damage (Lv. 30): 590% → 700%
HEXA Rising RageDamage (Lv. 30): 270% → 297%
HEXA Beam BladeDamage (Lv. 30): 462% → 508%; Final Blade Damage (Lv. 30): 693% → 762%; Preparation time for Beam Blade: -75%; Action delay for Final Blade: ≈-14%
Leap AttackAction delay: ≈-27%
RushAction delay: ≈-27%
Cry ValhallaAction delay: ≈-36%
HEXA Cry ValhallaAction delay: ≈-36%
Instinctual ComboRift ranges: first +40%, second +25%, third +31%

Paladin

Rush no longer varied its animation with Attack Speed. Grand Guardian gained protection against debilitating statuses, including a repaired Stun interaction. Mighty Mjolnir gained Omnia Mode; its notifier waited for both a prepared hammer and completed cooldown. Falling Justice's cooldown-reduction behavior and Close Combat's repeat-use buff icon were fixed. Sacred Bastion received new casting and Sanctuary effects.

SkillNumerical changes
Shield MasteryAttack Power (Lv. 10): +10 → +20
Divine EchoDuration (Lv. 25): 42 seconds → 27 seconds; Cooldown: 90 seconds → 60 seconds
Grand GuardianDamage (Lv. 25): 700% → 470%; Cross Size Damage (Lv. 25): 1,410% → 945%; Cooldown: 180 seconds → 120 seconds
Leap AttackAction delay: ≈-27%
RushAction delay: ≈-27%

Dark Knight

Evil Eye gained air casting. Rush no longer tied its animation to Attack Speed. Calamitous Cyclone added debilitating-status and knockback protection plus damage reduction that also covered Max-HP attacks; its missing final-hit sound was repaired. Darkness Aura's dark-slash count changed alongside its damage and cooldown.

SkillNumerical changes
Dark ThirstDuration (Lv. 25): 25 seconds → 20 seconds; Cooldown: 90 seconds → 60 seconds
Calamitous CycloneCooldown: 180 seconds → 120 seconds; Consecutive Damage (Lv. 25): 730% → 480%; Shockwave Damage (Lv. 25): 1,545% → 1,035%
Darkness AuraCooldown: 180 seconds → 120 seconds; Damage (Lv. 25): 800% → 540%; Dark Slash Damage (Lv. 25): 1,225% → 820%; Dark Slash Attack Interval: 13 times → 11 times
Leap AttackAction delay: ≈-27%
RushAction delay: ≈-27%

Arch Mage (Fire, Poison)

Creeping Toxin and HEXA Creeping Toxin lost their cooldowns; Ifrit and HEXA Ifrit gained air casting. Teleport's delay after Meteor Shower increased. DoT Punisher's range increased 60% and its misplaced flame orbs were fixed. Poison Nova used a fixed explosion contribution against one enemy, could be detonated after one second instead of two, and no longer reduced Final Damage for extra explosions above three stacks. Meteor Shower and Ignite activation failures were repaired.

SkillNumerical changes
Burning MagicFinal Damage (Lv. 10): 20% → 13%
Poison NovaExplosion Damage (Lv. 25): 450% → 1,350%
Elemental FuryCooldown: 75 seconds → 60 seconds
DoT PunisherRange: +60%

Arch Mage (Ice, Lightning)

An unfixed Thunder Sphere or HEXA Thunder Sphere could be cast in the air and attacked when the character attacked. Fixed-orb cooldown was removed; only the unfixed version could enter a skill sequence. Teleport's delay after Blizzard increased. Elquines gained air casting. Elemental Adaptation blocked debilitating statuses; Lightning Orb and HEXA Lightning Orb also blocked knockback and reduced damage, including Max-HP damage. Freezing Crush's repeat-use buff icon was repaired.

SkillNumerical changes
Spirit of SnowDamage (Lv. 25): 1,700% → 1,560%; Number of Attacks: 9 → 12
HEXA Frozen OrbDamage (Lv. 30): 428% → 474%
Cryo ShockReduces Freeze Stacks: 13 → 10

Bishop

Angelic Wrath and both Fountain of Vengeance versions lost their cooldowns, while Bahamut and HEXA Bahamut gained air casting. Teleport's delay after Genesis increased. Blood of the Divine stopped scaling its Final Damage with INT. Benediction's INT-based party bonus excluded the caster, and its alternate shorter-duration/cooldown activation was removed. Angel of Balance similarly lost that alternate activation; Angel of Benevolence gave a fixed 100% damage bonus. Peacemaker contacts were consumed only by party members, and its old remaining-contact damage buff was removed. Divine Punishment added debilitating-status and knockback protection plus Max-HP-inclusive damage reduction. Fountain transparency and Holy Advent's Archangel transparency were corrected.

SkillNumerical changes
Arcane OverdriveCritical Damage: 13% → 16%
Blood of the DivineFinal Damage: 1% → 15%; Damage Taken: 20% → 15%
Buff MasteryFinal Damage (Lv. 10): 10% → 11%
BenedictionFinal Damage: 6% → 30%; Duration (Lv. 25): 57 seconds → 38 seconds; Cooldown: 180 seconds → 120 seconds
Angel of BalanceDuration (Lv. 25): 38 seconds → 30 seconds; Cooldown: 180 seconds → 120 seconds
PeacemakerMax Contact Count: 12 → 6; Holy Light Damage: 10% → 22%; Holy Light Damage Increase Duration: 8 seconds → 12 seconds
HEXA Angelic WrathDamage (Lv. 30): 590% → 450%

Bowmaster

SP was reset. Swift Surge was added. Arrow Blaster and its HEXA version no longer had an installation cooldown. Phoenix gained air casting, and Blink Shot returned at the revived character's location. Extra Quiver Cartridge's repeated auto-use notification was repaired.

SkillNumerical changes
Soul Arrow: BowMaster Level: 20 → 10
Storm of ArrowsDamage (Lv. 25): 1,400% → 1,500%
Silhouette MirageDamage (Lv. 25): 800% → 1,520%
Extra Quiver CartridgeDamage (Lv. 30): 1,300% → 1,625%

Marksman

SP was reset and Swift Surge was added. Frostprey gained air casting; Blink Bolt followed the revived character. Pain Killer gained a casting delay and an invincibility window, ignored cooldown resets, and disabled other skills while active except Double Jump, Swift Surge and Blink Bolt. Piercing Arrow II correctly required Piercing Arrow. Arrow Illusion's lure expired when a drawn enemy failed to attack, and its incorrect Mano boss icon/HP display was fixed.

SkillNumerical changes
Soul Arrow: CrossbowMaster Level: 20 → 10
Pain KillerCooldown (Lv. 20): 300 seconds → 75 seconds

Pathfinder

Cardinal Deluge and its HEXA version allowed potions during use. Cardinal Burst and the HEXA pair gained alternating Deluge/Burst auto mode. Shadow Raven and HEXA Shadow Raven gained air casting. Ancient Astra (Burst), including HEXA, became an immediate attack with an invincibility window. Raven Tempest and Fury of the Wild Tempest could be used in the air and fell back to the character's position if the target location was invalid. Manifest Curse ignored damage reflection. Curseweaver's icon and HEXA Combo Assault's displayed attack count were repaired.

SkillNumerical changes
Ancient Astra (Burst)/HEXA Ancient Astra (Burst)Cooldown: 60 seconds → 90 seconds
HEXA Cardinal DelugeDamage (Lv. 30): 475% → 417%
HEXA Cardinal BurstDamage (Lv. 30): 990% → 870%

Night Lord

SP was reset; Nightfall Signet added invincibility. Dark Flare and HEXA Dark Flare lost cooldowns. Spirit of the Star gained Boss Damage alongside its Attack increase. Life and Death gained a giant-shuriken movement-visual toggle through its background setting. Shuriken Challenge's animation was corrected.

SkillNumerical changes
Spirit of the StarAttack Power (Lv. 10): +10 → +30
Expert Throwing Star HandlingFinal Damage (Lv. 10): 25% → 29%
Frailty CurseBoss Damage (Lv. 30): 10% → 20%
Shadow ShifterMaster Level: 20 → 10
Throwing Star BarrageCooldown: 180 seconds → 120 seconds; Duration (Lv. 25): 45 seconds → 28 seconds
Dark Lord’s OmenThrowing Star Damage (Lv. 25): 1,245% → 1,375%; Cooldown: 90 seconds → 60 seconds
Throw BlastingActive Effect Usable Explosive Charms: 68 → 46; Active Effect Cooldown: 180 seconds → 120 seconds; Active Effect Duration: 90 seconds → 60 seconds
Darkness ShurikenDamage (Lv. 30): 1,700% → 1,420%; Number of Attacks: 5 → 6
HEXA Death StarDamage (Lv. 30): 1,090% → 940%
HEXA Death Star: RampantDamage (Lv. 30): 160% → 838%; Annihilate Damage (Lv. 30): 790% → 709%

Shadower

Dark Flare and HEXA Dark Flare lost cooldowns. Into Darkness prioritized bosses and required Dark Sight level 10 or higher. Smokescreen gained air casting. Sonic Blow gained debilitating-status protection and damage reduction that included Max-HP attacks. Assassinate again allowed HEXA Meso Explosion. Covert Edge was repaired for both Meso Explosion versions, stopped incorrectly granting Shadow Edge without a direct hit in a smokescreen, and applied it on a Dark Sight hit while Shadow Veil was active.

SkillNumerical changes
Advanced Dark SightFinal Damage: 15% → 12%
Cruel StabFinal Damage (Lv. 30): 25% → 24%
SmokescreenCooldown: 150 seconds → 120 seconds
Shadower InstinctFinal Damage (Lv. 20): 15% → 17%; Attack Power (Lv. 20): +50 → +45
Sonic BlowDamage (Lv. 25): 1,000% → 1,335%; Duration: 2.5 seconds → 2 seconds; Cooldown: 45 seconds → 60 seconds; Cooldown Reduction: 2.5 seconds → 3.3 seconds
Slash Shadow FormationChase Cut Activation: 4 times → 8 times; Ally Appearance: 12 times → 9 times; Ally Damage (Lv. 25): 1,150% → 1,405%; Ally Number of Attacks (Lv. 25): 8 times → 11 times; Leader Damage (Lv. 25): 1,700% → 1,540%; Cooldown: 90 seconds → 120 seconds
Phase DashAction delay: ≈-32%
Shadow Veil/HEXA Shadow VeilAction delay: ≈-23%

Dual Blade

Flashbang lost its cooldown, Life Drain gained permanent Boss Damage, and Final Cut gained air casting. Asura's Anger and HEXA Asura's Anger added status protection, Max-HP-inclusive damage reduction and a target limit. Blade Storm also prevented knockback. Chains of Hell no longer canceled in a skill sequence. Mirrored Target's lure expired when the affected enemy failed to attack.

SkillNumerical changes
Shadow MeldFinal Damage (Lv. 20): 6% → 7%
SharpnessCritical Damage (Lv. 10): 13% → 15%
Blade StormConsecutive Attack Damage: 600% → 520%; Duration: 4 seconds → 2 seconds; Cooldown: 90 seconds → 60 seconds
Karma BladeKarma Blade Uses: 35 → 25; Karma Blade Damage: 1,224% → 1,715%
Tornado SpinAction delay: ≈-32%

Buccaneer

Lightning Form gained a command preventing repeated directional input from teleporting the character. Howling Fist added status protection and Max-HP-inclusive damage reduction. Unleash Neptunus could trigger Neptunus Enrage up to eight times; its Immobilize application was repaired. Time Leap's recipient reapplication interval shortened together with its cooldown.

SkillNumerical changes
Stimulating ConversationDuration: 90 seconds → 60 seconds; Cooldown: 180 seconds → 120 seconds
Time LeapTime until party members can receive the effect again: 180 seconds → 120 seconds; Cooldown: 180 seconds → 120 seconds
Lightning FormEnergy Orb Damage: 1,045% → 839%; Duration (Lv. 25): 75 seconds → 52 seconds; Cooldown: 180 seconds → 120 seconds
Howling FistPeriodic Attack Damage (Lv. 25): 850% → 570%; Shock Damage (Lv. 25): 1,370% → 915%; Cooldown: 90 seconds → 60 seconds
HEXA Sea SerpentHEXA Sea Serpent's Rage Damage (Lv. 30): 870% → 850%; HEXA Sea Serpent's Rage Number of Attacks (Lv. 30): 6 times → 9 times
HEXA Nautilus StrikeFinal Attack Damage (Lv. 30): 501% → 535%
HEXA Serpent ScaleRaging Serpent Assault Damage (Lv. 30): 905% → 853%; Raging Serpent Assault Number of Attacks (Lv. 30): 6 times → 7 times; HEXA Sea Serpent's Rage Damage (Lv. 30): 438% → 340%
HEXA Hook BomberHEXA Octopunch Damage (Lv. 30): 128% → 187%
Unleash NeptunusNeptunus Enrage Cooldown: 4 seconds → 2 seconds

Corsair

SP was reset; Escape Shot was added. Bullet Barrage limited one enemy to twenty attacks and added status protection plus Max-HP-inclusive damage reduction. Its overlong-duration bug, Wings' visuals and Firing Orders' missing buff icon after Whaler's Potion were corrected. Death Trigger's action delay decreased about 58%.

SkillNumerical changes
BlunderbusterMaster Level: 20 → 15
Whaler’s PotionCooldown: 90 seconds → 60 seconds
Bullet BarrageDamage (Lv. 25): 1,305% → 1,525%; Duration: 4 seconds → 3 seconds; Cooldown: 90 seconds → 60 seconds
Nautilus AssaultShip Attack Damage (Lv. 25): 1,800% → 1,480%; Volley Damage (Lv. 25): 900% → 545%; Cooldown: 180 seconds → 120 seconds
Death TriggerDamage (Lv. 25): 710% → 470%; Cooldown: 45 seconds → 30 seconds; Action delay: ≈-58%

Cannoneer

SP was reset; Cannon Drift added a forward rush. Both Monkey Fury and Monkey Militia lost their normal and HEXA cooldowns. Cannon of Mass Destruction stored at most two rockets instead of three, shortened Giant Rocket's attack interval about 43% and correctly applied cooldown reduction to preparation. Poolmaker dropped supplies only in its first bombardment and granted a temporary damage bonus; its supply-buff recovery bug was repaired. Rolling Rainbow's normal and HEXA setups retained their direction after revival.

SkillNumerical changes
Critical FireMaster Level: 9 → 5
Pirate’s SpiritBoss Damage (Lv. 30): 40% → 29%
Rolling RainbowCooldown: 90 seconds → 60 seconds
Cannon of Mass DestructionDamage (Lv. 25): 1,690% → 1,910%; Preparation Time: 25 seconds → 30 seconds; Max Preparable Rocket Amount: 3 → 2; Giant Rocket’s attack intervals: ≈-43%
Monkey BusinessDuration (Lv. 25): 34 seconds → 24 seconds; Cooldown: 90 seconds → 60 seconds; Speedy Maxi Cooldown: 30 seconds → 20 seconds
PoolmakerSupply Duration: 20 seconds → 40 seconds
HEXA Rolling RainbowCommunication Network Preparation Time: 90 seconds → 60 seconds

Mihile

Radiant Driver's action delay decreased about 27% and consecutive-cast delay 5%, independently of Attack Speed. Roiling Soul stopped reducing target count and made Critical Damage passive. Install Shield and HEXA Install Shield lost cooldowns. Radiant Soul's slash delay fell about 4% and afterimage interval about 44%; the numeric reductions to duration and shield layers are separate from those faster attacks.

SkillNumerical changes
Knight’s WatchDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Roiling SoulFinal Damage (Lv. 30): 25% → 23%
Soul MajestyDuration: 25 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Shield of Light1st Layer Defense Count (Lv. 30): 10 times → 8 times; 2nd Layer Defense Count (Lv. 30): 10 times → 8 times; 3rd Layer Defense Count (Lv. 30): 15 times → 14 times; Duration (Lv. 25): 89 seconds → 61 seconds; Cooldown/HEXA Boosted Cooldown: 180 seconds → 120 seconds
Shield of Light BoostDuration (Lv. 30): 115 seconds → 80 seconds; 1st Layer Defense Count (Lv. 30): 20 times → 17 times; 2nd Layer Defense Count (Lv. 30): 20 times → 17 times; 3rd Layer Defense Count (Lv. 30): 25 times → 22 times
Radiant SoulSword of Light Equip Time: 35 seconds → 20 seconds; Radiant Soul Slash Damage (Lv. 25): 1,150% → 1,100%; Radiant Soul Slash Number of Attacks: 12 → 9; Light Force Rei Damage (Lv. 25): 1,870% → 1,245%; Sword Afterimage Damage (Lv. 25): 900% → 1,245%; Cooldown: 180 seconds → 120 seconds; Radiant Soul Slash’s action delay: ≈-4%; Sword afterimage attack intervals: ≈-44%
Light of CourageDuration: 25 seconds → 20 seconds; Cooldown: 90 seconds → 60 seconds
Light of Courage BoostDamage (Lv. 30): 2,100% → 1,400%; Light of Courage Duration (Lv. 30): 35 seconds → 25 seconds
HEXA Soul MajestyDuration: 25 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Radiant DriverAction delay: ≈-27%; Consecutive casting delay: -5%

Dawn Warrior

Cosmic Shower and HEXA Cosmic Shower no longer consumed Cosmic Orbs to create their zone and had no cooldown. Cosmic Burst's failed activation beside Cosmic Shower was repaired. Rift of Damnation allowed two simultaneous rifts but had a creation limit, with about 14% less action delay. Soul Eclipse attacked about twice as frequently through a roughly 50% interval reduction.

SkillNumerical changes
Impaling RaysDamage (Lv. 30): 500% → 335%; Bonus Damage (Lv. 30): 300% → 202%; Cooldown: 180 seconds → 120 seconds
Soul Blessing IIIBonus Final Damage (Lv. 10): 12% → 13%
Student of the BladeCritical Damage (Lv. 30): 20% → 22%
Cosmic ForgeDuration: 60 seconds → 40 seconds; Cooldown: 180 seconds → 120 seconds
Rift of DamnationStyx Damage (Lv. 25): 755% → 580%; Rift Number of Attacks: 6 times → 4 times; Rift Damage (Lv. 25): 1,045% → 645%; Rift Respawn Time: 5 seconds → 3 seconds; Duration: 40 seconds → 30 seconds; Cooldown: 180 seconds → 120 seconds; Action delay: ≈-14%
Soul EclipseDamage (Lv. 25): 900% → 580%; Equinox Divide Damage (Lv. 25): 2,500% → 1,800%; Duration: 40 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds; Attack interval duration: ≈-50%
CosmosCooldown: 90 seconds → 60 seconds

Blaze Wizard

SP was reset; Blaze Rush added forward movement. Orbital Flame's Fox Mischief stacking debuff and Towering Inferno's extra attacks against that debuff were removed, including their HEXA interactions. Towering Inferno no longer accepted cooldown resets. Orbital Inferno gained an activation limit. Inferno Sphere began cooldown on initial key-down, consumed feathers about 3% faster and added status/knockback protection plus Max-HP-inclusive damage reduction; its final-feather Fox Mode bug was fixed.

SkillNumerical changes
Cinder MaelstromMaster Level: 20 → 10; Damage (Lv. 20): 300% → 200%; Cooldown: 180 seconds → 120 seconds
Towering InfernoNumber of Attacks: 6 → 12; Fox Mode Flame Occurrence: 1 time → 3 times; Cooldown Reduction: 0.6 seconds → 0.2 seconds
Flame BarrierCooldown: 180 seconds → 120 seconds
Phoenix DriveBlazing Lion Damage: 315% → 475%; Flame Fox Damage: 450% → 675%; Duration: 15 seconds → 10 seconds; Cooldown: 90 seconds → 60 seconds
Orbital InfernoDamage (Lv. 25): 850% → 1,020%; Number of Attacks: 6 → 15
Inferno SpherePhoenix Preparation Time: 12 seconds → 8 seconds; Damage (Lv. 25): 1,100% → 735%; Time needed to consume Phoenix Feathers: ≈-3%
Salamander MischiefMagic ATT Increase Duration: 30 seconds → 20 seconds; Duration: 60 seconds → 40 seconds; Cooldown: 90 seconds → 60 seconds
HEXA Phoenix DriveBlazing Lion Damage (Lv. 30): 725% → 1,080%; Flame Fox Damage (Lv. 30): 1,035% → 1,550%; Duration: 15 seconds → 10 seconds; Cooldown: 90 seconds → 60 seconds
HEXA Towering InfernoFlame Fox Damage (Lv. 30): 1,045% → 1,250%; Flame Fox Number of Attacks: 8 → 12; Fox Mode Flame Occurrence: 1 time → 3 times; Cooldown Reduction: 0.6 seconds → 0.2 seconds

Wind Archer

Emerald Flower's lure expired if the drawn enemy failed to attack. Howling Gale could be recalled to the character with another attack-key press, and cooldown reduction affected wind-energy preparation. Mistral Spring returned at the revived character's location. Vortex Sphere changed both attacks per hit and collisions per enemy, so neither field should be read in isolation.

SkillNumerical changes
Howling Gale1 Gust Summoned Damage (Lv. 25): 650% → 580%
Gale BarrierDuration: 45 seconds → 30 seconds; Cooldown: 90 seconds → 60 seconds
Gale Barrier BoostDuration (Lv. 30): 60 seconds → 40 seconds
Vortex SphereNumber of Attacks: 6 times → 8 times; Collision Count Per Enemy: 20 times → 15 times
HEXA Trifling WindRandom Enemy Damage (Lv. 30): 525% → 430%; Enhanced Soul Energy Damage (Lv. 30): 750% → 675%
HEXA Storm BringerAdditional Arrow Damage (Lv. 30): 1,210% → 968%

Night Walker

SP was reset; Soundless Rush added movement and Dark Evasion added a defensive window. Dark Omen's extra cooldown interaction with Shadow Bat was removed. Shadow Illusion gained air casting. Greater Dark Servant survived disappearing platforms, resummoned across maps, and stopped relocating incorrectly on revival. Shadow Bite now required a target. Rapid Throw gained status/knockback protection and Max-HP-inclusive damage reduction, had about 33% shorter attack intervals and needed about 25% fewer repeated inputs to extend its channel. Dominion's music was repaired.

SkillNumerical changes
Lucky SevenMaster Level: 20 → 15
Shadow MomentumFinal Damage (Lv. 20): 20% → 15%
Shadow StitchDamage (Lv. 20): 850% → 605%; Cooldown: 180 seconds → 120 seconds
Vitality SiphonMaster Level: 15 → 5
Dark BlessingFinal Damage (Lv. 30): 8% → 10%
Dominion/HEXA DominionDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Shadow Illusion2nd Shadow Final Damage: 50% → 45%; 3rd Shadow Final Damage: 30% → 20%
Shadow SpearShadow Damage (Lv. 25): 375% → 300%; Giant Spear Damage (Lv. 25): 800% → 700%; Duration (Lv. 25): 82 seconds → 55 seconds; Cooldown (Lv. 25): 180 seconds → 123 seconds
Rapid ThrowShadow Throwing Star Damage (Lv. 25): 950% → 650%; Huge Shadow Throwing Star Damage (Lv. 25): 1,700% → 1,500%; Consecutive Throw Attack Damage (Lv. 25): 265% → 230%; Max Consecutive Throw Duration: 3 seconds → 2.4 seconds; Cooldown: 90 seconds → 60 seconds; Attack intervals: ≈-33%; Number of repeated taps to increase the consecutive throwing duration: ≈-25%

Thunder Breaker

The changes increased passive bonuses in Knuckle Mastery, Lightning Boost, Lightning Lord and Knuckle Expert. Lightning Lord's percentage remained a bonus per Lightning Charge, rather than an unconditional replacement for the total bonus.

SkillNumerical changes
Knuckle MasteryFinal Damage (Lv. 10): 5% → 7%
Lightning BoostAttack Power (Lv. 10): +20 → +25
Lightning LordDamage per Lightning Charge (Lv. 20): 3% → 4%
Knuckle ExpertAttack Power (Lv. 30): +30 → +60; Final Damage (Lv. 30): 15% → 17%

Aran

Final Charge's action delay fell about 29% independently of Attack Speed. Direct hits generated about 50% more combo. Permafrost and HEXA Permafrost lost cooldowns, while Endgame newly required Adrenaline Overload level 30. The increased combo generation accompanied lower passive Attack, Critical Damage and Final Damage values.

SkillNumerical changes
Combo AbilityCombos Obtained: 20 → 30; Combo amount from direct hits: ≈+50%
Adrenaline Rush ActivateCooldown: 90 seconds → 60 seconds
Adrenaline OverloadCooldown: 180 seconds → 120 seconds
Glacial PrisonDamage (Lv. 30): 480% → 320%; Cooldown: 180 seconds → 120 seconds
Blizzard TempestDuration: 30 seconds → 20 seconds; Cooldown: 90 seconds → 60 seconds
MightBoss Damage (Lv. 20): 15% → 7%
High MasteryAttack Power (Lv. 30): +30 → +20; Critical Damage (Lv. 30): 10% → 7%; Final Damage (Lv. 30): 21% → 20%
HEXA Adrenaline OverloadCooldown: 180 seconds → 120 seconds
Final ChargeAction delay: ≈-29%

Evan

Elemental Barrage's attack range grew about 18%. Wyrmking's Breath and Ludicrous Speed used shorter attack windows with different coefficients; the table keeps their duration separate from damage. Elemental Barrage Boost, Dragon Slam and Elemental Radiance also received shorter cooldowns.

SkillNumerical changes
Summon Onyx DragonDuration: 40 seconds → 30 seconds; Cooldown: 80 seconds → 60 seconds
Elemental Barrage BoostCooldown (Lv. 30): 40 seconds → 30 seconds
Wyrmking’s BreathDamage (Lv. 25): 1,200% → 1,600%; Duration: 4 seconds → 3 seconds
Ludicrous SpeedDamage (Lv. 25): 300% → 539%; Duration: 5 seconds → 3 seconds
Dragon SlamDamage (Lv. 25): 1,400% → 1,709%; Cooldown: 20 seconds → 15 seconds
Elemental RadianceDamage (Lv. 25): 950% → 772%; Cooldown: 180 seconds → 120 seconds
HEXA Dragon SparkDamage (Lv. 30): 555% → 615%
HEXA Magic DebrisDamage (Lv. 30): 427% → 555%; Damage per 5 Debris Formations (Lv. 30): 353% → 458%
Elemental BarrageAttack range: ≈+18%

Luminous

Liberation Orb gained air casting. Its shorter cooldown came with fewer activations, a shorter duration and lower imbalance/balance damage. Baptism's Equilibrium-hit cooldown reduction also changed, so its thirty-second base cooldown did not preserve the old reduction per hit.

SkillNumerical changes
EqualizeCooldown: 150 seconds → 120 seconds
Baptism of Light and DarknessDamage (Lv. 25): 900% → 600%; Cooldown Reduction per Equilibrium Hit: 3 seconds → 2 seconds; Cooldown: 45 seconds → 30 seconds
Liberation OrbAttack Activation Count: 20 times → 15 times; Imbalance Damage (Lv. 25): 1,200% → 950%; Balance Damage (Lv. 25): 1,300% → 1,040%; Duration: 45 seconds → 40 seconds; Cooldown: 180 seconds → 120 seconds

Mercedes

Water Shield's visual ignored skill-transparency settings. Spirit of Elluel gained air casting and its HEXA Boost damage application was repaired. Sylvidia's Flight dashed immediately without mounting first. Irkalla's Wrath added status/knockback protection, Max-HP-inclusive damage reduction and an activation limit. Royal Knights' action delay fell about 50%.

SkillNumerical changes
Spirit SurgeDamage (Lv. 14): 30% → 20%
Water ShieldCooldown: 70 seconds → 60 seconds
Defense BreakCritical Damage: 20% → 16%
Spirit of ElluelDuration (Lv. 25): 85 seconds → 70 seconds; Cooldown: 180 seconds → 120 seconds
Irkalla’s WrathDamage (Lv. 25): 745% → 550%; Cooldown: 180 seconds → 120 seconds
Royal KnightsDamage (Lv. 25): 1,020% → 1,300%; Duration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds; Action delay: ≈-50%
HEXA Ishtar’s RingIshtar’s Mark Creation Damage (Lv. 30): 610% → 530%; Ishtar’s Mark Mark Completed Damage (Lv. 30): 740% → 660%
HEXA Wrath of Enlil[Passive] Ishtar’s Mark Creation Damage (Lv. 30): 240% → 205%; [Passive] Ishtar’s Mark Mark Completed Damage (Lv. 30): 290% → 220%

Phantom

Skill Swipe could no longer take Marksman's Pain Killer. Mille Aiguilles, HEXA Mille Aiguilles, Tempest, HEXA Tempest and Luck of the Draw allowed jumping. Luck of the Draw added status and knockback protection, with its status-effect behavior corrected. Carte Noir and HEXA Carte Noir could again create Swerve Cards from Luck of the Draw or Ace in the Hole. Rift Break gained air casting; using Luck of the Draw during La Mort Carte charged eighty additional cards. Tempest's cooldown and Fate Shuffle's sound were repaired.

SkillNumerical changes
Cane ExpertCritical Damage (Lv. 30): 15% → 20%
Luck of the DrawDamage Taken During Skill: 15% → 50%; Cooldown: 180 seconds → 120 seconds
Ace in the HoleDamage (Lv. 25): 1,300% → 1,250%; Stored Energy Damage (Lv. 25): 1,750% → 1,650%; Liberated Card Damage (Lv. 25): 1,400% → 1,300%
Phantom’s MarkTrajectory Damage (Lv. 25): 600% → 850%; Master Thief Mark Damage (Lv. 25): 960% → 1,300%
Rift BreakDamage (Lv. 25): 900% → 1300%

Shade

Blade Imp's three slashes and both Spirit Frenzy versions lost cooldowns. Soul Splitter required a nearby enemy. Fox God Flash ended on another use or after all Foxlights were spent, and lost its incarnation shockwave. Spirit Bond 1's HP recovery with Dusk Blow and Advent of the Fox was repaired. Smashing Multipunch added status and knockback protection.

SkillNumerical changes
Fox God FlashFinal Damage (Lv. 25): 17% → 9%
HEXA Fox Spirits[Passive] Fox Marble Fusion Damage (Lv. 25): 93% → 70%

Blaster

Gatling Punch's shorter channel had about 67% shorter attack intervals, triggered Revolving Cannon Mastery twice during continuous attacks, and gained an activation limit, status/knockback protection and Max-HP-inclusive damage reduction. HEXA Hammer Smash's stated link delay for Magnum Punch or Bullet Blast increased about 500%. Shotgun Punch gained attacks in both normal and HEXA forms.

SkillNumerical changes
Shotgun PunchNumber of Attacks: 6 → 8
Vitality ShieldCooldown: 200 seconds → 120 seconds
Gauntlet ExpertCritical Damage (Lv. 30): 20% → 14%; Boss Damage (Lv. 30): 20% → 10%
Gatling PunchMax Key Down Duration: 4 seconds → 2 seconds; Consecutive Damage (Lv. 25): 1,000% → 1,500%; Consecutive Attack Count: 8 times → 10 times; Attack interval: ≈-67%
HEXA Magnum PunchDamage (Lv. 30): 985% → 800%
HEXA Double BlastDamage (Lv. 30): 835% → 680%
HEXA Bunker buster ExplosionShockwave 1 Damage (Lv. 30): 670% → 580%
HEXA Shotgun PunchNumber of Attacks: 6 → 8
HEXA Hammer SmashDelay where Magnum Punch or Bullet Blast can be linked: ≈+500%

Battle Mage

Battle Rage became passive and stopped limiting target count. Dark Genesis and HEXA Dark Genesis gained air casting. Altar of Annihilation periodically released a curse, could not release orbs on ropes or ladders and removed the wait for summoning a new altar. Grim Harvest's summon position after changing maps was repaired.

SkillNumerical changes
Battle MasteryCritical Damage (Lv. 20): 15% → 10%
Party ShieldDuration (Lv. 30): 40 seconds → 30 seconds; Cooldown (Lv. 30): 180 seconds → 120 seconds
Spell BoostDamage (Lv. 30): 15% → 6%
Party Shield - Cooldown CutterCooldown: -20% → -8%
Party Shield - PersistDuration: +15 seconds → +11 seconds
Master of DeathDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Aura ScytheDuration (Lv. 25): 38 seconds → 24 seconds; Cooldown: 90 seconds → 60 seconds
Altar of AnnihilationDamage (Lv. 25): 1,525% → 1,020%; Number of Attacks: 4 → 6; Cooldown: 0.5 seconds → 0.3 seconds
Grim HarvestCooldown: 90 seconds → 60 seconds
Abyssal LightningDuration: 40 seconds → 30 seconds; Cooldown: 180 seconds → 120 seconds

Wild Hunter

Double Jump became Graviboots with two consecutive uses. Summon Jaguar, including HEXA, stayed on a boss in range and returned after revival. Wild Lure's normal and HEXA cooldowns disappeared; its lure expired if the enemy failed to attack. White Heat Rush gained left/right forward dashes, with visual, out-of-map and Backstep movement bugs repaired. Hunting Assistant Unit and Drill Salvo lost normal and HEXA cooldowns. Jaguar Storm gained air casting, boss-target summoning and automatic revival/map resummoning without cooldown; right-click removed Jaguars. Primal Grenade split into mounted Flash and unmounted Spark, retained grenade count across launcher changes, fired facing forward and began cooldown on its first launch. Wild Arrow Blast Type X gained status/knockback protection and Max-HP-inclusive reduction. Arrow Attack bonuses were repaired for White Heat Rush, both grenade modes, Wild Arrow Blast Type X and Nature's Truth; HEXA Dash 'n Slash and Champion Raid Jaguar Storm displays were also corrected.

SkillNumerical changes
Primal GrenadePrimal Grenade: Flash Number of Explosions: 1 time → 4 times; Primal Grenade: Flash Damage (Lv. 25): 1,200% → 1,510%; Primal Grenade: Flash Number of Attacks: 6 → 8
Wild Arrow Blast Type XDamage (Lv. 25): 1,105% → 1,350%

Xenon

Diagonal Chase gained directional forward dashes, about 5% less consecutive-cast delay and no post-cast dash delay. Gravity Pillar could again link into it. Every Penetrate, Force Field and Support Hypogram Field mode lost its normal and HEXA cooldown. Omega Blaster gained an activation limit. HEXA Triangulation's Plasma Current gained a cooldown.

SkillNumerical changes
Entangling LashDamage: 700% → 465%; Cooldown: 180 seconds → 120 seconds
Amaranth GeneratorCooldown: 90 seconds → 60 seconds
Omega BlasterDamage (Lv. 25): 600% → 400%; Duration: 6 seconds → 4 seconds; Duration Increase Charge Time: 3 seconds → 2 seconds; Cooldown: 165 seconds → 100 seconds
Core OverloadDuration: 70 seconds → 45 seconds; Cooldown: 180 seconds → 120 seconds
Hypogram Field: FusionDuration: 30 seconds → 20 seconds; Cooldown: 90 seconds → 60 seconds
HEXA TriangulationPlasma Current Damage (Lv. 30): 240% → 220%
Diagonal ChaseConsecutive casting delay: ≈-5%

Mechanic

Robot Transition: CB-P1 added nodebots through HEXA Robo Launcher RM7, HEXA Rock 'n Shock and HEXA Bots 'n Tots. Humanoid and Tank Mech stayed mounted after revival. Mecha Carrier gained air casting. AP Salvo Plus's second-explosion hit and Doomsday Device's Battle Analysis name alignment were repaired.

SkillNumerical changes
Full SpreadCooldown: 90 seconds → 60 seconds
Doomsday DeviceSummon Duration (Lv. 25): 125 seconds → 90 seconds; Cooldown: 180 seconds → 120 seconds
Full Metal BarrageCooldown: 180 seconds → 120 seconds
Mecha CarrierCarrier-Based Aircraft Number of Attacks: 9 → 11; Duration: 70 seconds → 50 seconds; Cooldown: 180 seconds → 120 seconds
HEXA Distortion BombCooldown: 30 seconds → 25 seconds

Demon Slayer

Demon Lash retained its attack sequence across map changes. Dark Thrust's animation shortened about 27% independently of Attack Speed. Vengeance gained a cooldown and temporary damage reduction, stopped using Buff Duration, and lost its chance-based paralysis and reflection. Demon Awakening and Orthrus gained air casting. Leech Aura's failed recovery and Demon Awakening's Battle Analysis name were repaired.

SkillNumerical changes
OutrageAttack Power (Lv. 18): 50 → 20
Barricade MasteryAttack Power (Lv. 30): 50 → 30; Critical Damage (Lv. 30): 15% → 12%
Demon AwakeningEnhanced Demon Lash 1st/2nd Hit Damage: 600% → 780%; Enhanced Demon Lash 3rd Hit Damage: 700% → 875%; Enhanced Demon Lash 4th Hit Damage: 800% → 1,000%; Duration (Lv. 25): 60 seconds → 55 seconds
HEXA Demon Impact: Demon ChainDamage (Lv. 30): 900% → 1,190%
HEXA Cerberus Chomp: Teeth of TartarusDamage (Lv. 30): 410% → 520%
Demonic PlumeDamage (Lv. 30): 1,990% → 1,780%; Attack Activation Count: 4 times → 5 times
Dark ThrustAction delay: ≈-27%

Demon Avenger

Exceed: Demon Strike's action delay fell about 10%. Maximal Exceed widened the HP range for cooldown reduction while retaining the strict lower bound above 10% Max HP. The shorter Limits Surpassed and Forbidden Contract cycles accompanied lower Demonic Frenzy damage and maximum Final Damage.

SkillNumerical changes
Limits SurpassedCooldown: 75 seconds → 60 seconds; Duration: 30 seconds → 24 seconds
Forbidden ContractDuration: 30 seconds → 24 seconds; Cooldown: 75 seconds → 60 seconds
Demonic FrenzyDamage (Lv. 25): 765% → 670%; Max Final Damage: 20% → 13%
Maximal ExceedCooldown Reduction HP Threshold: greater than 10% and less than 61% Max HP → greater than 10% and less than 75% Max HP
Exceed: Demon StrikeAction delay: ≈-10%

Kaiser

SP was reset; Dragonic Aegis added brief protection and Unbreakable Will gained Critical Damage. Final Form and Final Trance gained air casting. Ancestral Prominence's action delay fell about 73%, with new casting/audio effects, but casting no longer granted invincibility.

SkillNumerical changes
Dragon BarrageMaster Level: 30 → 20
DragonflareDamage (Lv. 25): 750% → 855%
Ancestral ProminenceAction delay: ≈-73%

Kanna

Vanquisher's Charm and HEXA Vanquisher's Charm added debilitating-status and knockback protection plus damage reduction against Max-HP attacks. Spirit's Domain and Great Oni Lord's Legion moved to shorter cycles; the latter required thirty accumulated seconds to summon its Great Lord. Hakumenkonmou Juubi increased attack counts while lowering individual coefficients, and its mana contribution to the final blow became one unit per five cumulative mana.

SkillNumerical changes
Nine-Tailed FuryCooldown: 180 seconds → 120 seconds
Spirit’s DomainDamage (Lv. 25): 600% → 500%; Mana Used in Cursed Spiritstone Enhancement: 100 → 80; Duration: 60 seconds → 40 seconds; Cooldown: 180 seconds → 120 seconds
Ghost Yaksha: Great Oni Lord’s LegionAccumulated Time Needed to Summon the Great Lord: 60 seconds → 30 seconds; The Great Lord Damage (Lv. 25): 1850% → 1250%; Duration: 60 seconds → 40 seconds; Cooldown: 180 seconds → 120 seconds
Hakumenkonmou JuubiShockwave Number of Attacks: 8 times → 12 times; Chase Cut Damage (Lv. 30): 2800% → 720%; Chase Cut Activation: 10 times → 25 times; Final Blow Activation Count: 12 times → 62 times; Final Blow Damage (Lv. 30): 5500% → 1070%

Hayato

Hitokiri Strike and Battoujutsu Zankou moved from ninety- to 120-second cooldowns, while God of Blades moved the other way to sixty seconds. Battoujutsu Zankou restored more Sword Energy. Jin Quick Draw and HEXA Shinsoku changed hit counts as well as per-hit damage; the table keeps both parts.

SkillNumerical changes
Hitokiri StrikeDamage (Lv. 30): 500% → 670%; Cooldown: 90 seconds → 120 seconds
HEXA Hitokiri StrikeDamage (Lv. 30): 950% → 1270%; Cooldown: 90 seconds → 120 seconds
Hitokiri Strike - Cooldown CutterCooldown Reduction: 30% → 50%
God of BladesDuration: 30 seconds → 20 seconds; Cooldown: 90 seconds → 60 seconds
Battoujutsu ZankouRush Attack Damage (Lv. 25): 1705% → 1800%; Rush Attack Activation: 11 → 14; Sword Energy Recovered: 700 → 1000; Cooldown: 90 seconds → 120 seconds
HEXA ShinsokuNumber of Attacks: 10 times → 13 times; Damage (Lv. 30): 2570% → 1330%; Cooldown per Stack: 15 seconds → 10 seconds
Jin Quick DrawChase Cut Number of Attacks 8 times → 15 times; Chase Cut Activation: 10 times → 15 times; Chase Cut Damage (Lv. 30): 2000% → 720%; 1st/2nd/3rd Strike Damage (Lv. 30): 1500% → 620%; 1st/2nd/3rd Strike Number of Attacks: 10 times → 12 times; 1st/2nd/3rd Strike Activation Count: 5 times → 10 times; Final Strike Damage (Lv. 30): 4800% → 800%; Final Strike Activation: 10 times → 60 times

Kain

Incarnation and Thanatos Descent shortened their cycles; Thanatos Descent gained air casting. Dragon Burst and Fatal Blitz had about 29% and 25% shorter attack intervals respectively, with status/knockback protection and Max-HP-inclusive damage reduction. Grip of Agony needed twenty enemy defeats or fifteen boss attacks instead of thirty/twenty-five and gained an activation limit. Total Annihilation's Devil Dragon's Breath cooldown decreased about 20%.

SkillNumerical changes
Death’s BlessingDamage (Lv. 20): 140% → 135%
Natural Born InstinctFinal Damage (Lv. 10): 24% → 25%
Advanced Death’s BlessingDeath’s Blessing Damage: 163% → 160%
Grinding IIAttack Power (Lv. 30): 30 → 35
DogmaFinal Damage (Lv. 20): 25% → 28%
Adapt to DeathDamage (Lv. 20): 13% → 25%; Boss Damage (Lv. 20): 10% → 25%
IncarnationDuration: 40 seconds → 35 seconds; Cooldown: 180 seconds → 120 seconds
[Possess] Dragon BurstDamage (Lv. 25): 1,125% → 760%; Cooldown: 90 seconds → 60 seconds; Attack intervals: ≈-29%
[Execute] Fatal BlitzDamage (Lv. 25): 750% → 500%; Cooldown: 90 seconds → 60 seconds; Attack intervals: ≈-25%
Thanatos DescentDamage (Lv. 25): 650% → 450%; Death Domain Damage (Lv. 25): 1,300% → 870%; Cooldown: 180 seconds → 120 seconds
Grip of AgonyDamage (Lv. 25): 1,000% → 670%; Death Throes Harvest Conditions: Defeat 30 enemies or attack a boss 25 times → Defeat 20 enemies or attack a boss 15 times; Cooldown: 90 seconds → 60 seconds
HEXA Death’s BlessingBlessing Materialization Damage (Lv. 30): 630% → 620%; [Passive] Damage while Malice Territory is Active: 250% → 210%
Total AnnihilationShockwave Damage (Lv. 30): 830% → 600%; Number of Shockwaves: 33 → 26; Chase Cut Damage (Lv. 30): 1,100% → 720%; Death’s Blessing Damage (Lv. 30): 725% → 685%; Incarnation Applied Damage (Lv. 30): 755% → 715%; Devil Dragon’s Breath Damage (Lv. 30): 1,320% → 1,140%; Devil Dragon’s Breath Cooldown: ≈-20%

Cadena

Chain Sprint added forward chain movement. Chain Arts: Beatdown and its HEXA version gained a bind on/off toggle. Apocalypse Cannon could replace its old summon immediately and be cast in the air. Cheap Shot II's abnormal-status cap fell to seven, while Beatdown's Cooldown Cutter became a larger reduction.

SkillNumerical changes
Weapon BoosterMaster Level: 10 → 5
Cheap Shot IIMax Abnormal Statuses Applied: 10 → 7
Chain Arts: Beatdown - Cooldown CutterCooldown: -20% → -50%
Veteran Shadowdealer/HEXA Veteran ShadowdealerDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Chain Arts: Void StrikeDuration (Lv. 25): 75 seconds → 55 seconds; Cooldown (Lv. 25): 185 seconds → 120 seconds

Angelic Buster

Pink Pummel's consecutive-cast delay fell about 5% independently of Attack Speed. Mighty Mascot gained debilitating-status protection, alongside a larger damage penalty. HEXA Soul Seeker's description clarified its Trinity boost. Supreme Supernova's normal/HEXA buff icons and Superstar Spotlight's effects were updated.

SkillNumerical changes
Mighty MascotDamage Penalty: -40%→ -50%
HEXA TrinityNumber of Attacks: 6 → 7; Damage (Lv. 30): 1,020% → 960%
Encore RibbonDamage (Lv. 30): 560% → 760%
Pink PummelConsecutive casting delay: ≈-5%

Zero

Alpha/Beta tagging and the listed Rising Slash, Air Raid, Air Riot, Wheel Wind, Giga Crash, Falling Star and Groundbreaker families gained air use, including their affected HEXA versions. Time Distortion displayed its duration as a buff and persisted outside its field. Throwing Weapon, Advanced Throwing Weapon and HEXA Throwing Weapon reduced Final Damage when triggered through Assist. Shadow Flash gained a no-movement Stationary mode. Infinite Resonance stopped stacking its buffs. Dual Combat's Assist animation links, Burst Step's other-player visuals, Time Distortion transparency, Rhinne's Prayer's Doubletime icon/duration and Wheel Wind family icons were repaired. Numerous HEXA link delays shortened; their exact percentages remain in the table.

SkillNumerical changes
Resolution TimeDamage (Lv. 5): 25% → 17%
Time HoldingInvincibility Duration: 15 seconds → 10 seconds; Duration: 90 seconds → 60 seconds; Cooldown: 180 seconds → 120 seconds
Advanced Throwing WeaponDamage (Lv. 20): 550% → 370%; Number of Attacks: 2 → 1
Flash AssaultDamage (Lv. 10): 165% → 125%; Number of Attacks: 8 → 7
Advanced Blade RingNumber of Attacks: 10 → 9; Blade Number of Attacks: 4 → 3
Rolling CrossNumber of Attacks: 12 → 9
Grand Rolling CrossDamage (Lv. 30): 365% → 350%; Number of Attacks: 12 → 9
Mega GroundbreakerShock Field Damage Over Time (Lv. 30): 340% → 310%
Advanced Storm BreakVortex Damage (Lv. 30): 335% → 300%; Shock Field Damage Over Time (Lv. 30): 230% → 195%
HEXA Giga CrashDamage (Lv. 30): 400% → 360%; Time when another skill can be linked: ≈-44%
HEXA Falling StarDamage (Lv. 30): 360% → 320%; Shock Wave Damage (Lv. 30): 360% → 320%; Shock Wave action delay: ≈-67%; Time when another skill can be linked: ≈-89%
HEXA GroundbreakerDamage (Lv. 30): 610% → 545%; Shock Wave Damage (Lv. 30): 455% → 405%; Shock Field Damage (Lv. 30): 545% → 485%; Action delay: ≈-33%; Shock Wave action delay: ≈-94%; Time when another skill can be linked: ≈-33%
HEXA Wind CutterNumber of Attacks: 8 → 7; Vortex Number of Attacks: 3 → 2; Time when another skill can be linked: ≈-44%
HEXA Wind StrikerDamage (Lv. 30): 400% → 355%; Time when another skill can be linked: ≈-52%
HEXA Storm BreakDamage (Lv. 30): 535% → 475%; Vortex Damage (Lv. 30): 535% → 475%; Shock Field Damage (Lv. 30): 370% → 330%; Time when another skill can be linked: ≈-40%
HEXA Rolling CrossDamage (Lv. 30): 665% → 600%; Blade Damage (Lv. 30): 900% → 810%
HEXA Rolling AssaultDamage (Lv. 30): 680% → 615%; Blade Damage (Lv. 30): 1,090% → 980%; Action delay: ≈-86%
HEXA Throwing WeaponDamage (Lv. 30): 870% → 560%; Collision Count: 5 → 3
HEXA Flash AssaultDamage (Lv. 30): 267% → 250%; Number of Attacks: 8 → 5
HEXA Blade RingBlade Damage (Lv. 30): 233% → 210%; Number of Attacks: 10 → 9
HEXA Rising Slash[Passive] HEXA Falling Star Shockwave Damage (Lv. 30): 30% → 60%; [Passive] HEXA Groundbreaker Shockwave Damage (Lv. 30): 30% → 60%
HEXA Moon Strike[Passive] HEXA Wind Cutter Damage (Lv. 30): 30% → 70%; [Passive] HEXA Wind Cutter Swirling Damage (Lv. 30): 30% → 40%; [Passive] HEXA Wind Striker Damage (Lv. 30): 30% → 60%
Infinite ResonanceAttack Power (Lv. 30): 45 → 50
HEXA Air RaidAction delay: ≈-32%
HEXA Piercing ThrustTime when another skill can be linked: ≈-19%
HEXA Shadow StrikeTime when another skill can be linked: ≈-30%

Kinesis

SP was reset and Psychic Rush added forward movement. Psychic Drain, Mind Tremor and Mind Quake lost cooldowns. Afterimage of the Otherworld returned at the revived character's position and correctly prioritized the boss with the greatest Max HP. Mental Overdrive's music was repaired.

SkillNumerical changes
Afterimage of the OtherworldStat Increase by AP (Lv. 25): 45% → 30%
Pure PowerMaster Level: 15 → 14
Mind QuakeNumber of Attacks: 4 → 2
Mental OverdriveCooldown: 180 seconds → 120 seconds
Mental ShockDamage: 1,800% → 1,200%; Cooldown: 180 seconds → 120 seconds
Psychic TornadoDamage (Lv. 25): 1,500% → 1,360%; Thrown Object Damage (Lv. 25): 413% → 255%; Thrown Object Explosive Damage (Lv. 25): 900% → 590%; Duration: 20 seconds → 15 seconds; Cooldown: 180 seconds → 120 seconds
Ultimate - Mind Over MatterDamage (Lv. 25): 1,350% → 1,200%; Additional Damage (Lv. 25): 950% → 850%
HEXA Ultimate - Metal PressDamage (Lv. 30): 1,295% → 1,195%
HEXA Ultimate - TrainwreckDamage (Lv. 30): 370% → 350%
HEXA Ultimate - B.P.MDamage (Lv. 30): 310% → 280%
HEXA Psychic GrabPsychic Smash Damage (Lv. 30): 1,034% → 1,000%
HEXA Kinetic ComboDamage (Lv. 30): 620% → 560%

Adele

SP was reset; Glint added forward movement. Hunting Decree and HEXA Hunting Decree no longer required a nearby target. True Nobility gained air casting, and Grave Proclamation lost its cooldown. Aether Guard added invincibility and guaranteed at least one second of damage nullification on use. Infinity Blade resummoned on map changes and no longer ended on channel changes; its music was repaired. Legacy Restoration's wing attacks came about 33% faster. Both Aether Forge versions were repaired in content where they failed to activate.

SkillNumerical changes
PlainMaster Level: 20 → 10
True NobilityCooldown: 180 seconds → 120 seconds
Blade TorrentDamage: 1,000% → 700%; Cooldown: 180 seconds → 120 seconds
PerfectionImpale Damage (Lv. 30): 200% → 122%; Resonance Rush Damage (Lv. 30): 170% → 134%
RuinDamage (Lv. 25): 500% → 922%; Additional Sword Pierce Damage (Lv. 25): 900% → 1350%
Infinity BladeDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Legacy RestorationDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds; Attack intervals of enchanted wings: ≈-33%
StormDamage (Lv. 25): 500% → 794%; Cooldown: 90 seconds → 60 seconds
HEXA ImpaleDamage (Lv. 30): 748% → 600%
HEXA Resonance RushDamage (Lv. 30): 783% → 717%; Action delay: ≈-7%
Resonance RushAction delay: ≈-7%; Impale Chain action delay: ≈-23%

Illium

Crystal Transform and Crystalline Spirit: Essence were added. Crystal Battery, Crystal Battery II and Crystal Battery III generated charge at fixed time intervals; Radiant Javelin and Radiant Orb stopped charging it, including the specified HEXA javelins. Wings of Glory blocked debilitating statuses and allowed Holy Fountain, Decent Holy Fountain, Holy Water and Poolmaker supplies to work. Deus and HEXA Deus gained air casting. Ex and Deus satellites stopped gaining damage from hit accumulation. Crystal Ignition could lock its direction and gained status/knockback protection plus Max-HP-inclusive reduction. Templar Knight had at most twenty-nine activations and lost its Final Damage multiplier. Crystalline Spirit lost its cooldown, shard preparation, passive Magic Attack and spirit-dispersal Wings of Glory bonus; its Boost lost that bonus too. Crystal Gate periodically restarted its buff duration in range. HEXA Reaction - Destruction marked targets with Umbral Brand; HEXA Longinus charged the Crystal. Portal-related crystal energy resets, Machina placement and Crystal Attunement audio were repaired.

SkillNumerical changes
ExDamage (Lv. 20): 60% → 140%
Crystal Skill - DeusDamage (Lv. 30): 500% → 1,000%; Satellite Damage (Lv. 30): 60% → 240%; Duration: 30 seconds → 15 seconds
Flash Crystal batteryCooldown (Lv. 20): 180 seconds → 120 seconds
Crystalline BulwarkInvincibility: 4 seconds → 2.5 seconds; Duration Increase per Lucent Brand Stack: 0.6 seconds → 0.4 seconds; Cooldown: 180 seconds → 120 seconds
Crystal IgnitionDamage (Lv. 25): 2,331% → 1,560%; Number of Attacks: 5 → 6; Cooldown: 180 seconds → 120 seconds
Reaction: Spectral BlastDamage (Lv. 25): 3,168% → 1,645%; Number of Attacks: 6 → 15
Templar KnightDamage (Lv. 25): 1,000% → 1,070%; Number of Attacks: 12 → 15; Duration: 40 seconds → 12 seconds; Cooldown: 180 seconds → 120 seconds
Crystalline SpiritDuration: 30 seconds → 65 seconds
Crystal GateDuration (Lv. 25): 155 seconds → 105 seconds; Cooldown: 180 seconds → 120 seconds
Crystal Gate BoostDuration (Lv. 30): 190 seconds → 130 seconds
HEXA Crystal Skill - DeusNumber of Attacks: 5 → 10; Satellite Damage (Lv. 30): 232% → 278%; Duration: 30 seconds → 15 seconds
Crystal Skill: HEXA LonginusNumber of Attacks: 12 → 14; Cooldown: 15 seconds → 13 seconds
Mytocrystal ExpanseWings of Glory Duration: 10 seconds → 5 seconds

Khali

Death Blossom and HEXA Death Blossom could immediately replace an existing chakri. Arts: Astra's icon and HEXA Void Rush's failed platform summons were repaired. Its shorter burst cycles accompanied reduced Resonate and Sandstorm bonuses, while Deceiving Blade's normal and HEXA coefficients rose.

SkillNumerical changes
ResonateDamage (Lv. 15): 165% → 120%
Deceiving BladeDamage (Lv. 20): 370% → 400%
AscendResonate Damage (Lv. 20): 200% → 155%
Death BlossomDamage: 700% → 500%; Cooldown: 90 seconds → 60 seconds
OblivionCooldown: 180 seconds → 120 seconds
Void BurstDamage (Lv. 25): 2,000% → 1,800%; Chase Cut Damage (Lv. 25): 2,100% → 2,000%; Cooldown: 180 seconds → 120 seconds
Arts: AstraSummoned Ancient Chakram Damage (Lv. 25): 600% → 800%; Ancient Chakram Destruction Damage (Lv. 25): 800% → 1000%
Resonate: UltimatumDamage (Lv. 25): 300% → 245%; Cooldown: 180 seconds → 120 seconds
HEXA Death BlossomDamage (Lv. 30): 1,321% → 950%; Cooldown: 90 seconds → 60 seconds
HEXA ResonateDamage (Lv. 30): 550% → 390%
HEXA Deceiving BladeDamage (Lv. 30): 610% → 670%
Hex: SandstormFinal Damage (Lv. 30): 25% → 15%

Ark

Vengeful Hate and HEXA Vengeful Hate gained activation limits and about 52% less action delay. Both Endless Agony versions added debilitating-status and knockback protection plus Max-HP-inclusive reduction. Vivid Nightmare newly required Master Corruption level 20. The HEXA Charge Drive and Specter attack coefficients increased as listed.

SkillNumerical changes
Devious NightmareDamage (Lv. 25): 1,000% → 1,150%; Number of Attacks: 12 → 14
Devious DreamDamage (Lv. 25): 1,200% → 1,350%; Number of Attacks: 12 → 14
HEXA Basic Charge DriveDamage (Lv. 30): 900% → 1,205%; Basic Cast Damage (Lv. 30): 595% → 805%
HEXA Scarlet Charge DriveDamage (Lv. 30): 565% → 755%; Flame Damage (Lv. 30): 565% → 755%; Scarlet Cast Damage (Lv. 30): 355% → 475%
HEXA Gust Charge DriveDamage (Lv. 30): 645% → 875%; Gust Cast Damage (Lv. 30): 370% → 495%
HEXA Abyssal Charge DriveDamage (Lv. 30): 550% → 742%; Abyssal Magic Damage (Lv. 30): 660% → 891%; Abyssal Cast Damage (Lv. 30): 115% → 151%
HEXA Grievous WoundDamage (Lv. 30): 990% → 1,340%
HEXA Insatiable HungerDamage (Lv. 30): 980% → 1,324%; [Passive] Unstoppable Impulse, Tenacious Instinct Damage (Lv. 30): 250% → 490%
HEXA Unbridled ChaosDamage (Lv. 30): 880% → 1,185%
HEXA Ominous NightmareDamage (Lv. 30): 710% → 955%
HEXA Ominous DreamDamage (Lv. 30): 720% → 971%
Vengeful Hate/HEXA Vengeful HateAction delay: ≈-52%

Lara

SP was reset. Mountain Wave added forward movement and permanent Speed, Max Speed and Jump, replacing those bonuses in Response. Dragon Vein Eruption could be learned when any Eruption skill reached level 1. Arbor Away cleansed statuses more frequently, with its music repaired. Heaving River and Whirlwind, including their HEXA versions, resummoned at the revived character's location.

SkillNumerical changes
ResponseMaster Level: 14 → 10
Vine CoilDamage: 700% → 467%; Cooldown: 180 seconds → 120 seconds
Arbor AwayAbnormal Status Cleanse Interval: 2 seconds → 1.3 seconds; Duration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Land’s ConnectionShock Damage (Lv. 25): 2,100% → 1,400%; Explosion Damage (Lv. 25): 2,800% → 1,870%; Cooldown: 180 seconds → 120 seconds

Hoyoung

SP was reset; Swift Charge added forward movement. Ground-Shattering Wave, Stone Tremor and their listed Clone/True and HEXA versions gained air casting. Scroll: Star Vortex could be repositioned with Down plus the skill key, with about 18% less action delay. Butterfly Dream's range grew about 39%, its HEXA version about 17%, and directional enemy tracking was repaired. Sage: Three Paths Apparition clarified that Final Damage did not apply to clones. Scroll Energy's incorrect Final Damage after HEXA Earth attacks was fixed; HEXA Iron Fan Gale and Ground-Shattering Wave variants were repaired for macros and Battle Analysis.

SkillNumerical changes
Shrouding MistMaster Level: 9 → 5
Talisman: Seeking Ghost FlameDamage (Lv. 20): 210% → 250%
Scroll: Butterfly DreamDamage (Lv. 30): 297% → 400%; Attack range: ≈+39%
Advanced Ritual Fan MasteryDamage (Lv. 30): 29% → 31%
Sage: Tai Yu CloneDamage: 800% → 535%; Cooldown: 180 seconds → 120 seconds
Sage: Tai Yu’s Miracle TonicCooldown: 90 seconds → 60 seconds
Sage: Clone RampageDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Scroll: Tiger of SongyuDuration (Lv. 25): 57 seconds → 37 seconds; Cooldown: 180 seconds → 120 seconds
Sage: Wrath of GodsDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Sage: Three Paths ApparitionActive Effect Duration: 30 seconds → 20 seconds; Active Effect Cooldown: 90 seconds → 60 seconds
HEXA Talisman: Seeking Ghost FlameDamage (Lv. 30): 369% → 450%
HEXA Scroll: Butterfly DreamDamage (Lv. 30): 585% → 826%; Attack range: ≈+17%
Scroll: Star Vortex/HEXA Scroll: Star VortexAction delay: ≈-18%

Lynn

The October 8 revision aligned Power of Destiny's four forms to 120-second cooldowns while changing each duration separately. Nature's Grace shortened its excess-healing window, Peck's coefficient rose and Guardian's Signet granted more Final Damage.

SkillNumerical changes
Power of Destiny: MightDuration: 45 seconds → 60 seconds; Cooldown: 90 seconds → 120 seconds
Power of Destiny: PerceiveCooldown: 180 seconds → 120 seconds
Power of Destiny: BoonDuration: 60 seconds → 90 seconds; Cooldown: 90 seconds → 120 seconds
Power of Destiny: JourneyDuration: 300 seconds → 240 seconds; Cooldown: 600 seconds → 120 seconds
Nature’s Grace[Excess Healing] Duration: 30 seconds → 20 seconds; Cooldown (Lv. 25): 185 seconds → 120 seconds
Nature’s Grace Boost[Excess Healing] Duration Increase (Lv. 30): 40 seconds → 25 seconds
PeckDamage (Lv. 30): 660% → 818%
Guardian’s SignetFinal Damage (Lv. 10): 50% → 60%

Mo Xuan

The October 8 revision changed all four Power of Destiny forms and shortened the named Secret/Soul Art cycles. Divine Art: Howling Storm, including HEXA, blocked debilitating statuses and reduced incoming damage including Max-HP attacks. The HEXA Divine Arts shifted damage into multiple shockwaves, with the exact new activation counts below. Jianghu Dragon similarly replaced larger individual coefficients with more attacks and finishing blows. The source's note that additional skill information would be updated did not supply any additional unlisted value.

SkillNumerical changes
Power of Destiny: MightDuration: 45 seconds → 60 seconds; Cooldown: 90 seconds → 120 seconds
Power of Destiny: PerceiveCooldown: 180 seconds → 120 seconds
Power of Destiny: BoonDuration: 60 seconds → 90 seconds; Cooldown: 90 seconds → 120 seconds
Power of Destiny: JourneyDuration: 300 seconds → 240 seconds; Cooldown: 600 seconds → 120 seconds
Secret Art: Qi DisruptionDamage (Lv. 20): 540% → 360%; Cooldown: 180 seconds → 120 seconds
Secret Art: Divine Fist DisciplesCritical Damage Increase of Nearby Party Members Duration: 30 seconds → 20 seconds; Cooldown (Lv. 20): 180 seconds → 120 seconds
Secret Art: Qi ShieldDuration (Lv. 20): 20 seconds → 15 seconds; Cooldown (Lv. 20): 180 seconds → 120 seconds
Soul Art: Beneath HeavenDamage (Lv. 25): 730% → 500%; Invincibility Duration: 4 seconds → 3 seconds; Cooldown: 180 seconds → 120 seconds
Soul Art: The Conquered SelfDuration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
HEXA Xuanshan Arts [Tian]Number of Attacks: 6 times → 12 times; Damage (Lv. 30): 650% → 325%
HEXA Xuanshan Arts [Di]Number of Attacks: 6 times → 12 times; Damage (Lv. 30): 590% → 295%
HEXA Divine Art: Howling StormNumber of Attacks (while key is held): 6 times → 12 times; Damage (Lv. 30): 680% → 340%; Shock Waves: 2, each with 12 attacks
HEXA Divine Art: Erupting FlameDamage (Lv. 30): 980% → 490%; Shock Waves: 2, each with 6 attacks
HEXA Divine Art: Righteous ThunderDamage (Lv. 30): 1350% → 675%; Shock Waves: 2, each with 9 attacks
HEXA Divine Art: Swirling TideDamage (Lv. 30): 1200% → 600%; Shock Waves: 2, each with 9 attacks
HEXA Divine Art: Tearing WindDamage (Lv. 30): 820% → 410%; Shock Waves: 2, each with 9 attacks
HEXA Divine Art: Crashing EarthShock Waves: 5 → 10; Damage (Lv. 25): 650% → 325%
Soul Art: The Opened GateCritical Damage (Lv. 25): 23% → 14%; Critical Attack Duration: 30 seconds → 20 seconds; Cooldown: 180 seconds → 120 seconds
Soul Art: The Opened Gate BoostCritical Damage (Lv. 30): 30% → 20%; Duration (Lv. 30): 35 seconds → 23 seconds
Soul Art: Jianghu DragonDamage (Lv. 30): 4980% → 620%; Number of Attacks: 8 times → 15 times; Chase Cuts: 8 → 62; Afterwards Damage (Lv. 30): 5880% → 670%; Afterwards Number of Attacks: 10 times → 15 times; Finishing Blows: 16 → 68

Login and the main interface

Fast Login used one favorite character per account. It was selected through the star in Character Info or “Manage” on character selection; a world leap required setting the favorite again. Without a favorite, the interface displayed the last-used character without registering it as the favorite.

Fast Login with a selected favorite character

World selection added event-world information, World Merge groupings and each world's character count. Character selection's Manage window reordered characters and explained deletion blocks. Job selection added filters and previews of class art and skill animations. Character creation combined name, gender and appearance in one step, with the name visible under the live preview.

World selection with world and event information
Character selection and its Manage controls
Class selection with job filters and previews
Character setup with name and appearance together

The character name and level moved to the lower-left corner. HP/MP bars and their numbers became larger. Esc or the Quick Menu button opened the full Menu. The previous menu buttons beside quick slots were replaced by a configurable Quick Menu with up to eight functions; Edit mode in the full Menu set them. Quick slots supported layouts from 4 × 2 through 16 × 2, alignment choices and locking against accidental edits.

Expanded character health display
Expanded character mana display
Full in-game Menu
Customizable Quick Menu
Quick Slot layout and locking controls

Equipment, decorations and inventory

The Equipment window previewed the character over the chosen Character Info background. It managed equipment, pets, symbols, title/medal appearances and totems. Zero could not use its weapon-enhancement tab. Titles and medals registered by drag-and-drop. Pet Auto-Potion settings moved from Options into the Pet tab, retaining the old values.

Equipment Inventory with character preview and equipment tabs
Title and medal registration
Pet equipment and Auto-Potion settings

The new Decoration window, opened with O, combined outfits, androids, Damage Skins and Beauty Salon. Right-clicking an equipped outfit item toggled its effect. Damage Skins gained search. Beauty Salon showed saved looks and available slots, supplied three default slots per category and supported up to one hundred saved looks. It switched to pages beyond twelve slots, previewed saved hair or faces on the fully equipped character, and supported Zero's Alpha/Beta and Angelic Buster's transformed appearance.

Damage Skin search in the Decoration window
Beauty Salon with saved looks and character preview

Inventory search suggested matching items, except in minimized view. Bag access became available from every tab; Shop appeared only with an android that provided a shop. Extraction and fusion shared one window usable in towns. Expand Slot used owned expansion slots or led to the Cash Shop. Transfer Hammer became Equipment Transfer, and the lock control moved directly onto Inventory. The September 24 correction raised the meso cap to 1,999,999,999,999.

Inventory search, bag and item-management controls

The combined Bag window managed Souls, scrolls, recipes, minerals, herbs, production items, coins, chairs and titles. Party Quest bags and Albums remained exceptions. Up to five mineral/herb/production bags could be open together; up to five duplicate Party Quest bags were supported.

Combined Bag window

Enhancement, travel, tooltips and key bindings

Enhance combined Star Force, scrolls, bonus stats, potential, bonus potential, Exceptional, Soul Weapon, Trace Restoration and Special Skill Ring Polish. Enhancement animations had a skip option. Return Scrolls, Shielding Wards, Guardian Scrolls and Shield Scrolls could be used in the relevant enhancement flows. MVP Gold and higher could reroll potential or bonus stats three times, compare all three results with the original and choose one or retain the original.

Star Force window distinguishing destruction from annihilation

“Destroy” meant an item could be restored with available Equipment Traces; “Annihilate” meant no spare traces remained for recovery. Star Force displayed the meso cost by default and success chances to two decimal places. Enhancement Scrolls opened their own selection interface. Scrolls separated Spell Traces from exclusive scrolls and displayed Diligence, Guild Skill and other success bonuses.

Scroll enhancement with success bonuses

All owned Rebirth Flames were selectable in Bonus Stats. Before/after choices opened a dedicated comparison. Potential likewise displayed its meso cost and enlarged its before/after view; Potential Scrolls opened a dedicated interface.

Bonus Stats enhancement and flame choices
Potential before-and-after comparison

Trace transfer showed the trace, material, final stats and required material count. Soul Weapon listed owned Souls and the resulting stats. Exceptional moved into Enhance without changing its function. Special Skill Ring Polish displayed stat differences and allowed exchanging the levels of rings already at level 4 or above. Zero weapon transfers always carried bonus and scroll stats, removing the old optional checkbox.

Trace transfer materials and resulting equipment
Soul Weapon enhancement and owned Souls
Exceptional enhancement in the shared Enhance window
Special Skill Ring polishing and level exchange

Town Menu replaced Quick Move's presentation with a dropdown retaining its functions. Dimensional Mirror instead led to Grand Athenaeum and party quests. Conference Pavilion, Ghost Park and Tower of Oz moved to Maple Guide entry.

Town Menu destinations
Dimensional Mirror destinations

Equipment tooltips grouped enhancement and trade information, base stats and set effects. Scroll enhancements, bonus stats, potential and bonus potential appeared near the top. At 23 stars the tooltip added an effect; equipped items explicitly displayed “Equipped.” All Stats % moved below individual stats, and potential/bonus values and tiers used colors. Interact/Harvest expanded abbreviated enhancement details outside boss battles. Pet tooltips showed level, fullness and closeness; right-click opened pet skills.

Equipment tooltip with grouped enhancement information
Pet tooltip and skill details

Key Bindings added category filtering while preserving already assigned keys in view. Selecting an assigned key showed its location, and a second selected key changed the binding. Its category colors were cyan for Character/Item, yellow Adventure, purple System, gray Character Controls, lime Community, pink Convenience and green Chat, with icons for Emoticons. A Skill button opened the Skill window.

Category filters in Custom Key Bindings
Custom key bindings window

Notifications and the Cash Shop

The left notifier kept major updates. Maple Planner moved to Menu or Quick Menu, and the Reward Points icon disappeared. Boss Reward Points were claimed from Menu or a Boss Content entry set in Maple Planner. My Notifications collected expiring Artifact stats, Artifact missions, achievements, Notes, Guild Notices, storage changes, completed Meso Market transactions, Monster Collection explorations and Legion gifts. Friend/Guild/Alliance login notices became chat messages, and invitation accept/decline controls grew larger.

Main notification icons
My Notifications with rewards and account notices
Updated invitation controls
Cash Shop areaContents or changed function
Maple PointsDedicated purchase and management tab
SeasonalTime-limited seasonal items
SpecialSurprise Style Boxes, Wonderberry, Special, Maple Rewards, Luna Crystal and Philosopher's Book; the book appeared only during its sale
UtilitiesCubes, scrolls, convenience, pets, pet equipment/skills/food, social items, atmospheric effects and slot coupons
Character previewLarger equipped-item preview
Cash InventoryLarger Cash and character inventories for item management
Dedicated Maple Points tab
Seasonal Cash Shop tab
Special Cash Shop categories
Utilities Cash Shop categories
Expanded Cash Shop character preview
Expanded Cash Inventory

Recharge NX, History and Coupon buttons retained their functions with new designs. Maple Points led directly to its tab; Rates Info opened the Cash Shop rates page.

Other interface changes added an Auction House Shield category and double-click character switching. The chat window could be narrower, hid buttons that no longer fit, and displayed emoticon names. Storage hid decoration items that could not be stored, and gauge changes targeted client lag.

Corrections repaired inactive HEXA nodes appearing active, HEXA Stat button hit areas, deleted characters remaining in Link presets, Auction House Z-A sorting and incorrect cash-exchange tooltips. Quest-notifier movement, acceptance lag and completion refresh were repaired. Legion Champion's SSS Magician banner showed its correct effect. Chat fixes covered duplicate emoticon tooltips, external-window resolution changes, missing cutscene chat and window disappearance across maps while minimized. Angler Company's Story Mode map corner was realigned.

Story, maps, items and the Auction House

Grand Athenaeum added Book of the Commander, Projector and Record Archive. The Commander book replayed History's Origin; Projector showed videos. Record Archive added Maple World Flavors for Henesys, El Nath, Edelstein and Perion, The Boy Who Wished to Fly, Seeing Kritias, Tales of Victoria Island, Damaged Records, Complaint Records, and the Scattered Determination, Save the Soldiers, Help from Above, Flame Bird Support and Twilight Defense mission books.

Grand Athenaeum story and archive interface

Book of Grandis added Tallahart and Extradimensional Visitors after the Tallahart-clear achievement, Identisk after Convergence and Strange Tides after Carcion. Book of Arcane River returned with a new sub-story. Stories offered full playback and summaries.

Tallahart's added quest chain comprised [Tallahart] Lingering Embers, [Tallahart] An Unlikely Source, [Tallahart] The Phantom Crystal Ball, [Tallahart] Memory of Sisters, [Tallahart] Crystal Clear, [Tallahart] Of Betrayers and the Bygone, [Tallahart] Peer into the Abyss, [Tallahart] First Contact, [Tallahart] Phantasynch, [Tallahart] Friend or Foe?, [Tallahart] Et Tu, Prague?, [Tallahart] The Covenant, [Tallahart] To Prague and Back, [Tallahart] A Voice from on High, [Tallahart] A Disturbance in the Phantasm, [Tallahart] Caught Out, [Tallahart] Secrets of the Knights, [Tallahart] Resolve, [Tallahart] Ashes in the Wind, [Tallahart] Sieg's Chest, [Tallahart] The Pendant is Key, [Tallahart] Within and Without, [Tallahart] Long Held Secret and [Tallahart] Phantasmal Legacy. Arcane River cutscenes gained voiceovers. “[Genesis Weapon] Trailing the Traces of the Black Mage” appeared in the level-range quest list even at level 275 and above.

Quest fixes repaired Dual Blade's third-job Guide destination, Challenger World reward-button delay, Silent Crusade's To the Past text and unclear Hoyoung/Adele Another World instructions. End of Special Training's starting condition and the navigation for An Alchemist's Desire 2, Please Find My Little Brother and Transformed Erda were corrected. Arcane River Afterword hid Zero-only text from other classes; Rough Climb's background, Neinheart's Briefing duplication, Kaiser Awakening icons, Seya's Another World departure dialogue and Mercedes's Journal category were repaired.

Updated Grandis world map

Grandis gained Erimos Harbor, Ristonia Harbor and Savage Terminal Hub, revised Marketplace and Sun-Mottled Plateau, added Seya, Beckle and Hazul, and removed Shalala, Torbil, Deba and Sosori. Tallahart added Aoe and Tirnog. Zero Mirror World disabled Intrusion and put its exit beneath the mini-map; World Party Quest no longer allowed changing the Character Info background.

Map fixes addressed Champion Raid restarts, High Mountain's Stage 10 resolution scene and Stage 8 ropes, Angler Company's Stage 7 suit spawns, event travel from Guardsman Crossway, Elite Champion placement and Cernium: Palace Main Hall's background.

Golden Hammers stopped enhancing equipment after September 24 maintenance. Using a retained hammer instead supplied Spell Traces: 4,800 for 20%, 12,000 for 50%, 16,800 for 70% and 24,000 for 100%. Existing eligible equipment gained two upgrade slots if never hammered, one if hammered once and none if hammered twice. Newly obtained equipment gained two slots only when it had previously been eligible for Golden Hammer use.

Other item changes updated Burninator confirmations and Guild Blessing icons, added music to Merry-go-round Music Box Chair, and gave content-clear items to every party member regardless of pickup rights. Item Tags and Item Tag Clear items worked on unequipped items. Kinesis Intelligent Eyes became Intellectual Face. Blessing of the Guild could not be wasted over an active Greater Blessing, and Ruin Force Shield's extra damage taken became 15%. Fixes covered Style Magazine Chair previews, Hyper Space Cape's red dot, Secret Future Bike Chair text, Zero's Sharp/Massive Shadow enhancement, Athletic Skin color, Eternal Lash hair positioning and Kitty Bell sleeves.

Auction House listings could last 24 or 48 hours, with thirty default sale slots and 120 default purchase slots. Inactive-character flagging ran from September 24 maintenance until November 12 maintenance, with removal afterward. Opening an affected world's Character Selection displayed confirmation that its characters were no longer flagged; the absence of that popup meant none in that world had been flagged. The patch note did not itself enumerate the separate inactivity-selection criteria.

Boss rings and polishing a level 6 ring

Life Boss Ring Box joined the reward pools of Chaos/Extreme Kalos the Guardian, Hard/Extreme Kaling, Normal/Hard Limbo and Normal/Hard Baldrix. Grindstone of Faith came from Normal/Hard Limbo and Baldrix. Item Drop Rate effects applied to these drops; the patch supplied no numerical drop probability.

The permanent, untradable Life Boss Ring Box could contain Ring of Restraint, Continuous Ring, Weapon Jump S Ring, Weapon Jump D Ring, Weapon Jump I Ring, Weapon Jump L Ring, Risk Taker Ring, Totalling Ring, Critical Damage Ring or Grindstone of Life. Its ring-level distribution was 30% level 3 and 70% level 4. The resulting permanent items were untradable in Heroic worlds; Interactive versions could move within their world until equipped.

Grindstone of Faith polished a level 5 ring toward level 6. Choosing more grindstones increased the stated success chance and meso charge together:

Grindstones per polishing attemptMeso chargeSuccess chance
11,000,000,0005%
22,000,000,00010%
34,000,000,00015%
47,000,000,00020%
510,000,000,00025%
Level 6 ringEffect
Ring of RestraintInside its area, ATT and Magic ATT +95% for 20 seconds
Continuous RingAfter 120 seconds of preparation following equipment, an attack triggers Boss Damage +195% and ATT/Magic ATT +14% for 8 seconds; 12-second cooldown
Risk Taker RingATT/Magic ATT +48% for 40 seconds; receiving a hit removes the buff
Weapon Jump S RingSTR increase equal to 385% of the equipped main weapon's higher ATT or Magic ATT, for 20 seconds
Weapon Jump D RingDEX increase using the same 385% formula, for 20 seconds
Weapon Jump I RingINT increase using the same 385% formula, for 20 seconds
Weapon Jump L RingLUK increase using the same 385% formula, for 20 seconds
Totalling RingMain stat increase equal to 2% of the sum of all stats, for 20 seconds
Critical Damage RingCritical Damage +30% for 20 seconds

The active rings cost 600 HP and, after the September 23 correction, had 120-second cooldowns. Continuous Ring retained its separate 12-second trigger cycle. Weapon Jump and Totalling applied Demon Avenger's HP conversion at 17.5 times the stated stat value. The correction also changed Special Skill Rings' listed 180-second cooldown to 120 seconds.

White Jade Boss Ring Box stopped dropping from the bosses receiving Life Boss Ring Box. Easy Kalos and Easy Kaling stopped dropping Grindstone of Life. Grade prefixes disappeared from Green Jade Boss Ring Box, Red Jade Boss Ring Box, Black Jade Boss Ring Box and White Jade Boss Ring Box.

Boss patterns by encounter and phase

These adjustments affected attack spacing, disruption and some health pools. Approximate percentages below retain the note's approximation, and phase or difficulty restrictions matter.

EncounterPattern and correction details
Lotus, phase 1Shield damage reduction and Suppression Robot explosion lag were corrected
Lotus, phase 2Top Bombardment and electric-field placement had longer cooldowns; field duration fell about 25%, repeated field hits stopped launching characters, Parts Fall spawned about 15% less frequently and its stun duration fell about 50%
Lotus, phase 3Fewer Top Bombardment activations; electric fields had longer cooldowns, about 25% shorter duration and no repeated-hit launch; Iron Cannon's forward attack delay increased about 40% and its lower area shrank about 11%; Buster Call's stun duration fell about 50%
Extreme Lotus, phase 3Buster Call fired once fewer and used two fewer locations; Ship Cannon Turret was removed
Story LotusShip Cannon Turret was removed; the broader encounter also received an Annihilate-gauge alignment fix
Damien, phases 1 and 2Meteor Drop became less frequent and shorter
Damien, phase 2Abyss Crystal moved more slowly, lost power while Damien was stunned, and was capped at two creations and two size increases; it no longer spawned incorrectly when a stun interrupted Sword of Destruction
Damien correctionsAbyss Crystal display and its creation after a completed Brand with five Swords of Destruction present were repaired
Guardian Angel SlimeLaser reach shrank about 35%; a failure to spawn was corrected
Hard Lucid, phase 3Entry no longer incorrectly forced a character to move
Will, phase 1Teleport had a longer cooldown; everyone remaining inside Moonlight Barrier immediately triggered spatial destruction
Will, phase 2Distortion Mirror Giant Spider Leg activations fell from five to three; recovery-seal status transparency was corrected
Verus HillaBone wave had a shorter hit-detection window; a failure to spawn was corrected
Black MagePhase 3's Authority of Creation and absorption patterns stopped duplicating; Extreme clear recognition was repaired
Chosen Seren, phase 1Sun's Fury no longer selected the same placement
Chosen Seren, phase 2Maximum Twilight angle no longer fell with Seren's HP; time changes increased it according to party members without Sun's Curse. Setting Sun Burning Blade avoided repeated locations. Dawn Nerota's Spirit applied a slow instead of knockback
Chosen Seren, phase 2 gauge and stunDawn Sword of Brilliance's stun shortened about 50% and its effect changed. Gauge charge from Dawn Nerota's Advent and Sword of Brilliance fell about 25%; Dawn Nerota's Power fell about 33%
Extreme Chosen SerenLight of Judgement's Sun Gauge charge fell about 50%; across the encounter, thrust reach shrank about 22%
Kalos the Guardian, phase 2Guardian's Frenzy activations fell from five to three; immobilized Servant visuals, bound-state sound and Servant-explosion lag were repaired
Chaos Kalos, phase 2Ordinary Eye of Penitence/Abyss intervals grew about 13%; Enhanced Eye intervals grew about 15%
Extreme Kalos, phase 2Ordinary Eye intervals grew about 8%; Enhanced Eye intervals grew about 10%; Eye of Penitence's firing count was adjusted without a published numerical replacement
Chaos/Extreme Kalos, phases 1 and 2Eye of the Abyss and its enhanced version imposed less restricted vision
Kaling, phase 1Taowu Electric Current Release activations fell from ten to one; Spring of Lost Vitality platforms changed height; Qiongqi's Forward Flap, Rear Flap and Halo Explosion respected debilitating-status protection
Kaling, phase 3An activated Four Seasons of Death statue could hit a Beast early; Frenzied Kaling's Asura respected status protection and the stun tooltip was repaired
Hard Kaling healthQiongqi, Hundun and Taowu in phase 1, Kaling in phase 2, and all Death-Gripped Beasts plus Frenzied Kaling in phase 3 lost about 24.5% maximum HP
Hard Kaling gaugeFour Gracious Plants charge fell about 22% in phase 1; Massacre Wings, Punishing Thunder and Death Thorn fell about 6% in phase 2. Phase 3 Wind Pressure Release, Judgement and Tracking Projectile fell about 6%, and Four Gracious Plants about 18%
Extreme Kaling healthThe corresponding phase 1 Beasts, phase 2 Kaling, phase 3 Death-Gripped Beasts and Frenzied Kaling lost about 17.5% maximum HP
Extreme Kaling gaugePhase 1 Four Gracious Plants fell about 23% and Lightning Discharge about 10%; phase 2 Massacre Wings, Punishing Thunder and Death Thorn fell about 5%. Phase 3 Wind Pressure Release, Judgement and Tracking Projectile fell about 10%, and Four Gracious Plants about 15%

The Kaling family also regained correct stun susceptibility for Qiongqi, Taowu, Hundun, Kaling, their Death-Gripped forms and Frenzied Kaling.

Carcion Octo Fest: check-ins, coins and hunting

Strange Tides and Carcion Octo Fest ran from September 24 after maintenance through November 11 at 23:59 UTC. Characters needed level 101, with Zero having completed Act 2, and the “[Strange Tides] To Carcion” quest. Kyrin's invitation led to Carcion's Sunset Octopus Beach. Characters that had left Challenger World could participate. Valerie or the Event List opened Carcion Octo Fest, whose progress was shared across the account.

Carcion Octo Fest check-in and hunt interface

Daily Fest Prep required its check-in button rather than a hunting quota. It allowed one completion a day, five a week and thirty in total. Every check-in supplied three 3x EXP Coupons lasting 30 minutes, six Fatty Octo and six Tender Octo. The EXP coupons could move within the world and were usable until November 12 at 14:00 UTC. A missed daily completion cost 3,000 Maple Points through Daily Fest Pass; available missed-pass purchases reset Wednesday at 00:00 UTC.

Each numbered day also offered a choice between the listed item and its Coral Coin alternative. These were alternatives to each other; the daily EXP and ingredients were separate.

Check-inItem choiceCoral Coin alternative
1Karma Black Rebirth Flame ×150500
2VIP Booster ×15200
3Permanent Octotron Mount Coupon200
4Nodestone ×300300
5Prepared Pendant of the Spirit Coupon, producing a 30-day pendant500
6VIP Booster ×15200
7Rosy/Flushed/Pale Gray/Athletic Skin Coupon300
8Symbol Selector Coupon (300/60) ×2500
9VIP Booster ×15200
10Magnificent Growth Potion500
11Experience Nodestone ×30300
12Octo Fest Damage Skin (Unit) Coupon200
13Special Medal of Honor ×150300
14VIP Booster ×15200
15Sol Erda500
16Karma Black Rebirth Flame ×150500
17Octopus Smorgasbord Chair200
18Karma Unique Potential Scroll 100%300
19VIP Booster ×15200
20Magnificent Growth Potion500
21Octo-familyroid Coupon100
22Karma Star Force 17-Star Enhancement500
23Sol Erda500
24Symbol Selector Coupon (300/60) ×2500
25Karma Bright Cube ×20500
26Spiegelette's Golden Tomato Punch King One-Time Entry Pass500
27Carcion Octo-hunter Set Coupon200
28Octo Fest Background Coupon200
29Interactive: Karma Bonus Bright Cube ×20; Heroic: Karma Black Rebirth Flame ×20500
30Transcendent Growth Potion500

The time-limited item choices and their outer coupons generally could move within the world and expired November 12 at 14:00 UTC. Octopus Smorgasbord Chair was permanent and world-transferable. Symbol Selector Coupon offered 300 Arcane Symbol Selector Coupons or sixty Sacred Symbol Selector Coupons, with the resulting selectors lasting seven days. The skin selector produced a permanent world-transferable Rosy, Flushed, Athletic or Pale Gray coupon. Octo-familyroid was permanent and untradable in Heroic worlds, or world-transferable in Interactive worlds.

Octotron Mount reward
Skin shades offered by the daily selector
Octo Fest Damage Skin Unit digits
Octo-familyroid reward

The mount and damage skin were permanent and untradable after redemption. Carcion Octo-hunter Set contained Carcion Octo-hunter Bandana, Carcion Octo-hunter Waders, Carcion Octo-hunter Boots, Carcion Octo-hunter Shell and Carcion Octo-hunter Net Launcher, all permanent and untradable. Octo Fest Background was permanent and account-bound.

Carcion Octo-hunter costume and equipment
Octo Fest character background

Weekly Fest Prep counted 2,000 kills within twenty levels of the character, alone or in a solo party. It allowed three check-ins weekly and eighteen overall, each awarding 1,800 Coral Coins. Weekly Fest Pass cost 3,000 Maple Points per missed check-in, with availability resetting Wednesday at 00:00 UTC.

Octo Hunt used five successive stages of 10,000 level-range kills each. Account characters contributed to the same progress, but kills still required no party or a solo party. Finishing the stages completed that week's Basic Hunt; Complete accumulated rewards and Claim collected them during the event.

Hunt stageReward
1Luxe Sauna Coupon ×2
2Luxe Sauna Coupon ×2
3Luxe Sauna Coupon ×2
4Advanced EXP Voucher ×1,000
5Sol Erda ×1

Sauna coupons remained usable only until November 11 at 23:59 UTC; the EXP vouchers and Sol Erda until November 12 at 14:00 UTC. All could move within the world. Basic Hunt and Bonus Hunt each allowed one completion weekly, seven across the event. An Octo Hunt Pass cost 14,900 Maple Points to finish the current Basic Hunt, awarding no duplicate rewards for already-cleared stages and covering no missed week. Completing Basic Hunt unlocked a fresh Bonus Hunt for 14,900 Maple Points; immediately completing that bonus cost 29,800 Maple Points through Bonus Hunt Pass.

Great Octopus Buffet: spend ingredients before completing dailies

Great Octopus Buffet used the same September 24 after maintenance to November 11 at 23:59 UTC period and level/quest requirements as Octo Fest. Tangyoon or the Event List started it. Fatty Octo upgraded Tangyoon's Cooking, while Tender Octo upgraded Arno's Cooking. Their Special Octopus Dish passives applied to participating characters in the same world and ended with the event.

Great Octopus Buffet cooking upgrades
New cooking levelIngredients for that upgrade
11
23
38
413
520
625

An ingredient cost 1,000 Maple Points. Ten of each became available every Wednesday at 00:00 UTC, and the unused purchase allowance accumulated. Resetting every activated dish cost 9,900 Maple Points and returned the ingredients spent, including those bought with Maple Points.

Tangyoon's Cooking statLevel 1Level 2Level 3Level 4Level 5Level 6
ATT and Magic ATT51015203040
Boss Damage5%10%20%25%35%40%
Ignore Defense5%10%20%25%35%40%
All Stats102030406080
HP and MP5001,0001,5002,0003,0004,000
Buff Duration5%10%15%20%25%30%
Critical Rate5%10%15%20%25%30%
Normal Enemy Damage5%10%20%25%35%40%
Arcane Power102030405060
EXP obtained2.5%5%7.5%10%12.5%15%
Sacred Power102030405060
Arno's Cooking benefitLevel 1Level 2Level 3Level 4Level 5Level 6
Boss Sol Erda obtained10%20%40%60%80%100%
Monster Collection capture chance10%20%40%60%80%100%
Bounty Hunter/Inferno Wolf bonus EXP10%20%40%60%80%100%
Monster Park clear EXP, including Extreme5%10%20%30%40%50%
Arcane River daily EXP5%10%20%30%40%50%
Additional Arcane Symbols1246810
Grandis daily EXP5%10%20%30%40%50%
Additional Sacred Symbols123456
Weekly Legion Quest Coins100150200250300400

Boss Sol Erda Energy came from the loot box after Hard Lotus or a higher boss. Arcane River and Grandis daily perks applied once per day in each world, when first completing an eligible daily after activation. EXP and extra symbols could be assigned separately to participating characters or quests. Declining a reward allowed another character in that world to claim it after an eligible completion.

Tenebris dailies received only the EXP benefit. Grandis eligibility covered Cernium, Hotel Arcus, Odium, Shangri-La, Arteria, Carcion and Tallahart. Already-finished dailies gained no retroactive bonus, and extra weekly Legion Coins did not count toward coin-related achievements.

Raise a Golden Octopus: claim now or risk a smaller reward

Calico's Raise a Golden Octopus ran September 24 after maintenance to November 11 at 23:59 UTC, with level 101, Zero Act 2 and To Carcion requirements. Event progress was shared across the account. Each week offered three egg types: Golden Octo-egg (Advanced EXP Voucher), Golden Octo-egg (Sol Erda) and Golden Octo-egg (Sol Erda Fragment). Only one egg could be raised at a time.

The September 25 revision clarified two different ownership rules: an egg could move between characters within its world, but its feeding progress remained tied to the character that registered it. The initial feed needed 1,000 kills within twenty levels; every later feed needed 300. No party or a solo party was required, and an octopus allowed at most one hundred feeds. The Feed button or Interact/Harvest prompt performed the feed; a missed prompt could be completed later by holding Feed.

Current levelGain one levelLose one levelFlee and reset to level 2
1100%0%Not available
270%30%Not available
355%45%Not available
440%60%Not available
530.7%69.3%Not available
620.5%76.5%3%
715.3%81.7%3%
810%87%3%

A failed feed could not reduce level 2 further. Unused eggs disappeared Tuesday at 23:59 UTC; eggs could not be collected in the minute before the Wednesday 00:00 UTC distribution reset.

Claiming at level 2 or above ended that octopus and permitted a new one. Each column below belongs to its corresponding egg type, rather than awarding all three types together.

Claim levelAdvanced EXP Voucher eggSol Erda eggFragment egg
220 vouchersFaint Sol Erda ×41 fragment
360 vouchersFaint Sol Erda ×123 fragments
4120 vouchersFaint Sol Erda ×246 fragments
5200 vouchersFaint Sol Erda ×4010 fragments
6300 vouchersFaint Sol Erda ×6020 fragments
7600 vouchersSol Erda ×150 fragments
82,000 vouchersSol Erda ×4150 fragments
96,000 vouchersSol Erda ×8300 fragments

Claims closed November 11 at 23:59 UTC. Rewards could move within the world and were usable until November 12 at 14:00 UTC. Advanced EXP Vouchers required level 260, with Zero Act 2. Sol Erda and Faint Sol Erda required level 260, sixth job and room under the twenty-Sol-Erda limit. Fragment Coupons required level 260 and sixth job; the redeemed fragments were permanent and untradable.

Participation rewards used either total feed attempts, regardless of outcome, or the number of rewards claimed. Four hundred feeds or five claims unlocked Golden Octopus Hat Coupon. Eight hundred feeds or ten claims unlocked Golden Octopus Heart Medal Coupon. Each could be claimed once per account, moved within the world and redeemed until November 12 at 14:00 UTC; the hat and medal themselves were permanent and untradable.

Coral Coin Shop and Meso Shop

Both shops opened after September 24 maintenance and closed November 12 at 14:00 UTC. Coral Coin earning ended earlier, November 11 at 23:59 UTC. Access required level 101, Zero Act 2 where applicable, and To Carcion. Challenger World had already ended on September 23 at 23:59 UTC; characters could use the event after their World Leap.

The Coral Coin Shop's enhancement stock was:

ItemCoral CoinsPurchase limit
Heroic Meso Pouch x10 Coupon, Heroic10010 within world
Bonus Mystical Cube, Interactive50200
Epic Potential Scroll 100%3005
Special Bonus Potential Scroll, Interactive3005
Innocence Scroll 100%, Interactive10020
Gold Potential Stamp2020
Special Bonus Potential Stamp, Interactive3020
Pet Equipment Scroll Selector Coupon, Interactive50020
Pure Clean Slate Scroll 100%, Interactive20010
Fairy Heart Coupon12,0001
Karma Unique Potential Scroll 100%3,0001
Karma Bonus Epic Potential Scroll 100%, Interactive3,0001
Karma Special Heart Scroll Selector Coupon, Interactive2,00010

Pet Equipment Scroll Selector Coupon offered Scroll for Pet Eq. Weapon ATT 100% or Scroll for Pet Eq. for Magic ATT 100%. The special-heart selector offered Karma Special Heart Attack Scroll 100% or Karma Special Heart Magic ATT Scroll 100%. Those resulting scrolls lasted seven days and could move within the world. Fairy Heart was permanent and untradable after redemption. The Heroic meso coupon was untradable; other outer enhancement items could move within the world. Their outer-item deadline was November 12 at 14:00 UTC.

Growth itemCoral CoinsPurchase limit
Mysterious Monsterbloom3003 per world
Trait Boost Potion30020
Selective 8-slot Coupon10015
AP Reset Scroll503
SP Reset Scroll503
Infinite Revitalizer105 daily
Character Slot Expansion Coupon2005
Extra Storage Selector Coupon1,00010
Chaos Circulator80020
Black Circulator1,50010
Legendary Circulator2,0003
Spiegelette's Golden Strawberry Farm One-Time Entry Pass2005 weekly
Extreme Growth Potion70200
Magnificent Growth Potion10,0002

The growth stock's outer items could move within the world and expired November 12 at 14:00 UTC, except untradable Character Slot Expansion Coupon and permanent, untradable Mysterious Monsterbloom. Extra Storage Selector Coupon produced a permanent untradable 40-slot Soul Bag, Chair Bag, Recipe Bag, Scroll Bag or Title Holder, or a 20-Slot Production Bag.

Inventory placement determined which coupon was consumed first; purchased scrolls could enter a configured empty scroll bag. Legendary Circulator did not work on an already-Legendary ability. Character-slot purchases were blocked at the stated 58-character maximum, and unusable extra coupons were still a concern when buying several before reaching that maximum. Extreme Growth Potion required level 130 and could not be used by Burning characters; at level 200 or above it supplied the EXP needed to reach level 199.

The Meso Shop offered these enhancement items and cosmetic selections. Every price below is mesos.

ItemPriceLimit
Karma Eternal Rebirth Flame, Heroic500,000,00030
Karma Black Rebirth Flame, Heroic750,000,000200
Karma Incredible Chaos Scroll of Goodness 100%, Interactive300,000,00050
Pet Equipment Stat Transfer Scroll, Interactive2,000,000,0005
Carlton's Mustache Selector Box2,000,000,0003
Paper Bag Coupon2,000,000,0003
Paper Box Coupon2,000,000,0003
Teddy Hairband Selection Box1,000,000,0003
Teddy Outfit Selection Box1,000,000,0003
Teddy's Winder Coupon1,000,000,0003
Old Man 'Do Hair Coupon (M)1,000,000,0001
Fluffy Dolly Hair Coupon (F)2,000,000,0001
Permanent Dragonoir Mount Coupon2,000,000,0001
Permanent Double Shinsoo Mount Coupon200,000,0001
Permanent Heart of Ice Mount Coupon200,000,0001
Permanent Airplane Travel Mount Coupon200,000,0001
Lifeguard Chair200,000,0001
Soap Bubbles Chair200,000,0001
Wooden Display Case600,0001
Golden Display Case200,000,0001
Android Ear Sensor Clip1,200,000,0001
Damage Skin Extraction Coupon200,000,0001

The September 24 correction identified the mustache choice as Carlton's Mustache Selector Box, with Carlton's Bushy Beard, Carlton's Fu Manchu Mustache and the listed Carton's Volume Curl Mustache. Its outer box, the clothing/hair/mount coupons, enhancement items, Android Ear Sensor Clip and Damage Skin Extraction Coupon could move within the world and expired at the shop deadline. Redeemed cosmetics were permanent and untradable. The chairs and display cases were permanent and world-transferable.

Carlton's Bushy Beard cosmetic
Carlton's Fu Manchu Mustache cosmetic
Volume Curl Mustache cosmetic
Paper Bag headgear
Paper Box headgear

The headwear selector offered Pink Teddy Hairband, Brown Teddy Hairband and Panda Teddy Hairband. The outfit selector offered Pink Teddy Outfit, Brown Teddy Outfit and Panda Teddy Outfit. Teddy's Winder Coupon separately supplied the Teddy's Winder back accessory, so the body, headwear and back accessory had separate purchase prices.

Pink Teddy Hairband
Brown Teddy Hairband
Panda Teddy Hairband
Pink Teddy Outfit
Brown Teddy Outfit
Panda Teddy Outfit
Teddy's Winder accessory
Old Man Do Hair appearance
Fluffy Dolly Hair appearance
Dragonoir Mount
Double Shinsoo Mount
Heart of Ice Mount
Airplane Travel Mount
Lifeguard Chair
Soap Bubbles Chair

Champion Double Up and its individual coin shop

Champion Double Up continued from August 27 through October 21 at 23:59 UTC. It required level 101, with Zero Act 2, and allowed one account participation. The Champion Burning interface or Dame Appropriation started it.

Champion Double Up designation interface

The designation consisted of a Leader and two Followers. Characters could come from the selected main world and its corresponding Challenger World; the selected main world stayed fixed. Designated characters could be replaced only after deletion. Leadership could rotate once a week among the designated Champions. A Challenger character leaping somewhere other than the chosen main world lost its designation and eligibility. The note separately allowed another Challenger character to become Leader if the previous Leader had World Leaped.

The Leader received EXP +15% and damage against normal monsters +15% until reaching 100,000 level-range kills that week. Those records reset Wednesday at 00:00 UTC. The visual following effect reactivated on login or map changes and could be toggled in the Beginner skill tab.

Followers accompanying the designated Leader

Level-range kills meant enemies within twenty levels, with no party or a solo party. VIP Booster monsters counted. Leader kills generated Double Up EXP Points for the other Champions, at one point per monster, distributed evenly with a weekly 100,000-point cap. Each Champion logged in to claim its points. Mega Burning, Tera Burning and Hyper Burning characters could use them, and unclaimed points survived the weekly reset.

Double Up EXP and coin progress

Only the Leader could claim a Double Up check-in after 2,000 qualifying kills. There were three weekly check-ins and twenty-one overall. Each paid 2,500 Double Up Coins to each Champion. A 3,000-Maple-Point Double Up Pass covered a missed check-in and paid the same coins. Unspent coins carried through the Wednesday reset.

The shop closed October 21 at 23:59 UTC. Coin balances and purchase limits belonged to each Champion individually. All stock was untradable; everything except permanent Sol Erda Fragment was usable through October 22 at 02:00 UTC.

Double Up itemCoinsLimit per Champion
Event Ring Selector Coupon3,0001
Karma Eternal Rebirth Flame100150
Karma Black Rebirth Flame200100
Bonus Mystical Cube50100
Karma Unique Potential Scroll 100%3,0001
Karma Bonus Epic Potential Scroll 100%3,0001
Event Ring Exc. Leg. Potential Scroll4,0001
Event Ring Exclusive Solid Cube60150
Karma Hard Cube8050
Karma Solid Cube15040
Nodestone50200
Experience Nodestone50010
Special Medal of Honor10050
Symbol Selector Coupon20500
Magnificent Growth Potion10,0001
Sol Erda10,0001
Sol Erda Fragment25050

Champion Challenge: solo clears and Supreme restrictions

Champion Challenge's event window was September 25 at 00:00 UTC through October 21 at 23:59 UTC. Starting it selected an account world; only that world participated. A Challenger World Leap could change the selected world, move its coins and close the old world's shop. Challenge Coins were shared within that world, unlike Double Up's character balances.

Normal and Supreme missions each allowed three different characters to complete a mission once each. Characters did not have to be Double Up's Leader or Followers, but had to start Champion Challenge. Defeating the boss's last phase supplied the clear. For an unlocked Normal mission, an eligible boss kill could be credited afterward by pressing Challenge even if that button had not been pressed before entry.

Normal solo missionUnlockFirst characterSecond characterThird character
Lotus, any difficultySeptember 25 after maintenance1,000 Challenge Coins1,0002,000
Guardian Angel Slime, any difficultyOctober 1 at 00:00 UTC1,0001,0002,000
Will, any difficultyOctober 8 at 00:00 UTC1,0001,0002,000
Darknell, any difficultyOctober 15 at 00:00 UTC1,0001,0002,000

After a Normal or Special mission, Supreme was selected on the boss-entry screen. Supreme required a solo clear, started with two deaths, increased damage taken by 20% and reduced Final Damage by 50%. A Supreme clear also counted toward the applicable Normal and Special missions. Completing a Supreme boss in Battle mode prevented entry to that boss's Hard or Chaos difficulty for the rest of the week.

Supreme solo missionUnlockFirst characterSecond characterThird character
Hard LotusSeptember 25 after maintenance20 Supreme Challenge Coins2040
Hard Verus HillaSeptember 25 after maintenance6060120
Chaos Guardian Angel SlimeOctober 1 at 00:00 UTC303060
Hard WillOctober 8 at 00:00 UTC404080
Hard DarknellOctober 15 at 00:00 UTC5050100

The Special mission was a solo Hard Verus Hilla clear, available September 25 after maintenance to three characters, once each. Genesis and Legion Champion modes counted. A post-maintenance kill before starting the event could be credited after starting it and pressing Challenge. Three Special completions awarded Champion Set Coupon and fifty Karma Abyssal Rebirth Flames, world-transferable and usable until October 22 at 02:00 UTC. The coupon chose a permanent untradable Champion Medal or Champion Title. A character that had already received the medal could choose only the title.

The Challenge shops closed October 21 at 23:59 UTC. Unless noted otherwise, purchased items could move within the world and expired October 22 at 02:00 UTC.

Normal Challenge shopChallenge CoinsLimit
VIP Buff Selector Coupon5Unlimited; coupon lasts one day
VIP Booster1010 weekly
Karma Bright Cube308 weekly
Karma Bonus Bright Cube, Interactive408 weekly
Karma Incredible Chaos Scroll of Goodness 100%, Interactive2080
Ark Innocence Scroll 100%, Interactive2020
Sacred Symbol Selector Coupon20100
Karma Eternal Rebirth Flame10200
Karma Black Rebirth Flame20500
Karma Premium Scroll - Pet Equipment Selection Coupon, Interactive40030
Karma Premium Scroll - Accessory Selector Coupon, Interactive40030
Special Medal of Honor10300
Chaos Circulator8030
Black Circulator15030

The pet selector produced Karma Prm. Scroll for Pet Eq. Weapon ATT 100% or Karma Prm. Scroll for Pet Eq. Magic ATT 100%; the accessory selector produced Karma Prm. Scroll for Acc. Weapon ATT 100% or Karma Prm. Scroll for Acc. Magic ATT 100%. Resulting scrolls lasted seven days and could move within the world. Sacred Symbol Selector Coupon displayed only completed regions among Cernium, Arcus, Odium, Shangri-La, Arteria and Carcion. Auto-Store to Bag could route purchased scrolls into the Scroll Bag, and inventory placement determined consumption order.

Supreme Challenge shopSupreme Challenge CoinsLimit
Karma Bright Cube520
Karma Bonus Bright Cube, Interactive1020
Karma Abyssal Rebirth Flame5150

Cash transfers and the final Challenger World Leap

Cash Shop Transfer ran November 5 at 00:00 UTC to November 12 at 14:00 UTC. An item first entered Cash Inventory; Cash Transfer then selected the receiving character or class and confirmed the move. Stacks could not be split. Friendship Ring, Promise Ring, Potion Pot and EXP Coupon were excluded. The special transfer did not move items within the same job category; ordinary shared Cash Inventory use remained available.

Cash Inventory categoryIncluded jobs
ExplorerWarrior, Thief, Bowman, Magician, Pirate, Dual Blade, Cannoneer, Pathfinder
CygnusWind Archer, Dawn Warrior, Night Walker, Blaze Wizard, Thunder Breaker, Mihile
ResistanceWild Hunter, Battle Mage, Mechanic, Blaster, Xenon, Demon Avenger, Demon Slayer
HeroMercedes, Aran, Phantom, Luminous, Evan, Shade
NovaKaiser, Angelic Buster, Cadena, Kain
Friends WorldKinesis
TranscendentZero
FloraIllium, Ark, Adele, Khali
JianghuLynn, Mo Xuan
SengokuKanna, Hayato
AnimaHoyoung, Lara
ShineSia Astelle

Challenger World's play period ended September 23 at 23:59 UTC. Its leap period ran September 24 after maintenance to October 16 at 23:59 UTC, with remaining characters deleted afterward. Up to five characters of level 130 or above could leap. A slot could be added automatically when no open slot existed, but a destination already at its full slot capacity blocked the leap.

Guild membership, a pending guild request or Guild Master status blocked transfer. Cash Inventory, Auction House and Delivery Package items or mesos stayed behind. A coupon-derived background needed extraction through the Mover NPC before the leap. Event coins and shared skills moved to the destination world.

These inventory items also blocked the leap: Mystical Cube, Karma Solid Cube, Karma Bonus Mystical Cube, Karma Star Force 17-Star Enhancement (Lv. 160), Challenger Lv. 4 Special Skill Ring Selector Coupon, Challenger Ring of Restraint, Challenger Continuous Ring and Challenger Weapon Jump S Ring, Challenger Weapon Jump D Ring, Challenger Weapon Jump I Ring or Challenger Weapon Jump L Ring.

Luxe Sauna time and Haunted Mansion rewards

Luxe Sauna ran September 24 after maintenance through November 11 at 23:59 UTC, for level 101 and above, with Zero Act 2. A seven-day, world-transferable Luxe Sauna Coupon added thirty minutes. Alternatively, 3,000 Maple Points added an hour. Charging could not exceed the event's remaining duration or twenty-four hours per week; the weekly recharge allowance reset Thursday at 00:00 UTC.

Luxe Sauna Coupon

Sleepywood Hotel's receptionist or the Event List admitted a character with charged time. EXP arrived every five seconds, capped at the amount for level 289. Burning characters were eligible. Time was shared across the account and decreased only inside the sauna; leaving the game paused it. The room's sign displayed the balance, and an empty balance removed the character. Remaining time supplied no EXP after the event ended.

Luxe Sauna room and time display

Haunted Mansion ran October 22 at 00:00 UTC through November 4 at 23:59 UTC, for level 101 and above, with Zero Act 2. The Event List sent the character to Extradimensional Haunted Mansion's ninth floor and Anonymous Letter's tutorial. The nine-floor descent disabled skills, fixed Speed and Jump, restricted sight and disabled down-jumping.

The ninth floor had no anomaly; each later floor could contain one. A normal floor required the right portal. A floor with an anomaly required seeing it within the character's view before taking the left portal. An incorrect portal or touching an anomaly returned the character to floor nine. Ctrl activated a three-second Run speed increase.

Haunted Mansion floor and portal choices

Rewards came from cumulative daily stabilization completions, claimed through Anonymous Letter at Mansion Entrance or the Event List. The October 22 correction confirmed quantity one for the first, second and fifth milestones; every row below awarded one.

The reward items could move within the world and lasted seven days. Mask Selector Coupon chose Smiling Mask, Crying Mask, Angry Mask or Sad Mask, each permanent and untradable.

Smiling Mask reward
Crying Mask reward
Angry Mask reward
Sad Mask reward

Halloween Ghost Mount was permanent and untradable after redemption. Masquerade Mask Selector Coupon offered permanent untradable Fearful Masquerade Mask, Scary Masquerade Mask, Smiling Masquerade Mask, Crying Masquerade Mask or Gloomy Masquerade Mask.

Halloween Ghost Mount
Fearful Masquerade Mask
Scary Masquerade Mask
Smiling Masquerade Mask
Crying Masquerade Mask
Gloomy Masquerade Mask
Halloween Pumpkin Damage Skin Symbol digits
Halloween character background

Winter Countdown's two reward schedules

Winter Countdown ran October 15 at 00:00 UTC through November 11 at 23:59 UTC. Level 101 characters, with Zero Act 2 where applicable, started it through the Event List and participated once a day, up to fifteen times.

Winter Countdown daily participation interface

Each participation unlocked an immediate Countdown Gift and a later Winter Gift. Immediate items could move within the world and expired November 11 at 23:59 UTC. All earned Winter Gifts became claimable November 12 after maintenance, could move within the world, and expired November 18 at 23:59 UTC.

ParticipationImmediate Countdown GiftLater Winter Gift
13x EXP Coupon (30 min) ×4Special Medal of Honor ×80
2VIP Booster ×10Experience Nodestone ×20
3EXP Voucher ×5,000Symbol Selector Coupon (500/200) ×1
4Luxe Sauna Coupon (30 min) ×4Spiegelette's Golden Strawberry Farm Entry Pass ×1
5Magnificent Growth Potion ×1Sol Erda/Sol Erda Fragment Selector Coupon (1/30) ×3
63x EXP Coupon (30 min) ×4VIP Booster ×10
7VIP Booster ×10Karma Unique Potential Scroll 100% ×1
8Symbol Selector Coupon (500/200) ×13x EXP Coupon (30 min) ×10
9Sol Erda/Sol Erda Fragment Selector Coupon (1/30) ×1Event Ring Selector Coupon ×1
10Magnificent Growth Potion ×1Karma Bright Cube ×20
113x EXP Coupon (30 min) ×4Event Ring Exc. Leg. Potential Scroll 100% ×1
12VIP Booster ×10Event Ring Exclusive Solid Cube ×100
13Advanced EXP Voucher ×2,000Karma Black Rebirth Flame ×50
14Luxe Sauna Coupon (30 min) ×4Magnificent Growth Potion ×1
15Transcendent Growth Potion ×1Interactive: Karma White Cube ×20; Heroic: Karma Bright Cube ×20

Sunny Sunday dates and exclusions

Sunny Sunday's eligibility was level 101, with Zero Act 2. The following dates used UTC.

Date in 2025Benefits and limits
September 28Star Force cost -30%; HEXA main-stat enhancement chance +20% when that main stat was at least level 5
October 5Monster Park clear EXP +250%, excluding Extreme; Pollo, Fritto and Especia EXP ×5; Inferno Wolf exit EXP ×5 with up to five daily entries. Great Octopus Buffet's Bounty Hunter/Inferno Wolf perk also applied
October 12Combo Kill EXP +300%; Rune EXP buff +100%, stated as three times normal EXP; Rune appearance and use cooldowns reduced from fifteen to ten minutes; new Monster Collection chance ×2; three untradable seven-day Mysterious Monsterblooms
October 19Spell Trace enhancement cost -50%; Ability-reset cost -50%; Magnificent Soul chance ×5
October 26Star Force cost -30%; fifteen-to-ten-minute Rune cooldowns and three-times-normal Rune EXP; Combo Kill EXP +300%; Pollo/Fritto/Especia EXP ×5; Inferno Wolf exit EXP ×5, five entries, with Buffet perk; Monster Park clear EXP +250%, excluding Extreme; Sol Erda from hunting ×2, excluding every other acquisition method
November 2Guaranteed Star Force success at the listed 5, 10 and 15 levels; Superior Equipment excluded
November 9New Monster Collection chance ×2; three untradable seven-day Mysterious Monsterblooms, once per account; three Elite Monsters spawned; Spell Trace enhancement cost -50%