GMS v.271 arrived on September 9, 2026 with a shorter road to level 260, twice the Arcane River symbol rewards, meso-based bonus-stat resets and a different way to equip special skill rings. The Frieren collaboration occupied September 9 to October 7, while Night Troupe: Omega Sector ran into November. The event dates below belong to this release; their schedules and reward rules do not describe every later patch.
Level 260 became a closer target
The required EXP fell across levels 210–259. These are approximate reductions in the level requirement, rather than an additional EXP multiplier applied to a hunt.
| Character level | Required EXP reduction |
|---|---|
| 210–214 | About 8% |
| 215–219 | About 15% |
| 220–224 | About 21% |
| 225–229 | About 27% |
| 230–234 | About 33% |
| 235–239 | About 38% |
| 240–244 | About 43% |
| 245–249 | About 47% |
| 250–259 | About 58% |
If a character already had more EXP than the new requirement, the patch adjusted it to the amount needed for the current level. Arcane River daily rewards increased from 20 to 40 symbols and weekly rewards from 40 to 80. Cernium dailies rose from 20 to 30 Sacred Symbols; Arcus, Odium, Shangri-La, Arteria and Carcion rose from 10 to 15. Tallahart and Geardock each rose from 10 to 15 Grand Sacred Symbols.
Bonus stats moved into the meso economy
A bonus-stat reset could now use 3,000,000 mesos or a Rebirth Flame. Meso resets used Black Rebirth Flame rates and let the player keep either the previous or new result. MVP Gold and higher could perform three resets together. Burning Rebirth Flame and Karma Burning Rebirth Flame also offered a keep-or-replace choice, but the September 10 correction to the notes identified their rates as matching Powerful Rebirth Flames.

Burning Rebirth Flame and Karma Burning Rebirth Flame entered the Legion Coin Shop. Regular Burning Rebirth Flame and Black Rebirth Flame entered Monster Collection exploration rewards; the Mu Lung Dojo shop added regular Burning Rebirth Flame. The Legion shop's Karma Black Rebirth Flame limit rose from 40 to 60. Powerful, Eternal and Black Rebirth Flames, Unrelenting Flame, Forever Unrelenting Flame, Forever Unrelenting Black Flame and Rebirth Fragment stopped dropping from bosses, Elite Monsters and Elite Champions.
The older Powerful/Karma Powerful/Karma Eternal offerings left the Legion shop. Powerful and Eternal rewards left Monster Collection, including its Decent and Substantial boxes. Monster Park's Monday, Tuesday and Saturday boxes lost their listed older flame rewards; the Dojo lost Powerful Rebirth Flame, and Kritias lost Unrelenting Flame and Forever Unrelenting Flame.
Star Catching was removed. Its improved Star Force success rate became a permanent part of enhancement, as clarified on September 10.
Special skill rings became an active-and-passive pair
The new equipment slot unlocked while a level 4 or higher Ring of Restraint or Continuous Ring was equipped. One active and one passive special ring could be worn together; using the active ring also triggered the passive ring's effect. Equipping a special ring applied its maximum cooldown. Swap Rings, Ring Activation, the reserve ring slot and the Buff Favorites entry for Ring Activation were removed.
| Ring | v.271 change |
|---|---|
| Ring of Restraint | Level 6 Attack Power and Magic ATT fell from 95% to 85%. The zone became about 95% larger, and reusing the skill recreated it. |
| Continuous Ring | Duration rose from 8 to 30 seconds, with no skill cooldown. Level 6 Boss Damage fell from 195% to 54%; qualifying skill use activated temporary Attack Power, Magic ATT and Boss Damage. |
| Critical Damage Ring | Maximum level became 4; level 4 Critical Damage fell from 24% to 20%. |
| Totalling Ring | Maximum level became 4; level 4 main-stat increase fell from 1.6% to 1.2%. |
| Risk Taker Ring | Maximum level became 4; level 4 Attack Power and Magic ATT fell from 40% to 30%. |
| Weapon Jump S/D/I/L Ring | Maximum level became 4; the corresponding level 4 STR/DEX/INT/LUK increase fell from 320% to 260%. |
Critical Damage, Totalling, Risk Taker and Weapon Jump rings at level 5 or 6 before September 9 maintenance became level 4 and could no longer use Polish Special Skill Ring or Ring Polish Swap. A converted level 5 ring returned 10 Grindstones of Life and 5 billion mesos; level 6 returned those 10 Life stones, 20 Grindstones of Faith and 25 billion mesos. Stones were untradable in Heroic and world-tradable in Interactive worlds. Compensation remained claimable through the Rewards System until September 8, 2027 at 23:59 UTC.

Ring Polish Swap cost 50 million mesos during this transition and was slated for removal in the November update. Polishing could consume up to 10 Life stones at once, each adding 10 percentage points of success chance and costing 500 million mesos. Faith stones could be used up to 20 at once, each adding 5 percentage points and costing 1 billion mesos.
Common skills and class rotations changed together
The third HEXA Common Node arrived for the following jobs. The shared node names have class-specific versions:
Sia Astelle and Erel Light instead received the third SHINE Erda Link stone, which dealt damage and raised Attack Power, Magic ATT and Damage:
| Job | Third SHINE stone |
|---|---|
| Sia Astelle | SHINE Tree of Stars |
| Erel Light | SHINE Tree of Stars |
True Arachnid Reflection and Solar Crest cooldowns fell from 250 to 230 seconds, and their damage became job-dependent. Erda Shower/Erda Fountain and Sol Janus coefficients also changed by class.
Before this update, the level 30 coefficients were 900% for Shower and Fountain; 990%/385% for Reflection collapse/spider; 1,650%/440%/605% for Crest fire/emblem/single attack; and 690%/1,035% for Janus ring/crystal. All figures below are the replacement percentages.
| Class | Shower / Fountain | Reflection: collapse / spider | Crest: fire / emblem / single | Janus: ring / crystal |
|---|---|---|---|---|
| Hero | 1,032% | 791% / 1,187% | ||
| Paladin | 2,016% | 1,682% / 655% | 2,804% / 748% / 1,028% | 1,546% / 2,318% |
| Dark Knight | 1,155% | 1,378% / 536% | 2,297% / 613% / 842% | 886% / 1,328% |
| Arch Mage (Fire/Poison) | 987% | 757% / 1,135% | ||
| Arch Mage (Ice/Lightning) | 999% | 1170% / 455% | 1949% / 520% / 715% | 766% / 1149% |
| Bishop | 1053% | 807% / 1211% | ||
| Bow Master | 2664% | 1971% / 767% | 3255% / 876% / 1205% | 2042% / 3064% |
| Marksman | 2113% | 1805% / 707% | 2978% / 782% / 1098% | 1620% / 2430% |
| Pathfinder | 2612% | 2528% / 986% | 4223% / 1110% / 1541% | 2003% / 3004% |
| Night Lord | 1267% | 2019% / 785% | 3365% / 897% / 1234% | 971% / 1457% |
| Shadower | 1215% | 2059% / 801% | 3432% / 915% / 1258% | 932% / 1397% |
| Dual Blade | 1118% | 1624% / 632% | 2707% / 722% / 992% | 857% / 1286% |
| Buccaneer | 1923% | 1566% / 609% | 2610% / 696% / 957% | 1474% / 2212% |
| Corsair | 1746% | 1994% / 775% | 3323% / 886% / 1218% | 1339% / 2008% |
| Cannoneer | 1396% | 2088% / 812% | 3480% / 928% / 1276% | 1100% / 1605% |
| Mihile | 1890% | 1157% / 450% | 1929% / 514% / 707% | 1449% / 2174% |
| Dawn Warrior | 1296% | 2361% / 918% | 3934% / 1049% / 1442% | 994% / 1490% |
| Blaze Wizard | 1458% | 2154% / 838% | 3590% / 957% / 1316% | 1118% / 1677% |
| Wind Archer | 1791% | 2217% / 861% | 3698% / 986% / 1356% | 1373% / 2060% |
| Night Walker | 986% | 1841% / 717% | 3069% / 819% / 1124% | 756% / 1134% |
| Thunder Breaker | 1551% / 603% | 2585% / 690% / 948% | ||
| Aran | 1875% | 2615% / 1017% | 4359% / 1162% / 1598% | 1437% / 2156% |
| Evan | 1835% | 2027% / 788% | 3379% / 901% / 1239% | 1407% / 2110% |
| Luminous | 1584% | 2183% / 849% | 3639% / 970% / 1334% | 1214% / 1822% |
| Mercedes | 1720% | 1909% / 742% | 3181% / 848% / 1166% | 1318% / 1978% |
| Phantom | 1125% | 1277% / 497% | 2128% / 567% / 780% | 863% / 1294% |
| Shade | 1359% | 1547% / 602% | 2579% / 688% / 945% | 1042% / 1563% |
| Blaster | 1384% | 1790% / 696% | 2983% / 796% / 1094% | 1061% / 1592% |
| Battle Mage | 1858% | 2464% / 958% | 4106% / 1095% / 1506% | 1424% / 2137% |
| Wild Hunter | 2196% | 1806% / 702% | 3010% / 803% / 1104% | 1684% / 2525% |
| Xenon | 970% | 1658% / 645% | 2763% / 737% / 1013% | 743% / 1115% |
| Mechanic | 1911% | 2704% / 1051% | 4506% / 1202% / 1652% | 1465% / 2198% |
| Demon Slayer | 1161% | 2686% / 1045% | 4477% / 1194% / 1642% | 890% / 1335% |
| Demon Avenger | 1431% | 1884% / 733% | 3140% / 837% / 1151% | 1097% / 1646% |
| Kaiser | 2295% | 2393% / 931% | 3989% / 1064% / 1463% | 1760% / 2639% |
| Kain | 1547% | 1615% / 628% | 2692% / 718% / 987% | 1186% / 1779% |
| Cadena | 1875% | 1466% / 570% | 2443% / 651% / 896% | 1437% / 2156% |
| Angelic Buster | 1756% | 1747% / 679% | 2912% / 776% / 1068% | 1376% / 2019% |
| Hayato | 2430% | 1782% / 693% | 2900% / 792% / 1089% | 2224% / 1502% |
| Kanna | 3525% | 3400% / 1917% | 3400% / 2190% / 3012% | 4140% / 2760% |
| Adele | 1814% | 2177% / 846% | 3628% / 967% / 1330% | 1391% / 2086% |
| Illium | 2385% | 2346% / 912% | 3910% / 1043% / 1434% | 1829% / 2743% |
| Khali | 2556% | 2197% / 855% | 3662% / 977% / 1343% | 1960% / 2939% |
| Ark | 2296% | 2121% / 825% | 3535% / 943% / 1296% | 1790% / 2640% |
| Lara | 1557% | 2196% / 854% | 3661% / 976% / 1342% | 1194% / 1791% |
| Hoyoung | 1512% | 1732% / 673% | 2886% / 770% / 1058% | 1159% / 1739% |
| Ren | 2634% | 2773% / 1078% | 4621% / 1232% / 1694% | 1996% / 3025% |
| Lynn | 2073% | 1360% / 533% | 2254% / 599% / 828% | 2174% / 1449% |
| Mo Xuan | 1620% | 2228% / 859% | 3728% / 1005% / 1361% | 1863% / 1242% |
| Sia Astelle | 1584% | 1625% / 905% | 3635% / 981% / 1327% | 1866% / 1359% |
| Erel Light | 1208% | 1471% / 553% | 2316% / 612% / 837% | 1352% / 1002% |
| Zero | 1917% | 1954% / 760% | 3257% / 869% / 1194% | 1470% / 2205% |
| Kinesis | 1504% | 1176% / 653% | 2132% / 725% / 998% | 1152% / 1728% |
The job-specific changes also affected how attacks and summons worked:
- Pathfinder replaced Raven Tempest and Fury of the Wild Tempest with Storm Rider, Ancient Tempest and Primal Tempest. Phoenix, Frostprey and Shadow Raven went from 220 seconds at level 10 to 600 seconds; their HEXA versions went from 270 to 600 seconds. Bow Master's Inhuman Speed gained afterimage duration from Ascendant Shadow's arrow shower, while HEXA Hurricane's arrowhead reset was fixed.
- Night Lord's Life and Death slash coefficient fell from 1,180% to 1,024% at level 30 and gained Final Damage during Throwing Star Barrage. Night Walker's Silence fell from 940% to 808% and gained Final Damage during Shadow Illusion and Greater Dark Servant. Both received fixes for Throwing Star Attack Power.
- Mercedes's Unfading Glory shockwave/crash fell from 900%/960% to 707%/760%, with Final Damage added during Spirit of Elluel. Kaiser's Nova Triumphant slash/finish fell from 2,357%/1,980% to 1,981%/1,666%, with Final Damage during Kaiser's Majesty. Final Form could no longer be activated while casting Nova Triumphant or Pyroclastic Instinct, and its persistence, casting speed and Champion Raid state received fixes.
- Lara's Heaving River first attack became about 54% later and its interval about 11% shorter; Whirlwind's first attack became about 88% later and creation interval about 11% shorter, including Nature Master and HEXA forms. Sunrise Well's level 20 giant coefficient fell 145% to 110%, Nature Master's level 10 giant fell 530% to 260%, and HEXA's level 30 giant fell 890% to 440%. HEXA lava/bomb coefficients rose 679%/451% to 708%/480%. The release separately adjusted first-attack timing and bomb intervals, so the smaller giant coefficient was not the full change.
- Mechanic's Resistance Infantry action delay fell about 67% in Humanoid and 40% in Tank form. Humanoid Decent Holy Fountain fell about 33%, Solar Crest about 28%; Erda Shower fell about 17%/19% in Humanoid/Tank, and Sol Janus about 50%/25%. Open Portal's stale buff icon and Grim Harvest's displayed resummon cooldown were fixed.
- Hoyoung's Star Vortex, Tiger of Songyu and HEXA Scroll: Star Vortex stayed when their platform disappeared. Clone ears/tails were corrected. Mo Xuan's Sol Hecate particle coefficient fell 1,149% to 800%; Styx damage/seed/bloom fell 2,503%/2,620%/3,055% to 1,427%/1,489%/1,729%, and Phlegethon damage/rift fell 1,627%/1,298% to 735%/586%.
- Dark Knight's Radiant Evil gained a separate Battle Analysis line. Demon classes could favorite Astra Infusion; Dawn Warrior's Rising Sun/Falling Moon toggles and invalid Equinox favorite were fixed. Adele's HEXA Aether Forge and Zero's Divine Aura no longer accepted invalid Buff Favorites entries.
- Reliability fixes covered Shadower's Slash Shadow Formation disconnect, Dual Blade's Mortality damage and Sudden Raid icon, Cannoneer's Monkey Mortar bomb retention, Thunder Breaker's Sea Wave links and Thunder Wall freeze, Blaster's overheat and Vanguard Strike, Wild Hunter's Beauty Salon interaction, Xenon's Omega Blaster disconnect, Cadena's third bat hit/Summon Brick restrictions/Brutal Rampage animation, Illium's Wings of Glory through boss cutscenes, Zero's attack directions and End Time/Bitemporis casting, and Kinesis's Ultimate: Opening targets. Evan's fusion effects, Mercedes's afterimages, Marksman's aiming effect and Pathfinder's raven display were corrected as well.
Origin Skills gained a cooldown-acceleration effect compensating qualifying skills for the Origin cast animation. Eligible ordinary cooldowns were 60–120 seconds. Charge skills used 47.4–103.8-second maximum charge times if unaffected by cooldown reduction, or 60–120 seconds if affected. This was not a blanket reduction for every cooldown.
Erda Fountain became a periodic attacker rather than waiting for kills, could be resummoned, and became unavailable in boss maps, Mu Lung Dojo and Sharenian Culvert. Fury of the Wild no longer needed a bird already summoned. Lotus Flower cost 500 MP instead of 15% maximum MP, could be used in the air and resummoned, and received a cooldown fix. Decent Holy Fountain could coexist with the listed doors, portals, Crystal Gate, river manifestation and Poolmaker Supplies. Special Nodes gained an equip/extension cooldown, while relogging no longer restarted an existing cooldown. Profession tempering/enhancement buffs persisted through login.
Further fixes covered Sol Hecate's Styx cooldown/disconnects, Charon invincibility overlap, Phlegethon voice, position, cancel and linked-cast behavior, its interaction with Adele hovering and Explorer Bowman jumps, remote hit/teleport effects and Nimbus Cloud summons. Pirate's Banner simultaneous casts no longer caused the listed disconnect; Mastema cooldown/despawn and Transcendent hit effects were corrected. Movement direction after action delay, outside-window transparency for held skills, practice Noblesse duration, Arcane Overdrive stages, other players' summon effects and Ascent hits against invulnerable targets were corrected. Divine Punishment and Serpent Vortex received readiness fixes after Origin use.
Boss changes favored readable danger and more recovery
| Encounter | Consequential changes |
|---|---|
| Crimson Queen | Face of Sorrow was removed; related four-face achievements and descriptions became three-face versions. |
| Will | Phase 1 HP segments fell from three to two. Moonlight/Dark Marbles stopped after Moonlight Shield generation, with the stray spider-leg pattern fixed. |
| Chosen Seren | Normal/Hard lives rose from five to eight. Phase 1 sword slash became about 73% faster but about 35% smaller; Solar Wrath range fell about 26%, with a roughly 25% longer wind-up on Hard/Extreme and no Darkness. Nerota manifestation interval rose about 67%; its power no longer confused, and Dawn manifestations disappeared on Bind. Nerota's Power HP fell about 95%/89%/90% on Normal/Hard/Extreme. |
| Kalos the Guardian | Easy/Normal lives rose from five to eight. Occupation duration rose 60→80/70 seconds. Easy neutralization hits fell 3→2 for both eyes and 2→1 for fighter/sphere; Normal received the same reductions except Sphere of Odium. Rage wind-up rose about 111%, with smaller ranges; Chaos/Extreme phase 1 execution stun fell about 50%/67%, phase 2 judgment stun about 50%, and Rage flame stopped ignoring knockback resistance. Extreme Roar wind-up rose about 12%, range fell about 16%, with targeting and sound fixes. |
| Kaling | Phase 1 Typhoon/Current Discharge wind-up rose about 41%/88%, Rush range fell about 11%, and Qiongqi remained attackable while fleeing. Kaling remained attackable while fleeing in phase 2; electrified stun fell about 50%. Death's Grasp no longer triggered during her phase 2 or Frenzied phase 3 Bind. Phase 3 lightning wind-up rose about 33%. |
| Limbo | Spirit Purification became usable during Origin and Ascent casts; phase 2 Subconscious gained about 32% height. |
Kaling's phase 3 HP reductions were about 26% for all four targets on Easy; about 22% for the three Perils and 36% for Frenzied Kaling on Normal; about 23% for all four on Hard; and about 25% for all four on Extreme. Ordinary attacks could no longer damage a Peril in a different zone. Frenzied Kaling remained damageable from any zone, Ascent Skills retained cross-zone Peril hits, and Lightning Form's orb, Cannon of Mass Destruction, Vortex Sphere and Ren's normal/HEXA Third Plum Blossom Sword: Hearts United used the zone where the skill was cast. Fleeing, Bind, visual, Shadow Grab and exhausted-Willpower endings received additional fixes.
Attack Ignore and Attack Reflection left the listed Balrog, Zakum, Hilla, Von Leon, Horntail, Arkarium, Pink Bean, Cygnus, Ranmaru and Akechi difficulties. Mu Lung Dojo variants were excluded. Yakuza Boss stopped dropping Intense Power Crystal. Toxic Spirits in Spirit Savior slowed, and Romeo and Juliet's Frankenroids lost their banish pattern.
Encounter fixes also covered Vellum stalactites, Lotus Bind display, Damien's extra Abyss Crystal, Black Mage's charging knights and phase 4 spawn, First Adversary's movement/element assignments, Malefic Star's prism, Limbo invisibility/HP display, Baldrix's soul appearance, Jupiter's effects, positions, debuff cleanup, reward timer and Hard BGM, and Kai's Chrono Step/Chrono Rend crashes. Rush attacks no longer kept dealing damage after meeting a wall; several boss and Will poison freezes were addressed.
Interface, stories, maps and item handling
Spanish became a beta game language. New names with accents or other diacritics remained restricted, but the planned rename of existing affected names was canceled. South American channels were delayed from September 9 and then enabled after September 17 maintenance: one designated channel per NA world, for ordinary hunting and general gameplay. Bosses, party quests and minigames still used the existing channels.

Geardock added Familiar Cards for Patrol Securitron, Strike Securitron, Combatron N, Combatron EX, Kronos's Remnant and Kronos's Retribution. The Crucible Badge combined Tallahart and Geardock collection requirements for 1% Critical Damage and 3% Ignore Defense. Sol Hecate gained town-only skin unlocking/equipping; Helia, Zephyr, Nebula, Amicus and Draco each cost 1 billion mesos including color variants.

The UI added seconds and minute:second cooldown displays, kept cooldowns visible below five seconds, and offered boss-character/enemy foreground priority with a transparency slider. Important debuff icons stayed above effects and ignored that slider. Expanded UI Mode supported a resizable area around a windowed game, movable windows and background controls; it was unavailable on macOS. Upscaling moved to Graphics and supported Default Ratio UI at 1920×1080 and higher.

Daily/weekly symbols could merge automatically into equipped symbols. Maple Planner saved per-character EXP, symbol and auto-use preferences, allowed travel to already-cleared boss waiting rooms and returned deducted mesos after failed World Leaps. Maple Guide and Ardentmill travel cooldowns became three seconds. Guild Noblesse SP resets fell from 100,000 to 10,000 GP. Pocket slots lost their usage requirements, and characters with unclaimed leap mesos could not be deleted. Discord account linking and party voice chat were removed.

Enhancement animation information/speed, simultaneous success visuals, Event List sorting, active-item labels, pet buff cooldowns, V Point notices, Picture Mode external chat, Luna Illusion warnings, soul quantity keyboard navigation, cutscene skips, wheel scrolling and window/fullscreen switching were improved. Soul Collection capped each shard at 99,999 and blocked additional shop purchases at that cap. Cash inventory descriptions clarified tradability; Buddy Requests became a world-wide preference. Draco Isle guild check-in was restricted to Wanderer's Cabin and Exit. The old Adobis offering option and previous-auction claim control were removed.

The many UI fixes addressed misplaced or stale tooltips/buttons, guild levels/benefits/search, storage and quit dialogs, enhancement interactions, MVP/sauna timers, reward notices, fullscreen/borderless/cursor behavior, pet potion thresholds and set counts, previews, Monster Collection achievement updates, practice help and unexpected client closures. Bulk daily-claim EXP preference no longer incorrectly disabled symbol auto-use, and Auto Buff removals/tabs no longer retained stale cooldown effects.
World Archive added Arcane River regions from Vanishing Journey through Limina, Appendix content, and a one-per-account 1,500-entry reward: a 30-day account-bound Arcane River Background Coupon yielding a permanent world-tradable background. Grand Athenaeum added Sia Astelle, Erel Light and Kinesis journals, plus Geardock's Alchemical Pursuits story/projector entry. New cutscene/story skips covered fifth job, Cernium's divine power, the Astra secondary chain, World Archive, Collector's Request, Genesis/Destiny weapons and Grandis regions through Geardock. Collector's Request also gained quest skipping.
Eleven older party quests could be entered by one player: Romeo and Juliet, Nett's Pyramid, Lord Pirate, Escape!, Dragon Rider, Kenta in Danger, Resurrection of the Hoblin King, Moon Bunny's Rice Cake, Remnant of the Goddess, Forest of Poison Haze and Ariant Coliseum. Monster Collection exploration moved to the level 200 boundary and allowed ten reward claims daily per account; the release's wording also says characters “Lv. 200 and below” lose the tab, leaving the exact level-200 edge inconsistent. Autoplay dialogue, recommended skill-granting quests, Cadena access outside Savage Terminal, Mastema location, Twilight Perion acceptance and several story/achievement/navigation fixes accompanied these changes. Fifth-job Horizon travel time was removed.
Rune of Destruction became 28 attacks of 1,000% damage against up to 15 enemies. Quick Move expanded to Elluel, Caravan Refuge, Marketplace, Fountain Square, 1F West Hallway, Sun-Mottled Plateau, Vallora and Erimos General Store. Story completion updated town destinations; completed Cernium removed its soldiers and Holy Sword from the listed maps. Guild Base return placement, B3 Zone 1 terrain and Rien/Fox Point portals changed, and Free Market Entrance's Trader left. Calm Beach 2 spawns, underwater character display, Sinners' Paradise NPC overlap, water reflections, Tangyoon's erroneous 30 attack buff, Champion Raid Astra Infusion, map escapes and Nightmare Paradise graphics received fixes.
Monster Park weekday boxes stacked to 9,999 and could be opened 100 at once. New Sunday's Growth Boxes offered 3x EXP Coupon Vouchers instead of 2x coupons; ten permanent world-tradable vouchers bought a 30-minute 3x EXP Coupon lasting 14 days. Saturday's box shared the revamped rewards, while pre-maintenance Sunday boxes became Old Sunday's Growth Boxes. Legion's Expertise became +200% EXP at 60/100/140 coins for levels 1/2/3, with purchase limits reset after maintenance.
Customized Soul Enchanter entered town merchants for 5 million mesos. Day 18 Daily Gift became Karma Black Rebirth Flame. Sacred selectors added Tallahart, Mitra's Rage and Total Control accepted Platinum Scissors of Karma with five uses on existing items, and inactivity rewards became one to five 15-minute 3x coupons at the 24/48/72/96/120-hour thresholds. Specified boss fragments became bulk-useable and boss 50% Bonus EXP rewards became world-tradable seven-day coupons.
Drop visuals were removed from Divine Eternal Armor Box, Ferocious Beast Eternal Armor Box, Ancient Eternal Armor Box, Eternal Armor Box of Time and Eternal Armor of Radiance Box. Only Divine, Ferocious Beast, Ancient and Radiance bypassed party distribution; the Time box was not included in that distribution change. White Jade/Life ring boxes under Distribute went to a random party member, and their drop visuals were also removed. Event scrolls, storage/trait/revival/character coupons and Ark Innocence Scroll stacked to 999; the four pet/heart/accessory selector families supported multiple redemptions. High-tier potions used Purple instead of Black Magic Powder; extracting level 160+ equipment yielded more Superior Item Crystals, with a further increase at 200+. The trait bag accepted the six Hero-themed items, uniform coupon outfits became Fusion Anvil material, and Sol Erda/Energy consumption separated world-tradable from untradable stock. Pets stayed equipped after running out of Fullness.
Potion and buff effects across Legion's Might, Extreme potions, MVP/VIP, elixirs, milestone Blessings, sparkling/legendary/advanced-stat potions, Bright Moonlight, Masarayu's Gift Atmospheric Effect and Party Bear survived relogging. The practice version of Masarayu's Gift Atmospheric Effect also received an item-description correction. Cosmetic names, layering, toggles and icons changed, including Kalos the Guardian soul names and Lil Time Set. Appearance fixes covered custom portraits, android copying, earrings, weapons, chairs, cash effects, prism recoloring, outfit outlines, face swaps, gender/non-duplicate attributes, mount and finishing effects, and the listed pet-set naming and symbol-bag issues.
Frieren's Adventure Journal and the reward choice
The collaboration ran September 9 after maintenance through October 7 at 23:59 UTC. Entry required level 101, with Zero past Story Quest Act 2. Progress was shared across the account. An adventure required 1,000 monsters within 20 levels of the character, then manual completion in the event window. Limits were one daily and five weekly, with daily midnight UTC and Thursday weekly resets. The first weekly reset was September 10. A missed adventure could be completed for 3,000 Maple Points.


Each journal milestone offered either its item or Adventure Coins; the choice was final and rewards were one-time per account. Unless noted, coupons were world-tradable and expired October 8 at 02:00 UTC.
| Adventures | Item choice | Coin alternative |
|---|---|---|
| 1 | Pendant of the Spirit Coupon: untradable pendant for 30 days | 300 |
| 2 | Two Slot Expansion Coupons | 400 |
| 3, 8 | Frieren/Fern/Stark Totem selector: permanent totem, 30-day +20 all stats and +10 Attack/Magic ATT | 600 each |
| 4, 14 | 200 Arcane or 40 Sacred selectors; selected coupons last seven days | 400 each |
| 5 | Two Golden Strawberry Farm entry passes, levels 101–259 | 400 |
| 6 | Twenty VIP Buff selectors, selected buffs world-tradable for one day | 300 |
| 7, 12, 16 | 300 Advanced EXP Vouchers; level 260+, scaling capped at level 290 | 400 each |
| 9, 19 | Ten Karma Bright Cubes | 500 each |
| 10 | Magnificent Growth Potion, one level at 200–249 or EXP at 250+ | 600 |
| 11 | Fifty Special Medals of Honor | 400 |
| 13 | Permanent untradable Frieren Chat and Label Rings | 600 |
| 15, 17 | One Sol Erda or 30 fragments; sixth job and level 260 required. Sol Erda lasts seven days, fragments are permanent | 600 each |
| 18 | Permanent world-tradable Spell to Create a Field of Flowers chair | 600 |
| 20 | Transcendent Growth Potion, one level at 200–269 or EXP at 270+ | 1,000 |

Completing every adventure also unlocked the Maple x Frieren Medal Coupon, yielding a permanent untradable medal. Its claim coupon shared the October 8 expiry.

Grimoires, the Magic Wardrobe and solo boss missions
Grimoire missions tracked progress per world but paid once per account. Their unlocks and rewards were:
| Adventures needed | Task | Reward |
|---|---|---|
| 2 | Speak to Item Incinerator in Henesys Market after accepting Outfit Grimoire | Magic Wardrobe |
| 3 | Defeat ten Magic Replica Monsters | Three Superior Extreme Growth Potions: 1–5 levels for non-Burning level 200+ characters, with post-230 EXP based on level 229 |
| 6 | Defeat 1,000 level-range monsters | Three Advanced Profession Coupons, raising a chosen profession to level 10 |
| 9 | Follow hint images and use Mana Detector at the indicated locations | Permanent Pan Lid secondary avatar with Magic Claw effect |
| 11 | Collect 30 Mana-Infused Stone Fragments from level-range monsters | Ultimate Nodestone, enough EXP for a level 25 Skill Node |
| 14 | Succeed at 30 Star Force enhancements using level 200 equipment | Guaranteed 15-star enhancement for eligible untradable level 160-or-lower equipment; Superior and insufficient-scroll-use equipment excluded |

All grimoires together unlocked a permanent Frieren background through a coupon expiring October 8 at 02:00 UTC. The background remained within its world and did not follow a World Leap. Mana Detector was transferable between a player's characters in that world, blocked leaping while held and vanished at completion or October 7 at 23:59 UTC.

Magic Wardrobe and Magic Cloth expired October 7 at 23:59 UTC, earlier than the other reward coupons. Holding the wardrobe blocked leaping. Up to 20 cloth could be obtained and consumed daily. In town, each cloth rolled outfit/hat/shoes/cape options; claiming a part was optional, but the cloth was consumed either way. Each equipment type could be claimed once. After all four, the player chose Havoc's Heavy Sword, Sweet Croffle, Maple Gumshoe's Tablet or Maple Umbrella; claiming the weapon removed the wardrobe. An open selection could no longer claim after the event ended.

The wardrobe's permanent, untradable parts covered the Cursed Doll purple/red sets, Havoc, pancake/butter, Barista, Influencer, Maple Gumshoe, Full-on Freshness, Striped Bucket Hat/overalls/suspenders, Chu Chu food, paper bag/box and flower-print looks. Avatar Scissors of Karma could not transfer them or the Pan Lid avatar.

The four Mighty Foes tasks required a solo clear and accepted Practice Mode. Chaos Vellum opened September 9, Normal-or-higher Lotus September 17, Normal/Chaos Guardian Angel Slime September 24, and Easy/Normal/Hard Lucid October 1, each later opening at midnight UTC. Rewards were a totem selector, Starkroid plus permanent Lidium Heart, Odd Expression (Frieren) face accessory, and I Bought This title respectively. Starkroid was permanent and world-tradable; the face and title were permanent and untradable. The title's 30-day stats were +5% Boss Damage/Ignore Defense, +10 Attack/Magic ATT/all stats, +500 HP/MP and +5 Speed. All claim coupons expired October 8 at 02:00 UTC and were once per account.
Frieren's hunting skills and Magic Shop
Adventure Together and Travel Companions used level-range kills to fill a 500-kill gauge, spawning a private Magic Replica Monster. Each replica added two Zoltraak activations; two kills granted one permanent untradable Sol Erda Fragment. The gauge could fill 20 times daily per world, while fragment claims capped at ten per account and replica drop rewards at 20 per account. Daily counters reset at midnight UTC. Zoltraak began with five shared activations, capped at 999, and either spell consumed one. Frieren's version performed twelve sets of ten 1,800% attacks; Fern's performed eighteen sets of twelve 820% attacks, both against up to 15 targets with a 120-second cooldown. Event skills ended October 7 at 23:59 UTC.


Replica drops included 35-coin coupons, three Random Mimic Boxes, one or two small symbol selectors, one or two medals and one to three 30-Spell Trace coupons. Mimic Boxes could yield dungeon, Monster Park Extreme or regular Monster Park pass pieces, EXP/Advanced EXP vouchers or two-coin coupons. Ten matching pieces made a pass; it did not exceed the corresponding content clear allowance, and an already-cleared character could not use the Extreme pass. Reward coupons generally expired October 8 at 02:00 UTC, while selected symbol coupons lasted seven days.



At 250, 4,750 and 9,750 level-range kills, Stark's, Fern's and Frieren's Cheer each raised the Burning Field by one. At field level 10 the reward became a Burning Field +1 Coupon, claimable until that day's 23:59 UTC and expiring at 02:00 UTC the next day.

| Magic Shop purchase | Adventure Coins | Account limit |
|---|---|---|
| 30-minute 3x EXP coupon | 20 | Three daily |
| VIP Buff selector | 10 | Unlimited |
| Nodestone | 50 | 200 |
| Experience Nodestone | 650 | 15 |
| Karma Bonus Mystical Cube | 50 | 50; Interactive only |
| Karma Bright Cube | 100 | Ten |
| Sol Erda | 10,000 | Two; level 260 and sixth job |
| Epic Dungeon pass piece | 1,000 | Ten; sale from October 1 |
| Monster Park Extreme pass piece | 1,000 | Ten; sale from October 1 |
| Monster Park pass piece | 300 | Ten; sale from October 1 |
The shop shut October 7 at 23:59 UTC, before its purchased coupons' October 8 at 02:00 UTC expiry. Selected VIP buffs lasted one day. Buying pass pieces remained subject to the clear-count rules above.
Night Troupe rank and transfer deadlines
Night Troupe ran September 30 at 00:00 UTC through November 10 at 23:59 UTC. Level 101 and Zero Act 2 remained the entry gate, with the Omega Sector Night Festival quest required for the project and Sidekicks. Designer Rank and Mesotron development were saved per world. Promotion required 2,500 Designer EXP earned in the preceding week; evaluations and EXP resets occurred Wednesday at midnight UTC, first on October 7. EXP did not carry over even after a missed promotion.

| Rank | First available | Daily Designer EXP | Coins and unlocked perk |
|---|---|---|---|
| Junior | September 30 | 500 | 1,000 coins; Transcendent Growth Potion |
| Senior | October 7 | 500 | 1,500 coins; Hair Transfer |
| Veteran | October 14 | 500 | 2,000 coins; Face Transfer |
| Elite | October 21 | 700 | 2,500 coins; Equipment Transfer |
| Master | October 28 | 900 | 3,000 coins; Mount Transfer and Commemoration skill |
Every rank also gave two one-hour Meet and Greet VIP Tickets, expiring with the event. A 9,000-Maple-Point sponsorship raised rank once, only as high as the currently available rank, preserving that week's EXP. At Master, minigames paid Troupe Coins instead of Designer EXP through Spiegelette.
Hair/Face Transfer extracted the current appearance into a world-tradable 30-day coupon and replaced it with Toben/Cutie hair or Defiant Face. Salon-saved and unisex appearances were excluded, alongside those default appearances; coupons could not cross gender and blocked World Leap while held.
Equipment Transfer was once per world in either world type. Extraction destroyed the original and produced a world-tradable essence that had to be restored before November 10 at 23:59 UTC. Preview showed the receiver's class conversion, including applicable STR/INT/DEX/LUK and Attack/Magic Attack potentials. Eligible families were AbsoLab/Fafnir weapons, job Gold/certain Special emblems, level 100 secondaries and Mitra's Rage. The September 28 correction excluded Kanna's Arcane Umbra, AbsoLab and Fafnir fans. Zero/Dual Blade/Kanna secondaries and Xenon/Zero/Kaiser/Angelic Buster job-exclusive level 100 emblems were excluded. Growth-level secondary stats did not transfer, and some abilities stayed unchanged.
Mount Transfer was also once per world. It removed the source skill, produced a certificate expiring November 11 at 02:00 UTC and could not be applied back to that source character. Native class mounts were excluded: Explorer Hog/Silverbristle/Red Draco, Shadow Owl, Battleship, Super Transformation, Cygnus Mimiana/Mimio/Shinjo, Aran Ryko, Evan's dragons, Sylvidia, Phantom Rolls/Royce, Demon Wings, Onyx Jaguar, Great Horse Onikageh, Spirit Fox Haku and Kanna Haku mounts.
Mesotron-S parts and festival decorations
Ten parts used Troupe Coins and the matching rank to develop two attacks. Inferno Burst's head produced twelve sets of ten slashes plus ten finishing blows of ten hits each; Heaven Breaker's mask repeated five 1,800% hits against up to 15 targets. Each row gives levels 1–5 in order, unlocked at Junior/Senior/Veteran/Elite/Master.

| Part | Effect at levels 1 / 2 / 3 / 4 / 5 | Coin cost at each level |
|---|---|---|
| Head | Slash/final: 1,450/1,800%; 1,600/1,950%; 1,750/2,100%; 1,900/2,250%; 2,050/2,400% | 100 / 200 / 300 / 500 / 700 |
| Chest | Critical Damage +1 / 2 / 3 / 4 / 5% for 30 seconds | 200 / 300 / 500 / 700 / 1,000 |
| Waist | Stun 11 / 12 / 13 / 14 / 15 seconds, then 90-second stun resistance | 100 / 200 / 300 / 400 / 500 |
| Right Fist | Boss Damage +15 / 20 / 25 / 30 / 35% for 30 seconds | 200 / 300 / 500 / 700 / 1,000 |
| Left Fist | Invincibility 1 / 2 / 3 / 4 / 5 seconds | 100 / 200 / 300 / 400 / 500 |
| Mask | Heaven Breaker activations 1 / 2 / 3 / 4 / 5 | 100 / 200 / 300 / 400 / 500 |
| Right Shoulder | Cooldown reduction 2 / 4 / 6 / 8 / 10 seconds | 100 / 200 / 300 / 500 / 700 |
| Left Shoulder | Normal Enemy Damage +15 / 30 / 50 / 70 / 100% for 120 seconds | 100 / 200 / 300 / 400 / 500 |
| Right Arm | EXP +10 / 15 / 20 / 25 / 30% for 120 seconds | 100 / 200 / 300 / 500 / 700 |
| Left Arm | Item Drop Rate +10 / 15 / 20 / 25 / 30% for 120 seconds | 100 / 200 / 300 / 500 / 700 |


Decoration effects stacked across purchased levels. EXP Boost's five 100/200/300/400/500-coin tiers added combo orbs after 40 kills, double rune buff effect, +100% combo-orb EXP, +15% hunting EXP and +100% Treasure Hunter EXP. Daily Quest Reward's same-cost tiers added +2 regional symbols, 100 Sol Erda Energy/one fragment to Grandis dailies, another +3 symbols, another 100 energy/fragment, and double Monster Park clear EXP including Extreme.
Junior/Senior 100/200-coin Home tiers guaranteed a Furniture Coin on shopping and gave two weekly seven-day Surprise Luxury Furnishing Coupons. Their random furnishing pool spanned Victoria, industrial, Old World, Sleepywood, Aquarium, antique/cafe, pirate, Halloween, Eastern, Maplemas, Querencia and computer/comic-room furniture. Monster Collection's 100/200 tiers doubled capture chance and gave three weekly Mysterious Monsterblooms. Elite Monster's 100/200 tiers added one Elite Monster and doubled the reward from the single Elite Treasure Chest. Elite/Master Legion tiers cost 400/500 and gave 400/800 weekly quest coins.

The Elite boss decoration cost 400 and opened October 21: Gray granted extra Sol Erda Energy directly after qualifying clears. Rewards ranged from Hard Lotus/Damien's 100 to 1,000 for the listed highest modes. The complete reward and reset eligibility tables follow.
| Extra energy boss | Mode | Sol Erda Energy |
|---|---|---|
| Lotus | Hard | 100 |
| Lotus | Extreme | 700 |
| Damien | Hard | 100 |
| Guardian Angel Slime | Chaos | 300 |
| Lucid | Hard | 200 |
| Will | Hard | 200 |
| Gloom | Chaos | 400 |
| Verus Hilla | Normal | 300 |
| Verus Hilla | Hard | 400 |
| Darknell | Hard | 120 |
| Chosen Seren | Normal | 500 |
| Chosen Seren | Hard | 700 |
| Chosen Seren | Extreme | 800 |
| Kalos the Guardian | Easy | 600 |
| Kalos the Guardian | Normal | 700 |
| Kalos the Guardian | Extreme | 1,000 |
| First Adversary | Easy | 600 |
| First Adversary | Normal | 700 |
| First Adversary | Hard | 900 |
| First Adversary | Extreme | 1,000 |
| Kaling | Easy | 700 |
| Kaling | Normal | 800 |
| Kaling | Chaos | 800 |
| Kaling | Hard | 900 |
| Kaling | Extreme | 1,000 |
| Malefic Star | Normal | 800 |
| Malefic Star | Hard | 900 |
| Limbo | Normal | 800 |
| Limbo | Hard | 900 |
| Baldrix | Normal | 800 |
| Baldrix | Hard | 1,000 |
| Jupiter | Normal | 900 |
| Jupiter | Hard | 1,000 |
| Reset-ticket boss | Eligible modes |
|---|---|
| Princess No | Normal |
| Akechi Mitsuhide | Normal |
| Zakum | Chaos |
| Magnus | Hard |
| Hilla | Hard |
| Papulatus | Chaos |
| Pierre | Chaos |
| Von Bon | Chaos |
| Crimson Queen | Chaos |
| Vellum | Chaos |
| Pink Bean | Hard |
| Cygnus | Easy, Normal |
| Lotus | Normal, Hard |
| Damien | Normal, Hard |
| Guardian Angel Slime | Normal, Chaos |
| Lucid | Easy, Normal, Hard |
| Will | Easy, Normal, Hard |
| Gloom | Normal, Chaos |
| Verus Hilla | Normal, Hard |
| Darknell | Normal, Hard |
| Seren | Normal, Hard |
| Kalos the Guardian | Easy, Normal, Chaos |
| Kaling | Easy, Normal, Hard |
The Master 500-coin perk opened October 29 and gave one seven-day Weekly Boss Clear Count Reset Ticket each week. The list was restricted to the stated modes, so it did not establish an extra clear for every boss. Commemoration required one Mesotron attack active; its enhanced attack lasted through November 24 at 23:59 UTC, while the constructed robot's visual remained after the attack ended.
From October 14, Veteran designers could overclock Inferno Burst with Condensed Energy or Heaven Breaker with Liquid Nitrogen. Attempts began at five materials and increased by three each time. Success randomly improved selected enhancements, failure reset them, and effects lasted a week from enhancement. No success-rate figure was supplied.

Sidekick rewards were a weekly commitment
Go Go Sidekick ran September 30 through November 3 at 23:59 UTC. Each week the player selected Advanced EXP Vouchers, EXP Vouchers or Sol Erda Fragments; the choice could not change that week. The Pager filled through level-range hunting, then summoned random S–E ranked Red/Black/Yellow sidekicks. Hunting 300 more enemies supplied Ranger Points and a five-hit 1,800% support attack against up to 15 enemies; points could be claimed every 60 seconds and spent on deployed-slot attack upgrades. Fifty remaining enemies ended a deployment. Up to ten deployments were allowed daily, with points, summons, upgrades and enemies reset between attempts.

| Highest wave | Advanced EXP Vouchers | EXP Vouchers | Sol Erda Fragments |
|---|---|---|---|
| 1 | 250 | 1,000 | 25 |
| 2 | 450 | 1,500 | 50 |
| 3 | 650 | 2,500 | 75 |
| 4 | 900 | 3,000 | 100 |
| 5 | 1,100 | 4,000 | 125 |
| 6 | 1,300 | 5,000 | 150 |
| 7 | 1,500 | 6,000 | 175 |
| 8 | 1,700 | 7,000 | 200 |
| 9 | 2,000 | 7,500 | 225 |
| 10 | 2,500 | 8,500 | 250 |
| All waves | 4,000 | 15,000 | 500 |
Claims were once daily and three times weekly; claiming ended participation for that day, or until the next week if the weekly limit was reached. Records reset Wednesday at midnight UTC. Reward coupons were world-tradable and expired November 11 at 02:00 UTC.
Night Troupe minigames and daily gifts
Jenny's Meet and Greet opened with Junior rank on September 30 and ended November 10. Assigned Seating traveled to the entrance; General and VIP portals were separate, with a VIP ticket required for the latter. The cheer skill gave Designer EXP every ten seconds, corrected September 29; VIP seating additionally gave character EXP every five seconds. World-tradable permanent merchandise cost 3 billion for One, Two, Woo!, 5 billion for Three, Four, Woo! after the correction, and 1.5 billion for each of three Jenny photo cards.

| Activity | Window and play | Designer EXP and lasting reward |
|---|---|---|
| Real Gains in Virtual Training | September 30–November 10; 90 seconds, matching targets +2 points and misses −2 | Up to 100 EXP; 10,000 cumulative points for Virtual Master chair |
| Surveillance Agent Gunny | October 14–November 10; two minutes finding the pictured wanted Grays | Up to 200 EXP; doubled October 14–27; 20,000 points for Target Acquired chair |
| Victory Pose Practice | October 28–November 10; 150 seconds remembering and repeating ranger directions | Up to 300 EXP; doubled throughout its window; 30,000 points for Quirky M-Force chair |

The three chair coupons were world-tradable for seven days and yielded permanent world-tradable chairs. Festival Guardian opened October 14 for Veteran designers. Entry removed buffs, allowed two minutes' preparation and then two minutes against ten increasingly strong Rombot OMNI-CLN stages, followed by stronger bonus enemies. EXP was claimable once weekly with Wednesday resets; 1,000 points earned the permanent We Are M-Force chair coupon.


Hello World, Hello Robot opened October 28 for Master designers and ended November 10. Strange Mateon's random gift was once daily per world. Limited stock included one level-250 18-star enhancement, four level-20 Arcane Symbol boxes, two level-11 Sacred Symbol boxes, one each of the ten/five Sol Erda selector bundles, one level-200 22-star enhancement and two bonus-stat extraction tickets. When limited stock ran out it became five stacks of 9,999 Advanced EXP Vouchers, as corrected September 29.
Other gifts included Strange Mateon Hat, two intruder eye accessories, Omega Sector chat/label rings, Night Troupe outfits, bed and nitrogen-fridge furnishings, UFO mount, Legendary/Unique potential scrolls, Bright/Solid cubes, Black flames, symbol selectors, growth potion, Nodestones, medals, EXP coupons, Spell Traces and VIP tickets. Standard coupons lasted seven days and were world-tradable, except the level-250 18-star enhancement, which was untradable and lasted seven days. Symbol boxes lasted 90 days. Cosmetic contents were permanent and untradable. VIP tickets expired with the festival and the listed 300-Advanced-EXP reward on November 11 at 02:00 UTC. A random pool did not promise a particular limited reward.
Winter Countdown, Night of the Yeti and World Leap
Winter Countdown check-ins ran October 7–November 10, paying up to 15 one-per-account milestones. The first/last and repeat rewards were five 3x coupons at one, ten VIP Boosters at two/six/eleven, two half-hour sauna coupons at three/seven/twelve, 1,000 Advanced EXP Vouchers at four/eight/thirteen, Magnificent potions at five/ten, Sol Erda selectors at nine/fourteen and a Transcendent potion at fifteen. Sauna coupons expired November 10 at 23:59 UTC, the other countdown rewards November 11 at 02:00 UTC.

The same completed check-ins unlocked a second reward track claimable November 11 after maintenance through November 24 at 23:59 UTC. All its reward coupons were world-tradable and expired November 25 at 02:00 UTC: 4x coupons at one/six, ten boosters at two/seven, fifty medals at three, fifty Nodestones at four, a 30-day Sweet Spirit pet at five, sixty symbol selectors at eight, five Experience Nodestones at nine, Rosy/Flushed skin choice at ten, Event Ring selector at eleven, its Legendary scroll at twelve, 100 Event Ring Exclusive Solid Cubes at thirteen, twenty Karma Hard Cube x2 Coupons at fourteen and two Sol Erda/30-fragment choices at fifteen. Selected symbols lasted 14 days, the skin coupons were permanent and selected Sol Erda lasted seven days.
Special Missions ran October 7–November 6: each 2,000 level-range kills filled once, up to five weekly and twenty total. Fills one–four paid a 3x coupon and every fifth a 4x coupon. Europe's contributions counted fourfold toward the shared gauge; 100% unlocked a Magnificent Growth Potion. Claims ended November 10 at 23:59 UTC, with coupons/potion expiring November 11 at 02:00 UTC.

Night of the Yeti ran October 14–November 11 at 23:59 UTC for level 101/Zero Act 2. Scadur offered Quick Start with role choice or parties of two–five. Hunters tried to eliminate disguised Yetis by day; missing attacks increased Night Energy, hits reduced it and 300 energy triggered night. At night the hunter lost skills and had to reach the Hideout; surviving Yetis transformed and pursued. Inactivity or leaving early could impose matchmaking penalties.


Wins paid 500 Hunting Points, losses 250, capped at 1,000 daily and 3,000 weekly with Thursday resets. At 1,000/2,000/3,000/4,000/5,000/6,000 cumulative points came Hallowkitty hat choice, Magic School Purple set, Night Cat Damage Skin, Mystic Rose set, Monster Yetiroid plus Lidium Heart, and Giant Monster Yeti mount. Coupons lasted seven days and were world-tradable; contents were permanent and untradable except Interactive Monster Yetiroid, which was world-tradable. Ten Hunter wins separately earned the permanent world-tradable Hunter's Hideout chair.


Challenger's second World Leap window ran September 8 after maintenance through September 23 at 23:59 UTC, following the July 22–September 8 first window. Up to five level-101 characters could leap, with Zero past Act 2. A new slot was added if space could be expanded, but a full slot capacity still blocked a leap. Event coins/shared skills transferred; cash-inventory, auction and delivery contents did not. Backgrounds needed extraction through Mover; Faint Echoes, time traces and Challenger currencies did not transfer. Guild membership/application/master status and the listed Challenger cubes, 17-star coupon and ring items blocked leaping. Transferred mesos were claimed through My Notifications.
Luxe Sauna and Sunny Sundays
The sauna ran September 9 after maintenance through November 10 at 23:59 UTC and accepted Burning characters at level 101/Zero Act 2. Account-wide time decreased only while inside the room. A 3,000-Maple-Point purchase added an hour; event coupons added 30 minutes. Charging capped at 48 hours per week with Wednesday midnight resets and could not exceed the remaining event time. EXP arrived every five seconds, scaling only through level 294. The room supported Cash Shop, Auction House and channel changes, auto-exit at exhausted time or a chosen level, and no EXP after the event. Cumulative charged-time furnishings were at 30/100/200/500 hours: Sleepywood Sink, Sauna Bathtub, Foot Bath and Luxe Sauna Cafe; that cumulative record persisted.



| Sunday, UTC | Perks |
|---|---|
| September 13 | Star Force package below; reduced rune appearance cooldown, +100% rune buff EXP and +300% combo-kill EXP |
| September 20 | 50% Ability reset discount; 250% Monster Park clear EXP, excluding Extreme |
| September 27 | Star Force package; reduced rune cooldown, +100% rune buff EXP and more Elite Monsters |
| October 4 | Triple Treasure Hunter EXP, +300% combo-kill EXP and +250% Monster Park clear EXP excluding Extreme |
| October 11 | Star Force package, 50% Spell Trace discount and 1+1 successful stars at ten or below |
| October 18 | +250% Monster Park clear EXP excluding Extreme; HEXA enhancement chance +20% when main stat was level five or higher |
| October 25 | Star Force package and 50% Ability reset discount |
| November 1 | Fivefold Magnificent Soul chance, double hunting Sol Erda and triple Treasure Hunter EXP |
| November 8 | Star Force package and +300% combo-kill EXP |
The Star Force package meant 30% lower destruction chance below 21 stars and a 30% enhancement meso discount. Superior Equipment was excluded and safeguard mesos were outside the discount.
