MapleStory Database

GMS v.267: Wild Hunter Redux, One-Punch Man and a new skill baseline

GMS v.267Patch notes published 176 min read
Saitama, Genos and other One-Punch Man characters among MapleStory adventurers on grassy Henesys platforms

GMS v.267 launched March 18, 2026. Wild Hunter gained a redesigned partnership with Ashlii, Saitama became a temporary Special World job, and a broad class update changed attack delays, passive effects, burst windows and defensive tools. Nightmare Paradise opened later, on April 2. The dates and limited rewards below describe this historical release.

Nightmare Paradise added a level 280 weekly option

Nightmare Paradise became available April 2 at 00:00 UTC for level 280 characters who had completed “[Arteria] The Battle’s Aftermath” and “[Epic Dungeon] Delver of the Deep.” Selazar in Arteria’s Operations Center started “[Epic Dungeon] Nightmare Paradise.” Story progress belonged to the character, but finishing the story once enabled an account-wide skip on other characters.

The account could clear two Epic Dungeons weekly, with each character limited to one dungeon type per week. Entries and progress reset Thursday at 00:00 UTC. Nightmare Paradise contained seven stages under a one-hour timer. Defeating enemies generated Divine Energy for Tiger Slash (200), Nimbus Cloud (500) and Pull Key (up to 200).

Nightmare Paradise seven-stage entry interface
World or purchaseSol ErdaFragmentsEXP
Heroic basic clear2; untradable, 30 days70; untradable, permanentBasic clear EXP
Interactive basic clear2; untradable, 30 days10; world-tradable, permanentBasic clear EXP
Interactive EXP Bonus, 12,500 Maple PointsNone listed20; world-tradable, permanentAdditional EXP
Interactive EXP Special Bonus, 50,000 Maple PointsNone listed40; world-tradable, permanentAdditional EXP
Interactive Sol Erda Bonus, 12,500 Maple Points8; untradable, 30 days20; world-tradable, permanentNone listed
Interactive Sol Erda Special Bonus, 50,000 Maple Points16; untradable, 30 days40; world-tradable, permanentNone listed

Interactive players could purchase the EXP option, Sol Erda option or both. Story completion awarded the Wakebringer medal. Four achievements covered Choose Your Own Nightmare, The Nightmare Begins, Recurring Nightmare and Neverending Nightmare; Legion Artifact also gained a Nightmare Paradise quest mission.

Wakebringer medal

World Archive rewarded encounters across the account

World Archive opened after March 18 maintenance for level 100 characters, with Zero Act 2 and “[Grand Athenaeum] Visit the Grand Athenaeum” complete. Thales the Librarian offered “[Grand Athenaeum] All the World’s a Page 1,” “[Grand Athenaeum] All the World’s a Page 2” and “[Grand Athenaeum] All the World’s a Page 3.” Completing that sequence unlocked the codex and its lore Appendix.

World Archive region selection

Maple World was the available region. Arcane River, Grandis and Oort were announced for future updates. Region, Character and Monsters tabs shared account progress. Clicking a character or using Interact/Harvest registered a character entry; additional interactions could reveal hidden information. Defeating a monster registered its entry, while Practice Mode defeats did not count. Each milestone reward was claimable once per account.

World Archive region, character and monster tabs
EntriesRewardHandling
250Knowledge Seeker ChairWorld-tradable, permanent
500Maple World Map CouponWorld-tradable, 30 days; permanent untradable furnishing
750Adventure Seeker ChairWorld-tradable, permanent
1,000Maple World Map Background CouponWorld-tradable, 30 days; permanent account-bound background
1,250Character Select Theme Coupon - World ArchiveWorld-tradable, 30 days; permanent account-bound theme
Knowledge Seeker Chair
Maple World Map furnishing
Adventure Seeker Chair
Maple World Map profile background

Monster Collection expanded its Grandis and Special tabs, added Baekyeon Cube Chair, First Adversary Cube Chair, Baldrix Cube Chair and Jade War Master Cube Chair, and added “[Monster Collection] Toward the Chasm, Toward the Continent.”

Expanded Grandis Monster Collection tab
Expanded Special Monster Collection tab
Baekyeon Cube Chair
First Adversary Cube Chair
Baldrix Cube Chair
Jade War Master Cube Chair

Training, potential and Auction House rules changed

Fog Forest Training Grounds removed its entry requirements and limits. Entry reset most cooldowns and filled charging skills, class gauges and Soul Weapon gauges. Exceptions were Combat Orders, Roll of the Dice, Time Leap, The Crossroads of Destiny, Contact Caravan, Decent Sharp Eyes, Decent Hyper Body, Decent Combat Orders, Freud’s Wisdom at five stacks or fewer, and skills in Pet Buff slots.

Entry removed buffs except Use/Cash item effects, toggles, map-persistent summons without cooldowns, Noblesse Guild Skills, Weapon Tempering, Accessory Enhancement, Throne of Masters Chair and Champion’s Renown. Leaving restored the previous cooldown state and reset the filled gauges. A settings button could repeat the cooldown reset and gauge charge while inside.

Potential Stamps were removed. Applying Potential or Bonus Potential now supplied three lines, except equipment with fixed lines. Cubing an existing two-line item upgraded it to three lines. Old stamps exchanged for Power Elixirs according to their success chance. Monster drops, Elite Boss Rare Treasure Chests, exploration boxes, Cube Piece/Violet Cube Fragment exchanges and Legion’s Gold Potential Stamp shop stopped supplying stamps.

The Auction House added a warning for unusually expensive equipment when Combat Power and trading history supported a value assessment. An item without sufficient valuation data did not trigger the guide. Supported categories were level 150 Royal/Eagle Eye/Trixter armor, AbsoLab/Arcane Umbra armor and weapons, Eternal armor, Dawn Boss Set, Berserked, Magic Eyepatch, Commanding Force Earring, Source of Suffering, Dreamy Belt, Endless Terror, selected Boss Accessory Sets and selected Special Skill Rings. Anvil appearances gained a mark; sale quantity followed the selected slot’s stack, and opposite-gender items could be previewed.

Explorer classes changed setup and attack timing

The comparisons below preserve the stated skill levels. Relative delay and range adjustments remain approximate where the patch described them that way; a lower per-hit coefficient alone does not measure total output when attack timing, hit counts, passive effects or cooldowns also changed.

Hero

Combo Attack became passive. Flash Blade, Rush and Worldreaver stopped triggering Special Nodes and Continuous Ring. Puncture and HEXA Puncture no longer required a critical hit for their debuff increase. Burning Soul Blade’s mobile attack interval shortened about 18%, Cry Valhalla’s sword interval about 16%, and Instinctual Combo’s orb contribution to Final Damage, Boss Damage and ATT fell from 17% to 11.3%. HEXA Enhanced Raging Blow gained a new casting effect, and HEXA Final Attack required Advanced Final Attack level 30. The Confusion direction issue on Flash Blade was repaired.

Flash Blade skill icon
Combo Attack skill icon
SkillPropertyBeforeAfter
Flash BladeAction delayn/a≈13% lower
Beam BladeAction delayn/a≈8% lower
RushAction delayn/a≈16% lower
Raging BlowAction delayn/a≈15% lower
Enhanced Raging BlowAction delayn/a≈15% lower
PunctureAction delayn/a≈17% lower
Rising RageAction delayn/a≈27% lower
Cry ValhallaSword strike intervaln/a≈16% lower
Burning Soul BladeMobile Damage (Lv. 25)680%425%
Burning Soul BladeStationary Damage (Lv. 25)365%227%
Burning Soul BladeMobile attack intervaln/a≈18% lower
Instinctual ComboSoul Trace Damage (Lv. 25)82%790%
Instinctual ComboCombo Orb contribution to Final Damage, Boss Damage and ATT17%11.3%
Rending EdgeDamage (Lv. 30)277%241%
Sword IllusionAction delayn/a≈15% lower
HEXA Raging BlowAction delayn/a≈15% lower
HEXA Enhanced Raging BlowAction delayn/a≈15% lower
HEXA Rising RageDamage (Lv. 30)297%341%
HEXA Rising RageAction delayn/a≈27% lower
HEXA Beam BladeAction delayn/a≈8% lower
Final BladeAction delayn/a≈6% lower
HEXA Cry ValhallaSword strike intervaln/a≈16% lower
HEXA PunctureAction delayn/a≈17% lower

Paladin

Vessel of Light and Greater Vessel of Light no longer accumulated Light Charge through Holy Power attacks. Parashock Guard became passive and its multiple-Paladin party application was repaired. Rush stopped triggering Special Nodes/Continuous Ring, and Falling Justice stopped activating through Leap Attack or Rush. Hammers of the Righteous became available to Skill Sequence and stopped attacking reward rooms. Grand Guardian gained MP consumption, aerial use and a duration display. Sacrosanctity cancellation and HEXA Heaven’s Hammer disconnections against Normal/Hard Limbo were fixed.

Divine Charge skill icon
Rush skill icon
SkillPropertyBeforeAfter
Divine ChargeAction delayn/a≈19% lower
RushAction delayn/a≈16% lower
Vessel of LightDamage and HP Recovery2%10%
Vessel of LightAttack Power840
Vessel of LightStatus Resistance210
Vessel of LightDamage Taken-2%-10%
BlastAction delayn/a≈15% lower
Greater Vessel of LightDamage and HP Recovery (Lv. 10)5%25%
Greater Vessel of LightAttack Power1260
Greater Vessel of LightStatus Resistance210
Greater Vessel of LightDamage Taken-2%-10%
Heaven’s HammerAction delayn/a≈33% lower
Mighty MjolnirAction delayn/a≈14% lower
HEXA BlastDamage (Lv. 30)535%547%
HEXA BlastAction delayn/a≈15% lower
HEXA Divine ChargeAction delayn/a≈19% lower
HEXA Heaven's HammerAction delayn/a≈33% lower

Dark Knight

Cross Surge lost its current-HP scaling penalty, and Final Pact’s passive no longer required an HP percentage condition. Evil Eye of Domination stopped attacking outside combat and in reward rooms. Hex of the Evil Eye persisted through death for its full duration. Spear of Darkness gained location-independent attack counts and a roughly 32% shorter summon delay. Radiant Evil became usable during Calamitous Cyclone; the cyclone showed remaining duration and shortened its finish by about 40%. Darkness Aura gained Skill Sequence support and reward-room suppression. Dark Halidom stopped reducing Dark Resonance cooldown or filling Final Pact’s contract through hits or kills; Rush stopped ring/node triggers.

Rush skill icon
Evil Eye of Domination skill icon
SkillPropertyBeforeAfter
RushAction delayn/a≈16% lower
Gungnir's DescentAction delayn/a≈15% lower
Dark ImpaleAction delayn/a≈19% lower
Nightshade ExplosionAction delayn/a≈31% lower
Spear of DarknessAction delayn/a≈33% lower
Spear of DarknessSpear summon delayn/a≈32% lower
Calamitous CycloneFinishing attack action delayn/a≈40% lower
HEXA Gungnir's DescentDamage (Lv. 30)390%353%
HEXA Gungnir's DescentAction delayn/a≈15% lower
HEXA Dark ImpaleAction delayn/a≈15% lower
HEXA Nightshade Explosion[Passive Effect] HEXA Gungnir's Descent Damage145%120%
HEXA Nightshade ExplosionAction delayn/a≈31% lower
Dark HalidomPierce Damage (Lv. 30)6025%3910%
Dark HalidomStrike Damage (Lv. 30)8117%5259%

Bishop

Blessed Ensemble and Blessed Harmony moved away from party-member-dependent Final Damage. Blood of the Divine changed MP cost, removed its damage-taken increase and removed its healing reduction. Divine Punishment gained direction control and a duration display. Angel of Judgment now appeared only with enemies in range. Holy Advent stopped attacking reward rooms; airborne Final Attack activation from HEXA Genesis was repaired.

Blessed Ensemble skill icon
SkillPropertyBeforeAfter
Blessed EnsembleFinal Damage1%3%
Angelic WrathAction delayn/a≈8% lower
Fountain of VengeanceAction delayn/a≈25% lower
DispelAction delayn/a≈20% lower
Holy Magic ShellAction delayn/a≈25% lower
Blessed HarmonyFinal Damage6%10%
Big BangAction delayn/a≈15% lower
BahamutBahamut Summon Duration (Lv. 20)260 seconds600 seconds
Angel RayHP Restored (Lv. 30)10% of Max HP8% of Max HP
Angel RayAction delayn/a≈19% lower
BenedictionDuration (Lv. 25)38 seconds28 seconds
BenedictionDuration (HEXA Boost Node Activated)40 seconds30 seconds
GenesisAction delayn/a≈15% lower
Blood of the DivineFinal Damage15%8%
PeacemakerAction delayn/a≈12% lower
HEXA Angel RayDamage (Lv. 30)355%334%
HEXA Angel RayAngel of Judgment Damage (Lv. 30)820%822%
HEXA Angel RayHP Restored10% of Max HP8% of Max HP
HEXA Angel RayAction delayn/a≈15% lower
HEXA BahamutDuration270 seconds600 seconds
HEXA Big BangAction delayn/a≈15% lower
HEXA GenesisAction delayn/a≈24% lower
HEXA Angelic WrathAction delayn/a≈8% lower
HEXA Fountain of VengeanceAction delayn/a≈11% lower
Commandment of HeavenDamage (Lv. 30)7840%3535%
Commandment of HeavenAngel of Judgment Damage (Lv. 30)10150%4620%

Arch Mage (Ice/Lightning)

New Glacier Fury strengthened ice magic, while Frost Ark created an ice/lightning structure that discharged when struck by lightning. Freezing Crush and Frost Clutch now made consumed ice stacks grant Final Damage rather than Damage. Absolute Zero Aura moved to second job, honored transparency and lost Vortex. Chilling Step and Ice Age were removed; affected Chilling Step Boost Nodes chose Chain Lightning, Frozen Orb, then Lightning Orb as replacement priorities.

Lightning Orb and HEXA Lightning Orb gained direction control and a duration display. Spirit of Snow gained aerial and Skill Sequence use. Freezing Breath started sooner and its sound was repaired. Teleport follow-ups, airborne Blizzard/HEXA Blizzard Final Attacks, intermittent Cryo Shock activation and Parabolic Bolt freezes on crowded maps were repaired. Teleport Mastery - Range’s description changed.

Glacier Fury NEW skill icon
Frost Ark NEW skill icon
SkillPropertyBeforeAfter
Freezing CrushCritical Damage2%1%
ElquinesElquines Summon Duration (Lv. 30)260 seconds600 seconds
Thunder SphereDamage (Lv. 20)370%296%
Thunder SphereAction delayn/a≈20% lower
Storm MagicDamage (Lv. 10)20%18%
Frost ClutchCritical Damage3%2%
Chain LightningAction delayn/a≈15% lower
Frozen OrbAction delayn/a≈27% lower
Lightning OrbDamage150%135%
Lightning OrbFinal Attack Damage780%702%
Jupiter ThunderDamage (Lv. 25)883%791%
Jupiter ThunderElectric Currents Damage (Lv. 25)520%468%
HEXA Chain LightningDamage (Lv. 30)335%302%
Cryo ShockDamage (Lv. 30)1090%602%
HEXA ElquinesElquines Summon Duration270 seconds600 seconds
HEXA Lightning OrbDamage (Lv. 30)257%228%
HEXA Lightning OrbFinal Attack Damage (Lv. 30)414%359%
HEXA Thunder SphereDamage (Lv. 30)587%469%
Frozen LightningDamage (Lv. 30)815%720%
Frozen LightningAfterwards, Damage (Lv. 30)818%780%
Frozen LightningMagic Power Bloom Damage (Lv. 30)1680%1560%
Parabolic BoltPrimordial Lightning Damage (Lv. 30)8400%4586%
Parabolic BoltSwift Sparks Damage (Lv. 30)3990%1909%

Arch Mage (Fire/Poison)

Ignite/HEXA Ignite and Inferno Aura/HEXA Inferno Aura stopped triggering Special Nodes/Continuous Ring; Inferno Aura also stopped attacking reward rooms. Elemental Fury could resummon Ifrit. Flame Haze and HEXA Flame Haze extended continuous damage from ten to thirty seconds. Teleport follow-ups, airborne Meteor Shower/HEXA Meteor Shower Final Attacks and HEXA Ifrit’s visual issue were fixed.

Teleport skill icon
Ignite skill icon
SkillPropertyBeforeAfter
Creeping ToxinAction delayn/a≈27% lower
Poison MistAction delayn/a≈45% lower
IfritIfrit Summon Duration (Lv. 30)260 seconds600 seconds
Flame SweepDamage (Lv. 25)220%200%
Flame SweepAction delayn/a≈15% lower
Flame Haze/HEXA Flame HazeContinuous Damage Duration10 seconds30 seconds
Flame Haze/HEXA Flame HazeAction delayn/a≈44% lower
Mist Eruption/HEXA Mist EruptionAction delayn/a≈29% lower
DoT PunisherAction delayn/a≈43% lower
Poison NovaAction delayn/a≈12% lower
Poison ChainAction delayn/a≈15% lower
HEXA Flame SweepDamage (Lv. 30)355%307%
HEXA Flame SweepAction delayn/a≈15% lower
HEXA IfritIfrit Summon Duration270 seconds600 seconds
HEXA Creeping ToxinAction delayn/a≈11% lower
HEXA Megiddo FlameDamage (Lv. 30)660%630%
HEXA Megiddo FlameExplosion Mode Damage (Lv. 30)455%470%
Immortal FlameFlame Rain Damage (Lv. 30)7105%3646%
Immortal FlameFlame Explosion Damage (Lv. 30)8505%4365%

Dual Blade

Flashbang became a passive Damage increase, losing its accuracy debuff and extra damage. Final Cut stopped costing HP. Tornado Spin, Flying Assaulter, Blade Ascension, Chains of Hell and Final Cut stopped ring/node triggers. Asura’s Anger and HEXA Asura's Anger gained a duration display and changed sound; Blade Clone activation while pressing down was repaired for both, as was its intermittent failure during Haunted Edge’s Yaksa chase. Mortality gained direct-hit stacks for Yaksha’s Slash and stopped firing without a nearby target. Karma Blade stopped attacking reward rooms. Blade Storm’s duration and hover display were fixed. Removed Flashbang Boost Nodes prioritized Phantom Blow, Asura’s Anger, then Blade Clone.

Tornado Spin skill icon
Mirror Image skill icon
SkillPropertyBeforeAfter
Tornado SpinAction delayn/a≈16% lower
Blade FuryAction delayn/a≈8% lower
Phantom BlowAction delayn/a≈8% lower
Sudden RaidAction delayn/a≈20% lower
Asura’s AngerAction delayn/a≈60% lower
Blades of DestinyAction delayn/a≈33% lower
Blade TornadoAction delayn/a≈8% lower
HEXA Phantom BlowDamage (Lv. 30)530%485%
HEXA Phantom BlowAction delayn/a≈8% lower
HEXA Asura’s Anger[Passive Effect] HEXA Phantom Blow Damage+106% (additive)+75% (additive)
HEXA Asura’s AngerAction delayn/a≈60% lower
Fury JetAction delayn/a≈8% lower
HEXA Blade FuryAction delayn/a≈8% lower
HEXA Sudden RaidAction delayn/a≈8% lower
Yama’s DecreeJust Punishment - Slash Damage (Lv. 30)7680%7490%
Yama’s DecreeJust Punishment - Activated Judgment Damage (Lv. 30)9600%9310%

Shadower

Steal and Flip of the Coin’s Critical Rate/Damage effects became passive; Flip no longer built critical-hit buff stacks. Meso Explosion/HEXA Meso Explosion lost their Normal Enemy Damage increase. Pick Pocket and Blood Money replaced the oldest meso when at capacity. Smokescreen gained down-key resummoning and Attack Speed scaling, with aerial placement requiring a platform. Shadow Veil/HEXA Shadow Veil gained Skill Sequence support. Shadow Assault could move downward from a lying position and, with Phase Dash, stopped ring/node triggers. Sonic Blow’s duration display/description and Covetous Darkness coin targeting were repaired. Normal Assassinate’s first-hit range increased about 25%, whereas HEXA Assassinate’s decreased about 15%; HEXA Pulverize’s first delay shortened about 4%.

Steal skill icon
Dagger Mastery skill icon
SkillPropertyBeforeAfter
Dagger MasteryFinal Damage (Lv. 10)10%6%
Phase DashAction delayn/a≈16% lower
Meso MasteryAttack Power (Lv. 5)2520
AssassinateFirst attack action delayn/a≈4% lower
AssassinateFirst attack rangen/a≈25% higher
Cruel StabAction delayn/a≈12% lower
SmokescreenAction delayn/a≈11% lower
Shadower InstinctFinal Damage (Lv. 20)17%16%
Flip of the CoinCritical Rate5%25%
Flip of the CoinDamage5%20%
TrickbladeAction delayn/a≈15% lower
TrickbladeAction delay when linked with Assassinate and Sonic Blown/a≈29% lower
HEXA AssassinateFirst attack action delayn/a≈4% lower
HEXA AssassinateFirst attack rangen/a≈15% lower
HEXA AssassinateHEXA Pulverize’s first attack action delayn/a≈4% lower
HEXA Cruel StabAction delayn/a≈12% lower
HEXA Sudden RaidAction delayn/a≈8% lower

Night Lord

Assassin’s Mark became passive; new Shadow Blink supplied forward movement. Agile Claws changed its LUK formula and master level. Throwing Star Barrage and HEXA Quad Star could hit four enemies; HEXA Quad Star prioritized the highest Max HP target. Nightfall Signet allowed other skills, while Dark Lord’s Omen gained aerial/Skill Sequence use. Life and Death stopped attacking reward rooms. Spirit of the Star consumption, close-range barrage accumulation, lying-position attacks, HEXA Quad Star sound and lingering Dark Sight issues were fixed. Frailty Curse gained a duration display.

Assassin's Mark skill icon
Shadow Blink NEW skill icon
SkillPropertyBeforeAfter
Agile ClawsMaster Level109
Quad StarDamage (Lv. 30)540%443%
Quad StarAction delayn/a≈15% lower
ShowdownDamage (Lv. 30)708%605%
ShowdownAction delayn/a≈15% lower
Death StarAction delayn/a≈31% lower
HEXA Quad StarDamage (Lv. 30)750%670%
HEXA Quad StarEnhanced Damage (Lv. 30)990%890%
HEXA Quad StarAction delayn/a≈15% lower
HEXA Quad StarAction delay of HEXA Enhanced Quad Starn/a≈15% lower
HEXA Assassin's MarkDamage (Lv. 30)615%520%
HEXA ShowdownDamage (Lv. 30)1170%980%
HEXA ShowdownAction delayn/a≈15% lower
HEXA Sudden RaidAction delayn/a≈8% lower
HEXA Death StarAction delayn/a≈21% lower
HEXA Death Star: RampartAction delayn/a≈21% lower
Deep StrikeExplosion Damage (Lv. 30)7910%7805%

Pathfinder

New Relic Jet supplied forward movement. Guidance of the Ancients no longer waited for repeated gauge fills, Curseweaver supplied Critical Damage through Ancient Bow attacks, and Ancient Curse stacks/Shadow Raven targeting were removed. Relic Charge II stopped reducing non-fifth-job Ancient Force cooldowns through Cardinal attacks. Bountiful Torrent and Cardinal Force - Bountiful Enhance lost their curse-stack interactions.

Cardinal Deluge/Burst and their listed HEXA/Bountiful forms gained Normal Enemy Damage effects. Glyph of Impalement summoned three spears; HEXA Glyph of Impalement and Ancient Impact attacked three times and lost curse-dependent Final Damage. All listed Combo Assault forms doubled bow/arrow occurrences, while HEXA Glyph of Impalement required two rather than four uses to enhance Ancient Impact. Obsidian Barrier’s variants gained aerial/Skill Sequence use; Relic Unbound gained aerial use. Triple Impact, HEXA Cardinal Torrent and Burst Ancient Astra variants stopped ring/node triggers. Forsaken Relic honored effect transparency during Relic Liberation.

Cardinal Deluge skill icon
Swarm Shot skill icon
SkillPropertyBeforeAfter
Cardinal DelugeDamage (Lv. 20)300%273%
Swarm ShotCooldown10 seconds5 seconds
Agile Ancient BowsMaster Level109
Triple ImpactCooldown10 seconds3 seconds
Cardinal TorrentAction delay upon attackingn/a≈6% lower
Guidance of the Ancients[Passive Effect] Final Damage (Lv. 10)20%28%
CurseweaverCritical Damage Increase2%10%
Advanced Cardinal ForceDamage (Lv. 20)300%273%
Advanced Cardinal ForceDamage (Lv. 20)600%520%
Glyph of ImpalementDamage (Lv. 30)880%883%
Glyph of ImpalementCooldown15 seconds10 seconds
Combo AssaultCooldown20 seconds10 seconds
Combo AssaultAction delayn/a≈15% lower
Combo Assault (Deluge)Bow Damage (Lv. 30)600%615%
Combo Assault (Deluge)Arrow Damage (Lv. 30)650%665%
Combo Assault (Deluge)Cooldown20 seconds10 seconds
Combo Assault (Deluge)Action delayn/a≈15% lower
Combo Assault (Burst)Bow Damage (Lv. 30)600%750%
Combo Assault (Burst)Arrow Damage (Lv. 30)600%665%
Combo Assault (Burst)Cooldown20 seconds10 seconds
Combo Assault (Burst)Action delayn/a≈15% lower
Combo Assault (Torrent)Bow Damage (Lv. 30)600%615%
Combo Assault (Torrent)Arrow Damage (Lv. 30)650%665%
Combo Assault (Torrent)Cooldown20 seconds10 seconds
Combo Assault (Torrent)Action delayn/a≈15% lower
Bountiful TorrentAttack Power20%25%
Ancient Bow ExpertiseFinal Damage10%12%
Ancient AstraCooldown60 seconds25 seconds
Ancient Astra (Deluge)Cooldown60 seconds25 seconds
Ancient Astra (Burst)Cooldown90 seconds35 seconds
Ancient Astra (Torrent)Cooldown60 seconds25 seconds
Nova BlastDamage (Lv. 25)900%1360%
Obsidian BarrierDamage (Lv. 25)700%828%
Obsidian Barrier (Burst)Damage (Lv. 25)950%1155%
Obsidian Barrier (Torrent)Damage (Lv. 25)950%1155%
HEXA Cardinal BurstDamage (Lv. 30)870%749%
HEXA Bountiful BurstDamage (Lv. 30)330%284%
HEXA Cardinal DelugeDamage (Lv. 30)417%359%
HEXA Cardinal DelugeRequired time to combon/a≈13% lower
HEXA Bountiful DelugeDamage (Lv. 30)275%237%
HEXA Glyph of ImpalementRelic Gauge Cost10075
HEXA Glyph of ImpalementDamage (Lv. 30)1790%1933%
HEXA Glyph of ImpalementUses to enhance Ancient Impact42
HEXA Glyph of ImpalementCooldown15 seconds10 seconds
Ancient ImpactRelic Gauge Cost10075
Ancient ImpactDamage (Lv. 30)1611%1666%
Ancient ImpactCooldown15 seconds10 seconds
HEXA Cardinal TorrentAction delay upon attackingn/a≈6% lower
HEXA Ancient AstraCooldown60 seconds25 seconds
HEXA Ancient Astra (Deluge)Cooldown60 seconds25 seconds
HEXA Ancient Astra (Burst)Cooldown90 seconds35 seconds
HEXA Ancient Astra (Torrent)Cooldown60 seconds25 seconds
HEXA Combo AssaultBow Damage (Lv. 30)765%760%
HEXA Combo AssaultArrow Damage (Lv. 30)840%835%
HEXA Combo AssaultRelic Gauge Cost5025
HEXA Combo AssaultCooldown15 seconds10 seconds
HEXA Combo AssaultAction delayn/a≈15% lower
HEXA Combo Assault (Deluge)Relic Gauge Cost5025
HEXA Combo Assault (Deluge)Cooldown15 seconds10 seconds
HEXA Combo Assault (Deluge)Action delayn/a≈15% lower
HEXA Combo Assault (Burst)Bow Damage (Lv. 30)1854%1855%
HEXA Combo Assault (Burst)Arrow Damage (Lv. 30)1656%1660%
HEXA Combo Assault (Burst)Relic Gauge Cost5025
HEXA Combo Assault (Burst)Cooldown15 seconds10 seconds
HEXA Combo Assault (Burst)Action delayn/a≈15% lower
HEXA Combo Assault (Torrent)Relic Gauge Cost5025
HEXA Combo Assault (Torrent)Cooldown15 seconds10 seconds
HEXA Combo Assault (Torrent)Action delayn/a≈15% lower
Manifest CurseDamage (Lv. 30)525%1090%
Forsaken RelicAncient Wrath: [Ancient Force] Cooldown10 seconds7 seconds
Piercing RelicDamage (Lv. 30)9778%8400%

Marksman

Perfect Shot increased multiple critical shots from four to six and removed sight-center-dependent damage. Surge Bolt fired immediately, lost continuous channeling and became usable during HEXA High Speed Shot. Blink Bolt and Pain Killer gained aerial use. Covering Fire/Swift Surge stopped ring/node triggers. Repeating Crossbow Cartridge’s Full Burst Shot delay shortened about 39%. Archery Mastery, Pain Killer and Surge Bolt descriptions changed.

Archery Mastery skill icon
SkillPropertyBeforeAfter
Swift SurgeAction delayn/a≈16% lower
Bolt BurstAction delayn/a≈15% lower
SnipeDamage (Lv. 30)480%440%
SnipeAction delayn/a≈15% lower
Greater Empowered ArrowsEmpowered Snipe Damage (Lv. 30)535%494%
Greater Empowered ArrowsMarked Snipe Damage (Lv. 30)320%296%
Piercing Arrow IIAction delayn/a≈15% lower
High Speed ShotAction delayn/a≈31% lower
Perfect ShotMultiple Critical Shot Count46
Split ShotDamage (Lv. 25)1400%1182%
Repeating Crossbow CartridgeFull Burst Shot action delayn/a≈39% lower
HEXA SnipeHEXA Snipe Damage (Lv. 30)670%617%
HEXA SnipeHEXA Empowered Snipe Damage (Lv. 30)635%590%
HEXA SnipeEmpowered Marked Damage (Lv. 30)410%380%
HEXA SnipeHEXA Ultimate Snipe Damage (Lv. 30)345%325%
HEXA SnipeUltimate Marked Damage (Lv. 30)410%385%
HEXA SnipeAction delayn/a≈15% lower
HEXA Piercing Arrow[Passive Effect] HEXA Empowered Snipe150%132%
HEXA Piercing ArrowAction delayn/a≈15% lower
HEXA Frostprey[Passive Effect] HEXA Snipe Damage120%102%
HEXA Frostprey[Passive Effect] HEXA Empowered Snipe Damage95%90%
HEXA Frostprey[Passive Effect] HEXA Empowered Snipe Additional Hit Damage120%100%
HEXA Frostprey[Passive Effect] HEXA Ultimate Snipe Damage92%65%
HEXA Frostprey[Passive Effect] HEXA Ultimate Snipe Additional Hit Damage90%60%
HEXA Bolt BurstAction delayn/a≈15% lower
HEXA High Speed ShotAction delayn/a≈31% lower

Bow Master

Zephyr Shield added a defensive tool unaffected by cooldown reset. Hurricane and HEXA Hurricane gained aerial use and could start from lying down. Blink Shot could teleport in the air. Arrow Blaster/HEXA Arrow Blaster kept firing while force was adjusted and repaired same-location channeling. Marksmanship’s master level and ATT/Ignore Defense formulas changed. Covering Fire and Swift Surge stopped ring/node triggers. HEXA Gritty Gust’s missing effects after Speed Mirage, Mortal Blow, Injuman Speed or HEXA Speed Mirage were repaired.

Archery Mastery skill icon
SkillPropertyBeforeAfter
Swift SurgeAction delayn/a≈16% lower
MarksmanshipMaster Level2010
Arrow StreamAction delayn/a≈15% lower
Armor BreakDamage (Lv. 10)7%13%
Gritty GustAction delayn/a≈27% lower
HEXA Arrow StreamAction delayn/a≈15% lower
Extra Quiver CartridgeMagic Arrows Damage (Lv. 30)1625%240%
Extra Quiver CartridgeBlood Arrows Damage (Lv. 30)1625%2910%
HEXA Gritty GustAction delayn/a≈27% lower
FlashpointFlashpoint Arrows Damage (Lv. 30)8087%7485%
FlashpointFlashpoint Explosion Damage (Lv. 30)8239%7840%

Cannoneer

Cannon-Proof supplied a defensive chain of explosions, Forty Winks introduced drowsiness, and Support Monkey plus its Reinforce/Persist/Extra Strike hypers introduced an artillerist summon. Barrel Roulette was removed; its Boost Nodes prioritized Cannon Barrage, Rolling Rainbow, then Monkey Militia. Buckshot’s Attack Speed, hit-count increase and Final Damage reduction became passive. Monkey Fury/HEXA Monkey Fury replaced their debuff and damage-over-time with permanent Damage effects.

The Nuclear Option targeted a nearby enemy before exploding and gained aerial use, but lost invincibility. Monkey Business and Poolmaker gained aerial/Skill Sequence use and stopped reward-room attacks. Poolmaker preserved remaining bombardments across maps and repaired death persistence. Blast Back, Cannon Crash and Monkey Fury stopped ring/node triggers. HEXA Support Monkey was added, and HEXA Rolling Rainbow’s missing-network restriction was repaired.

Blast Back skill icon
Cannon Crash skill icon
SkillPropertyBeforeAfter
Cannon CrashAction delayn/a≈16% lower
Monkey FuryMaster Level2010
Monkey FuryDamage (Lv. 10)300%180%
Cannon BazookaAction delayn/a≈27% lower
Cannon BarrageAction delayn/a≈19% lower
Anchors AwayAction delayn/a≈43% lower
Nautilus StrikeAction delayn/a≈20% lower
HEXA Cannon BarrageDamage (Lv. 30)1240%1170%
HEXA Cannon BarrageAction delayn/a≈19% lower
HEXA Cannon BazookaAction delayn/a≈27% lower
HEXA Anchors AwayAction delayn/a≈43% lower
HEXA Nautilus StrikeAction delayn/a≈20% lower
Barrel of MonkeysRocket Damage (Lv. 30)5915%5600%
Barrel of MonkeysShots Damage (Lv. 30)5915%5880%
Barrel of MonkeysShots Attack Count2422

Buccaneer

Sea Serpent became passive. Serpent Spirit granted Sea Serpent Will on each Serpent’s Mark attack and made Critical Damage permanent. Greater Sea Serpent II gained Final Damage. Howling Fist gained directional movement and a duration display. Lord of the Deep stopped reward-room attacks and ring/node triggers; Corkscrew Blow also stopped those triggers. HEXA Serpent Scale’s Water Dragon cooldown-reset behavior was repaired. Descriptions changed across Static Thumper, Sea Serpent Burst and its upgrade, Greater Sea Serpent I, Serpent Assault, Raging Serpent Assault, Turning Kick, Corkscrew Blow, Octopunch, Hook Bomber and HEXA Sea Serpent.

Advanced Dash skill icon
Serpent Spirit skill icon
SkillPropertyBeforeAfter
Advanced DashCooldownn/a≈25% lower
Corkscrew BlowAction delayn/a≈16% lower
OctopunchDamage (Lv. 30)320%280%
OctopunchAction delayn/a≈15% lower
Hook BomberAction delayn/a≈15% lower
Time LeapEffect Cooldown120 seconds100 seconds
Sea Serpent's RageFinal Damage (Lv. 20)20%10%
HEXA Sea SerpentRage Final Damage (Lv. 30)20%10%
HEXA Sea SerpentRage Damage (Lv. 30)850%970%
HEXA Sea SerpentRage Number of Attacks98
HEXA Hook Bomber[Passive Effect] HEXA Octopunch Damage187%75%
HEXA Hook BomberAction delayn/a≈15% lower
HEXA OctopunchDamage (Lv. 30)455%420%
HEXA OctopunchShock Wave Damage (Lv. 30)455%420%
HEXA OctopunchAction delayn/a≈15% lower
HEXA Serpent ScaleRaging Serpent Assault Number of Attacks76
HaymakerPunch Damage (Lv. 30)6615%5740%
HaymakerAxe Kick Damage (Lv. 30)6615%6090%

Corsair

Tempest Bombardment/HEXA Tempest Bombardment replaced Firing Orders. They could not coexist with Siege Bomber or Broadside and targeted an attacked enemy, prioritizing Parrotargetting, then the boss with highest Max HP. Broadside/HEXA Broadside and HEXA Siege Bomber lost firing-order placement. Broadside Boost also enhanced Bombard Tempest, and HEXA Siege Bomber increased its HEXA damage. Parrotargetting made Final Damage permanent; it and Blackboot Bill triggered Majestic Presence, which now covered every target hit by Fire Shot attacks.

Rapid Fire/HEXA Rapid Fire gained aerial and lying-position use; HEXA Rapid Fire and Brain Scrambler hit four enemies. Scurvy Summons moved to the caster’s platform and, with The Dreadnought, stopped reward-room attacks. Recoil Shot/Escape Shot stopped ring/node triggers. Bullet Barrage gained a duration display. Broadside’s Buff Favorites label and HEXA Rapid Fire’s audio interruption were fixed; Whaler’s Potion’s description changed.

Blackboot Bill skill icon
Recoil Shot skill icon
SkillPropertyBeforeAfter
Escape ShotAction delayn/a≈16% lower
Siege BomberAction delayn/a≈19% lower
Eight-Legs EastonAction delayn/a≈21% lower
ParrotargettingAction delayn/a≈4% lower
Death TriggerAction delayn/a≈41% lower
HEXA Eight-Legs EastonAction delayn/a≈21% lower
HEXA Siege BomberAction delayn/a≈19% lower
Firecracker FusilladeSky Damage (Lv. 30)7350%5821%
Firecracker FusilladeExplosion Damage (Lv. 30)7350%5821%

Explorer shared skills

War Leap gained an up-key jump, with no attack skills during ascent and no upward action delay; Upward Charge was removed. Leap Attack stopped ring/node triggers, Warrior Mastery changed its master level and Speed/Jump/HP/knockback formulas, and Leap Attack/Rush/War Leap Nodes stopped boosting War Leap.

Magicians gained Arcane Overdrive, a new magic enhancement whose power dissipated. Magic Guard, Teleport Boost and Infinity became passive; Unreliable Memory and Mind Delve were removed. Empirical Knowledge applied its weakness effect to every attacked enemy and changed visuals. Teleport’s delay shortened about 20%. Pirate Somersault Kick and Double Shot descriptions changed.

War Leap skill icon
Upward Charge skill icon
SkillPropertyBeforeAfter
Warrior MasteryMaster Level1520
Arcane Overdrive NEW skill icon
Empirical Knowledge skill icon
SkillPropertyBeforeAfter
TeleportTeleport delayn/a≈20% lower
Somersault Kick skill icon
Double Shot skill icon

Cygnus Knights changed resource and burst cycles

Dawn Warrior

Soul Element and Soul Blessing and Soul Blessing II replaced Cosmic Orb generation effects with permanent ATT; Soul Blessing III replaced its orb effect with permanent Final Damage. Equinox Cycle became passive. Cosmic Matter, Cosmic Shower, Cosmic Burst, Cosmos and their listed HEXA counterparts stopped spending orbs. Cosmic Forge lowered Cosmic Burst’s cooldown to five seconds and increased its created orbs instead of raising maximum stored orbs. Rift of Damnation started with maximum Styx Crossing uses and spent them only on hits, losing its automatic maximum-orb creation. Cosmos attacked faster, gained Skill Sequence support and changed its effect during Forge. Soul Eclipse gained an ending visual; Equinox Slash descriptions changed.

Solar Slash skill icon
Luna Divide skill icon
SkillPropertyBeforeAfter
Solar SlashAction delayn/a≈8% lower
Luna DivideAction delayn/a≈8% lower
Cosmic MatterDark Matter Damage (Lv. 20)160%220%
Cosmic MatterDark Matter Explosion Damage (Lv. 20)220%310%
True SightDuration (Lv. 10)30 seconds60 seconds
True SightAttack rangen/a≈25% higher
Cosmic ShowerDuration45 seconds60 seconds
Cosmic ShowerAction delayn/a≈8% lower
Cosmic BurstCooldown15 seconds10 seconds
Cosmic ForgeDuration40 seconds30 seconds
Rift of DamnationStyx Crossing Damage (Lv. 25)580%680%
Rift of DamnationMax Rifts Created710
Rift of DamnationRift Creation Cooldown3 seconds1 second
Rift of DamnationAction delay of Styx Crossingn/a≈8% lower
CosmosAttack intervaln/a25% lower
HEXA Solar SlashDamage (Lv. 30)830%913%
HEXA Solar SlashAction delayn/a≈8% lower
HEXA Luna DivideDamage (Lv. 30)830%913%
HEXA Luna DivideAction delayn/a≈8% lower
HEXA Cosmic ShowerDuration45 seconds60 seconds
HEXA Cosmic ShowerAction delayn/a≈8% lower
HEXA Cosmic BurstCooldown15 seconds10 seconds
TotalityUnited Power Damage (Lv. 30)5880%4970%
TotalitySoul Explosion Damage (Lv. 30)5880%4990%

Thunder Breaker

Lightning Elemental made Lightning Charge passive and removed the character effect. Arc Charger became passive and correctly applied Final Damage to Erda Shower, Erda Fountain, Sol Janus: Dawn and Sol Janus: Dusk. Flash, Deep Rising and HEXA Deep Rising stopped ring/node triggers. Ascension’s hit effect for other players was repaired.

Flash skill icon
Ascension skill icon
SkillPropertyBeforeAfter
AnnihilateAction delayn/a≈15% lower
ThunderboltAction delayn/a≈15% lower
TyphoonAction delayn/a≈15% lower
Shark TorpedoDamage (Lv. 25)2100%2200%
HEXA AnnihilateDamage (Lv. 30)470%500%
HEXA AnnihilateAction delayn/a≈15% lower
Lightning God Spear StrikeDamage (Lv. 30)380%395%
HEXA Thunderbolt[Passive Effect] Lightning Strike's Massive Thunderbolt Damage (Lv. 30)+360%+396%
HEXA ThunderboltAction delayn/a≈15% lower
HEXA TyphoonDamage (Lv. 30)831%859%
HEXA TyphoonAction delayn/a≈15% lower
HEXA Sea WaveDamage (Lv. 30)1010%1040%
HEXA Sea Wave[Passive Effect] HEXA Annihilate Damage (Lv. 30)+47%67%

Night Walker

Dark Elemental and Shadow Momentum’s inertia became passive, and Dominion/HEXA Dominion lost the maximum-inertia effect while gaining Skill Sequence support. Greater Dark Servant followed the caster instead of staying fixed and lost its swap function; new Shadow Slide placed a separate immovable shadow, swapped on reuse and resummoned with down-key reuse under a separate cooldown. Activating Greater Dark Servant Boost taught Shadow Shifter.

Shadow Spear formed a giant spear on the sixth activation without the old formation cooldown, worked from dark-attribute hits and gained a per-enemy attack ceiling. Shadow Bite made Final Damage passive, losing its kill condition. Dark Omen/HEXA Dark Omen could resummon Bat Swarm. Dark Evasion allowed other skills. HEXA Quintuple Star hit three enemies and prioritized highest Max HP. Throwing-star consumption, lying attacks, Buff Favorites, lingering swarm icons and ladder/rope use of Shadow Bite or Silence were repaired; Rapid Throw gained a duration display.

Dark Elemental skill icon
Quad Star skill icon
SkillPropertyBeforeAfter
Quad StarMaster Level2030
Shadow MomentumMaster Level2010
Shadow SpearSpear Damage (Lv. 25)300%722%
Shadow SpearGiant Spear Damage (Lv. 25)700%1678%
Shadow SpearCooldown (Lv. 25)123 seconds60 seconds
Shadow SpearDuration (Lv. 25)55 seconds30 seconds
Greater Dark ServantShadow Damage (Lv. 25)50%70%
Greater Dark ServantDuration (Lv. 25)42 seconds20 seconds
Greater Dark ServantCooldown60 seconds120 seconds
Greater Dark Servant BoostShadow Damage (Lv. 30)85%105%
Greater Dark Servant BoostDuration (Lv. 30)55 seconds20 seconds
Shadow BiteBoss Damage (Lv. 25)1350%2433%
Shadow BiteAction delayn/a≈15% lower
Rapid ThrowThrowing Star Damage (Lv. 25)650%778%
Rapid ThrowHuge Throwing Star Damage (Lv. 25)1500%1800%
Rapid ThrowConsecutive Throw Attack Damage (Lv. 25)230%275%
Rapid ThrowCooldown60 seconds120 seconds
HEXA Quintuple StarDamage (Lv. 30)1320%1584%
HEXA Quintuple StarEnhanced Damage (Lv. 30)330%396%
HEXA Quintuple StarJet Black Throwing Stars Damage (Lv. 30)330%360%
Stygian CommandDamage (Lv. 30)7350%6100%
Stygian CommandDominate Damage (Lv. 30)6650%5519%

Wind Archer

Storm Elemental, Second Wind and Gale Barrier’s whirlwind became passive. Pinpoint Pierce replaced its target debuff with permanent Damage/Ignore Defense. Monsoon and HEXA Monsoon gained a brief all-attack nullification through Seasonal Winds, moved to 120-second cooldowns and stopped ring/node triggers. Song of Heaven and HEXA Song of Heaven gained aerial use; Merciless Winds could fire without a casting animation during Song of Heaven. Anemoi added a Great Spirit teleport visual.

Storm Elemental skill icon
Pinpoint Pierce skill icon
SkillPropertyBeforeAfter
MonsoonCooldown30 seconds120 seconds
MonsoonAction delayn/a≈60% lower
Howling GaleAction delayn/a≈21% lower
Gale BarrierWhirlwind Damage (Lv. 25)1100%850%
Gale Barrier BoostNumber of Elementals400300
Vortex SphereAction delayn/a≈31% lower
HEXA Song of HeavenDamage (Lv. 30)1155%1095%
HEXA Trifling WindRandom Enemies Damage (Lv. 30)430%420%
HEXA Storm BringerAdditional Arrow Damage (Lv. 30)968%938%
HEXA MonsoonCooldown30 seconds120 seconds
HEXA MonsoonAction delayn/a≈14% lower
HEXA Storm WhimDamage (Lv. 30)935%890%
Elemental TempestDamage (Lv. 30)8155%7805%
Elemental TempestArrow Damage (Lv. 30)8400%8148%

Blaze Wizard

Orbital Flame’s listed forms gained movement while casting; upgraded forms could channel continuously, allowed nine rather than four flames, and stopped casting at capacity. Repeated same-position use no longer blocked the listed Orbital Flame forms. Orbital Explosion and HEXA Orbital Explosion became passive. Burning Focus gained Final Damage. Fires of Creation toggled summon type on reuse, followed the caster between platforms and lost duration/down-key Flame Fox selection.

Phoenix Drive and HEXA Phoenix Drive became Phoenix attacks on a 120-second cycle; Orbital Flame - Range, Guardbreak and Split Attack - Flame no longer applied to them. Orbital Inferno could fire without a casting animation. Savage Flame lost normal-enemy-hit Flame Charges. Inferno Sphere lost Phoenix Feathers, gained a continuous-attack ceiling and a duration display. Burning Conduit gained aerial use; Blazing Blitz and Cataclysm stopped ring/node triggers. Flashfire gained aerial use. Ladder/rope, Phalanx direction and enhanced HEXA Orbital Flame ignition issues were repaired; Flame Fox’s HEXA Orbital damage formula and Salamander Mischief’s description changed.

Orbital Flame skill icon
Greater Orbital Flame skill icon
SkillPropertyBeforeAfter
Blazing BlitzAction delayn/a≈16% lower
Final Orbital FlameEnhanced Damage (Lv. 30)430%359%
Final Orbital FlameMax Usable Orbital Flames49
Burning ConduitDuration30 seconds40 seconds
Burning ConduitCooldown45 seconds60 seconds
Burning ConduitCooldown Decreaseup to 15 secondsup to 20 seconds
Burning ConduitAction delayn/a≈41% lower
Blazing ExtinctionAction delayn/a≈24% lower
Towering InfernoBlazing Lion Towering Inferno Cooldown30 seconds6 seconds
Towering InfernoTowering Inferno attack rangen/a3% lower
Towering InfernoAction delayn/a≈12% lower
Pure MagicMagic ATT+20+40
Phoenix DriveCooldown60 seconds120 seconds
Orbital InfernoDamage (Lv. 25)1020%1010%
Savage FlameBlazing Lion Explosion Damage (Lv. 25)600%1000%
Savage FlameBlazing Lion Flames Explosion Damage (Lv. 25)600%1000%
Savage FlameFlame Fox Explosion Damage (Lv. 25)730%1000%
Savage FlameFlame Fox Regeneration Count7 times11 times
Savage FlameAction delayn/a≈36% lower
Inferno SphereMP Cost75750
Inferno SphereDamage (Lv. 25)865%1730%
Inferno SphereCooldown2.5 seconds120 seconds
HEXA Orbital FlameMax Orbital Flames Used at Once49
HEXA Orbital FlameHEXA Orbital Flame Damage (Lv. 30)440%420%
HEXA Orbital FlameEnhanced HEXA Orbital Flame Damage (Lv. 30)675%515%
HEXA Blazing ExtinctionAction delayn/a≈24% lower
HEXA Towering InfernoBlazing Lion Cooldown30 seconds6 seconds
HEXA Towering InfernoTowering Inferno attack rangen/a2% lower
HEXA Phoenix DriveCooldown60 seconds120 seconds
Flame ConcertoFlame Performance Damage (Lv. 30)4445%4085%
Flame ConcertoFlame Explosion Damage (Lv. 30)6965%6570%

Mihile

Weightless Heart gained an up-key jump and hotkey assignment; Vertical Radiant Driver was removed. Soul Link became passive. Radiant Driver stopped ring/node triggers. Offensive Defense and HEXA Offensive Defense applied a per-target cooldown, covered all targets hit by Radiant Soul, and kept their debuff for sixty seconds. Soul Majesty/HEXA Soul Majesty immediately reset Offensive Defense. Light of Courage gained a HEXA-boost-cooldown attack, Skill Sequence support and repaired sound.

Weightless Heart skill icon
Radiant Driver skill icon
SkillPropertyBeforeAfter
Royal GuardAction delay upon counterattackingn/a≈10% lower
Offensive DefenseLight Shockwave Max Enemies Hit61
Offensive DefenseOffensive Defense debuff Duration20 seconds60 seconds
Radiant CrossAction delayn/a≈8% lower
Radiant Cross - AssaultAction delayn/a≈8% lower
Charging LightAction delayn/a≈21% lower
Sword of LightAction delayn/a≈27% lower
Radiant SoulRadiant Soul Slash Damage (Lv. 25)1100%883%
Radiant SoulAction delay of Radiant Soul Slashn/a≈15% lower
Radiant SoulAction delay of Light Force Rein/a≈23% lower
Light of CourageAction delayn/a≈4% lower
HEXA Radiant CrossAction delayn/a≈8% lower
HEXA Radiant Cross - AssaultDamage (Lv. 30)530%429%
HEXA Radiant Cross - AssaultAction delayn/a≈8% lower
HEXA Royal Guard5th Time Damage1745%1655%
HEXA Royal GuardAction delay upon counterattackingn/a≈10% lower
HEXA Charging LightAction delayn/a≈21% lower
HEXA Offensive DefenseLight Shockwave Max Enemies Hit61
HEXA Offensive DefenseOffensive Defense debuff Duration20 seconds60 seconds

Heroes changed marks, forms and summon windows

Mercedes

Ignis Roar needed five rather than ten link stacks, with four rather than two percentage points per linked skill. Spirit of Elluel shortened its duration while increasing mimic chances: first afterimage 90%→100%, second 70%→90%, and Ishtar/Irkalla activation 50%→80%. Irkalla’s Wrath gained aerial use, shorter channeling and intervals, and lost fixed movement speed. HEXA Ishtar’s Mark could be branded by direct attacks except Primeval Spirits, while Ishtar/Irkalla’s mark hit requirement doubled. Ishtar’s Ring/HEXA Ishtar’s Ring gained aerial use; Royal Knights gained Skill Sequence support. Unfading Glory stopped reward-room attacks and fixed other-player Spirit King visuals. Lightning Edge stopped ring/node triggers; Potential Power’s description and Primeval Spirits’ effect changed.

Potential Power skill icon
Unicorn Spike skill icon
SkillPropertyBeforeAfter
Unicorn SpikeAction delayn/a≈15% lower
Ignis Roar[Passive Effect] Final Damage (Lv. 20)25%20%
Ignis RoarFinal Damage Stack Count10 times5 times
Ignis RoarFinal Damage when using linked skills2%4%
Lightning EdgeAction delayn/a≈17% lower
Spikes RoyaleDamage (Lv. 20)630%640%
Spikes Royale[Passive Effect] Leaf Tornado Damage (Lv. 20)206%210%
Spikes RoyaleAction delayn/a≈10% lower
Wrath of EnlilDamage515%520%
Elvish Blessing[Passive Effect] Final Damage5%6%
Spirit of ElluelDuration (Lv. 25)70 seconds45 seconds
Spirit of ElluelAfterimage Skill Mimic Chance90%100%
Spirit of ElluelIshtar's Ring and Irkalla's Wrath Activation Chance50%80%
Royal KnightsDamage (Lv. 25)1300%1400%
Irkalla's WrathDamage (Lv. 25)550%700%
Irkalla's WrathMax Keydown Duration6 seconds4 seconds
Irkalla's WrathMax Attacks40 times34 times
Irkalla's WrathAttack Count1211
Irkalla's WrathAttack intervaln/a≈25% lower
Irkalla's WrathCasting action delayn/a≈25% lower
HEXA Ishtar's RingHEXA Ishtar's Ring and Irkalla's Wrath hit count to increase Ishtar's Mark12 times24 times
HEXA Wrath of EnlilDamage (Lv. 30)850%920%
HEXA Wrath of Enlil: Spirit EnchantDamage (Lv. 30)935%1010%
HEXA Unicorn SpikeAction delayn/a≈15% lower
HEXA Unicorn SpikeDamage (Lv. 30)938%1000%
HEXA Spikes RoyaleAction delayn/a≈10% lower
HEXA Spikes RoyaleDamage (Lv. 30)1055%1120%
HEXA Spikes Royale: Spirit EnchantAction delayn/a≈10% lower
HEXA Spikes Royale: Spirit EnchantDamage (Lv. 30)1160%1230%
HEXA Leaf TornadoDamage (Lv. 30)780%845%
HEXA Leaf Tornado: Spirit EnchantDamage (Lv. 30)860%930%
HEXA Gust DiveDamage (Lv. 30)775%800%
HEXA Stunning StrikesDamage (Lv. 30)890%950%
HEXA Final AttackDamage (Lv. 30)345%315%
Unfading GlorySummon Duration60 seconds40 seconds
Unfading GloryShockwave Damage (Lv. 30)840%900%
Unfading GloryShockwave Great Spirit and Ancient Spirit King Damage (Lv. 30)870%900%
Unfading GlorySpirit King Form Damage (Lv. 30)2200%3300%
Unfading GloryEnhanced Attack Damage (Lv. 30)1440%2160%
Primeval SpiritsDamage (Lv. 30)8015%8190%

Aran

Final Toss used the same vertical height with command input. Final Charge and Final Toss stopped ring/node triggers. Adrenaline Rush Activate lost combo refunds based on landed direct attacks and their refund visual. Adrenaline Rush, Adrenaline Overload and HEXA Adrenaline Overload stopped attacking reward rooms.

Final Charge skill icon
Final Toss skill icon
SkillPropertyBeforeAfter
Final ChargeCooldown while using Beyond Blade3 seconds2 seconds
Final ChargeAction delayn/a≈16% lower
Maha's CarnageDamage (Lv. 25)1100%1200%
Maha's CarnageAction delayn/a≈31% lower
Final Beyond Blade - White TigerDamage (Lv. 25)785%912%
Blizzard TempestIce Chunks Damage (Lv. 25)1200%1265%
HEXA Beyond BladeBlack Tortoise Damage (Lv. 30)675%805%
HEXA Beyond BladeVermilion Bird Damage (Lv. 30)675%805%
HEXA Beyond BladeAzure Dragon Damage (Lv. 30)675%805%
HEXA Beyond BladeMaha Damage (Lv. 30)630%760%
HEXA Finisher - Hunter's Prey[Passive Effect] HEXA Beyond Blade Damage135%155%

Phantom

Skill Swipe no longer stole Bow Master Swift Surge/Marksman Swift Surge, Pathfinder Relic Step, Night Lord Shadow Blink, Corsair Escape Shot or Cannoneer Boom Proof; Cardinal Burst’s displayed level was repaired. Mille Aiguilles/HEXA Mille Aiguilles, Tempest/HEXA Tempest and Rose Carte Finale/HEXA Rose Carte Finale gained aerial use. Ace in the Hole scaled with Attack Speed and could fire during Tempest without an animation. Phantom’s Mark targeted the highest-HP nearby enemy, could cast without enemies and stopped giving Master Thief Marks. La Mort Carte gained additional charge from Luck of the Draw or Defying Fate. HEXA Tempest’s Combo Kill Orb acquisition was repaired, and Luck of the Draw gained a duration display.

Skill Swipe skill icon
Mille Aiguilles skill icon
SkillPropertyBeforeAfter
Rose Carte FinaleAction delayn/a≈45% lower
HEXA TempestDamage (Lv. 30)850%746%
HEXA TempestKey Down Duration3 seconds2 seconds
HEXA TempestAttack intervaln/a≈40% lower
Ace in the HoleAction delayn/a≈15% lower
Phantom's MarkAction delayn/a≈27% lower
Luck of the DrawMax Enemies Hit14
Rift BreakAction delayn/a≈33% lower
HEXA Mille AiguillesDamage (Lv. 30)485%432%
HEXA Mille AiguillesAction delay of Fortunen/a≈15% lower
HEXA Mille AiguillesAction delayn/a≈50% lower
HEXA Rose Carte FinaleAction delayn/a≈15% lower

Luminous

Equilibrium became a fixed twenty-second state unaffected by Buff Duration. Equilibrium Liberation moved to second job and gained a cooldown; Light Speed Boost became passive. New Light’s Umbra supplied evasive movement. Equalize became a damaging call to a past power. Armageddon lost invincibility. Darkness Mastery lost the accelerated transition to Sunfire/Eclipse, and Harmonic Paradox stopped extending Equilibrium.

Aether Conduit became a forward magic-circle attack with status protection, knockback immunity and reduced damage including Max-HP-based attacks. Enhanced attacks continued without holding the key and consumed their count only on hits. Ending during Equilibrium/Equalize applied a cooldown. Twilight Nova/HEXA Twilight Nova reduced Baptism of Light and Darkness’s cooldown and could fire during Aether Conduit without an animation; Baptism of Light and Darkness also gained that animation-free use. Gate of Light could resummon on reuse. Liberation Orb manifested both attributes; Lustrous Orb lost Baptism of Light and Darkness cooldown reduction and accelerated Sunfire/Eclipse transitions. The Light/Dark Gauge was removed, transition effects changed, orb transparency no longer applied, and revive/other-player orb visuals were repaired. Light Speed follow-up and Ender - Range Up help values were fixed.

Equilibrium skill icon
Light Speed skill icon
SkillPropertyBeforeAfter
EquilibriumDuration10 seconds20 seconds
Light SpeedAction delayn/a≈4% lower
Photic MeditationMaster Level2010
ReflectionDamage (Lv. 30)440%650%
ReflectionAction delayn/a≈19% lower
ApocalypseAction delayn/a≈19% lower
EnderAttack rangen/a52% higher
EnderAction delayn/a≈15% lower
Twilight Nova[Passive Effect] Final Damage40%33%
Twilight NovaAction delayn/a≈15% lower
Darkness MasteryEquilibrium Duration7 seconds10 seconds
ArmageddonAction delayn/a≈70% lower
Gate of LightDuration (Lv. 25)37 seconds28 seconds
Gate of LightVertical attack rangen/a56% higher
Gate of LightAttack intervaln/a50% lower
Aether ConduitMax Enemies Hit1012
Aether ConduitAttack rangen/a≈80% higher
Baptism of Light and DarknessAction delayn/a≈34% lower
HEXA EnderAttack rangen/a52% higher
HEXA EnderAction delayn/a≈15% lower
HEXA ReflectionDamage (Lv. 30)810%1160%
HEXA ReflectionAction delayn/a≈19% lower
HEXA ApocalypseAction delayn/a≈19% lower
HEXA Twilight NovaAction delayn/a≈15% lower
Lustrous OrbDarkness Damage (Lv. 30)4795%4985%
Lustrous OrbLight Damage (Lv. 30)4795%4985%

Evan

Magic Guard became passive. Return! gained consecutive-use delay, could not fire during Mana Burst’s first hit, and repaired follow-up behavior. Wind Circle/Thunder Circle/Earth Circle repaired use during both Mana Burst hits. Elemental Barrage fixed lying-position fusion activation. Elemental Radiance could place its circle in the air and repaired double Magic ATT charging from HEXA Mana Burst. Spiral of Mana no longer required Mana Burst and lost its casting animation. HEXA Earth Dive expanded its first hit about 6% and later hits about 109%. The published HEXA Thunder Flash delay reduction is about 568%; that unusually large percentage is retained as printed, without treating it as a valid measured negative delay.

Teleport skill icon
Magic Guard skill icon
SkillPropertyBeforeAfter
TeleportTeleport delayn/a20% lower
Wind CircleAction delayn/a≈24% lower
Critical MagicCritical Damage (Lv. 10)20%17%
Thunder CircleAction delayn/a≈24% lower
Earth CircleAction delayn/a≈24% lower
Mana Burst IV1st Hit Damage (Lv. 30)290%273%
Mana Burst IV2nd Hit Damage (Lv. 30)330%298%
Mana Burst IVAction delayn/a≈18% lower
Mana Burst IVTime to link 2nd hit with Return!n/a≈66% lower
Dragon FuryMagic ATT (Lv. 20)30%25%
High Dragon PotentialBoss Damage (Lv. 20)20%19%
Elemental BarrageAction delayn/a≈15% lower
Elemental RadianceDamage (Lv. 25)772%967%
Elemental RadianceDuration (Lv. 25)11 seconds9 seconds
Spiral of ManaDamage (Lv. 25)200%144%
Spiral of ManaMax Number of Attacks1649
Spiral of ManaDuration7 seconds20 seconds
HEXA Mana Burst1st Hit Damage (Lv. 30)494%446%
HEXA Mana Burst2nd Hit Damage (Lv. 30)557%502%
HEXA Mana Burst2nd hit action delayn/a≈18% lower
HEXA Mana BurstTime to link 2nd hit with Return!n/a≈66% lower
HEXA Thunder CircleDamage (Lv. 30)730%657%
HEXA Thunder CircleAction delayn/a≈24% lower
HEXA Thunder Flash1st, 2nd, 3rd, 4th, and 5th hit action delayn/a≈568% lower
HEXA Earth CircleDamage (Lv. 30)730%657%
HEXA Earth CircleAction delayn/a≈24% lower
HEXA Earth Dive1st hit attack rangen/a≈6% higher
HEXA Earth Dive2nd, 3rd, and 4th hit attack rangen/a≈109% higher
HEXA Wind CircleDamage (Lv. 30)730%657%
HEXA Wind CircleAction delayn/a≈24% lower
United HorizonsMagic Burst Damage (Lv. 30)7148%7336%
United HorizonsResonance Wave Damage (Lv. 30)7782%7987%

Shade

Knuckle Mastery gained Final Damage, Blade Imp’s listed attacks lost Trap, and Soul Splitter was removed in favor of new Skulk Solidarity. HEXA Death Mark lost its permanent Soul Splitter damage. Removed Soul Splitter Boost Nodes prioritized Spirit Claw, Fox Spirits, then Bomb Punch. Spiritgate lost debuff-dependent Critical Rate. Fox God Flash stopped reward-room attacks; Spirit Incarnation stopped ring/node triggers. Dusk Blow could summon Fox Spirits on hits, while Fox Marble Fusion reset its cooldown/progress without applying the cooldown twice. Smashing Multipunch gained a duration display.

Knuckle Mastery skill icon
Back Step skill icon
SkillPropertyBeforeAfter
Back StepConsecutive use delay without canceling another castn/a56% lower
Back StepConsecutive use delay after canceling another castn/a17% lower
Spirit ClawAction delayn/a≈19% lower
Fox Marble FusionDamage140%158%
Fox Marble FusionDuration30 seconds20 seconds
Fox Marble FusionCooldown120 seconds60 seconds
True Spirit ClawAction delayn/a≈8% lower
SpiritgateAction delayn/a≈14% lower
Smashing MultipunchDamage (Lv. 25)410%820%
Smashing MultipunchShockwave Damage (Lv. 25)800%1600%
Smashing MultipunchCooldown60 seconds120 seconds
HEXA Spirit ClawDamage (Lv. 30)475%427%
HEXA Spirit ClawAction delayn/a≈19% lower
Dusk Blow1st Hit Damage (Lv. 30)2415%2230%
Dusk Blow2nd Hit Damage (Lv. 30)2415%2230%
Dusk BlowAction delay of 1st, 2nd, and 3rd hitn/a≈8% lower
Promise UnbrokenSpirit Damage (Lv. 30)2800%2306%
Promise UnbrokenSpirits' Rebuke Damage (Lv. 30)2240%1808%

Resistance classes gained more permanent effects

The listed Battle Mage, Blaster and Mechanic For Liberty skills changed icon, effect, sound and description, with a party-visible application effect.

Battle Mage

Combat Teleport’s follow-up issue was repaired. Battle Burst stopped ring/node triggers. Altar of Annihilation gained a curse-application ceiling. Grim Harvest could cast in the air or a Skill Sequence, stopped reward-room attacks and repaired failed summons in some maps. HEXA Dark Shock repaired disappearing Dark Pentacle under Weakening Aura and disconnections. Aura Scythe’s enhanced effect was repaired after learning HEXA Finishing Blow.

For Liberty skill icon
Combat Teleport skill icon
SkillPropertyBeforeAfter
Combat TeleportTeleport delayn/a20% lower
Party ShieldAction delayn/a≈40% lower
Finishing BlowAction delayn/a≈19% lower
Dark GenesisAction delayn/a≈27% lower
Dark Aura[Passive Effect] Magic ATT (Lv. 20)15%7%
Aura ScytheAction delayn/a≈19% lower
Altar of AnnihilationAltar Damage (Lv. 25)1020%900%
Altar of AnnihilationAction delayn/a≈26% lower
Grim HarvestRe-summon Cooldown10 seconds3 seconds
Abyssal LightningNetherworld Lightning Damage (Lv. 25)1700%1500%
Abyssal LightningNetherworld Lightning Cooldown0.6 seconds0.48 seconds
HEXA Finishing BlowAction delayn/a≈19% lower
HEXA Dark GenesisAction delayn/a≈27% lower
HEXA Dark Genesis: Death WhipAction delayn/a≈27% lower
Duskbound AuraDamage (Lv. 30)5950%6300%

Blaster

Combo Training I/II became permanent instead of requiring linked/charge skills; II lost Attack Speed. Shield Training gained Final Damage. Charge Mastery/Advanced Charge Mastery stopped preventing aerial reloads. Hammer Smash/HEXA Hammer Smash lost their ordinary attack and became Hammer Smash Blast and HEXA Hammer Smash Blast respectively, while Cannon Overdrive’s new overheat-reduction uses remained. They supported a macro only in that transformed mode and stopped ring/node triggers; the Boost Node was renamed Blast Hammer Smash Node.

Bunker Buster Explosion/HEXA Bunker Buster Explosion could link Hammer Smash. With Weaving’s command locked, Muzzle Flash no longer activated or moved the character toward enemies. Revolving Blast lost enemy teleporting and Revolving Cannon use, and its node changed from extra targets to Critical Rate. New Defensive Overdrive could cancel on reuse and ignored cooldown resets. Rocket Punch’s enhanced attack worked for Gatling Punch and Bullet Blast; Final Destroyer triggered it at the struck enemy’s location. Cannon Overdrive repaired Bobbing/Weaving use, Gatling Punch gained a duration display, and Hyper Magnum Punch’s description explicitly included invincibility. Linked macros were repaired; the remaining listed cannon, shield, charge and punch descriptions/effects were updated.

For Liberty skill icon
Revolving Cannon skill icon
SkillPropertyBeforeAfter
Bunker Buster ExplosionAction delayn/a≈41% lower
Blast ShieldDelay for linking Hammer Smashn/a50% lower
Double BlastAction delayn/a≈21% lower
Hammer SmashAction delayn/a≈20% lower
Shotgun PunchAction delayn/a≈12% lower
Revolving BlastMax Enemies Hit1015
Cannon OverdriveDuration35 seconds50 seconds
Rocket PunchDamage (Lv. 25)500%440%
Rocket PunchDuration45 seconds50 seconds
Gatling PunchMax Enemies Hit1012
Gatling PunchDamage (Lv. 25)1200%1750%
Gatling PunchNumber of Attacks1215
Gatling PunchConsecutive Damage (Lv. 25)1500%1350%
Gatling PunchMax Attacks1630
Gatling PunchCooldown60 seconds120 seconds
Gatling PunchAction delayn/a≈75% lower
Bullet BlastCharge Damage (Lv. 25)3000%1800%
Bullet BlastExplosion Damage (Lv. 25)2400%1750%
Bullet BlastCooldown100 seconds60 seconds
Bullet BlastAction delay when the key is releasedn/a≈66% lower
Bullet BlastTime during Charge to launch an immediate explosionn/a47% lower
HEXA Double BlastAction delayn/a≈21% lower
HEXA Double BlastDelay for linking Hammer Smashn/a50% lower
HEXA Bunker Buster ExplosionAction delayn/a≈41% lower
Burst Pile BunkerAction delayn/a≈41% lower
HEXA Hammer SmashAction delayn/a≈20% lower
HEXA Shotgun PunchAction delayn/a≈12% lower
Vanguard StrikeShockwave Damage (Lv. 30)6240%3010%
Vanguard StrikeBurning Fuel Damage (Lv. 30)6811%4060%

Mechanic

Perfect Armor became passive. Support Unit: H-EX healing and Enhanced Support Unit’s Final Damage reached the caster outside the unit’s range. ME-07 Drillhands no longer scaled with Attack Speed, worked while mounting Humanoid Mech and stopped ring/node triggers. Giant Robot SG-88 also stopped those triggers. Doomsday Device gained aerial/Skill Sequence use and, with Ground Zero, stopped reward-room attacks. Full Metal Barrage lost the post-cast Homing Beacon lockout. Mecha Carrier summoned its aircraft together. Distortion Bomb’s transparency and HEXA Intense Distortion Bomb’s unintended cooldown-reset interaction were fixed, as was Mechanized Extinction’s limited-vision display.

For Liberty skill icon
ME-07 Drillhands skill icon
SkillPropertyBeforeAfter
ME-07 DrillhandsAction delayn/a≈21% lower
ME-07 DrillhandsConsecutive use delayn/a≈62% lower
Heavy Salvo PlusAction delayn/a≈8% lower
AP Salvo PlusAction delayn/a≈15% lower
Distortion BombAction delayn/a≈27% lower
Mecha CarrierCarrier-Based Aircraft Damage (Lv. 25)500%441%
HEXA Heavy Salvo PlusAction delayn/a≈8% lower
HEXA AP Salvo PlusAction delayn/a≈15% lower
HEXA Homing BeaconDamage (Lv. 30)550%561%
HEXA Distortion BombAction delayn/a≈27% lower
Mechanized ExtinctionDamage (Lv. 30)7983%7910%

Xenon

Modal Shift persisted through login, changed all Hypogram phases and repaired cross-character/visual application. Diagonal Chase lost its forward charge; new Horizon Driver provided that charge, worked during Gravity Pillar and required Diagonal Chase rather than separate SP. Their node became a combined node. Hypogram Field: Penetrate and its HEXA form were removed. Force Field/Hypogram Field: Fusion replaced their energy orb with interval attacks, Support/Force Field cast faster, and Hypogram Field: Fusion could resummon on reuse. Ordinary fields could not deploy during Hypogram Field: Fusion; Hypogram Field: Fusion’s caster buff applied outside the field, and aerial placement needed a platform. Hypogram - Speed became Extra Strike; Reinforce covered Hypogram damage.

Omega Blaster became a moving keydown attack with status/knockback protection and reduced incoming damage, including Max-HP attacks. It lost charging and attack invincibility; Evolved state enabled immediate setup, including while flying. Core Overload charged energy immediately, consumed a fixed MP cost once, allowed MP recovery, supplied temporary Damage/Ignore Defense and lost faster energy charging. It gained a duration display/Skill Sequence use and stopped reward-room attacks. Quicksilver: Takeoff, Combat Switch: Fission, Diagonal Chase and Orbital Cataclysm’s listed forms stopped ring/node triggers; Orbital Cataclysm lost its defense debuff and timed Damage increase. Photon Ray’s completed aim effect ignored transparency. The update repaired Omega Blaster sequences, setup, limits, animation/sound, enhanced boosters/Airframes and missing Hypogram activation in Midnight Chaser, Will phase 1 and Angler Company.

Modal Shift skill icon
Quicksilver: Takeoff skill icon
SkillPropertyBeforeAfter
Diagonal ChaseAction delayn/a≈15% lower
Mecha Purge: BombardAction delayn/a≈21% lower
Mecha Purge: SnipeDamage (Lv. 30)395%325%
Mecha Purge: SnipeAction delayn/a≈25% lower
Mecha Purge: BombardmentDamage (Lv. 30)405%370%
Mecha Purge: BombardmentAction delayn/a≈21% lower
Hypogram Field: Force FieldAction delayn/a≈45% lower
Hypogram Field: SupportAction delayn/a≈45% lower
OOPArts CodeBoss Damage (Lv. 30)30%24%
Xenon ExpertCritical Damage (Lv. 30)8%6%
Omega BlasterDamage (Lv. 25)400%600%
Omega BlasterMax Attacks7625
Omega BlasterCooldown100 seconds120 seconds
Core OverloadDuration45 seconds30 seconds
Hypogram Field: FusionDamage (Lv. 25)500%450%
Hypogram Field: FusionNumber of Attacks53
Hypogram Field: FusionAction delayn/a≈29% lower
Photon RayAction delay when firedn/a≈15% lower
HEXA Mecha Purge: SnipeDamage (Lv. 30)510%465%
HEXA Mecha Purge: SnipeAction delayn/a≈15% lower
HEXA Mecha Purge: ExecuteDamage (Lv. 30)330%310%
HEXA Mecha Purge: ExecuteAction delayn/a≈15% lower
HEXA Mecha Purge: BombardmentDamage (Lv. 30)655%615%
HEXA Mecha Purge: BombardmentAction delayn/a≈15% lower
HEXA Mecha Purge: FireDamage (Lv. 30)655%615%
HEXA Mecha Purge: FireAction delayn/a≈15% lower
HEXA Hypogram Field: Force FieldDamage (Lv. 30)1000%700%
HEXA Hypogram Field: Force FieldAction delayn/a≈45% lower
HEXA Hypogram Field: SupportAction delayn/a≈45% lower
Artificial EvolutionEvolved State Damage (Lv. 30)1080%960%
Artificial EvolutionOmega Blaster Damage (Lv. 25)400%500%
Artificial EvolutionEnhanced Airframes Summoned65
Artificial EvolutionEvolved State Cooldown1.8 seconds1.5 seconds
Neoteric SnapShockwave Damage (Lv. 30)3885%4130%

Demon Slayer

Blue Blood’s Final Damage became passive. Demon Awakening kept its buff after exhausting Demon Authority and repaired Cerberus automatic triggers and sound. Spirit of Rage resummoned on revival, gained Skill Sequence use and used a fixed 120-second cooldown. HEXA Demon Lash’s spear also triggered from Demon Lash or Demon Impact. HEXA Demon Impact: Demon Chain gained Slow. Nightmare automatically finished with Netherworld Judgment. Dark Thrust, Chaos Lock and Raven Storm stopped ring/node triggers; HEXA Dark Metamorphosis stopped triggering Evil attacks through Empirical Knowledge.

HP costs were removed from Grim Scythe, Soul Eater, Judgment, Carrion Breath, Infernal Concussion/HEXA Infernal Concussion, Demon Cry/HEXA Demon Cry, Dark Metamorphosis/HEXA Dark Metamorphosis, Blue Blood, Spirit of Rage and Demon Bane. Vengeance, Maple Warrior, The Demon’s Will and the listed Cerberus Chomp forms lost both HP and Fury costs. Ruin Force Shield’s additional damage taken, including Max-HP-based attacks, fell from 15% to 8%.

Dark Thrust skill icon
Chaos Lock skill icon
SkillPropertyBeforeAfter
Dark ThrustAction delayn/a≈6% lower
Focused FuryFinal Damage (Lv. 18)30%31%
Infernal ConcussionAction delayn/a≈8% lower
Demon ImpactSlow Duration3 seconds20 seconds
Demon ImpactAction delayn/a≈15% lower
Demon CryAction delayn/a≈14% lower
Cerberus ChompAction delayn/a≈15% lower
Demon AwakeningDemon Authority Use Count25 times15 times
Demon Awakening1st/2nd Hit Damage (Lv. 30)780%830%
Demon Awakening3rd Hit Damage (Lv. 30)875%930%
Demon Awakening4th Hit Damage (Lv. 30)1000%1065%
Demon BaneKey-Down Damage (Lv. 25)525%665%
Demon BaneKey-Down Release Damage (Lv. 25)1250%1555%
HEXA Demon ImpactDamage (Lv. 30)690%675%
HEXA Demon ImpactSlow Duration3 seconds20 seconds
HEXA Demon ImpactAction delayn/a≈15% lower
HEXA Demon Impact: Demon ChainDamage (Lv. 30)1328%1250%
HEXA Demon LashDemonic Spear Damage (Lv. 30)500%650%
HEXA Demon LashDemon Awakening Demonic Spear Damage (Lv. 30)800%1040%
HEXA Infernal ConcussionAction delayn/a≈8% lower
HEXA Cerberus ChompHEXA Cerberus Chomp: Teeth of Tartarus Damage (Lv. 30)520%558%
HEXA Cerberus ChompAction delayn/a≈15% lower
HEXA Cerberus ChompAction delay of HEXA Cerberus Chomp: Teeth of Tartarusn/a≈15% lower
HEXA Demon CryAction delayn/a≈14% lower
Amethystine IncursionDamage (Lv. 30)10640%10325%
Amethystine IncursionChangeDecreased the additional damage taken from all attacks, including Ruin Force Shield's damage based on Max HP from 15%8%

Demon Avenger

Ward Evil became passive, and new Shield of Blood supplied protection unaffected by cooldown reset. Pain Dampener changed the HP-absorption/Exceed damage formulas and master level. Demonic Blast’s target-Max-HP damage effect lasted one second. Dimensional Sword resummoned on revival and gained a quick-spin command. Demonic Frenzy stopped reward-room attacks and ring/node triggers, as did Exceed: Demon Strike and Shield Charge. Requiem allowed selected skills to trigger Revenant’s Thorn of Fury and automatically ended its Demon Sword with Demon Sword Roar. Blood Pact, Overload Release, Vitality Veil, Diabolic Recovery, Exceed: Execution, Nether Shield/Nether Slice, Blood Prison and Advanced Desperado Mastery descriptions changed.

Exceed: Double Slash skill icon
Exceed: Demon Strike skill icon
SkillPropertyBeforeAfter
Exceed: Double SlashAction delayn/a≈9% lower
Exceed: Double SlashAction delay of Exceed Enhancement Lv. 1n/a≈10% lower
Exceed: Double SlashAction delay of Exceed Enhancement Lv. 2n/a≈7% lower
Exceed: Double SlashAction delay of Exceed Enhancement Lv. 3n/a≈4% lower
Exceed: Demon StrikeAction delayn/a≈16% lower
Exceed: Lunar SlashAction delayn/a≈7% lower
Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 1n/a≈7% lower
Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 2n/a≈8% lower
Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 3n/a≈8% lower
Exceed: Lunar SlashAction delay of Exceed Enhancement final leveln/a≈4% lower
Shield ChargeAction delayn/a≈20% lower
Pain DampenerMaster Level2010
Exceed: ExecutionAction delayn/a≈13% lower
Exceed: ExecutionAction delay of Exceed Enhancement Lv. 1n/a≈17% lower
Exceed: ExecutionAction delay of Exceed Enhancement Lv. 2n/a≈14% lower
Exceed: ExecutionAction delay of Exceed Enhancement Lv. 3n/a≈12% lower
Exceed: ExecutionAction delay of Exceed Enhancement final leveln/a≈8% lower
Overwhelming PowerFinal Damage (Lv. 25)15%19%
Thousand SwordsAction delayn/a≈11% lower
Demonic FrenzyMax Final Damage (Lv. 25)13%11%
Dimensional SwordDamage (Lv. 25)2350%2650%
Dimensional SwordSpin Damage (Lv. 25)1000%1150%
RevenantThorn of Fury Damage (Lv. 25)1200%850%
HEXA Exceed: ExecutionAction delayn/a≈13% lower
HEXA Exceed: ExecutionAction delay of Exceed Enhancement Lv. 1n/a≈17% lower
HEXA Exceed: ExecutionAction delay of Exceed Enhancement Lv. 2n/a≈14% lower
HEXA Exceed: ExecutionAction delay of Exceed Enhancement Lv. 3n/a≈12% lower
HEXA Exceed: ExecutionAction delay of Exceed Enhancement final leveln/a≈8% lower
HEXA Exceed: Lunar SlashAction delayn/a≈7% lower
HEXA Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 1n/a≈7% lower
HEXA Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 2n/a≈8% lower
HEXA Exceed: Lunar SlashAction delay of Exceed Enhancement Lv. 3n/a≈8% lower
HEXA Exceed: Lunar SlashAction delay of Exceed Enhancement final leveln/a≈4% lower
Maximal ExceedNumber of Attacks78
Maximal ExceedDamage (Lv. 30)2400%2415%
HEXA Thousand SwordsAction delayn/a≈11% lower
Rageborne DevilRifts of Wrath Damage (Lv. 30)6685%6615%
Rageborne DevilRifts of Wrath HP Cost2000100
Rageborne DevilRed Annihilation Damage (Lv. 30)6650%6720%

Nova and Sengoku changes separated utility from damage

Angelic Buster

Soul Seeker Expert and HEXA Soul Seeker Expert became passive. Supreme Supernova/HEXA Supreme Supernova and Superstar Spotlight gained Skill Sequence support. Spotlight persisted across maps while casting, stopped reward-room attacks and changed its ending lightning location. Mighty Mascot gained aerial use, duration display and explicit status-protection wording. Pink Pummel stopped ring/node triggers; Surprise Encore’s description changed.

Pink Pummel skill icon
Soul Seeker skill icon
SkillPropertyBeforeAfter
Pink PummelAction delayn/a≈16% lower
Soul SeekerDamage (Lv. 20)320%300%
Soul SeekerAction delayn/a≈11% lower
Celestial RoarAction delayn/a≈15% lower
TrinityDamage (Lv. 30)630%555%
TrinityAction delayn/a≈15% lower
Trinity FusionAction delayn/a≈24% lower
HEXA TrinityDamage (Lv. 30)960%847%
HEXA TrinityAction delayn/a≈15% lower
HEXA Soul SeekerDamage (Lv. 30)432%403%
HEXA Soul Seeker[Passive Effect] HEXA Trinity Damage105%90%
HEXA Soul SeekerAction delayn/a≈11% lower
HEXA Supreme Supernova[Passive Effect] HEXA Trinity Damage140%120%
HEXA Celestial RoarAction delayn/a≈15% lower
Encore RibbonDamage (Lv. 30)760%684%

Kaiser

Kaiser’s Majesty lost immediate cooldown reset, ATT and Attack Speed, replacing them with 50% shorter cooldowns for selected fourth-job-and-below skills during its effect. Nova Guardians could resummon after three seconds and, with Dragonflare, gained Skill Sequence use and stopped reward-room attacks. Draconic Aegis allowed other skills. Piercing Blaze stopped ring/node triggers; Dragon Barrage sound and Pyroclastic Instinct’s description changed.

Tempest Blades skill icon
Piercing Blaze skill icon
SkillPropertyBeforeAfter
Tempest BladesSwords Summoned Interval3 seconds0.3 seconds
Final FormTeleport delayn/a≈20% lower
CatalyzeFinal Damage (Lv. 20)32%30%
CursebiteFinal Damage to monsters with a status ailment (Lv. 20)15%8%
CursebiteFinal Damage during Final Form (Lv. 20)25%18%
Gigas WaveDamage (Lv. 30)360%330%
Gigas WaveAction delayn/a≈8% lower
Inferno BreathAction delayn/a≈8% lower
Dragon BarrageAction delayn/a≈21% lower
Advanced Tempest BladesSwords Summoned Interval3 seconds0.3 seconds
Kaiser's MajestyCooldown90 seconds120 seconds
Draco SurgeAction delayn/a≈8% lower
Nova GuardiansKaiser XV Damage (Lv. 25)500%600%
Nova GuardiansKaiser XXVII Damage (Lv. 25)1775%1800%
Nova GuardiansRe-summon Cooldown10 seconds3 seconds
DragonflareDamage (Lv. 25)855%900%
HEXA Gigas WaveDamage (Lv. 30)580%560%
HEXA Gigas WaveAction delayn/a≈8% lower
HEXA Inferno BreathAction delayn/a≈8% lower
HEXA Tempest BladesSwords Summoned Interval3 seconds0.3 seconds
Nova TriumphantAfterwards Damage (Lv. 30)1909%1980%

Cadena

Chain Arts: Beatdown used three Muscle Memory strikes with fixed level 30 damage (990% ordinary, 1,710% HEXA), gained aerial use and lost level scaling through bonus attacks and the activation time limit. Ordinary Beatdown’s Muscle Memory range increased about 323%, its shockwave fired once and its final attack was removed; HEXA’s range increase was about 35%. Chain Arts: Maelstrom showed duration and lost attack-speed reduction on hits. Beatdown - Shockwave Reinforce’s description changed.

Summon Scimitar skill icon
Chain Yank skill icon
SkillPropertyBeforeAfter
Summon ScimitarAction delayn/a≈19% lower
Chain YankAction delayn/a≈16% lower
Summon ShurikenAction delayn/a≈15% lower
Summon ShotgunAction delayn/a≈21% lower
Summon DaggersAction delayn/a≈12% lower
Summon BrickAction delayn/a≈31% lower
Chain Arts: BeatdownMuscle Memory Strike Count1 time3 times
Chain Arts: BeatdownMuscle Memory's attack rangen/a323% higher
Summon Spiked Bat3rd hit action delayn/a≈19% lower
Weapons ExpertCritical Damage (Lv. 30)19%15%
Chain Arts: CrushAction delayn/a≈33% lower
Chain Arts: Void StrikeDamage (Lv. 25)700%900%
Chain Arts: Void StrikeDuration55 seconds40 seconds
Chain Arts: MaelstromDamage (Lv. 30)600%250%
Chain Arts: MaelstromNumber of Attacks42
Chain Arts: MaelstromDuration8 seconds15 seconds
Chain Arts: MaelstromAction delayn/a≈8% lower
HEXA Summon ScimitarAction delayn/a≈19% lower
HEXA Summon ShurikenAction delayn/a≈15% lower
HEXA Summon ShotgunAction delayn/a≈21% lower
HEXA Summon DaggersAction delayn/a≈12% lower
HEXA Summon BrickAction delayn/a≈31% lower
HEXA Chain Arts: BeatdownMuscle Memory Strike Count1 time3 times
HEXA Chain Arts: BeatdownMuscle Memory's attack rangen/a35% higher
HEXA Summon Spiked Bat3rd hit action delayn/a≈19% lower
HEXA Chain Arts: CrushAction delayn/a≈33% lower
Brutal RampageFirst Attack Damage (Lv. 30)10933%11060%
Brutal RampageCrushing Axe Damage (Lv. 30)11669%11620%

Kain

New Dread Bolt supplied a forward attack. Unseen Sniper/HEXA Unseen Sniper gained cooldowns instead of preparing cartridges; all listed Possess/Execute forms and Thanatos Descent’s Arrows of Death ignored cooldown resets. Grip of Agony lost Death Throes collection/consumption, gained aerial/Skill Sequence use and a duration display. [Possess] Dragon Burst and [Execute] Fatal Blitz also showed duration. Time to Prepare reset its hit counter on entering/exiting boss waiting maps, and Total Annihilation’s description changed.

Dread Bolt NEW skill icon
Time to Prepare skill icon
SkillPropertyBeforeAfter
Shadow StepMaster Level105
Shadow StepCooldown10 seconds7 seconds
Dragon FangDamage (Lv. 20)110%120%
GrindingDragon Fang Damage (Lv. 9)60%70%
Advanced Death's BlessingDeath's Damage (Lv. 10)60%150%
[Execute] Chain SickleAction delayn/a≈4% lower
[Execute] Poison NeedleAction delayn/a≈15% lower
Grinding IIDragon Fang Damage (Lv. 30)93%100%
DogmaFinal Damage (Lv. 20)28%30%
DogmaCritical Damage (Lv. 20)20%25%
Whispershot MasteryFinal Damage (Lv. 20)30%37%
Whispershot MasteryAttack Power (Lv. 20)3035
Grip of AgonyHand of Agony Damage (Lv. 25)670%1340%
Grip of AgonyHand of Agony Duration5 seconds10 seconds
Grip of AgonyCooldown60 seconds120 seconds
[Execute] HEXA Chain SickleAction delayn/a≈4% lower
[Execute] HEXA Poison NeedleAction delayn/a≈15% lower
HEXA Dragon FangDamage (Lv. 30)437%524%
HEXA Death's BlessingBlessing Materialization Damage (Lv. 30)620%610%
Total AnnihilationDeath's Blessing Damage (Lv. 30)685%675%
Total AnnihilationIncarnation Damage (Lv. 30)715%705%
Total AnnihilationDevil Dragon Damage (Lv. 30)1140%900%
[Possess/Execute] Churning Malice[Possess] Damage (Lv. 30)3892%3500%
[Possess/Execute] Churning Malice[Possess] Malice Release Count (Lv. 30)15 times14 times
[Possess/Execute] Churning Malice[Possess] Attack Count (Lv. 30)8 times10 times
[Possess/Execute] Churning Malice[Execute] Damage (Lv. 30)4080%3675%
[Possess/Execute] Churning Malice[Execute] Lash Count (Lv. 30)17 times16 times
[Possess/Execute] Churning Malice[Blessing of the End] Damage (Lv. 30)4080%4480%

Hayato

Akatsuki Will allowed simultaneous skills. Reactive Focus and [Battou] Wailing Heavens gained Buff Favorites support; [Shinsoku] Light Cutter gained Skill Notifier support. Shin Quick Draw no longer consumed MP twice, and using Blink with it no longer prevented Final Strike or enabled abnormal Chase Cut use.

Akatsuki Will skill icon
Reactive Focus skill icon

Kanna

Barrier: Curse Ward and Akatsuki Will allowed simultaneous skills. Automatic attacks stopped hitting enemies in Boss Reward Rooms for Celestial Strike, Leaping Strike, Explosive Soul, Piercing Shot, Dance of Poison, Shadow Cleave, Poison, [Spirit] Hakumenkonmou Juubi and [Spirit] Hakumenkonmou Juubi Final Blow, plus HEXA Celestial Strike, HEXA Leaping Strike, HEXA Explosive Soul, HEXA Piercing Shot, HEXA Dance of Poison, HEXA Shadow Cleave and HEXA Poison. The separate Special Node/Continuous Ring restriction applied to Dance of Poison, [Spirit] Hakumenkonmou Juubi, its [Spirit] Hakumenkonmou Juubi Final Blow and HEXA Poison.

Barrier: Curse Ward skill icon
Akatsuki Will skill icon

Flora classes changed resources and deployment

Adele

Aether Weaving granted energy from normal-enemy kills. Aether Forge/HEXA Aether Forge and Aetherial Arms/HEXA Aetherial Arms became passive, with a toggle for sword visuals. Will to Live made Final Damage/Ignore Defense permanent and Tolerance made Ignore Defense permanent, replacing Resonance Rush’s on-hit buff and Noble Summons’ target debuff. Hunting Decree/HEXA Hunting Decree swords persisted across maps and revival. Targeting Noble Summons/HEXA Noble Summons sent swords to Grave Proclamation’s marked enemy, with commanded-location duration shortened by one third. Legacy Restoration instantly commanded two swords regardless of the current count. Infinity Blade gained aerial/Skill Sequence use; it, Legacy Restoration and Storm stopped reward-room attacks, and Storm gained Skill Sequence use. Glint and Resonance Rush/HEXA Resonance Rush stopped ring/node triggers. Aether Bloom/HEXA Aether Bloom landed sooner, and the listed sword-visual, HEXA description and lingering Infinity Blade issues were repaired.

Magic Dispatch skill icon
Glint skill icon
SkillPropertyBeforeAfter
Magic DispatchAction delayn/a≈19% lower
GlintAction delayn/a≈16% lower
ImpaleAction delayn/a≈8% lower
Resonance RushAction delayn/a≈17% lower
Resonance RushAction delay of Resonance Rush when linked after Impalen/a13% lower
Noble SummonsDuration Aether Swords remain at their commanded location after using the skilln/a33% lower
AscentMagic Dispatch and Aetherial Arms Damage (Lv. 20)115%10%
CleaveAction delayn/a≈15% lower
Aether BloomAction delayn/a≈50% lower
Aether BloomDelay before the attack landsn/a50% lower
PlummetAction delayn/a≈14% lower
PerfectionMagic Dispatch and Aetherial Arms Damage (Lv. 30)225%10%
ShardbreakerAction delayn/a≈20% lower
HEXA CleaveDamage (Lv. 30)750%834%
HEXA CleaveEnhanced Cleave Damage (Lv. 30)570%620%
HEXA CleaveAction delayn/a≈15% lower
HEXA CleaveEnhanced Cleave action delayn/a≈15% lower
HEXA Magic DispatchDamage (Lv. 30)720%320%
HEXA Magic DispatchAction delayn/a≈19% lower
HEXA PlummetAction delayn/a≈14% lower
HEXA ImpaleAction delayn/a≈8% lower
HEXA Resonance RushAction delayn/a≈17% lower
HEXA Resonance RushAction delay of Resonance Rush when linked after Impalen/a13% lower
HEXA Noble SummonsDamage (Lv. 30)970%1035%
HEXA Noble SummonsDuration Aether Swords remain at their commanded location after using the skilln/a33% lower
HEXA Aether BloomAction delayn/a≈50% lower
HEXA Aether BloomDelay before the attack landsn/a50% lower
HEXA ShardbreakerAction delayn/a≈20% lower
EinheitDamage (Lv. 30)8505%7700%

Ark

Impending Death became passive. Vengeful Hate/HEXA Vengeful Hate continued making marks at capacity, with blades attacking along the path from a mark to the cast point and HEXA marking its arrival point. Blissful Restraint/HEXA Blissful Restraint gained a down-key stationary prison. New Unending Hatred enhanced marks and ignored cooldown reset, Buff Duration and Combat Orders. Battle Frenzy made link speed permanent and changed its master level/Final Damage formula. Creeping Terror consumed MP during keydown. Endless Agony/HEXA Endless Agony gained directional movement and a duration display. Primordial Abyss stopped reward-room attacks; Endlessly Starving Beast gained Skill Sequence use. Whisper of Deepest Abyss persistence during Abyssal Recall was repaired.

Basic Charge Drive skill icon
Scarlet Charge Drive skill icon
SkillPropertyBeforeAfter
Basic Charge DriveAction delayn/a≈28% lower
Scarlet Charge DriveAction delayn/a≈5% lower
Unstoppable ImpulseAction delayn/a≈8% lower
Tenacious InstinctAction delayn/a≈8% lower
Insatiable HungerAction delayn/a≈33% lower
Endless NightmareDamage (Lv. 30)440%480%
Endless NightmareAction delayn/a≈8% lower
Endless DreamDamage (Lv. 30)445%485%
Endless DreamAction delayn/a≈8% lower
Abyssal Charge DriveDamage (Lv. 30)410%650%
Abyssal Charge DriveAction delayn/a≈19% lower
Unbridled ChaosDamage (Lv. 30)440%820%
Unbridled ChaosAction delayn/a≈39% lower
Advanced Mystic ArtsBasic Charge Drive Damage (Lv. 30)250%372%
Advanced Mystic ArtsGust Charge Drive Damage (Lv. 30)195%365%
Advanced Innate ArtsInsatiable Hunger Damage (Lv. 30)190%500%
Battle FrenzyMaster Level105
Endless AgonyNumber of Attacks36
Endless AgonyCooldown60 seconds120 seconds
Infinity SpellDuration (Lv. 25)48 seconds28 seconds
Infinity SpellDuration (Enhanced)40 seconds30 seconds
Endlessly Starving BeastDamage (Lv. 25)1350%950%
Devious NightmareDamage (Lv. 25)1150%1550%
Devious DreamDamage (Lv. 25)1350%1850%
HEXA Basic Charge DriveNumber of Attacks34
HEXA Basic Charge DriveAction delayn/a≈28% lower
HEXA Scarlet Charge DriveAction delayn/a≈5% lower
HEXA Gust Charge DriveDamage (Lv. 30)875%920%
HEXA Gust Charge DriveNumber of Attacks68
HEXA Abyssal Charge DriveAbyssal Magic (Lv. 30)891%950%
HEXA Abyssal Charge DriveAction delayn/a≈19% lower
Awakened AbyssDamage (Lv. 30)1460%1520%
HEXA Insatiable HungerDamage (Lv. 30)1324%1860%
HEXA Insatiable HungerNumber of Attacks712
HEXA Insatiable HungerAction delayn/a≈33% lower
HEXA Grievous Wound[Passive Effect] Vengeful Hate Damage480%250%
HEXA Unbridled ChaosDamage (Lv. 30)1185%2340%
HEXA Unbridled ChaosNumber of Attacks1215
HEXA Unbridled ChaosAction delayn/a≈39% lower
HEXA Vengeful HateDamage (Lv. 30)935%760%
HEXA Endless AgonyNumber of Attacks36
HEXA Endless AgonyAbyssal Guard Damage (Lv. 30)336%672%
HEXA Endless AgonyCooldown60 seconds120 seconds
HEXA Endless AgonyAbyssal Guard Chase Cuts5 times7 times
HEXA Ominous NightmareDamage (Lv. 30)955%1260%
HEXA Ominous DreamDamage (Lv. 30)971%1280%

Illium

Crystal Skill - Deus and HEXA Crystal Skill - Deus gained per-enemy attack ceilings and no longer benefited from Summon Duration. Crystalline Wings - Boost became passive. Longinus Spear/HEXA Longinus Spear and Flash Crystal Battery ignored cooldown reset. Crystal Gate provided Magic ATT directly, with an extra effect from its HEXA boost, instead of requiring proximity for the buff; bombardment operated during its duration, and its placed effect stayed visible at minimum transparency. Crystal Ignition gained a duration display. Satellite overrun, other-player javelin/effects, map-change effects and Crystal Gate’s Draco Isle cooldown issue were repaired.

Tide of Battle skill icon
Radiant Javelin skill icon
SkillPropertyBeforeAfter
Tide of BattleDuration15 seconds25 seconds
Radiant JavelinAction delayn/a≈4% lower
Radiant OrbAction delayn/a≈4% lower
Crystalline WingsAction delayn/a≈20% lower
Crystal BatteryMagical Power charged every second31
Crystal Battery IIMagical Power charged every second31
Crystal Skill - DeusDamage (Lv. 30)1000%1580%
Crystal Skill - DeusSatellite Damage (Lv. 30)240%430%
Crystal Skill - DeusNumber of Attacks per Satellite4025
Crystal Skill - Wings of GloryFinal Damage25%28%
Crystal Skill - Wings of GloryDuration20 seconds15 seconds
Crystal Battery IIIMagical Power charged every second53
Wisdom of the CrystalFinal Damage (Lv. 30)47%50%
Templar KnightDamage (Lv. 25)1070%1200%
Radiant Javelin IIAction delayn/a≈4% lower
Radiant Orb IIAction delayn/a≈4% lower
Longinus SpearAction delayn/a≈15% lower
Vortex WingsAction delayn/a≈14% lower
HEXA Crystal Skill - DeusDamage (Lv. 30)1460%2050%
HEXA Crystal Skill - DeusSatellite Damage (Lv. 30)278%545%
HEXA Crystal Skill - DeusNumber of Attacks per Satellite4025
HEXA Radiant JavelinAction delayn/a≈4% lower
HEXA Winged JavelinAction delayn/a≈4% lower
HEXA Vortex WingsAction delayn/a≈14% lower
HEXA Longinus SpearDamage1790%2400%
HEXA Longinus SpearMytocrystal Charge1520
HEXA Longinus SpearAction delayn/a≈15% lower
ExcidiumWave Explosion (Lv. 30)6973%6650%
ExcidiumExplosion Damage (Lv. 30)7291%7000%

Khali

Phase Rush introduced movement-mode control, and Void Rush’s Stationary Mode stopped at obstructing terrain. Desert Veil allowed other skills. Death Blossom/HEXA Death Blossom gained aerial and Skill Sequence use. Hex: Chakram Fury/HEXA Hex: Chakram Fury condensed four chase cuts to two while increasing hits per cut from ten to fifteen. Insanity’s damage shifts separated ordinary Damage from Normal Enemy Damage; those rows should not be treated as equal bossing gains.

Phase Rush NEW skill icon
Void Rush skill icon
SkillPropertyBeforeAfter
Insanity IDamage (Lv. 20)120%100%
Insanity INormal Enemy Damage (Lv. 20)180%200%
Hex: Chakram SweepAction delayn/a≈15% lower
Insanity IIDamage (Lv. 10)180%130%
Insanity IINormal Enemy Damage (Lv. 10)210%260%
Arts: FlurryAction delayn/a≈8% lower
Hex: Chakram SplitAction delayn/a≈8% lower
Hex: Chakram FuryChase Cuts42
Hex: Chakram FuryNumber of Attacks1015
Hex: Chakram FuryDamage (Lv. 30)550%735%
Hex: Chakram FuryAction delayn/a≈25% lower
Insanity IIIDamage (Lv. 10)210%190%
Insanity IIINormal Enemy Damage (Lv. 10)350%370%
IntuitionFinal Damage (Lv. 20)30%25%
Chakram ExpertAttack Power (Lv. 30)3040
Chakram ExpertCritical Damage (Lv. 30)20%23%
RedemptionFinal Damage (Lv. 20)40%35%
Void BurstDamage (Lv. 25)1800%2000%
Void BurstChase Cut Damage (Lv. 25)2000%2100%
Void BurstChase Cut67
Arts: AstraDamage (Lv. 25)800%1000%
Arts: AstraDisappear Damage (Lv. 25)1000%1100%
HEXA Hex: Chakram SweepAction delayn/a≈15% lower
HEXA Arts: FlurryAction delayn/a≈8% lower
HEXA Arts: CrescentumDamage (Lv. 30)975%1040%
HEXA Void RushDamage (Lv. 30)370%320%
HEXA Void RushNormal Enemy Damage (Lv. 30)585%635%
HEXA Void BlitzDamage (Lv. 30)335%370%
HEXA Hex: Chakram SplitAction delayn/a≈8% lower
HEXA Hex: Chakram FuryChase Cuts42
HEXA Hex: Chakram FuryNumber of Attacks1015
HEXA Hex: Chakram FuryDamage (Lv. 30)1076%1435%
HEXA Hex: Chakram FuryAction delayn/a≈25% lower
HEXA Death BlossomDamage (Lv. 30)950%1010%
HEXA Deceiving BladeDamage (Lv. 30)670%759%
Hex: SandstormChakram Storm Damage (Lv. 30)770%840%
Hex: SandstormChase Cut Damage (Lv. 30)830%900%
Hex: SandstormSandstorm Damage (Lv. 30)820%960%
Wake the VoidDamage (Lv. 30)4900%5600%
Wake the VoidVoidbound Chakri Damage (Lv. 30)5760%5950%

Anima classes changed positioning and persistent attacks

Hoyoung

Ground-Shattering Wave and Iron Fan Gale, including listed HEXA versions, gained forward double-tap customization for their True forms. Talisman: Warp Gate spent MP instead of Talisman Energy, could place a gate while teleport was cooling down and could teleport with aerial reuse; aerial placement needed a platform. Talisman: Seeking Ghost Flame/HEXA Talisman: Seeking Ghost Flame gained Skill Sequence support and stopped reward-room attacks. Scroll: Star Vortex/HEXA Scroll: Star Vortex gained aerial/Skill Sequence use, with platform checks; HEXA Scroll: Star Vortex and HEXA Talisman: Seeking Ghost Flame lost Normal Enemy Damage increases. Sage: Tai Yu Clone and Scroll: Tiger of Songyu gained aerial use; Scroll: Tiger of Songyu also gained Skill Sequence support and required a platform. Universal Harmony stopped enhancing the listed Iron Fan Gale, Ground-Shattering Wave and As-You-Will Fan skills after three stage-three combos. Humanity: Gold-Banded Cudgel lost its Boss Damage effect. Sage: Clone Rampage/Sage: Three Paths Apparition duration under network conditions was repaired; Sage: Wrath of Gods visuals and the listed descriptions changed.

Humanity: As-You-Will Fan skill icon
Swift Sally skill icon
SkillPropertyBeforeAfter
Humanity: As-You-Will FanAction delayn/a≈4% lower
Swift SallyAction delayn/a≈16% lower
Earth: Ground-Shattering WaveAction delayn/a≈4% lower
Ground-Shattering Wave (Clone/True)Action delayn/a≈11% lower
Iron Fan Gale (Clone/True)Action delayn/a≈11% lower
Scroll: DegenerationAction delayn/a≈8% lower
Consuming Flames (Clone/True)Action delayn/a≈4% lower
Humanity: Gold-Banded CudgelAction delayn/a≈26% lower
Talisman: Warp GateTeleport Cooldown5 seconds1 second
Talisman: Warp GateNew Gate Cooldown5 seconds2 seconds
Scroll: Star VortexAction delayn/a≈19% lower
HEXA Heaven: Consuming Flames[Enhanced] Number of Attacks69
HEXA Heaven: Consuming Flames[Enhanced] Damage (Lv. 30)810%1385%
HEXA Heaven: Consuming Flames[Enhanced] Explosion Damage (Lv. 30)685%1208%
HEXA Consuming Flames (Clone/True)Action delayn/a≈4% lower
HEXA Consuming Flames (Clone/True)[Enhanced] Damage (Lv. 30)810%1385%
HEXA Earth: Stone Tremor[Enhanced] Number of Attacks610
HEXA Earth: Stone Tremor[Enhanced] Damage (Lv. 30)1010%1241%
HEXA Earth: Stone Tremor[Enhanced] Moon Damage (Lv. 30)730%246%
HEXA Stone Tremor (Clone/True)[Enhanced] Number of Attacks610
HEXA Stone Tremor (Clone/True)[Enhanced] Damage (Lv. 30)1110%1241%
HEXA Humanity: Gold-Banded CudgelAction delayn/a≈26% lower
HEXA Humanity: Gold-Banded Cudgel[Enhanced] Number of Attacks1011
HEXA Humanity: Gold-Banded Cudgel[Enhanced] Damage (Lv. 30)725%1030%
HEXA Humanity: Gold-Banded Cudgel[Enhanced] Final Blow Damage (Lv. 30)1320%1390%
HEXA Humanity: Gold-Banded Cudgel[Enhanced] Goblin Energy Damage (Lv. 30)825%1065%
HEXA Iron Fan Gale (Clone/True)Action delayn/a≈11% lower
HEXA Earth: Ground-Shattering WaveDamage (Lv. 30)750%700%
HEXA Earth: Ground-Shattering WaveAction delayn/a≈4% lower
HEXA Ground-Shattering Wave (Clone/True)Damage (Lv. 30)750%700%
HEXA Ground-Shattering Wave (Clone/True)Action delayn/a≈11% lower
HEXA Humanity: As-You-Will FanAction delayn/a≈4% lower
HEXA Talisman: Seeking Ghost FlameDamage (Lv. 30)450%410%
HEXA Scroll: Star VortexDamage (Lv. 30)465%412%
HEXA Scroll: Star VortexAction delayn/a≈19% lower

Lara

Leap gained an up-key jump; Leap Up and Dragon Vein Reading were removed, and Peerless Mountain became passive. Eruption and Absorption, including HEXA forms, searched dormant veins in Sun→River→Wind order without consuming them. Absorption no longer ended existing Eruptions and could use Auto Buff. Eruption gained aerial use; river, whirlwind and lava appeared in front with a platform requirement. HEXA Eruption remembered the element order while disabled in the matrix.

Wind Swing, Where the River Courses and Sunlight-Filled Ground stopped consuming veins. Wind Swing made Attack Speed passive and floated with down+jump; Sunlight gained aerial/Skill Sequence use. Wakeup Call/HEXA Wakeup Call and Big Stretch stopped spending veins and continued through the listed status interruptions, with highest-Max-HP priority for Wakeup Call. Dragon Vein Traces stopped consuming a vein for its listed movement and stopped ring/node triggers. Dragon Vein Conversion changed the next Eruption’s element and gained aerial use. Dragon Vein Echo gained direct-hit Final Damage, recovery cooldowns and a chance to recover MP on hits, with no reset on its MP recovery. Absorption’s element spirits attacked with Lara; Absorption: Sunlit Grain ignored cooldown reset.

Mountain Embrace reduced damage for a duration and repaired Extra Shield regeneration. Bright Heart replaced Unconstrained Dragon Vein. Winding Mountain Ridge gained down-key resummoning, with tracking travel shortened 50% and spirit spacing 60%. Arbor Away gained aerial use. HEXA Mountain Kid gained range. River/whirlwind attacks while floating, first-use HEXA Eruptions, aerial Traces overshoot and river-travel restrictions were repaired. Ordinary Nature Master stopped periodically creating Big Surges, as did HEXA Eruption: Heaving River; the separate ordinary and HEXA Wakeup Call counts remained seven and five.

Leap skill icon
Leap Up skill icon
SkillPropertyBeforeAfter
Mountain CrashMaster Level45
Mountain CrashAction delayn/a≈16% lower
Eruption: Sunrise WellMax Volcanic Bombs59
Mountain SeedsMountain Seed Recharge Time7 seconds10 seconds
Mountain SeedsMax Mountain Seeds Held43
Mountain SeedsMax Mountain Spirits on Map43
Dragon Vein EchoMP Recovered5% of Max MP8% of Max MP
Wakeup CallAction delayn/a≈8% lower
Dragon Vein TracesEarthly Energy held at a time42
Dragon Vein TracesEarthly Energy recharge time6 seconds10 seconds
Dragon Vein TracesAction delayn/a≈20% lower
Absorption: River Puddle DouseDamage (Lv. 30)510%570%
Absorption: Fierce WindDamage (Lv. 30)250%150%
Absorption: Sunlit GrainDamage (Lv. 30)265%150%
Absorption: Sunlit GrainSecond Fireball Final Damage Decrease40%60%
Absorption: Sunlit GrainCooldown2.5 seconds5 seconds
Nature MasterEruption Skill Duration18 seconds30 seconds
Nature Master[Heaving River] Surge Damage (Lv. 10)750%882%
Nature Master[Heaving River] Big Surge Damage (Lv. 10)860%770%
Nature Master[Heaving River] Max Surge Count915
Nature Master[Whirlwind] Damage (Lv. 10)445%300%
Nature Master[Sunrise Well] Giant Damage (Lv. 10)750%530%
Nature Master[Sunrise Well] Lava Area Damage (Lv. 10)420%400%
Nature Master[Sunrise Well] Volcanic Bomb Damage (Lv. 10)450%270%
Nature Master[Sunrise Well] Volcanic Bombs Created5 times13 times
In-depth GeomancyMountain Seed Damage (Lv. 20)265%500%
Bright HeartDuration15 seconds20 seconds
Bright HeartFinal Damage10%9%
Big StretchIntangible Force Damage (Lv. 25)2200%4050%
Big StretchIntangible Forces Created715
Big StretchAction delayn/a≈17% lower
Winding Mountain RidgeAction delayn/a≈25% lower
Winding Mountain RidgeDistance mountain spirit travels when leaving the enemy it was trackingn/a50% lower
Winding Mountain RidgeSummon distance between mountain spiritsn/a60% lower
HEXA Essence SprinkleDamage (Lv. 30)840%654%
HEXA Essence Sprinkle[Passive Effects] Mountain Kid and Mountain Seeds Damage660%700%
HEXA Eruption: Heaving RiverSurge Damage (Lv. 30)1110%1025%
HEXA Eruption: Heaving RiverLarge Surge Damage (Lv. 30)1320%1056%
HEXA Eruption: Heaving RiverNumber of Attacks57
HEXA Eruption: Heaving RiverRegular and Large Surges Triggered915
HEXA Eruption: Heaving RiverRiver Spirit Duration18 seconds30 seconds
HEXA Eruption: WhirlwindDamage (Lv. 30)690%482%
HEXA Eruption: WhirlwindNumber of Attacks56
HEXA Eruption: WhirlwindMax Whirlwinds510
HEXA Eruption: WhirlwindWind Spirit Duration18 seconds30 seconds
HEXA Eruption: Sunrise WellGiant Damage (Lv. 30)1060%742%
HEXA Eruption: Sunrise WellLava Damage (Lv. 30)600%679%
HEXA Eruption: Sunrise WellVolcanic Bomb Damage675%451%
HEXA Eruption: Sunrise WellMax Volcanic Bombs513
HEXA Eruption: Sunrise WellLava Area Duration18 seconds30 seconds
HEXA Absorption: River Puddle DouseDamage (Lv. 30)717%774%
HEXA Absorption: Fierce WindDamage (Lv. 30)360%216%
HEXA Absorption: Sunlit GrainDamage380%220%
HEXA Absorption: Sunlit GrainFinal Damage-40%-55%
HEXA Absorption: Sunlit GrainCooldown2.5 seconds5 seconds

Ren

Sublimation lost Auto Buff registration. Lilting Petal no longer supplied unintended universal knockback immunity, and Final Imugi Spirit Sword: Years Uncounted/HEXA Final Imugi Spirit Sword: Years Uncounted continuous damage stopped triggering Sol Janus. Rising Azure Dragon: Heartbound Verse’s Falling Flower moved to thirty attacks per enemy, disappeared after its boss hit limit, and created Sword Wind at the highest-HP boss. Climbing Serpent used any remaining attacks against an under-hit enemy. The update repaired matching-color Pierre healing, edge-of-map Sword Wind failure, Heaven Shake/Fall use during Dancing Annihilation, failed Heaven Fall and cooldown/use consumption when activation failed. Petal Flash teleport delay and the listed sword effects were corrected.

Sublimation skill icon
Lilting Petal skill icon
SkillPropertyBeforeAfter
First Plum Blossom Sword: Petal FlashTeleport delayn/a20% lower
HEXA Plum Blossom Sword: StormDamage (Lv. 30)289%292%
HEXA Second Imugi Spirit Sword: Serpent's FangDamage (Lv. 30)325%355%
Rising Azure Dragon: Heartbound Verse[Falling Flower] Number of Attacks per Enemy10 times30 times
Rising Azure Dragon: Heartbound Verse[Falling Flower] Damage (Lv. 30)8050%3150%

Jianghu, SHINE and other jobs received targeted changes

Lynn

Sweep gained Skill Notifier support. Peck and Beak Strike stopped reward-room auto-attacks and ring/node triggers. [Focus] Forest Protection, Nature’s Grace and Hero’s Will allowed simultaneous skills.

Sweep skill icon
Peck skill icon

Mo Xuan

Secret Art: Arrow Flight gained Skill Notifier support. Secret Art: Qi Projection/HEXA Secret Art: Qi Projection stopped reward-room auto-attacks and ring/node triggers. Qi Shield and Hero’s Will allowed simultaneous skills. Divine Art: Howling Storm/HEXA Divine Art: Howling Storm gained directional movement and charged MP once for a continuously channeled cast.

Secret Art: Arrow Flight skill icon
Secret Art: Qi Projection skill icon

Sia Astelle

The old Tree of Stars (now Guiding Stars) Link Skill became Guiding Stars, supplying Buff Duration and Critical Damage; a separate new Tree of Stars drew on Star Flowers. New Stellar Reset erased Stellagram progress. Starry Boost became passive and Astral Infinity gained Ignore Defense. Enhanced Link healed HP and, with Stellar VIII - Sadalmelik, benefited from Combat Orders. Pulse could be used with other skills.

Stellar II - Algol stopped reward-room attacks and ring/node triggers; its continuous damage stopped Sol Janus triggers and it no longer vanished with a platform. Stellar V - Fomalhaut gained aerial/Skill Sequence use, wider Horned Conch tracking and reward-room suppression. Stellar IX - Canopus, Stellar XI - Sirius, Stellar XII - Sadalsuud and Shine gained Skill Sequence use. SHINE Ray changed MP formula, while SHINE Stellar II - Algol/SHINE Stellar V - Fomalhaut Ultimate Stones completed their lizard/conch fusions and new SHINE Boom recorded a star-flower explosion. The listed Stellar effects and Savior’s Circle visuals were repaired.

Guiding Stars (Link Skill) skill icon
Ray skill icon
SkillPropertyBeforeAfter
RayAction delayn/a≈8% lower
Starry FlowAction delayn/a≈20% lower
BoomDamage (Lv. 20)230%210%
BoomAction delayn/a≈15% lower
PoleDuration3 seconds10 seconds
PoleCooldown5 seconds2 seconds
PoleAttack delayn/a≈56% lower
Marking - PersistPole Duration+2 seconds+3 seconds
LinkAction delayn/a≈8% lower
Stellar II - Algol[Stellagram Fusion] Lizard Duration18 seconds60 seconds
Stellar II - AlgolDuration12 seconds60 seconds
Stellar II - AlgolCooldown20 seconds45 seconds
Stellar II - AlgolAction delayn/a≈8% lower
Stellar III - AlchibaIgnore Defense (Lv. 20)30%10%
Stellar III - AlchibaAction delayn/a≈8% lower
Stellar IV - BellatrixAction delayn/a≈8% lower
Stellar V - FomalhautHorned Conch’s enemy tracking rangen/a≈32% higher
Stellar V - FomalhautAction delayn/a≈8% lower
Stellar V - FomalhautAttack rangen/a≈4% lower
Stellar VI - IzarAction delayn/a≈15% lower
Stellar VII - VegaAction delayn/a≈15% lower
Stellar VIII - SadalmelikAction delayn/a≈8% lower
Stellar IX - CanopusAction delayn/a≈15% lower
Stellar X - CapellaAction delayn/a≈8% lower
Stellar XI - SiriusAction delayn/a≈15% lower
Stellar XII - SadalsuudAction delayn/a≈15% lower
ShineAction delayn/a≈15% lower
Time BinderAction delayn/a≈15% lower
SHINE Stellar I - AntaresDamage (Lv. 30)550%790%

Zero

Divine Aura became passive. Time Distortion’s damage buff stayed on the caster for its full duration and applied to nearby party members, summoned at the nearest valid point, and repaired delayed self-application. Shadow Flash gained a duration display. Chrono Break stopped reward-room attacks. Twin Blades of Time changed each Alpha/Beta link hit’s range and repaired its double Skill Notifier popup. Immune Barrier transparency, Transcendent Rhinne's Prayer additional attacks, HEXA Wind Cutter’s moving vortex and lingering Parashock Guard after leaving a party were repaired.

Divine Aura skill icon
Burst Step skill icon
SkillPropertyBeforeAfter
Burst StepHorizontal movement action delayn/a≈52% lower
Burst StepVertical movement action delayn/a≈52% lower
Rolling CrossAction delayn/a≈29% lower
Rolling CrossWindow to link skillsn/a21% lower
Grand Rolling CrossAction delayn/a≈29% lower
Grand Rolling CrossWindow to link skillsn/a21% lower
Rolling AssaultAction delayn/a≈38% lower
Wind CutterAction delayn/a≈8% lower
Wind StrikerTime Force Cost1916
Wind StrikerAction delayn/a≈19% lower
Storm BreakTime Force Cost2118
Advanced Storm BreakTime Force Cost2118
Rising SlashAction delayn/a≈10% lower
Flash CutAction delayn/a≈21% lower
Throwing WeaponFinal Damage as Assist-25%-40%
Advanced Throwing WeaponFinal Damage as Assist-25%-40%
Spin DriverAction delayn/a≈13% lower
Giga CrashTime Force Cost1510
Falling StarTime Force Cost1712
GroundbreakerTime Force Cost1913
GroundbreakerAction delayn/a≈61% lower
Mega GroundbreakerTime Force Cost1913
Mega GroundbreakerAction delayn/a≈61% lower
Shadow FlashSet-up action delayn/a≈1% lower
Shadow FlashAttack action delayn/a≈25% lower
HEXA Rolling CrossBlade Damage (Lv. 30)810%750%
HEXA Rolling CrossNumber of Attacks1211
HEXA Rolling CrossAction delayn/a≈29% lower
HEXA Rolling CrossWindow to link skillsn/a21% lower
HEXA Rolling AssaultDamage (Lv. 30)615%555%
HEXA Rolling AssaultBlade Damage (Lv. 30)980%885%
HEXA Rolling AssaultAction delayn/a≈28% lower
HEXA Wind CutterTime Force Cost1714
HEXA Wind CutterAction delayn/a≈8% lower
HEXA Wind StrikerTime Force Cost1916
HEXA Wind StrikerAction delayn/a≈19% lower
HEXA Storm BreakTime Force Cost2118
HEXA Rising SlashAction delayn/a≈10% lower
HEXA Flash CutAction delayn/a≈21% lower
HEXA Throwing WeaponFinal Damage as Assist-25%-40%
HEXA Spin DriverAction delayn/a≈13% lower
HEXA Giga CrashTime Force Cost1510
HEXA Falling StarTime Force Cost1712
HEXA GroundbreakerTime Force Cost1913
HEXA GroundbreakerAction delayn/a≈19% lower

Kinesis

Mind Tremor and Mind Quake became passive and lost their Slow; Metal Press/HEXA, Psychic Clutch, Psychic Shot/HEXA and HEXA Psychic Grab gained Slow. Psychic Grab/Clutch/HEXA repaired the fifth Psychic Smash’s mismatched range, damage and hit count. Trainwreck/HEXA spawned closer and, with Psychic Drain, gained duration display and repaired Buff Favorites. B.P.M./HEXA stopped reward-room attacks; Deep Impact stopped ring/node triggers. New Trainwreck Reinforce/Spread/Critical Chance hypers replaced the old focus. Psychic Tornado, Ultimate - Mind Over Matter and Law of Gravity gained Skill Sequence use. Law of Gravity lost pulled-target-dependent intervals/Final Damage, and Ultimate - Mind Over Matter’s missing generated-matter damage was repaired. Removed Mind Quake Boost Nodes prioritized Psychic Grab, Metal Press, then Trainwreck.

Ultimate - Metal Press skill icon
Psychic Drain skill icon
SkillPropertyBeforeAfter
Ultimate - Metal PressAction delayn/a≈19% lower
Psychic DrainDuration30 seconds60 seconds
Psychic SprintAction delayn/a≈16% lower
Ultimate - TrainwreckAction delayn/a≈19% lower
Ultimate - TrainwreckTrain generation distance from the charactern/a≈43% lower
Psychic GrabGrabbing action delayn/a≈50% lower
Psychic ClutchGrabbing action delayn/a≈50% lower
Ultimate - Psychic ShotAction delayn/a≈24% lower
Psychic TornadoPsychic Point Cost157
Ultimate - Mind Over MatterAdditional Damage (Lv. 25)850%1700%
Ultimate - Mind Over MatterCooldown60 seconds120 seconds
Ultimate - Mind Over MatterAttack intervaln/a46% lower
Law of GravityConsecutive Damage (Lv. 25)1000%1400%
Law of GravityPsychic Point Cost52
Law of GravityAction delayn/a≈25% lower
HEXA Ultimate - Metal PressDamage (Lv. 30)1195%1040%
HEXA Ultimate - Metal PressAction delayn/a≈19% lower
HEXA Psychic GrabDamage (Lv. 30)1000%800%
HEXA Psychic GrabGrabbing action delayn/a≈50% lower
HEXA Ultimate - Psychic ShotAction delayn/a≈19% lower
HEXA Ultimate - TrainwreckAction delayn/a≈19% lower
HEXA Ultimate - TrainwreckTrain generation distance from the charactern/a≈43% lower
HEXA Kinetic ComboDamage (Lv. 30)560%516%
Fractal HorizonDamage (Lv. 30)1850%1609%

Shared skills and boss-entry behavior changed

Last Resort lost its avoidability penalty and increased damage taken from fixed-HP-percentage attacks. Conversion Overdrive switched to a fixed MP payment and removed current-MP damage scaling and Spell Storm’s reset. Weapon Aura lost preparation time and ring/node triggers, while Impenetrable Skin lost its on-hit Damage increase. Venom Burst became a passive effect rather than consuming/spreading damage-over-time stacks. Lotus Flower reset its cooldown if its blessing went unused, allowed another revival when resummoned on the same map, shortened the time inside the lotus by 38%, and extended revival invincibility to 4.5 seconds.

Phalanx Charge gained down-key resummoning; Resistance Infantry could move its summon on reuse. Pirate’s Banner gave its caster Ignore Defense directly and supplied a nearby party buff, gained aerial use and repaired multiple-banner level application. Ethereal Form gained aerial use. Terms and Conditions allowed simultaneous skills, and Aeonian Rise/Undying Determination worked during keydown skills. Guided Arrow changed its Pathfinder/Wild Hunter/Kain casting effects; Roll of the Dice/Double Down descriptions changed. Spirit of Freedom’s interaction with other invincibility and Blink’s Transformation Potion cooldown were repaired.

SkillPropertyBeforeAfter
True Arachnid Reflectionaction delayn/a≈19% lower
Solar Crestaction delayn/a≈10% lower
Mana OverloadHP Consumed for jobs without MP0.3%0.1%
Empress Cygnus's BlessingDamage (Lv. 25)25%54%
Transcendent Cygnus's BlessingDamage (Lv. 25)25%65%
Phalanx ChargeDamage (Lv. 25)900%1350%
Phalanx ChargeNumber of Attacks (Lv. 25)65 times130 times
Phalanx ChargeCooldown30 seconds60 seconds
Phalanx ChargeDuration22.5 seconds15 seconds
Phalanx Chargeaction delayn/a≈54% lower
Phalanx Chargeattack intervaln/a≈63% lower
Weapon AuraDuration (Lv. 25)89 seconds120 seconds
Venom BurstDamage (Lv. 25)310%750%
Lotus FlowerInvincible upon revival3.5 seconds4.5 seconds
Lotus Flowertime revived inside the lotusn/a38% lower
Resistance InfantryDamage (Lv. 25)415%623%
Resistance InfantryCooldown25 seconds60 seconds
Resistance InfantryDuration10 seconds15 seconds
Loaded DiceCooldown10 seconds1 second
Fatal Strike IDuration2 seconds4 seconds
Ascent Skillsattack range of Ascent skillsn/a≈54% higher

Boss waiting maps, Sharenian Culvert and Punch King now preserved Auto Buff effects and cooldowns; the latter two inherited boss-waiting cooldown resets. Continuous Ring persisted through death. Ascent range increased about 54%, with three uses in Golden Tomato Farm. Hero’s Will, Cygnus Knights’ Will, The Demon’s Will, Nova Temperance, The Transcendents’ Will, Clear Mind, Flora Hero’s Will, Anima Hero’s Will and Will of Erda could be cast while another skill was in progress.

Skill Notifier gained preparation-time displays for Flash Blade, Mighty Mjolnir, Cardinal Torrent/HEXA Cardinal Torrent, Serpent Vortex, Monkey Mortar/HEXA Monkey Mortar, HEXA Rolling Rainbow, Cannon of Mass Destruction, Howling Gale, Scattering Shot/HEXA Scattering Shot, Shaft Break/HEXA Shaft Break, Falling Dust/HEXA Falling Dust, Third Plum Blossom Sword: Riotous Heart/HEXA Third Plum Blossom Sword: Riotous Heart, Mountain Seed and Dragon Vein Traces. Ursus-disabled skills appeared gray. A changed mastered skill now reassigned SP only to that skill instead of resetting every skill.

After enough repeated casts from one position, the character had to move before these attacks could activate again: Bow Master’s Hurricane/HEXA Hurricane and Arrow Blaster/HEXA Arrow Blaster; Corsair’s Rapid Fire/HEXA Rapid Fire; Wind Archer’s Song of Heaven/HEXA Song of Heaven; Mercedes’s Ishtar’s Ring/HEXA Ishtar’s Ring; Phantom’s Mille Aiguilles/HEXA Mille Aiguilles; Wild Hunter’s Wild Arrow Blast/HEXA Wild Arrow Blast; Xenon’s Beam Dance/HEXA Beam Dance; and Ren’s Plum Blossom Sword: Storm/HEXA Plum Blossom Sword: Storm. Blaze Wizard’s separately listed Orbital Flame forms had their same-position restriction removed.

The HP cost became 100 for Blink, Erda Nova, Erda Shower, Erda Fountain, Will of Erda, Blitz Shield, Defender of the Demon, Might of the Nova, True Arachnid Reflection, Otherworld Goddess’s Blessing and Grandis Goddess’s Blessing, Solar Crest, Afterimage of the Otherworld, Transcendent, Weapon Aura, Impenetrable Skin, Last Resort, Loaded Dice, Overdrive and Sol Janus, Sol Janus: Dawn and Sol Janus: Dusk. Aegis Blessing and Defender of the Demon’s Lovely Reign of Destruction no longer followed skill-effect transparency. Story cutscenes suppressed music from Awakened Relic, Dominion, Fox God Flash, Thanatos Descent, Pretty Exaltation, Superstar Spotlight, Grand Finale, Mental Overdrive, Infinity Blade, Crystal Skill - Wings of Glory, Oblivion, Arbor Away and Sage: Wrath of Gods.

General repairs covered Holy Symbol/Decent Holy Symbol drop rate on Ascent kills, Erda Nova alignment during keydowns, Dark Sight surviving Sol Janus: Dusk, and Story Mode restrictions on Sol Janus and unlimited Ascent use. Mana Overload no longer deactivated incorrectly when HP was insufficient for another HP skill. Sequences containing Ring Activation and Special Ring Skills displayed their ring-swap cooldown correctly. Ring of Blessing interrupting actions, Ring of Restraint’s lingering icon, Cash effects during keydowns, character outlines/hit transparency, mount visibility and incapacitated-boss visuals were repaired.

The update also repaired unintended simultaneous casting for Sol Janus, Divine Echo Selection, Final Pact, Curse Enchant Force, Fate Shuffle, Blade Imp - Direct, Crystal Attunement, Unity and Dragon Vein Conversion. Boss-map exit restoration was repaired for Flashpoint, Yama’s Decree, Totality, Promise Unbroken, Neoteric Snap, Rageborne Devil, [Possess/Execute] Churning Malice, Brutal Rampage, Surprise Encore and Rising Azure Dragon: Heartbound Verse. Channel-change cooldown progress was repaired for that group except Brutal Rampage, with Vanguard Strike also included.

Network conditions no longer altered the durations of Terms and Conditions, Arcane Overdrive, Ring of Restraint, Risk Taker Ring, Weapon Jump S Ring, Weapon Jump D Ring, Weapon Jump I Ring, Weapon Jump L Ring, Totalling Ring, Critical Damage Ring, Crisis HM Ring and Ultimatum Ring. The same repair covered Special Nodes Lethal Strike I, Lethal Strike II, Boss Slayer I, Boss Slayer II, Boss Slayer III, Just One I, Fatal Strike I and Counterattack I.

In Champion Raid: Draco Isle, switching characters now preserved Combo Attack, Snow Charge, Elemental Decrease, Arcane Pitch, Fox God’s Favor, Staff Boost, Mechanic Rage, Blaze On, Whispershot Booster, Knuckle Booster, Booster, Gauntlet Frenzy, Chakram Booster, Blossoming Blade and Wand Booster. Switching also removed stale icons left by Frost Ark, Obsidian Barrier, Frailty Curse, Smokescreen, Liberation Orb, Party Shield, Trap Seed/HEXA Trap Seed, Chain Arts: Maelstrom, Time Distortion, Shadow Flash, Eruption: Sunrise Well/HEXA Eruption: Sunrise Well and Arbor Away.

Boss-map entry and exit stopped displaying leftover icons from Obsidian Barrier, Frailty Curse, Liberation Orb, Time Distortion, Shadow Flash, Eruption: Heaving River/HEXA Eruption: Heaving River, Eruption: Whirlwind/HEXA Eruption: Whirlwind, Eruption: Sunrise Well/HEXA Eruption: Sunrise Well and Arbor Away. In Kaling phase 1, previously invalid positions accepted Holy Fountain, Decent Holy Fountain, Open Portal: GX-9 and Crystal Gate. Lotus’s Normal, Hard and Extreme entrance cutscenes suppressed Parabolic Bolt, Hunting Decree, Infinity Blade and HEXA Hunting Decree effects.

Enhancement, friends and events gained new interfaces

Enhancement remembered its last position without moving the equipment or inventory windows. Star Catching and Safeguard became switches. Random-stat scroll successes displayed their actual gains, the left tab shrank, and Bonus Stats Details started closed. Lines updated immediately after a reset success; Potential/Bonus Potential confirmation text and Star Force/scroll confirmation designs changed. Scroll alignment and enhancement action locks were repaired.

Star Catching and Safeguard switches
Scroll enhancement result showing stat increases

Friend List capacity became 200 by default. It gained search, a request list, Away status, world-specific groups and cross-channel map locations. The old Character Friend system was removed, including its registered entries. Party UI displayed each member’s Combat Power, online state and cross-channel map location.

Friend List with search, friend requests and online status
Party interface showing member Combat Power and online status

Event List added Events, Coin Shops and Cash tabs. Favorites appeared in a clickable dropdown for the Events tab only. New events from March 18 maintenance gained in-game guides rather than external guide windows.

Event List tabs and Favorite Events dropdown

Vivid upscaling added stronger colors and smoothing. Skill Effects and Hit Effects transparency became separate controls, with transparent hit effects no longer stacking. Buff Favorites remembered position by resolution, buff sequences skipped already-active buffs, Inner Ability resets accepted space, and text fields supported Ctrl+A. Android Shop required a heart; item tooltips identified pets without equipment support, Action Pets and item-drop penalties. Professions displayed craft chance and multiple-result possibilities, Return Scroll selection explained unchanged stats, Illusion Ring hover showed its transformed appearance, and Cube Chair layout worked from its bag. Maple Guide remembered its closed state but could reopen minimized for main/job quests. Quest links gave related guidance instead of always opening World Map; unavailable Monster Collection locations no longer opened the map. Quick Move gained its text label, sequence keys outside boss content displayed a message, Sunny Sunday jewels reported their perks, Unity Training Center hid pets, and equipment UI displayed more backgrounds/effects.

Vivid upscaling filter selection

Boss battles suppressed notifications only when Chat and Invite notifications were disabled in the Game settings. Suppressed messages remained in My Notifications after the fight. The remaining UI repairs covered these specific cases:

Interface or triggerCorrected behavior
Swap Rings descriptionDisplayed the correct cooldowns for Special Skill Ring and Ring Activation.
Go to My HomeReturned to the Home rather than sometimes sending the character to Town Square.
Internal Chat Box TransparencyLetters remained legible instead of displaying incorrectly.
Offline Mode and Guild UILogging in offline and then leaving Offline Mode no longer incorrectly updated the shown login time.
Guild weekly contributionUsed the weekly-contribution label rather than Today’s Contribution.
Reserve Special Skill Ring after a level increaseDisplayed its new level rather than the previous one.
Monster Collection search for PepeLocated the monster correctly on World Map.
Zero creationAlpha and Beta’s face/hair gender labels matched the selected appearance.
Login notifications and achievement ranksNotifications no longer intermittently blurred; ranks displayed correctly beyond the affected point threshold.
Cash Shop/Auction House pet previewsSpeech bubbles followed the pet correctly when dropping from a ladder or rope.
Pet Auto-PotionSaved the Skill Dmg settings and the affected 95% or 0% values.
Masterpiece/Premium Masterpiece fusionObtained items appeared in the result interface.
Inner Ability reset confirmationAccepted Enter.
Medal UIAligned its scrolling region.
Character selectionPositioned weapon effects correctly behind the job insignia.
Buff Sequence registrationAvoided an erroneous cannot-register message for eligible skills.
Former Traveling Merchant’s ShopAligned the owned-coin quantity.
Guild ranks with deleted accountsAllowed ranks to change even when a member’s account had been deleted.
Guild weekly resetCleared the previous week’s Hunting and Boss Points.
Smart AI Correction during map travelAvoided the brief screen flicker.
Navigation across charactersKept a destination set on one character from applying to another on login.
Mouse resizing and level-up guidanceApplied the chosen window size and stopped directing newly leveled characters to retired portals.
Weekly boss defeat limitDisplayed the limit above the UI rather than behind it.
Resolution changes after login or Cash Shop/Auction House entryPreserved correct UI positions.
Re-enabling repeating sounds after master-volume muteRestored their audio whether mute came from a hotkey or Settings.
Undersea Tower of Oz 50F clear cutsceneHid the affected skill effects.
Advanced Weapon Tempering/Advanced Accessory EnhancementAllowed Buff Sequence registration without requiring Alchemy.
Event completion in Auction House/Cash ShopDisplayed the completion pop-up.
Client load failureAvoided the incorrect insufficient-memory diagnosis.
Enter from Quick Login on World SelectionOpened Channel Selection correctly.
Switching away from a preset being editedOpened the correct newly selected character preset.
Buff FavoritesKept its saved position.
Equipment Inventory backgroundsDisplayed Midsummer Lachelein, Oort, Mysterious Cave, Kazax’s Altar, New Leaf Mall and New Leaf Mall Break Room.
VIP Buff Selector Coupon descriptionListed each buff item once.

Story progression and boss mechanics became less restrictive

Resistance fourth-job advancement gained explanatory guidance. Wild Hunter, Battle Mage, Mechanic and Blaster job quests and advancement effects changed; some Resistance-only quest requirements broadened to other jobs, and some [Edelstein] headers became [Black Wings]. Finishing “[Resistance] Destroying the Energy Conducting Device” or “[Resistance] Revenge and Growth” moved the character directly to the completion NPC.

Sia Astelle could skip her job story at creation. She gained “[Alliance] Empress’s Invitation,” “[Heliseum] To Pantheon,” “[Heliseum] Heliseum Reclamation HQ” and “[Temple of Time] Seeking Lost Memories,” plus exclusive “[Black Heaven] Act 2: To War, Lumiere!” cutscenes. Her job-quest titles, dialogue, cutscenes, start/completion requirements and rewards changed, as did the completion requirements of Sia’s Journal. Her affected Legion quests became completable. Genesis Celestial Light appeared when equipped and in the Genesis Weapon Liberation reward list.

Arcane River and Grandis story skips no longer required a previous character clear, except Tallahart. Kao’s Memory and Aftermath gained skips. Luminous’s Eclipse and Sunfire progression changed, while New Balance and “[5th Job] Defeat Magnus” became unavailable. Verne Mine revised dialogue/cutscenes and added “[Verne Mine] Digging Deeper” and “[Verne Mine] In the Back of My Mine.” Starting “[5th Job] Blessings of the Goddess” moved the character to Bowman Instructional School; completing “[5th Job] Arcane Stone of Grandis” or “[5th Job] Arcane Stone of Tynerum” moved them to the next Goddess Entry Map automatically. “[Odium] The Wellspring” gained objective details, Maple Chronicle added Odium First Adversary content, and Dynamic Hair’s description changed.

Quest or story conditionCorrected behavior
[Area Exploration] Riena StraitNo longer required the Admiral Martini map.
[Spell Trace] Cleanly, Purely, Success! / [Spell Trace] Be InnocentRemoved the enhancement requirements for Spiegelmann’s Ordinary Necklace and Spiegelmann’s Sparkling Necklace.
[Zero] KidnappedAligned its progress description.
Quest item dropsRestored the affected missing drops.
Anima cutscenesDisplayed ears during sixth-job advancement and applied the black-and-white effect to ears during monochrome cutscenes.
[Ghost Park] Korean Folk Town’s New ParkDimensional Mirror guidance no longer incorrectly promised travel to Ghost Park.
Dynamic HairHairstyle changes through the affected coupons updated quest progress.
Maple Chronicle: OdiumRestored participation for affected characters.
[Lachelein] Dream Within a DreamDisplayed pets correctly in the affected cutscenes.
[Alliance] Time To Make a DecisionGranted Response from the Resistance after the cutscene and displayed Claudine’s illustration correctly.
[Resistance] Request from a Kindergarten TeacherRestored missing dialogue.
Book of Arcane River: Labyrinth of Suffering Chapter 1Displayed Mir’s illustration correctly.
[Destiny Weapon] Weapon ReissueBecame startable in the affected cases.
First Adversary Soul SkillCounted toward [Soul] Good Job, Dear Soul, [Soul] This Hurts My Soul and [Soul] Soulless.
[Seren] Chosen to DominateDisplayed its full achievement reward icon.
[FriendStory] Continuing Days preset with Shinsoo School Badge equippedDistributed the earned items.
EncounterMaterial change
Lucid phase 2Downward Teleport responded correctly from the lowest platform
Will phase 1Screen Break gained a countdown
DarknellGround Slam range −12%; Charge range −19%
Verus HillaDownward Slash range −62%; maximum Mist size −34%
Black MageTimers for phase 1 Shrieking Walls, phase 2 Red Lightning, phase 3 Power of Creation/Destruction and phase 4 Light/Dark Pillars; Abyssal Drop and Morning Star were not cast during phase 2 Red Lightning or phase 3 Power of Creation and Destruction
Kalos phase 2Kalos’s Determination usable during keydowns; Subspace Infiltration visual repaired
First Adversary StorySacred Power requirement 200→100; HP halved
First Adversary generalRebalanced phase 1 pattern audio. Binding during Power Cycle activation no longer hid the Power of Order UI; stun no longer prevented Power Cycle activation, while affected attacks correctly stopped under stun. Restored missing Story patterns and Immortal Will audio; Immortal Will worked with a pop-up open.
Chosen Seren phase 2Dusk damage-over-time/healing prevention correctly removed by status-removal skills
Limbo phase 1Unintended teleporting during Specter B Nightmare/Shadow Hide repaired
Genesis/Destiny ModeAvailable in Practice Mode, with practice defeats counting

Kaling’s Willpower cost on death fell 20% for solo and 17% for duo parties. Phase 1 Backwards Swipe delay increased 150% and Dark Cloud 81%, with Taowu/Hundun rush repairs. The following percentages are reductions in the balance change caused by a hit, not replacement values for the full meter.

Kaling phase/modePatternReduction
Phase 1 HardQiongqi Forward Flap / Rear Flap / Halo Explosion8% each
Phase 1 ExtremeQiongqi alive, Willpower loss per thirty seconds25%
Phase 1 ExtremeQiongqi Forward Flap / Rear Flap / Halo Explosion13% / 13% / 12%
Phase 1 ExtremeTaowu Lightning Strike / Tornado / Electric Current Release / Dash12% / 13% / 13% / 17%
Phase 1 ExtremeHundun Tracking Projectile / Claws / Shadowflame13% / 13% / 12%
Phase 2 Hard and ExtremeMassacre Wings / Punishing Thunder / Death Thorn6% each
Phase 3Asura range / maximum mines per area / total mines9% / 50% / 29%
Phase 3Taowu Judgment stun duration50%

Phase 3 Buttons interval increased 34%, and Qiongqi’s Wind Pressure Release no longer stunned. High Mountain/Angler Company EXP increased for level 290+, with level 295+ using level 294 rewards. Bonus purchases gained a preview; Angler Company stage 3/7’s early alarm no longer stopped outside its range. Other boss fixes addressed Venom Burst/Ren continuous damage causing Moonlight Barrier meteors, missing Ifrit from Advanced Knight B, disappearing elites in Cernium After/Tallahart, boss-entry/sequence disconnections, Mechanic transformation freezes, stale status resistance, misplaced elite debuffs/Combo Kill Orb icons and unavailable Genesis/Destiny challenges.

Initial game-data loading became faster. Carcion: Laguna’s Fangs no longer presented Lie Detector, the First Adversary waiting area was renamed Where Will Takes Form, and Wisp’s appearance changed.

Map or triggerCorrected behavior
Activated Erda CollectorsNo longer received continuous damage from Venom Burst, Final Imugi Spirit Sword: Years Uncounted or HEXA Final Imugi Spirit Sword: Years Uncounted.
From Whence Will FlowsBlocked the Enhancement UI; Fate’s Battleground: From Whence Will Flows also allowed the Legion UI to open.
Esfera: Base Camp / Morass: Trueffet SquarePrevented fall damage.
Instanced mapsSpawned Rune of Blessing at the map center even if another player had already spawned one; dead monsters disappeared correctly.
Background loadingRestored slow-loading or absent map backgrounds.
The Final Edge of Light 1Displayed the affected platforms correctly.
Epic Dungeon: High Mountain stage 9Prevented the affected client shutdown.
Champion Raid: Draco IslePreserved Demon Avenger’s Exceed level across character switches and displayed the exit message correctly.
Ramuramu Valley: Silent AltarAllowed Solar Crest.
LudibriumPositioned the affected portal correctly.
Ramuramu Valley: Ramuramu TempleDisplayed the affected images correctly.
Empress Road: Operations CenterDisplayed the affected platforms correctly.
Suspicious Cave AlleyPrevented leaving the restricted map.
Surl’s Water CellarPlayed the proper background music.
[Resistance] Find the Missing Job InstructorDisplayed its maps correctly at the affected resolutions.
Somewhere in the Jaguar HabitatDisplayed its background correctly.
MatadaDisplayed his dialogue correctly.

Chaos Pitched Accessory Box openings announced the obtained item to the party and supplied the accessory’s Bonus Stats. First Awakening Genesis weapons could not reroll Bonus Stats before the Second Awakening. Lapis Spirit Walker Fan recipes lost their requirements. The Hideout Maple Playlist Chair gained Play With Me All Day; Great Fairy Wings Cape changed its image position.

Separate appearance and effect toggles became available for Death’s Scythe, Fancy Feather Quill, Crispy Carrot Skateboard, Rose Constellation, Strawberry Fitness Jump Rope, Holiday Tree Ring and Maple Galaxy Laser Gun. Beauty Salon stopped saving gender when Zero equipped a unisex item. Illusion Ring transformation changed the two default idle poses; non-cape equipment effects appeared in supported interfaces, including Character Info. Golden Strawberry Farm’s post-use notice improved, Action Pet tooltips displayed their information, and affected equipment tooltips gained guidance effects. Red Familiar Card and Mystical Familiar Card descriptions changed.

Item or conditionCorrected behavior
Softly Flowing Hair with Mix DyeUsed a consistent dye range.
Innocent Apathy Face with Colorblend Eye ColorDisplayed the Googly Eyes expression correctly.
Flowy Wavelengths Hair with Mix DyeDisplayed its crouching-forward animation correctly.
Concert Muse Cape after affected hair actionsUsed the correct drawing order.
Pet dropping from a ladder or ropePositioned the speech bubble correctly.
Chaos Crescent Weapon with Coloring PrismDisplayed its affected motion images.
Chaos Crescent GunDisplayed the special effects for affected weapon motions.
Foggy Abyss Hair with Mix DyeApplied the selected color ratios correctly.
Khali’s ClothesDisplayed the affected motion images.
Damage skinsDisplayed correctly in the affected environments.
Night Abyss HairUsed its correct name instead of Abyss Hair.
Evernia in Bloom ChairPositioned its word bubbles correctly.
Elven Spirit Cape with a mask-type Face AccessoryUsed the proper cape drawing order in affected motions.
Transparent charactersDisplayed the affected character images correctly.
Reaching MVP Bronze or above with a death penalty activeCleared that penalty.
White M-Forcer Diamond SuitDisplayed correctly in the affected situations.
Big Head M-Force Mask with White M-Forcer Diamond HelmetKept the hair visible.
Totalling RingDisplayed skill availability correctly.
Equipment granted at character creationDisplayed its default remaining scroll count correctly.
Superior Shielding WardWorked on Superior equipment.
RiyaroidDisplayed its speech bubble correctly.
Equipment level-up statsContributed correctly to Star Force stats.
Moving titlesAvoided excessive saturation in the affected image portions.
Cash WeaponsDisplayed their effects during the affected jobs’ animations.
Toddle PetUsed the correct Magic Duration availability icons rather than swapping them.
Elegant MasterpieceDisplayed the correct images during affected animations.
Pet Naming/Android Naming CouponAccepted a single space.
Coloring Prism/Coloring Prism ProUpdated the affected weapon-effect colors.
Reusing an active buff item on a map that prohibits buff itemsDid not display the confirmation pop-up.
Zero with Our Time with MapleStory HatDisplayed correctly in the character-change window.
Fair Skin, Dreamy Candy Pillow, Vampire Phantom MaskDisplayed their effects correctly during the affected actions.
Sia Astelle in Heroic WorldsReceived the Celestial Light drop while progressing the relevant content.

Wild Hunter Redux centered Ashlii, Assist and Command

Wild Hunter remained a Resistance Bowman using DEX, secondary STR, a Crossbow and Arrowhead. Its Legion effect kept a 20% proc chance for +4/8/12/16/20% damage by rank. Spirit of Freedom’s displayed mastery level 12 gave twelve seconds of revival invincibility, ending on map change.

Wild Hunter and Ashlii

The redesigned crossbow line progressed through Wild Arrow Blast: Proto, Wild Arrow Blast: Detonation’s timed explosions, Wild Arrow Blast: Shattershot’s piercing bolts and Wild Arrow Blast: Apex’s rapid fire. Jaguar Rider mounted Ashlii; Savage Bound supplied two aerial jumps with an upward option. Predator’s Pounce marked the closest enemy as prey, and Predator’s Pounce: Footstool jumped from a marked enemy’s head. Crossbow hits called Assist: Rending Swipe, Assist: Snapping Fangs and Assist: Skull Bash, with Another Bite marking enemies hit by Spirit Jaguars. Command: Alpha Surge called a charging pack, while Command: Titan Pounce sent a giant Spirit Jaguar onto enemies.

Wild Arrow Blast: Proto skill icon
Wild Arrow Blast: Detonation skill icon
Wild Arrow Blast: Shattershot skill icon
Wild Arrow Blast: Apex skill icon
AdvancementOther skills and role
BeginnerCrystal Throw’s ranged Rue attack; Infiltrate’s temporary hidden movement; Potion Mastery’s potion efficiency
First jobRavenous Gait movement and Nature’s Wrath stats
Second jobCall of the Wild party combat buff; Final Attack follow-up; Soul Arrow’s bolt-free attacks/ATT; Agile Crossbows speed/DEX; Crossbow Mastery, Primal Edge and Physical Training
Third jobWhite Heat Rush’s damaging push; Trap Seed mines; Feline Berserk’s attack nullification; Backstep’s backward attacking; Feral Resonance and Slinking Titan passives
Fourth jobLure Beacon’s attraction; Sharp Eyes, Maple Warrior and Hero’s Will; Extended Magazine, Crossbow Expert, Advanced Final Attack and Wild Instinct
Passive hypersWild Arrow Blast: Apex - Reinforce, Wild Arrow Blast: Apex - Guardbreak and Wild Arrow Blast: Apex - Spread raised damage, Ignore Defense and maximum targets respectively. Assist - Reinforce, Assist - Spread and Assist - Boss Rush raised Assist damage, maximum targets and Boss Damage. Another Bite - Reinforce, Another Bite - Guardbreak and Another Bite - Boss Rush raised Another Bite damage, Ignore Defense and Boss Damage.
Active hypersFor Liberty’s Resistance attack buff; Volt Snare’s capture; Command: Titan Pounce
Fifth jobCommand: Predator’s Eye, Wild Arrow Blast: Overdrive, Primal Bloom and Overbite, which released rage accumulated through Another Bite
OriginSynchronous Hunt’s coordinated attack with Ashlii
AscentGear Storm’s large Resistance ballista
Command: Predator's Eye skill icon
Primal Bloom skill icon
Synchronous Hunt Origin skill icon
Gear Storm Ascent skill icon

Boost Nodes covered Wild Arrow Blast: Proto, Wild Arrow Blast: Detonation and Wild Arrow Blast: Shattershot together; Assist: Rending Swipe; Assist: Snapping Fangs; Final Attack/Another Bite together; White Heat Rush; Assist: Skull Bash; Trap Seed/Volt Snare together; Wild Arrow Blast: Apex; Command: Alpha Surge; and Command: Titan Pounce. The four Mastery Nodes covered these upgraded attacks:

Mastery NodeUpgraded abilities and role
HEXA Wild Arrow Blast: ApexHEXA Wild Arrow Blast: Apex rapidly fired piercing arrows.
HEXA AssistHEXA Assist: Rending Swipe manifested a Spirit Jaguar after a Crossbow hit; HEXA Assist: Snapping Fangs bit enemies; HEXA Assist: Skull Bash tackled them.
HEXA CommandHEXA Command: Alpha Surge directly controlled the power shared with Ashlii; HEXA Command: Titan Pounce sent a giant Spirit Jaguar onto enemies.
HEXA Another Bite/HEXA Final Attack/HEXA Trap SeedHEXA Another Bite marked Spirit Jaguar hits; HEXA Final Attack could add a hit after a direct Crossbow attack; HEXA Trap Seed placed a unit whose mines exploded on contact.

HEXA Boost Nodes strengthened all four fifth-job skills: Command: Predator’s Eye, Overbite, Primal Bloom and Wild Arrow Blast: Overdrive. The kit overview supplied attack roles rather than damage coefficients, so it did not establish a historical damage comparison for every new attack.

SAVAGE separated check-ins from high-level rewards

SAVAGE ran March 18 after maintenance–April 21 at 23:59 UTC for Wild Hunters. A daily check-in required 1,000 enemies within twenty levels; VIP/HEXA Booster enemies counted. Wild Hunters level 259 or below could perform these check-ins, but the Wild Hunter reward column was claimable at level 260+. A missed check-in cost 3,000 Maple Points, with available passes based on missed days before the current day. Exhausting Challenger World leap counts prevented claims of the specified Wild Hunter, All Jobs and basic rewards there.

SAVAGE check-in and two reward tracks
DayWild Hunter reward, level 260+All Jobs reward, level 101+/Zero Act 2
1Ten VIP BoostersLil Ashlii Pet Package
2One hundred Symbol Selector Coupons (5/2)Wild Hunter Face/Hair Coupon Voucher
3Two Sol ErdaWild Hunter Damage Skin (Unit)
4Ten VIP BoostersUntamed Wild Hunter Set Coupon
5Two Sol ErdaUntamed Crossbow Coupon
6Fifty fragments, permanentSavage Label/Chat Ring Coupon
7Ten VIP BoostersJaguar on Break Coupon
8One hundred Symbol Selector Coupons (5/2)Savage Title Coupon
9Two Sol ErdaSecret Plaza Background Coupon
10Fifty fragments, permanentIllusion Ring: Ashlii Coupon

Wild Hunter rewards were untradable, with timed items expiring April 22 at 02:00 UTC. All Jobs rewards were once per account and their outer coupons/packages were world-tradable until that deadline. Lil Ashlii lasted ninety days; Lil Ashlii’s Doll Bell was permanent. Face/hair coupons lasted seven days and remained world-tradable. Untamed Suit (M), Untamed Suit (F), Untamed Hairpin, Untamed Shoes and Untamed Crossbow, Savage label/chat rings, Jaguar on Break furnishing, SAVAGE title and Illusion Ring: Ashlii were permanent/untradable. Secret Plaza Background was permanent/account-bound. The event hinted at a hidden mission without specifying its condition.

Lil Ashlii pet
Wild Hunter Damage Skin numbers
Savage label and chat rings
Jaguar on Break furnishing
SAVAGE title
Secret Plaza profile background
Illusion Ring transformation into Ashlii

Wild Hunters level 258 or below without Hyper Burning could claim an untradable Hyper Burninator expiring April 22 at 02:00 UTC. Its effect lasted until May 20 at 02:00 UTC, could not be removed and was not reissued after deletion. Already-passed reward levels were not retroactive. Its characters could use Tera Blink to 200.

Hyper Burninator milestone interface

Existing Wild Hunters created before March 18 at 00:00 UTC could claim the Redux Celebratory Gift once per account through Maple Administrator/Quick Move until April 21 at 23:59 UTC. Its permanent world-tradable coupons permanently unlocked Grey, Yellow, Red, Purple, Blue, Jaira, Snow White, Onyx and Armored Crimson Jaguar mounts.

Grey Jaguar mount
Jaira Jaguar mount
Armored Crimson Jaguar mount

Saitama's Special World was temporary

The One-Punch Man events ran March 18 after maintenance–April 14 at 23:59 UTC. Special World allowed creation of a fixed-appearance Saitama job, with every record deleted at the end. The job had no advancements or SP allocation; level milestones automatically taught its highest-level skills. Burninators, fifth/sixth job and Nodestones were unavailable.

Special World gave tenfold mesos, more hunting spawns and instanced level 60+ maps holding up to four players. Its EXP perk was printed as +1,000% until level 250, with the March 20 correction specifying +100% at level 250 and above. Level 200 Saitama received a daily untradable one-day Justice Enforcement Booster. “Maple World at Last” at level 200 completed all Arcane River region stories.

Restrictions also covered weekly Arcane River Nodestone/achievement quests, Rune of Destruction, Dimensional Mirror, regular-world events, Cash Shop/gifts, trades or others’ dropped items, storage/delivery/Auction House/Meso Market, Maple Rewards/Daily Gifts/Guide rewards/achievements and Ursus. Mu Lung Dojo did not count toward job rankings; selected chairs/mounts and other specified systems were unavailable. Multi KO covered 3–99 simultaneous kills, Super KO 100–149, and Hyper KO 150+.

Saitama skillRole
Strongest HeroDirect attacks immobilized enemies
Physical Training I, Physical Training II, Physical Training III, Physical Training IV and Physical Training VSuccessive physical-stat passives
Double Jump / Vertical JumpAerial movement, including up-key Double Jump
Normal PunchForward attack
RunEight-direction movement
Incineration CannonGenos's forward attack, unaffected by reflection
Consecutive Normal PunchesKey attack with knockback/status immunity
Hero from Another WorldPercentage all-stat increase
Hero PrideSelected status removal/protection for three seconds; simultaneous use allowed
Serious Sideways JumpsFast jumps with invincibility
HellstormBlizzard's storm, prioritizing highest-HP bosses and ignoring reflection
Psychic PowersTornado's debris attack, highest-HP priority and reflection immunity
King EngineNearby damage, unaffected by reflection
Serious PunchFinishing attack, unaffected by reflection

Hero's Adventure Journal had separate world rewards

A Saitama character started the Journal; other jobs level 101+ with Zero Act 2 could then participate and claim account rewards. Exploration conditions already met could complete immediately on acceptance. Boss missions required a solo party, accepted Practice Mode and counted the final phase. Special World rewards went to the claiming Saitama; regular-world rewards were once per account and survived deletion of Saitama, but could not be reassigned after claiming. Every account reward required a claim before April 14 at 23:59 UTC.

The tables keep Special World and regular-world rewards separate. Unless a row states an exception, their timed outer rewards expired April 15 at 02:00 UTC. Special World ordinary supplies were untradable unless specified; regular-world outer rewards were world-tradable. Inner equipment, skins and furnishings retained their individual handling.

Exploration missions and rewards

MissionDestinationSpecial WorldRegular world
1Maple World arrivalExploration Mission Box I: Untradable, Apr 15, 02:00 UTC. Contents: Sweet Spirit (30 Days) Box (x3): Untradable, Apr 15, 02:00 UTC. Sweet Spirit: Untradable, 30 days. Basic Damage Skin (Unit): World-tradable, Apr 15, 02:00 UTC. Pet Food (x500): Tradable, Permanent; Power Elixir (x3,000): Untradable, Permanent; Spell Trace (x10,000): Tradable, Permanent; Max Slot Selector Coupon (x4): Untradable, Apr 15, 02:00 UTC. Premium Hyper Teleport Rock (31-Day) Coupon: Untradable, Apr 15, 02:00 UTC. 100 Million Meso Pouch (x2): Untradable, Permanent; Charm Expertise Boost Potion: World-tradable, Permanent; 3x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC. Epic Frozen Set Box: Untradable, Permanent; Boss Accessory Box: World-tradable, Apr 15, 02:00 UTCPendant of the Spirit Coupon (30 Days): World-tradable, Apr 15, 02:00 UTC. Contents: Pendant of the Spirit: Untradable, 30 days
2Nameless TownExploration Mission Box II: Untradable, Apr 15, 02:00 UTC. Contents: Arcane Umbra Weapon Box: Untradable, Apr 15, 02:00 UTC. Arcane Umbra Armor Set Box: Untradable, Apr 15, 02:00 UTC. 100 Million Meso Pouch (x200): Untradable, Permanent; Genos Android: World-tradable, Permanent; Fairy Heart: Untradable, Permanent; Lv. 20 Arcane Symbol: Vanishing Journey Coupon: Untradable, Apr 15, 02:00 UTCNodestone (x150): World-tradable, Apr 15, 02:00 UTC. Saitama's Place: World-tradable, Permanent
3Subway Tunnel Refuge5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTCLuxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC
4Chu Chu VillageExploration Mission Box III: Untradable, Apr 15, 02:00 UTC. Contents: Dominator Pendant Box: World-tradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Chu Chu Island Coupon: Untradable, Apr 15, 02:00 UTCExperience Nodestone (x20): World-tradable, Apr 15, 02:00 UTC
5Yum Yum VillageJustice Enforcement Booster (x10): Untradable, Apr 15, 02:00 UTCSymbol Selector Coupon (5/2) (x100): World-tradable, Apr 15, 02:00 UTC
6Lachelein Main StreetExploration Mission Box IV: Untradable, Apr 15, 02:00 UTC. Contents: 100 Million Meso Pouch (x300): Untradable, Permanent; Lv. 20 Arcane Symbol: Lachelein Coupon: Untradable, Apr 15, 02:00 UTCExploration Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Alarm Clock: Untradable, Permanent; [One-Punch Man] Mattress: Untradable, Permanent; [One-Punch Man] Closed Window: Untradable, Permanent; Karma Black Rebirth Flame (x150): World-tradable, Apr 15, 02:00 UTC
7Grove of the Spirit TreeExploration Mission Box V: Untradable, Apr 15, 02:00 UTC. Contents: 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Arcana Coupon: Untradable, Apr 15, 02:00 UTCSpecial Medal of Honor (x100): World-tradable, Apr 15, 02:00 UTC. Permanent Alongside Saitama Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Saitama Mount: Untradable, Permanent
8Trueffet SquareExploration Mission Box VI: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x30): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Morass Coupon: Untradable, Apr 15, 02:00 UTCVIP Booster (x20): World-tradable, Apr 15, 02:00 UTC
9Base CampExploration Mission Box VII: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bonus Bright Cube (x30): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Esfera Coupon: Untradable, Apr 15, 02:00 UTCAdvanced EXP Voucher (x2,000): World-tradable, Apr 15, 02:00 UTC. A Hero for Fun Title Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: A Hero for Fun: Untradable, Permanent
10The Jellyfish5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTCSol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC
11White Spear 35x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTCKarma Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC
12Labyrinth of Suffering Deep Core BaseExploration Mission Box VIII: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTC(Heroic Worlds) Karma Solid Cube (x10): World-tradable, Apr 15, 02:00 UTC. (Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC. Maple World's Hero Medal Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Maple World's Hero: Untradable, Permanent

The first Special World package's three Sweet Spirits lasted thirty days; its Premium Hyper Teleport Rock (31-Day) Coupon granted a 31-day Premium Hyper Teleport Rock. Its Epic Frozen Set was permanent/untradable, while pet food and Spell Traces were tradable/permanent. Genos Android was world-tradable/permanent and its Fairy Heart untradable/permanent. Arcane Symbol coupons granted level 20 symbols. Regular-world Saitama's Place was permanent/world-tradable; its furnishing box contained [One-Punch Man] Alarm Clock, [One-Punch Man] Mattress and [One-Punch Man] Closed Window, all permanent/untradable. The Alongside Saitama Mount unlock was permanent. A Hero for Fun and Maple World's Hero were permanent/untradable. Sauna coupons ended April 14 at 23:59 UTC, earlier than the standard reward deadline.

Activity missions and rewards

MissionConditionSpecial WorldRegular world
130,000 kills with Incineration CannonSpecial Medal of Honor (x100): Untradable, Apr 15, 02:00 UTCPermanent Alongside Genos Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Genos Mount: Untradable, Permanent
22,500 kills with Psychic Powers100 Million Meso Pouch (x150): Untradable, PermanentPermanent Alongside Terrible Tornado Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Terrible Tornado Mount: Untradable, Permanent
325,000 kills with King EngineSpell Trace (x30,000): Tradable, PermanentGaming with King: World-tradable, Permanent
425,000 kills with HellstormKarma Black Rebirth Flame (x200): Untradable, Apr 15, 02:00 UTCPermanent Alongside Hellish Blizzard Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Hellish Blizzard Mount: Untradable, Permanent
51,300 +30 Multi KOsSpell Trace (x30,000): Tradable, PermanentSD Genos Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Genos Cape: Untradable, Permanent
6150 +50 Multi KOsLegendary Circulator: Untradable, Apr 15, 02:00 UTCSD Terrible Tornado Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Terrible Tornado Cape: Untradable, Permanent
750 +70 Multi KOsKarma Bonus Mystical Cube (x300): World-tradable, Apr 15, 02:00 UTCSD Saitama Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Saitama Cape: Untradable, Permanent
830 +100 Super KOsKarma Black Rebirth Flame (x300): Untradable, Apr 15, 02:00 UTCActivity Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Saitama Poster: Untradable, Permanent; [One-Punch Man] Watering Can: Untradable, Permanent
910 +170 Hyper KOs100 Million Meso Pouch (x200): Untradable, PermanentKarma Unique Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC. SD Saitama Mask Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Saitama Mask: Untradable, Permanent
10Talk to ??? in a high placeSpecial Medal of Honor (x200): Untradable, Apr 15, 02:00 UTCMagnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC. Saitama Face Accessory Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Saitama Face Accessory: Untradable, Permanent

Regular-world activity rewards permanently unlocked Alongside Genos Mount, Alongside Terrible Tornado Mount and Alongside Hellish Blizzard Mount. Gaming with King was permanent/world-tradable. SD Genos Cape, SD Terrible Tornado Cape and SD Saitama Cape, SD Saitama Mask and Saitama Face Accessory were permanent/untradable. The furnishing box contained permanent untradable [One-Punch Man] Saitama Poster and [One-Punch Man] Watering Can. The activity list's hidden high-place conversation did not publish the target's identity.

Solo boss missions and rewards

MissionSolo bossSpecial WorldRegular world
1Chaos VellumLv. 5 Special Skill Ring Selector Coupon: World-tradable, Apr 15, 02:00 UTC. Choice: Risk Taker Ring: Untradable, Permanent; Continuous Ring: Untradable, Permanent; One S/D/I/L Weapon Jump Ring: Untradable, Permanent; Ring of Restraint: Untradable, Permanent; Totalling Ring: Untradable, Permanent; Critical Damage Ring: Untradable, PermanentKarma Black Rebirth Flame (x50): World-tradable, Apr 15, 02:00 UTC. Terrible Tornado Appears: World-tradable, Permanent
2Hard LotusBoss Mission Box I: Untradable, Apr 15, 02:00 UTC. Contents: Karma Legendary Potential Scroll 100% (Lv. 200): Untradable, Apr 15, 02:00 UTC. Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTCVIP Booster (x20): World-tradable, Apr 15, 02:00 UTC. Boss Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. [One-Punch Man] Wall AC Unit: Untradable, Permanent; [One-Punch Man] Desk And Chair: Untradable, Permanent
3Hard LucidBoss Mission Box II: Untradable, Apr 15, 02:00 UTC. Contents: Karma Unique Bonus Potential Scroll 100% (Lv. 200): World-tradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTCSol Erda/Sol Erda Fragment Selector Coupon (x2): World-tradable, Apr 15, 02:00 UTC. SD Terrible Tornado Hair Coupon: World-tradable, Apr 15, 02:00 UTC
4Hard Verus HillaBoss Mission Box III: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTCTranscendent Growth Potion: World-tradable, Apr 15, 02:00 UTC. SD Terrible Tornado Android Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Lidium Heart: Untradable, Permanent; SD Terrible Tornado Android: Heroic Worlds: Untradable, Permanent; Interactive Worlds: World-tradable, Permanent
5Hard Darknell100 Million Meso Pouch (x500): Untradable, PermanentSaitama Normal Punch (Finishing Attack Effect) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Saitama Normal Punch (Finishing Attack Effect): Untradable, Permanent; The Finishing Attack Effect activates when fighting the following bosses: Extreme Bigfoot Balrog Zakum (Easy, Normal, Chaos) Magnus (Easy, Normal, Chaos) Hilla (Normal, Hard) OMNI-CLN Papulatus (Easy, Normal, Chaos) Von Bon (Normal, Chaos) Crimson Queen (Normal, Chaos) Von Leon (Easy, Normal, Chaos) Arkarium (Easy, Normal) Pink Bean (Normal, Chaos) Cygnus (Easy, Normal) Lotus (Normal, Hard, Extreme) Guardian Angel Slime (Normal, Chaos) Lucid (Story, Easy, Normal, Hard) Will (Story, Easy, Normal, Hard) Gloom (Story, Normal, Chaos) Verus Hilla (Normal, Hard) Darknell (Normal, Hard) Kalos the Guardian (Easy, Normal, Chaos, Extreme) First Adversary (Story, Easy, Normal, Chaos, Extreme) Kaling (Easy, Normal, Chaos, Extreme) Limbo (Normal, Hard) Baldrix (Normal, Hard) Ranmaru (Normal, Hard) Princess No Akechi Mitsuhide

The Special World level 5 ring selector offered Risk Taker, Continuous, Weapon Jump S/D/I/L, Restraint, Totalling or Critical Damage rings, all permanent/untradable within the temporary world. The Unique Bonus Potential scroll in boss box II was world-tradable; its cubes and other specified Special World boxes were untradable. Permanent Terrible Tornado Appears was world-tradable. The regular-world boss furnishing box contained [One-Punch Man] Wall AC Unit and [One-Punch Man] Desk And Chair. SD Terrible Tornado Android came with a permanent untradable Lidium Heart; the permanent android was untradable in Heroic and world-tradable in Interactive.

The permanent untradable Saitama Normal Punch finishing effect activated against Extreme Bigfoot, Balrog, Zakum (Easy/Normal/Chaos), Magnus (Easy/Normal/Chaos as printed), Hilla (Normal/Hard), OMNI-CLN, Papulatus (Easy/Normal/Chaos), Von Bon/Crimson Queen (Normal/Chaos), Von Leon (Easy/Normal/Chaos), Arkarium (Easy/Normal), Pink Bean (Normal/Chaos), Cygnus (Easy/Normal), Lotus (Normal/Hard/Extreme), Guardian Angel Slime (Normal/Chaos), Lucid/Will (Story/Easy/Normal/Hard), Gloom (Story/Normal/Chaos), Verus Hilla/Darknell (Normal/Hard), Kalos (Easy/Normal/Chaos/Extreme), First Adversary (Story/Easy/Normal/Chaos/Extreme), Kaling (Easy/Normal/Chaos/Extreme), Limbo/Baldrix (Normal/Hard), Ranmaru (Normal/Hard), Princess No and Akechi Mitsuhide. The printed list did not include Vellum or Damien and used Chaos for Magnus; those omissions/labels do not establish support for unlisted encounters.

Monster Park Mayhem used captures and weekly hunting

Regular-world level 101+ characters with Zero Act 2 and “[One-Punch Man] Heroes from Another World” participation could enroll through Spiegelette in Monster Park Office or Event List. Saitama could neither participate nor claim. Account-shared Daily Monster Captures completed by pressing the capture button, once on an available day, up to five per week and fifteen for the event. Availability reset daily at 00:00 UTC. Rewards were once per account and had to be claimed by April 14 at 23:59 UTC.

Capture CountReward
1Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC
2Symbol Selector Coupon (5/2) (x100): World-tradable, Apr 15, 02:00 UTC
3MapleStory x One-Punch Man Furnishing Box I: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Table: Untradable, Permanent; [One-Punch Man] Small Bookcase: Untradable, Permanent; [One-Punch Man] Book and Comic Pile: Untradable, Permanent
4Sol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC
54x EXP Coupon (30 min) (x5): World-tradable, Apr 15, 02:00 UTC. Karma Bright Cube (x5): World-tradable, Apr 15, 02:00 UTC
6Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC
7Special Medal of Honor (x100): World-tradable, Apr 15, 02:00 UTC
8MapleStory x One-Punch Man Furnishing Box II: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Microwave: Untradable, Permanent; [One-Punch Man] Rice Cooker: Untradable, Permanent; [One-Punch Man] Fluorescent Light: Untradable, Permanent
9Karma Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC
10Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC. SD Saitama Android Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Lidium Heart: Untradable, 30 days. SD Saitama Android: Heroic Worlds: Untradable, Permanent; Interactive Worlds: World-tradable, Permanent
11Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC
12Karma Black Rebirth Flame (x150): World-tradable, Apr 15, 02:00 UTC
13MapleStory x One-Punch Man Furnishing Box III: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Terrible Tornado Poster: Untradable, Permanent; [One-Punch Man] Open Window: Untradable, Permanent
14(Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC. (Heroic Worlds) Karma Solid Cube (x10): World-tradable, Apr 15, 02:00 UTC
15Transcendent Growth Potion: World-tradable, Apr 15, 02:00 UTC. Heroes Appear: World-tradable, Permanent

The three furnishing boxes contained [One-Punch Man] Table, [One-Punch Man] Small Bookcase and [One-Punch Man] Book and Comic Pile; [One-Punch Man] Microwave, [One-Punch Man] Rice Cooker and [One-Punch Man] Fluorescent Light; and [One-Punch Man] Terrible Tornado Poster with [One-Punch Man] Open Window. Contents were permanent/untradable. SD Saitama Android was permanent, untradable in Heroic and world-tradable in Interactive; its untradable Lidium Heart lasted thirty days, unlike the permanent heart from the Journal's Tornado reward. Completing all fifteen captures also gave an untradable Saitama's Place Theme Coupon expiring April 15 at 02:00 UTC, viewable through Home Management/Building Management.

Weekly Monster Expeditions required 2,000 enemies within twenty levels while solo or in a solo party. Three could complete weekly, including together, with nine across the event. Each paid 1,500 Hero Coins, resetting Wednesday at 00:00 UTC. Thus all nine supplied 13,500 Hero Coins; this did not include the separate Punch King currencies.

Virtual Combat System tested Genos rather than character gear

Mayhem participants at level 101+/Zero Act 2 entered through Spiegel-bot in Monster Park Office. Saitama was excluded. Entry was solo and removed buffs; the player controlled Genos and had thirty minutes to defeat Deep Sea King.

Incineration Cannon attacked forward, Counterattack required timing a block, Accelerate moved in one direction, Lightning Eye blinded, and Dash provided an aerial jump/upward jump. Spiral Incineration Cannon supplied a forward attack and four seconds of invincibility. Enhancement milestones paid distinct Special World supply support and regular-world rewards. The enhancement accumulation formula was not specified.

EnhancementSpecial World suppliesRegular world
24%5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTCLuxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC
48%Karma Abyssal Rebirth Flame (x200): World-tradable, Apr 15, 02:00 UTCSol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC
72%100 Million Meso Pouch (x200): Untradable, PermanentMagnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC
100%Limited-Time Character Supply Support Box: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x100): Untradable, 7 days. Karma Bonus Bright Cube (x100): Untradable, 7 daysRegular Character Supply Support Box: World-tradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x10): World-tradable, 7 days. (Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, 7 days. (Heroic Worlds) Karma Solid Cube (x10): World-tradable, 7 days

The Special World 100% box was untradable and supplied one hundred Karma Bright Cubes plus one hundred Karma Bonus Bright Cubes, each untradable for seven days. Its 48% Abyssal flames were world-tradable, and the 72% meso pouches permanent/untradable. The regular-world 100% box was world-tradable and supplied ten Karma Bright Cubes plus ten Karma Bonus Bright Cubes in Interactive or ten Karma Solid Cubes in Heroic, all world-tradable for seven days.

Special conditionRegular-world reward
Clear with nine lives leftFurnishing box: [One-Punch Man] Saitama and Genos Poster, [One-Punch Man] TV and [One-Punch Man] Fishbowl
Clear with at least twenty-six minutes leftGenos's Cooking, permanent/world-tradable
Clear after no more than five hitsPermanent Become Genos Mount Coupon for the permanent untradable Become Genos Mount
Finish every special missionDemon Cyborg Medal Coupon for the permanent untradable Demon Cyborg medal

Outer special-mission coupons/box were world-tradable until April 15 at 02:00 UTC; their permanent furnishing, mount and medal contents were untradable. Saitama could not claim these special rewards, and all claims ended April 14 at 23:59 UTC.

Centichoro Punch King split its rewards into three currencies

Mayhem participants level 200+ with fifth job could enter through Monster Park Shuttle/Spiegelette; Saitama was excluded. A two-minute preparation room preceded a two-minute five-phase fight. Some buffs were removed in preparation; HEXA Common Nodes were unavailable and Ability Presets were locked. Damage determined up to 5,100 points. Coins were claimed through Spiegelette after the fight, shared within the world and usable only there.

ScoreWeekly payout
1–3,000One Basic Punch Coin per point, capped at 3,000
3,001–5,0003,000 Basic plus one Intermediate coin per point above 3,000, capped at 2,000 Intermediate
5,001–5,1003,000 Basic + 2,000 Intermediate plus one Advanced coin per point above 5,000, capped at 100 Advanced

A higher same-world score within the week paid only the improvement. Score/coin history reset Wednesday at 00:00 UTC. Participation counted once weekly only after claiming coins; two counted weeks awarded the permanent world-tradable Weightlifting! reward. Exit time determined the recorded date. Exiting early without reaching the time limit or 5,100 points erased the score, and exiting after April 14 at 23:59 UTC paid no coins.

Heroes Appear used the same March 18–April 14 period for Mayhem participants at level 101+/Zero Act 2, excluding Saitama. Spiegelmann/Event List taught a toggleable preparation skill. Every 250 solo hunting kills within twenty levels charged it; Genos, Terrible Tornado and King appeared in that order, up to thirty activations per character daily at 00:00 UTC reset. It ended on map/channel/Cash Shop changes, still spending the activation. Its own kills did not charge the next activation. It could not activate while incapacitated or in invalid/event/Mirror World/story maps; stage-four Rune curse stopped gauge gain. Partial gauge survived a map change or daily rollover, and its effect was visible only to the player.

Hero, Punch King and meso shops had separate budgets

All these regular-world shops required Mayhem participation and level 101+/Zero Act 2. They closed April 14 at 23:59 UTC. Unless noted, listed timed goods were world-tradable until April 15 at 02:00 UTC. Weekly limits belonged to their stated rows rather than every item in a tab.

Hero Coins

Item (Enhancement Tab)PriceQty. Limit
3x EXP Coupon (30 min): World-tradable, Apr 15, 02:00 UTC1007 weekly
(Interactive Worlds) Bonus Mystical Cube: World-tradable, Apr 15, 02:00 UTC50100
(Heroic Worlds) Mystical Cube: World-tradable, Apr 15, 02:00 UTC30200
Epic Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC3005
(Interactive Worlds) Special Bonus Potential Scroll: World-tradable, Apr 15, 02:00 UTC3005
(Interactive Worlds) Innocence Scroll 100%: World-tradable, Apr 15, 02:00 UTC10010
(Interactive Worlds) Pet Equipment Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Scroll for Pet Eq. Weapon ATT 100%: World-tradable, 7 days. Scroll for Pet Eq. for Magic ATT 100%: World-tradable, 7 days50010
(Heroic Worlds) Karma Hard Cube x2 Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Karma Hard Cube (x2): World-tradable, 14 days25020
(Interactive Worlds) Pure Clean Slate Scroll 100%: World-tradable, Apr 15, 02:00 UTC20010
Event Ring Exclusive Solid Cube: World-tradable, Apr 15, 02:00 UTC6050
Event Ring Exc. Leg. Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC4,0001
Karma Unique Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC3,0002
(Interactive Worlds) Karma Bonus Epic Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC3,0002
Item (Growth Tab)PriceQty. Limit
AP Reset Scroll: World-tradable, Apr 15, 02:00 UTC503
SP Reset Scroll: World-tradable, Apr 15, 02:00 UTC503
Mysterious Monsterbloom: Untradable, Permanent3003 weeklyPer World
Trait Boost Potion: World-tradable, Apr 15, 02:00 UTC30020
Selective 8-slot Coupon: World-tradable, Apr 15, 02:00 UTC10015
Infinite Revitalizer: World-tradable, Apr 15, 02:00 UTC105 daily
Character Slot Expansion Coupon: Untradable, Apr 15, 02:00 UTC2005
Extra Storage Selector Coupon: World-tradable, Apr 15, 02:00 UTC1,00010
Nodestone: World-tradable, Apr 15, 02:00 UTC50100
Experience Nodestone: World-tradable, Apr 15, 02:00 UTC65010
Chaos Circulator: World-tradable, Apr 15, 02:00 UTC80010
Black Circulator: World-tradable, Apr 15, 02:00 UTC1,5005
Legendary Circulator: World-tradable, Apr 15, 02:00 UTC2,0002
Spiegelette's Golden Strawberry Farm One-Time Entry Pass: World-tradable, Apr 15, 02:00 UTC2005 weekly
Extreme Growth Potion: World-tradable, Apr 15, 02:00 UTC70100
Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC10,0001
Sol Erda: World-tradable, Apr 15, 02:00 UTC10,0001

Mysterious Monsterbloom was permanent/untradable with a per-world weekly limit, and Character Slot Expansion was untradable. Pet Equipment scroll choices gave ATT or Magic ATT 100% for seven days; the Heroic Hard Cube coupon gave two fourteen-day world-tradable cubes.

Punch King coins

Item (Basic Tab)PriceQty. Limit
VIP Buff Selector Coupon: World-tradable, Apr 15, 02:00 UTC10Unlimited
3x EXP Coupon (30 min): World-tradable, Apr 15, 02:00 UTC1007 weekly
Karma Eternal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC50100
Special Medal of Honor: World-tradable, Apr 15, 02:00 UTC100120
Chaos Circulator: World-tradable, Apr 15, 02:00 UTC5005
Black Circulator: World-tradable, Apr 15, 02:00 UTC1,0005
Symbol Selector Coupon (5/2): World-tradable, Apr 15, 02:00 UTC. Choice: Arcane Symbol Selector Coupon (x5): World-tradable, 14 days. Sacred Symbol Selector Coupon (x2): World-tradable, 14 days100100
Item (Intermediate Tab)PriceQty. Limit
Karma Bright Cube: World-tradable, Apr 15, 02:00 UTC1203 weekly
(Interactive Worlds) Karma Bonus Bright Cube: World-tradable, Apr 15, 02:00 UTC2403 weekly
(Heroic Worlds) Karma Solid Cube x2 Coupon: World-tradable, Apr 15, 02:00 UTC1206 weekly
(Interactive Worlds) Karma Premium Pet Equipment Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Karma Prm. Scroll for Pet Eq. ATT 100%: World-tradable, 7 days. Karma Prm. Scroll for Pet Eq. Magic ATT 100%: World-tradable, 7 days40020
(Heroic Worlds) Karma Eternal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC15250
(Interactive Worlds) Karma Incredible Chaos Scroll of Goodness 100%: World-tradable, Apr 15, 02:00 UTC2040
(Heroic Worlds) Extreme Growth Potion x3 Coupon: World-tradable, Apr 15, 02:00 UTC1503 weekly
(Interactive Worlds) Ark Innocence Scroll 100%: World-tradable, Apr 15, 02:00 UTC2010
Karma Black Rebirth Flame: World-tradable, Apr 15, 02:00 UTC20250
(Interactive Worlds) Karma Premium Accessory Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Karma Prm. Scroll for Acc. ATT 100%: World-tradable, 7 days. Karma Prm. Scroll for Acc. Magic ATT 100%: World-tradable, 7 days40020
(Heroic Worlds) Black Circulator x3 Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Black Circulator (x3): World-tradable, 7 days4002 weekly
Item (Advanced Tab)PriceQty. Limit
Karma Abyssal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC1300
Sol Erda: World-tradable, Apr 15, 02:00 UTC1010
Karma Bright Cube: World-tradable, Apr 15, 02:00 UTC27 weekly
(Interactive Worlds) Karma Bonus Bright Cube: World-tradable, Apr 15, 02:00 UTC37 weekly
(Heroic Worlds) Karma Solid Cube: World-tradable, Apr 15, 02:00 UTC120 weekly

The Basic Symbol Selector chose five Arcane or two Sacred Symbols with fourteen-day world-tradable coupons. Intermediate premium pet/accessory selectors gave ATT or Magic ATT scrolls lasting seven days. Its Heroic Black Circulator coupon gave three seven-day world-tradable circulators; the Heroic Solid and Extreme Growth coupons supplied their stated bundles.

Regular-world mesos

Item (Special Tab)PriceQuantity Limit
Transformation Potion: World-tradable, Apr 15, 02:00 UTC. Use to randomly transform into one of the following: Mosquito Girl Deep Sea King Note: Transformation lasts for 10 minutes10,000,000None
Spiegelmann's Flashy Mustache Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Spiegelmann's Flashy Mustache: Untradable, Permanent2,000,000,0001
Spiegelmann's Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Spiegelmann's Cape: Untradable, Permanent200,000,0001
The Forgotten: World-tradable, Permanent800,000,0001
Monster Balloon Damage Skin: World-tradable, Apr 15, 02:00 UTC200,000,0001
Red Whip Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Red Whip: Untradable, Permanent800,000,0001
Blue Sauna Robe (M) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Blue Sauna Robe (M): Untradable, Permanent800,000,0001
Red Sauna Robe (F) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Red Sauna Robe (F): Untradable, Permanent800,000,0001
Item (Normal Tab)PriceQuantity Limit
Plasma Heart: Untradable, Permanent; Note: Plasma Heart can only be purchased after a Plasma Heart was obtained using the Heart Upgrade Module3,000,000,0003 per Account
(Interactive Worlds) Karma Incredible Chaos Scroll of Goodness 100%: World-tradable, Apr 15, 02:00 UTC45,000,000100
(Interactive Worlds) Pet Equipment Stat Transfer Scroll: World-tradable, Apr 15, 02:00 UTC100,000,0005
Damage Skin Extraction Coupon: World-tradable, Apr 15, 02:00 UTC200,000,0001
Skin Coupon Selector Coupon: World-tradable, Apr 15, 02:00 UTC1,000,000,0008
Android Ear Sensor Clip: World-tradable, Apr 15, 02:00 UTC1,200,000,0001

The ten-million-meso Transformation Potion randomly changed the character into Mosquito Girl or Deep Sea King for ten minutes. Mustache, Cape, Red Whip and gendered Sauna Robe coupons yielded permanent/untradable cosmetics; The Forgotten was permanent/world-tradable. Plasma Heart was permanent/untradable and required a previous Plasma Heart obtained through Heart Upgrade Module, with three purchases per account.

Saitama's Slime Meso Shop

ItemPrice (Mesos)
Power Elixir: Untradable, Permanent1,000
Special Medal of Honor: Untradable, Apr 14, 23:59 UTC1,000,000
Karma Black Rebirth Flame: Untradable, Apr 14, 23:59 UTC2,000,000
Epic Potential Scroll 100%: Untradable, Apr 14, 23:59 UTC1,000,000
Special Bonus Potential Scroll 100%: World-tradable, Apr 14, 23:59 UTC1,000,000
Karma Bonus Epic Potential Scroll 100%: Untradable, Apr 14, 23:59 UTC10,000,000
Spell Trace: Tradable, Permanent1,000
Arcane Umbra Weapon Box: Untradable, Apr 14, 23:59 UTC10,000,000
Arcane Umbra Armor Box: Untradable, Apr 14, 23:59 UTC10,000,000
Fairy Heart: Untradable, Permanent200,000,000
Karma Special Heart Attack Scroll 100%: World-tradable, Apr 14, 23:59 UTC5,000,000
Karma Bright Cube: World-tradable, Apr 14, 23:59 UTC20,000,000
Karma Bonus Bright Cube: World-tradable, Apr 14, 23:59 UTC30,000,000

This shop was available only to Saitama. Timed items ended April 14 at 23:59 UTC. Its permanent Power Elixir and Fairy Heart were untradable; Spell Trace was tradable/permanent. Special Bonus Potential, Karma Special Heart Attack Scroll and the listed Bright/Bonus Bright Cubes were world-tradable, while the other specified timed scrolls, flames and Arcane boxes were untradable.

Challenger World's existing season approached migration

The continued season began November 12. Its overview/shop printed April 22 at 14:00 UTC, while mission/tier earning ended April 21 at 23:59 UTC and characters moved to the leap zone April 22 at 14:00 UTC. The leap window opened March 18 after maintenance and closed May 14 at 23:59 UTC; untransferred characters were scheduled for deletion then.

Choosing Challenger-Heroic or Challenger-Interactive locked the account to that counterpart even after deleting every character. Five character slots and three Tera Burning creations were available; Tera Burning supplied two extra levels from 10–200. Link Skill transfers, Legion/Artifact, Monster Collection and slot expansion were unavailable. Challenger-Interactive's Meso Market closed April 22 at 14:00 UTC, and the three-day new-character Meso Market/Auction House restriction was removed.

Creation rewards were limited to five claims without deletion resets: seven-day Pearl Maple Armor Set Box with permanent Hat/Suit/Cape/Gum/Pendant/Buckle, one thousand permanent Power Elixirs, and Interactive one thousand permanent world-tradable Spell Traces. Equip/Use/Etc/Setup expanded to 64 slots. Tera Burning gifts added a seven-day Mysterious Cryptic Chest with a thirty-day Snail Pet, Lv. 30 Equipment Box with permanent level 30 equipment, and Legendary Cryptic Chest with permanent Frozen Hat, Frozen Cape and Frozen Suit plus seven-day Frozen Weapon Box and Frozen Secondary Weapon Box. Root Abyss Set Box (Time-Restricted) contained ninety-day Root Abyss Hat, Root Abyss Top and Root Abyss Bottom plus a seven-day Fafnir Weapon Box (Time-Restricted). Eternal Flame Title Coupon granted the permanent Eternal Flame title. The named outer level 30, Frozen chest, Root Abyss and title coupons ended April 22 at 14:00 UTC.

Hunting missions required 1,000 enemies within twenty levels, once daily and five times weekly per account, paying 100 points and 300 coins. Missed missions cost 3,000 Maple Points, with pass availability updating Wednesday at 00:00 UTC. Level and boss missions completed automatically; boss missions required solo play, accepted Practice Mode and credited a higher mode as the highest listed mission for that boss.

MissionChallenger PointsChallenger Coins
Reach Lv. 2603,0003,000
Reach Lv. 2703,0003,000
Reach Lv. 2755,0004,000
Reach Lv. 2807,0005,000
Reach Lv. 2859,0007,000
BossDifficultyPointsChallenger CoinAdvanced Challenger Coin
CygnusEasy5050-
CygnusNormal100100-
Chaos ZakumChaos100100-
Hilla (Hard)Hard5050-
Chaos Pink BeanChaos100100-
PierreChaos100100-
Chaos Von BonChaos100100-
Crimson QueenChaos100100-
Magnus (Hard)Hard200100-
Chaos VellumChaos200100-
Papulatus (Chaos)Chaos250100-
LotusNormal350100-
LotusHard1,500400-
DamienNormal350100-
DamienHard1,500400-
Guardian Angel SlimeNormal500100-
Guardian Angel SlimeChaos2,500600-
LucidEasy500100-
LucidNormal1,000200-
LucidHard2,000600-
WillEasy500100-
WillNormal1,000200-
WillHard2,500600-
GloomNormal1,000200-
GloomChaos2,500600-
Verus HillaNormal2,000600-
Verus HillaHard3,0001,000-
DarknellNormal1,000200-
DarknellHard3,0001,000-
Black MageHard5,0001,40020
Chosen SerenNormal5,0001,40020
Chosen SerenHard7,0002,00030
Kalos the GuardianEasy7,0002,00030
Kalos the GuardianNormal9,0003,00060
KalingEasy9,0003,00060
Points/TierReward Item
5,000BronzeCW Season 2 - Bronze Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Bronze Medal: Untradable, Permanent; Sol Erda Fragment (x100): Untradable, Permanent; Sol Erda (x3): World-tradable, Jun 17, 23:59 UTC
10,000SilverCW Season 2 - Silver Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Silver Medal: Untradable, Permanent; Challenger Lv. 4 Special Skill Ring Selector Coupon: World-tradable, Jun 17, 23:59 UTC. Choice: Challenger Ring of Restraint: Untradable, Apr 22, 14:00 UTC. Challenger Continuous Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump S Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump D Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump I Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump L Ring: Untradable, Apr 22, 14:00 UTC. Note: Challenger Special Skill Rings are exclusive to Challenger World and cannot be transferred during a World Leap
15,000GoldCW Season 2 - Gold Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Gold Medal: Untradable, Permanent; Sol Erda Fragment (x200): Untradable, Permanent; Sol Erda (x5): World-tradable, Jun 17, 23:59 UTC
20,000PlatinumCW Season 2 - Platinum Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Platinum Medal: Untradable, Permanent; Sol Erda Fragment (x300): Untradable, Permanent; Sol Erda (x5): World-tradable, Jun 17, 23:59 UTC
30,000EmeraldChallenger World Season 2 - Emerald Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Emerald Medal: Untradable, Permanent; Karma Legendary Potential Scroll 100% (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Ultimate Legion Growth Potion (x20): World-tradable, Jun 17, 23:59 UTC
40,000DiamondChallenger World Season 2 - Diamond Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Diamond Medal: Untradable, Permanent; Battlefield Valkyrie Set Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Battlefield Valkyrie: Untradable, Permanent; Battlefield Valkyrie Armor: Untradable, Permanent; Battlefield Valkyrie Boots: Untradable, Permanent; Battlefield Valkyrie Cape: Untradable, Permanent; Blade of the Battlefield Valkyrie: Untradable, Permanent; Karma Legendary Potential Scroll 100% (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Interactive Worlds Karma Unique Bonus Potential Scroll (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x50): World-tradable, Jun 17, 23:59 UTC
60,000 MasterChallenger World Season 2 - Master Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Master Medal: Untradable, Permanent; Interactive Worlds Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x60): World-tradable, Jun 17, 23:59 UTC
75,000ChallengerChallenger World Season 2 - Challenger Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Challenger Medal: Untradable, Permanent; Interactive Worlds Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x60): World-tradable, Jun 17, 23:59 UTC

Bronze through Platinum rewards were claimable only in Challenger World; Emerald and above could be claimed there or in a main world. Claims ended April 21 at 23:59 UTC even where outer reward coupons printed June 17 at 23:59 UTC. Medals and Valkyrie outfit pieces were permanent/untradable. The Silver ring selector offered temporary Challenger Restraint, Continuous and Weapon Jump S/D/I/L rings, expiring April 22 at 14:00 UTC and unable to leap.

Battlefield Valkyrie outfit
Challenger Buff TypeBronze TierSilver TierGold TierPlatinum TierEmerald TierDiamond, Master, Challenger Tiers
EXP Obtained1.5x1.5x1.5x1.5x1.5x1.5x
Attack Power & Magic ATT+50+55+60+70+80+80
Normal Enemy Damage+150%+150%+150%+150%+150%+150%
Boss Damage+30%+40%+50%+60%+70%+70%
Ignore Defense+30%+40%+50%+60%+70%+70%
Buff Duration+30%+30%+30%+30%+60%+60%
Critical Rate+30%+30%+30%+30%+30%+30%
Critical Damage+30%+30%+30%+35%+40%+40%
Knockback Resistance+100%+100%+100%+100%+100%+100%
All Stats+50+60+70+90+100+100
Max HP/MP+2,500+3,000+3,500+4,500+5,000+5,000
Summon Duration+10%+10%+10%+10%+10%+10%
Skill Cooldown-5%-5%-5%-5%-5%-5%
Individual Guild Contributions and Limitx2x2x2x2x2x2
Final Damage in Monster Park Extreme+100%+100%+100%+100%+100%+100%
Meso Drop-----+20%
Item Drop Rate-----+20%

Beginner used Bronze's buff. Diamond/Master/Challenger shared the final buff column. Tier points, coins and Advanced coins remained distinct; only the listed bosses paid Advanced currency.

Leap conditions and Challenger shops

Five characters level 130+ could leap. Missing open slots could be added automatically, but a full destination roster prevented migration. Event coins and shared skills transferred for this season. Cash Inventory/Auction House/Delivery items and mesos did not; coupon backgrounds required extraction through Mover. Guild membership, pending guild requests or guild leadership blocked leap. Inventories could not contain Mystical Cube, Karma Solid Cube, Karma Bonus Mystical Cube, Karma Star Force 17-Star Enhancement (Lv. 160), the Challenger level 4 ring selector or its six listed rings.

ItemChallenger CoinQuantity Limit
3x EXP Coupon (30 min): World-tradable, 1 days1001
VIP Buff Selector Coupon: World-tradable, 1 days301
Karma Black Rebirth Flame: World-tradable, Apr 22, 14:00 UTC501,000
Hard Cube: World-tradable, Apr 22, 14:00 UTC51000
Karma Solid Cube: World-tradable, Apr 22, 14:00 UTC100500
Karma Bonus Mystical Cube (Interactive only): World-tradable, Apr 22, 14:00 UTC201,000
Pet Equipment Scroll Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC500100
Epic Potential Scroll 100%: World-tradable, Apr 22, 14:00 UTC15030
Bonus Potential Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC15030
Karma Premium Scroll - Pet Equipment Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC100010
Innocence Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC5010
Pure Clean Slate Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC10010
Karma Star Force 17-Star Enhancement (Lv. 160): World-tradable, Apr 22, 14:00 UTC50003
Karma Premium Scroll - Accessory Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC100010
Spell Trace (Interactive only): World-tradable, Permanent100-
ItemAdvanced Challenger CoinQuantity Limit
Karma Abyssal Rebirth Flame: World-tradable, Apr 22, 14:00 UTC1150
Sol Erda: World-tradable, Apr 22, 14:00 UTC55
Karma Bright Cube: World-tradable, Apr 22, 14:00 UTC120
Karma Bonus Bright Cube (Interactive only): World-tradable, Apr 22, 14:00 UTC220

General stock was world-tradable and ended April 22 at 14:00 UTC except one-day EXP/VIP coupons and permanent Spell Traces. Special stock used Advanced coins. Those separate prices did not convert ordinary Challenger Coins into Advanced Coins.

Item Burning used boss gauges for temporary Ignitia effects

The continued November 12–April 21 event accepted level 200 characters with A Greater Power and Zero Act 2. Its world-tradable Item Burning Box expired April 21 at 23:59 UTC, once per account. It supplied Challenger Hat/Top/Bottom/Gloves/Shoes/Cape/Shoulder and Weapon. Zero instead applied perks to the equipped Lapis/Lazuli, with a UI button for switching from another set effect. Equipment growth unequipped the whole Challenger set; Anvil/Soul Enchanter removed applied effects.

StageMission ContentInteractive World PerksHeroic World Perks
1Reach Lv. 200 Defeat Chaos Zakum SoloBonus Stat Rank Increased Scroll enhancement value level-up Xenon: All Stats scroll appliedBonus Stat Rank Increased
2Reach Lv. 210 Defeat Chaos Vellum SoloBonus Stat Rank Increased Grant Bonus PotentialBonus Stat Rank Increased
3Reach Lv. 220 Defeat Papulatus (Chaos) SoloLevel up to Star Force 17Level up to Star Force 17
4Reach Lv. 225 Defeat Lotus (Normal) SoloRank up to Unique PotentialRank up to Unique Potential
5Reach Lv. 230 Defeat Guardian Angel Slime (Normal) SoloLevel up to Star Force 18 Scroll enhancement value level-up Xenon: All Stats scroll appliedLevel up to Star Force 18
6Reach Lv. 260 Defeat Lucid (Easy) SoloArmor Bonus Potential Rank Increased Weapon Bonus Potential Rank IncreasedLevel up to Star Force 19

Completing a stage activated its boss gauge. No gauge accumulated during the system's first week. Full gauges stopped collecting points and could extract Challenger Keys; Slime and Lucid gauges produced two Challenger Keys. Each listed difficulty shared its boss group’s gauge maximum.

BossDifficultyObtainable PointsGauge Max Value
Chaos ZakumChaos515
Chaos VellumChaos520
Papulatus (Chaos)Chaos520
LotusNormal520
LotusHard1220
Guardian Angel SlimeNormal535
Guardian Angel SlimeChaos1735
LucidEasy555
LucidNormal1455
LucidHard1655

Challenger Keys applied Ignitia to armor/weapon slots; Ignitia could toggle and ended with the event. It did not apply to Challenger or Eternal sets and did not stack with Sengoku Era. Genesis/Destiny Lucky Item effects applied. Zero could use the NPC to apply or restore Lapis/Lazuli's Ignitia after a scroll.

Equipped slotsAdded set effect
1-SetAttack Power & Magic ATT: +30 Ignore Defense: +10%
2-SetAll Stats: +20 Attack Power & Magic ATT: +30 Boss Damage: +10%
4-SetMax HP/MP: +2,000 Attack Power & Magic ATT: +30 Boss Damage: +10%
5-SetAll Stats: +20 Attack Power & Magic ATT: +30 Ignore Defense: +10%
6-SetMax HP/MP: +30% Attack Power & Magic ATT: +30 Boss Damage: +10%
7-SetAttack Power & Magic ATT: +30 Critical Damage: +5%
8-SetAttack Power & Magic ATT: +20 Boss Damage: +10%

Tera Blink remained available while a qualifying Burning effect lasted. Its printed requirement named newly created level 10+ Hyper Burning MAX characters, including Zero; the SAVAGE event separately confirmed Hyper Burninator characters could use it. Spiegelmann’s World Inside the Hat contained twenty missions and forty-minute visits. Heroic/Challenger-Heroic auto-completed mission 13 with EXP. Cadena, Ark and Illium needed their tutorials completed to gain EXP there. Leaving removed mission-provided skills/buffs. Rewards were one thousand permanent Spiegelmann’s Power Elixirs, a permanent Special Medal of Honor, permanent Dazzling Hat pet with ninety-day magic and permanent Dazzling Hat’s Aura pet gear. Any completing character received the permanent world-tradable Spiegelmann’s Hat Chair and permanent untradable Spiegelmann’s Dazzling Hat Effect.

Spiegelmann's Dazzling Hat effect

Goddess's Blessing offered one fixed new character

March 18 after maintenance–April 21 at 23:59 UTC's pass required a character created after that maintenance, including new Hyper Burning Wild Hunters. One character per account could participate; deletion did not reset eligibility or switch the participant. Participating Challenger characters could leap only after the event ended. Level Achievement supplied Basic rewards and a 35,000-Maple-Point Premium track. Premium added character-only EXP+50%, drop+10%, revive-in-place and cumulative login rewards until April 21. Fashion cost a separate 15,000 Maple Points.

Goddess's Blessing level and Fashion tracks

Level and story rewards

Participation started with Goddess's Level-Up Support Gift Box, an untradable seven-day box containing an untradable seven-day Mysterious Cryptic Chest and, inside it, an untradable thirty-day Snail Pet. Premium's Goddess's Special Level-Up Support Gift Box was world-tradable for seven days. Its three seven-day world-tradable coupons were Goddess's Blessing Title (30 Days) Coupon, Pendant of the Spirit (30 Days) Coupon and Sweet Spirit (30 Days) Coupon. The latter two granted untradable thirty-day contents. The Goddess's Blessing Title itself was permanent and untradable; its ATT +30, Magic ATT +30, EXP +40% and Normal Enemy Damage +30% lasted thirty days.

Each level had a named Goddess's Lv. X Gift for Basic and Goddess's Special Lv. X Gift for Premium. Basic boxes were untradable for seven days; Premium boxes were world-tradable for seven days. Unless a row specifies otherwise, Basic contents were untradable for seven days and Premium contents were world-tradable for seven days. Regional Arcane/Sacred Symbol coupons and Burning Boss Accessory Box were untradable for seven days even on Premium. Redeemed symbols were permanent and untradable. Permanent equipment and fragments, and the ninety-day level 150 equipment, used the separate durations below.

MilestoneBasic contentsPremium contents
30Lv. 30 Equipment BoxExpertise Boost Potion Coupon, choosing Ambition Expertise Boost Potion, Empathy Expertise Boost Potion, Insight Expertise Boost Potion, Willpower Expertise Boost Potion, Diligence Expertise Boost Potion or Charm Expertise Boost Potion; each choice was world-tradable for seven days
100Untradable seven-day Legendary Cryptic Chest: permanent untradable Frozen Hat, Frozen Cape and Frozen Suit; untradable seven-day Frozen Weapon Box and Frozen Secondary Weapon Box, whose weapons were permanent and untradable3x EXP Coupon (30 min) x3; Burning Boss Accessory Box, untradable for seven days
150Untradable seven-day Root Abyss Set Box: Royal Hat, Eagle Eye Top, Trixter Bottom and 15-Star Fafnir Weapon Box, all untradable for ninety days; the weapon also lasted ninety daysVIP Booster x10
2003x EXP Coupon (30 min) x2; Arcane Symbol Selector Coupon x50; Special Medal of Honor x30Arcane Symbol: Vanishing Journey Lv. 10 coupon; Spiegelette's Golden Strawberry Farm One-Time Entry Pass x2; Magnificent Growth Potion x3
Maple WorldVIP Booster x5; EXP Voucher x1,000; Nodestone x30Separate area milestone
210Nodestone x30; Arcane Symbol Selector Coupon x50; EXP Voucher x1,000Lv. 10 Arcane Symbol: Chu Chu Island Coupon; Nodestone x100; Event Ring Exclusive Solid Cube x200; 1-of-3 Event Ring Selector Coupon for permanent untradable Tenebris Expedition Ring, Glory Guard Ring: Justicar or Awake Ring
220Absolab Weapon/Dominator Pendant Selection Box, choosing permanent untradable Absolab Weapon or Dominator Pendant; Arcane Symbol Selector Coupon x50; EXP Voucher x1,000Nodestone x100; Goddess's Blessing Damage Skin (Unit); Lv. 10 Arcane Symbol: Lachelein Coupon
225Arcane Symbol Selector Coupon x50; Nodestone x30EXP Voucher x5,000; Lv. 10 Arcane Symbol: Arcana Coupon
230Arcane Symbol Selector Coupon x50; EXP Voucher x2,000; permanent untradable Abyss Hunter RingNodestone x100; Lv. 10 Arcane Symbol: Morass Coupon; Special Medal of Honor x200; Karma Unique Potential Scroll 100%
235Arcane Symbol Selector Coupon x50; Nodestone x30Lv. 10 Arcane Symbol: Esfera Coupon; Nodestone x100; Karma Bright Cube x20
Grandis3x EXP Coupon (30 min) x5; VIP Booster x10; EXP Voucher x5,000Separate area milestone
240Arcane Symbol Selector Coupon x50; EXP Voucher x3,000; Special Medal of Honor x30Arcane Symbol Selector Coupon x200; EXP Voucher x9,999; Maple World Goddess's Hat Coupon for permanent untradable Maple World Goddess's Hat
245Experience Nodestone x3; Arcane Symbol Selector Coupon x100Experience Nodestone x10; Karma Star Force 17-Star Enhancement
250Arcane Symbol Selector Coupon x100; EXP Voucher x5,000Arcane Symbol Selector Coupon x200; Experience Nodestone x20; permanent world-tradable Goddess's Relic Symbol Chair
255Experience Nodestone x5; Arcane Symbol Selector Coupon x100Karma Abyssal Rebirth Flame x30; Arcane Symbol Selector Coupon x200; Golden Tomato Punch King Entry Pass
260Permanent untradable Sol Erda Fragment x50; Sacred Symbol Selector Coupon x50Permanent untradable Sol Erda Fragment x200; untradable seven-day Sacred Symbol: Cernium Lv. 5 Coupon; Karma Legendary Potential Scroll; Advanced EXP Voucher x9,999
TynerumKarma Unique Potential Scroll, untradable for seven days; Sol Erda Fragment x50, permanent and untradable; Sol Erda x3, untradable for seven daysSeparate area milestone

The Burning Boss Accessory Box contained permanent untradable Aquatic Letter Eye Accessory, Condensed Power Crystal, Dea Sidus Earring, Silver Blossom Ring, Golden Clover Belt and Crystal Ventus Badge. Their Potential could not be reset. The level 220 Absolab Weapon/Dominator Pendant choice carried the same Potential restriction. The level 230 Karma Unique Potential Scroll explicitly specified 100%; the level 260 Karma Legendary Potential Scroll and Tynerum Karma Unique Potential Scroll did not print a success percentage.

Premium login rewards

Playtime began counting on Premium purchase, with at most five hours credited daily. All four Goddess's Blessing Gift Boxes I–IV were world-tradable for seven days. Their contents followed the individual restrictions in this table.

HoursBoxContents
25Goddess's Blessing Gift Box IMagnificent Growth Potion and Experience Nodestone x5, both world-tradable for seven days
50Goddess's Blessing Gift Box IISymbol Selector Coupon (500/200) and Experience Nodestone x10, both world-tradable for seven days
75Goddess's Blessing Gift Box IIISol Erda Fragment x50, permanent and untradable; Sol Erda x3 and Karma Abyssal Rebirth Flame x30, world-tradable for seven days
100Goddess's Blessing Gift Box IVMystical Familiar Card x10, Transcendent Growth Potion and Flying Fish Android Coupon, each world-tradable for seven days; the coupon granted a permanent Flying Fish Android and permanent untradable Fairy Heart. The android was untradable in Heroic Worlds and world-tradable in Interactive Worlds
Flying Fish Android

Fashion rewards

Fashion cost a separate 15,000 Maple Points and unlocked one reward per day after purchase. Unlocked rewards remained claimable during the event. It was once per account, stayed on its purchaser and lost all progress if that character was deleted. The table distinguishes the outer voucher from its redeemed product.

DayOuter rewardRedeemed contents
1Royal Face Coupon Voucher: world-tradable, seven daysRoyal Face Coupon: untradable, seven days
2Royal Hair Coupon Voucher: world-tradable, seven daysRoyal Hair Coupon: untradable, seven days
3Skin Coupon Voucher: world-tradable, seven daysSkin Coupon (7 Days): untradable, seven days
4Hair Color Coupon (REG) Voucher: world-tradable, seven daysHair Color Coupon (REG): untradable, seven days
5Premium Surprise Style Box Coupon: world-tradable, thirty daysPremium Surprise Style Box x3: untradable, thirty days
6Regular Coloring Prism (7 Days) Coupon x3: world-tradable, seven daysRegular Coloring Prism (7 Days): untradable, seven days
7Prism Coloring Restore (7 Days) Coupon x3: world-tradable, seven daysPrism Coloring Restore (7 Days): untradable, seven days
8Beauty Album Face Slot Coupon: world-tradable, fourteen daysBeauty Album Face Slot Coupon: untradable, seven days
9Beauty Album Hair Slot Coupon: world-tradable, fourteen daysBeauty Album Hair Slot Coupon: untradable, seven days
10Beauty Salon Skin Slot (7 Days) Voucher: world-tradable, fourteen daysBeauty Salon Skin Slot Coupon (7 Days): untradable, seven days
11Custom Colorblend Eye Color Coupon Voucher: world-tradable, seven daysCustom Colorblend Eye Color Coupon: untradable, seven days
12Custom Mix Dye Coupon: world-tradable, seven daysCustom Mix Dye: untradable, seven days
13Neon Camouflage Set Coupon: world-tradable, thirty daysPermanent untradable Colorful Camo Beanie hat, Neon Camo Fit outfit, Neon Green Boots shoes and Blade Rifle weapon
14With the Goddess Background Coupon: world-tradable, thirty daysWith the Goddess Background: permanent, account-bound
Neon Camouflage outfit
With the Goddess profile background

Genesis and Frontier passes retained different deadlines

Genesis Pass sales ended April 12 at 23:59 UTC, use ended April 13 at 23:59 UTC and effects ended April 20 at 23:59 UTC. It cost 30,000 NX, was untradable and allowed two purchases per account. Purchase required level 255+ without final Genesis awakening; use also required Traces of Von Leon in progress/complete and Power Unbound Stage 2 incomplete.

The pass allowed six same-mission-stage members from Lotus onward, retaining mission penalties including the party's 50% Final Damage reduction. Trace of Darkness rewards tripled, with retroactive coupons for bosses already cleared that week/month, but the 3,000 cap discarded excess. Its boss buff gave all stats/ATT/Magic ATT+20, Boss Damage/Ignore Defense+10%, HP/MP+1,000 and Arcane Power+150. Liberation awarded a Commander's Soul Box through April 21 at 23:59 UTC, choosing guaranteed ATT/Magic ATT Magnus, Lotus, Damien, Lucid, Will, Darknell or Verus Hilla souls. The retained January 12 correction excluded Von Leon/Arkarium because their souls could not provide those bonuses.

Genesis Pass

Frontier Pass continued November 12–April 21 for level 101+/Zero Act 2 outside Challenger Worlds, one fixed character/account. Thirty levels required 480 points each, with 2,000 points weekly and Wednesday 00:00 UTC reset. Missions gave one hundred points apiece for symbol dailies at 6/12/18/24/30; Monster Park at 1/2/3/4/5; one Monster Park Extreme; one Epic Dungeon; weekly bosses at 6/12; and hunting at 5,000/10,000/15,000/20,000/25,000/30,000. Prior boss/Monster Park progress before enrollment did not count. Missed previous-week points cost 1,000 Maple Points per hundred.

The 49,800-Maple-Point Premium upgrade added character-only Normal Enemy Damage+200% and EXP+20% through April 21. Rewards were once for the participant. The general instructions said Sauna coupons could move within the world and other rewards were untradable, but several Basic rows explicitly labeled flames/medals world-tradable; those row-specific differences are retained below. Fragments were generally permanent, while Premium level 29 printed the event deadline. The carried February 3 charged-Sauna cutoff was an earlier-period restriction, separate from the current March–April Sauna window.

LevelBasicPremium
1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3
2Karma Black Rebirth Flame: World-tradable, Apr 21, 23:59 UTC. ×2Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×20
3Special Medal of Honor: World-tradable, Apr 21, 23:59 UTC. ×2Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10
4Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Permanent; ×50
5Karma Black Rebirth Flame: World-tradable, Apr 21, 23:59 UTC. ×2Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×20
6Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10
7Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Permanent; ×50
8Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×200Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500
9Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3
10Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500
11Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Permanent; ×60
12VIP Booster: Untradable, Apr 21, 23:59 UTC. ×10VIP Booster: Untradable, Apr 21, 23:59 UTC. ×20
13Sol Erda Fragment: Untradable, Permanent ×10Sol Erda Fragment: Untradable, Permanent; ×60
14Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×1Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10
15Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×3Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×30
16Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda: Untradable, Permanent; ×1
17Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3
18Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Permanent; ×60
19Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×1Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×15
20Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×3Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×30
21Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Permanent; ×60
22Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×10Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×50
23Luxe Sauna Coupon: Untradable, Apr 21, 23:59 UTC. ×1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3; Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500
24Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2Karma Bright Cube: Untradable, Apr 21, 23:59 UTC. ×10
25Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×300Sol Erda: Untradable, Permanent; ×1; Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500
26Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3
27Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×10Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500
28Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×5Karma Bright Cube: Untradable, Apr 21, 23:59 UTC. ×10
29Sol Erda Fragment: Untradable, Permanent; ×10Sol Erda Fragment: Untradable, Apr 21, 23:59 UTC. ×60
30Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×2000Transcendent Growth Potion: Untradable, Apr 21, 23:59 UTC. ×1

Luxe Sauna and the Sunday calendar

Luxe Sauna ran March 18 after maintenance–April 21 at 23:59 UTC, including Burning characters. Shared account time decreased only inside the room; logging out or leaving paused consumption. EXP arrived every five seconds by level, with 295+ using level 294's amount. Exhausting time forced exit, and a target-level exit option was available. An hour cost 3,000 Maple Points or two thirty-minute coupons. Charges capped at 48 hours weekly, reset Wednesday at 00:00 UTC, and could not exceed time remaining in the event. Coupons worked only in the period they came from; unused time stopped giving EXP at event end.

Luxe Sauna charge and EXP interface
Luxe Sauna room and EXP gain

Permanently recorded cumulative charged hours, rather than hours consumed, awarded once-account furnishings: Sleepywood Sink at 30, Sauna Bathtub at 100, Foot Bath at 200 and Luxe Sauna Cafe at 500.

Sleepywood Sink furnishing
Sleepywood Sauna Bathtub furnishing
Sleepywood Foot Bath furnishing
Luxe Sauna Cafe furnishing
Sunday, UTCPerks
March 22Fivefold Magnificent Soul chance; Rune appearance/cooldown fifteen→ten minutes; Rune EXP +100% for threefold normal EXP; Combo Kill EXP+300%; Treasure Hunter EXP×3
March 29Destruction chance −30% below 21 stars; Ability resets half price
April 5Treasure Hunter EXP×3; Monster Park clear EXP+250% excluding Extreme; double new Monster Collection chance; three untradable seven-day Monsterblooms once per account outside Challenger; more elites
April 12Destruction chance −30% below 21 stars; Star Force meso cost −30%, excluding Superior equipment and safeguard surcharge
April 19Double hunting Sol Erda; Rune appearance/cooldown fifteen→ten minutes; Rune EXP+100% for threefold normal EXP