GMS v.267 launched March 18, 2026. Wild Hunter gained a redesigned partnership with Ashlii, Saitama became a temporary Special World job, and a broad class update changed attack delays, passive effects, burst windows and defensive tools. Nightmare Paradise opened later, on April 2. The dates and limited rewards below describe this historical release.
Nightmare Paradise added a level 280 weekly option
Nightmare Paradise became available April 2 at 00:00 UTC for level 280 characters who had completed “[Arteria] The Battle’s Aftermath” and “[Epic Dungeon] Delver of the Deep.” Selazar in Arteria’s Operations Center started “[Epic Dungeon] Nightmare Paradise.” Story progress belonged to the character, but finishing the story once enabled an account-wide skip on other characters.
The account could clear two Epic Dungeons weekly, with each character limited to one dungeon type per week. Entries and progress reset Thursday at 00:00 UTC. Nightmare Paradise contained seven stages under a one-hour timer. Defeating enemies generated Divine Energy for Tiger Slash (200), Nimbus Cloud (500) and Pull Key (up to 200).

| World or purchase | Sol Erda | Fragments | EXP |
|---|---|---|---|
| Heroic basic clear | 2; untradable, 30 days | 70; untradable, permanent | Basic clear EXP |
| Interactive basic clear | 2; untradable, 30 days | 10; world-tradable, permanent | Basic clear EXP |
| Interactive EXP Bonus, 12,500 Maple Points | None listed | 20; world-tradable, permanent | Additional EXP |
| Interactive EXP Special Bonus, 50,000 Maple Points | None listed | 40; world-tradable, permanent | Additional EXP |
| Interactive Sol Erda Bonus, 12,500 Maple Points | 8; untradable, 30 days | 20; world-tradable, permanent | None listed |
| Interactive Sol Erda Special Bonus, 50,000 Maple Points | 16; untradable, 30 days | 40; world-tradable, permanent | None listed |
Interactive players could purchase the EXP option, Sol Erda option or both. Story completion awarded the Wakebringer medal. Four achievements covered Choose Your Own Nightmare, The Nightmare Begins, Recurring Nightmare and Neverending Nightmare; Legion Artifact also gained a Nightmare Paradise quest mission.

World Archive rewarded encounters across the account
World Archive opened after March 18 maintenance for level 100 characters, with Zero Act 2 and “[Grand Athenaeum] Visit the Grand Athenaeum” complete. Thales the Librarian offered “[Grand Athenaeum] All the World’s a Page 1,” “[Grand Athenaeum] All the World’s a Page 2” and “[Grand Athenaeum] All the World’s a Page 3.” Completing that sequence unlocked the codex and its lore Appendix.

Maple World was the available region. Arcane River, Grandis and Oort were announced for future updates. Region, Character and Monsters tabs shared account progress. Clicking a character or using Interact/Harvest registered a character entry; additional interactions could reveal hidden information. Defeating a monster registered its entry, while Practice Mode defeats did not count. Each milestone reward was claimable once per account.

| Entries | Reward | Handling |
|---|---|---|
| 250 | Knowledge Seeker Chair | World-tradable, permanent |
| 500 | Maple World Map Coupon | World-tradable, 30 days; permanent untradable furnishing |
| 750 | Adventure Seeker Chair | World-tradable, permanent |
| 1,000 | Maple World Map Background Coupon | World-tradable, 30 days; permanent account-bound background |
| 1,250 | Character Select Theme Coupon - World Archive | World-tradable, 30 days; permanent account-bound theme |




Monster Collection expanded its Grandis and Special tabs, added Baekyeon Cube Chair, First Adversary Cube Chair, Baldrix Cube Chair and Jade War Master Cube Chair, and added “[Monster Collection] Toward the Chasm, Toward the Continent.”






Training, potential and Auction House rules changed
Fog Forest Training Grounds removed its entry requirements and limits. Entry reset most cooldowns and filled charging skills, class gauges and Soul Weapon gauges. Exceptions were Combat Orders, Roll of the Dice, Time Leap, The Crossroads of Destiny, Contact Caravan, Decent Sharp Eyes, Decent Hyper Body, Decent Combat Orders, Freud’s Wisdom at five stacks or fewer, and skills in Pet Buff slots.
Entry removed buffs except Use/Cash item effects, toggles, map-persistent summons without cooldowns, Noblesse Guild Skills, Weapon Tempering, Accessory Enhancement, Throne of Masters Chair and Champion’s Renown. Leaving restored the previous cooldown state and reset the filled gauges. A settings button could repeat the cooldown reset and gauge charge while inside.
Potential Stamps were removed. Applying Potential or Bonus Potential now supplied three lines, except equipment with fixed lines. Cubing an existing two-line item upgraded it to three lines. Old stamps exchanged for Power Elixirs according to their success chance. Monster drops, Elite Boss Rare Treasure Chests, exploration boxes, Cube Piece/Violet Cube Fragment exchanges and Legion’s Gold Potential Stamp shop stopped supplying stamps.
The Auction House added a warning for unusually expensive equipment when Combat Power and trading history supported a value assessment. An item without sufficient valuation data did not trigger the guide. Supported categories were level 150 Royal/Eagle Eye/Trixter armor, AbsoLab/Arcane Umbra armor and weapons, Eternal armor, Dawn Boss Set, Berserked, Magic Eyepatch, Commanding Force Earring, Source of Suffering, Dreamy Belt, Endless Terror, selected Boss Accessory Sets and selected Special Skill Rings. Anvil appearances gained a mark; sale quantity followed the selected slot’s stack, and opposite-gender items could be previewed.
Explorer classes changed setup and attack timing
The comparisons below preserve the stated skill levels. Relative delay and range adjustments remain approximate where the patch described them that way; a lower per-hit coefficient alone does not measure total output when attack timing, hit counts, passive effects or cooldowns also changed.
Hero
Combo Attack became passive. Flash Blade, Rush and Worldreaver stopped triggering Special Nodes and Continuous Ring. Puncture and HEXA Puncture no longer required a critical hit for their debuff increase. Burning Soul Blade’s mobile attack interval shortened about 18%, Cry Valhalla’s sword interval about 16%, and Instinctual Combo’s orb contribution to Final Damage, Boss Damage and ATT fell from 17% to 11.3%. HEXA Enhanced Raging Blow gained a new casting effect, and HEXA Final Attack required Advanced Final Attack level 30. The Confusion direction issue on Flash Blade was repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Flash Blade | Action delay | n/a | ≈13% lower |
| Beam Blade | Action delay | n/a | ≈8% lower |
| Rush | Action delay | n/a | ≈16% lower |
| Raging Blow | Action delay | n/a | ≈15% lower |
| Enhanced Raging Blow | Action delay | n/a | ≈15% lower |
| Puncture | Action delay | n/a | ≈17% lower |
| Rising Rage | Action delay | n/a | ≈27% lower |
| Cry Valhalla | Sword strike interval | n/a | ≈16% lower |
| Burning Soul Blade | Mobile Damage (Lv. 25) | 680% | 425% |
| Burning Soul Blade | Stationary Damage (Lv. 25) | 365% | 227% |
| Burning Soul Blade | Mobile attack interval | n/a | ≈18% lower |
| Instinctual Combo | Soul Trace Damage (Lv. 25) | 82% | 790% |
| Instinctual Combo | Combo Orb contribution to Final Damage, Boss Damage and ATT | 17% | 11.3% |
| Rending Edge | Damage (Lv. 30) | 277% | 241% |
| Sword Illusion | Action delay | n/a | ≈15% lower |
| HEXA Raging Blow | Action delay | n/a | ≈15% lower |
| HEXA Enhanced Raging Blow | Action delay | n/a | ≈15% lower |
| HEXA Rising Rage | Damage (Lv. 30) | 297% | 341% |
| HEXA Rising Rage | Action delay | n/a | ≈27% lower |
| HEXA Beam Blade | Action delay | n/a | ≈8% lower |
| Final Blade | Action delay | n/a | ≈6% lower |
| HEXA Cry Valhalla | Sword strike interval | n/a | ≈16% lower |
| HEXA Puncture | Action delay | n/a | ≈17% lower |
Paladin
Vessel of Light and Greater Vessel of Light no longer accumulated Light Charge through Holy Power attacks. Parashock Guard became passive and its multiple-Paladin party application was repaired. Rush stopped triggering Special Nodes/Continuous Ring, and Falling Justice stopped activating through Leap Attack or Rush. Hammers of the Righteous became available to Skill Sequence and stopped attacking reward rooms. Grand Guardian gained MP consumption, aerial use and a duration display. Sacrosanctity cancellation and HEXA Heaven’s Hammer disconnections against Normal/Hard Limbo were fixed.


| Skill | Property | Before | After |
|---|---|---|---|
| Divine Charge | Action delay | n/a | ≈19% lower |
| Rush | Action delay | n/a | ≈16% lower |
| Vessel of Light | Damage and HP Recovery | 2% | 10% |
| Vessel of Light | Attack Power | 8 | 40 |
| Vessel of Light | Status Resistance | 2 | 10 |
| Vessel of Light | Damage Taken | -2% | -10% |
| Blast | Action delay | n/a | ≈15% lower |
| Greater Vessel of Light | Damage and HP Recovery (Lv. 10) | 5% | 25% |
| Greater Vessel of Light | Attack Power | 12 | 60 |
| Greater Vessel of Light | Status Resistance | 2 | 10 |
| Greater Vessel of Light | Damage Taken | -2% | -10% |
| Heaven’s Hammer | Action delay | n/a | ≈33% lower |
| Mighty Mjolnir | Action delay | n/a | ≈14% lower |
| HEXA Blast | Damage (Lv. 30) | 535% | 547% |
| HEXA Blast | Action delay | n/a | ≈15% lower |
| HEXA Divine Charge | Action delay | n/a | ≈19% lower |
| HEXA Heaven's Hammer | Action delay | n/a | ≈33% lower |
Dark Knight
Cross Surge lost its current-HP scaling penalty, and Final Pact’s passive no longer required an HP percentage condition. Evil Eye of Domination stopped attacking outside combat and in reward rooms. Hex of the Evil Eye persisted through death for its full duration. Spear of Darkness gained location-independent attack counts and a roughly 32% shorter summon delay. Radiant Evil became usable during Calamitous Cyclone; the cyclone showed remaining duration and shortened its finish by about 40%. Darkness Aura gained Skill Sequence support and reward-room suppression. Dark Halidom stopped reducing Dark Resonance cooldown or filling Final Pact’s contract through hits or kills; Rush stopped ring/node triggers.


| Skill | Property | Before | After |
|---|---|---|---|
| Rush | Action delay | n/a | ≈16% lower |
| Gungnir's Descent | Action delay | n/a | ≈15% lower |
| Dark Impale | Action delay | n/a | ≈19% lower |
| Nightshade Explosion | Action delay | n/a | ≈31% lower |
| Spear of Darkness | Action delay | n/a | ≈33% lower |
| Spear of Darkness | Spear summon delay | n/a | ≈32% lower |
| Calamitous Cyclone | Finishing attack action delay | n/a | ≈40% lower |
| HEXA Gungnir's Descent | Damage (Lv. 30) | 390% | 353% |
| HEXA Gungnir's Descent | Action delay | n/a | ≈15% lower |
| HEXA Dark Impale | Action delay | n/a | ≈15% lower |
| HEXA Nightshade Explosion | [Passive Effect] HEXA Gungnir's Descent Damage | 145% | 120% |
| HEXA Nightshade Explosion | Action delay | n/a | ≈31% lower |
| Dark Halidom | Pierce Damage (Lv. 30) | 6025% | 3910% |
| Dark Halidom | Strike Damage (Lv. 30) | 8117% | 5259% |
Bishop
Blessed Ensemble and Blessed Harmony moved away from party-member-dependent Final Damage. Blood of the Divine changed MP cost, removed its damage-taken increase and removed its healing reduction. Divine Punishment gained direction control and a duration display. Angel of Judgment now appeared only with enemies in range. Holy Advent stopped attacking reward rooms; airborne Final Attack activation from HEXA Genesis was repaired.

| Skill | Property | Before | After |
|---|---|---|---|
| Blessed Ensemble | Final Damage | 1% | 3% |
| Angelic Wrath | Action delay | n/a | ≈8% lower |
| Fountain of Vengeance | Action delay | n/a | ≈25% lower |
| Dispel | Action delay | n/a | ≈20% lower |
| Holy Magic Shell | Action delay | n/a | ≈25% lower |
| Blessed Harmony | Final Damage | 6% | 10% |
| Big Bang | Action delay | n/a | ≈15% lower |
| Bahamut | Bahamut Summon Duration (Lv. 20) | 260 seconds | 600 seconds |
| Angel Ray | HP Restored (Lv. 30) | 10% of Max HP | 8% of Max HP |
| Angel Ray | Action delay | n/a | ≈19% lower |
| Benediction | Duration (Lv. 25) | 38 seconds | 28 seconds |
| Benediction | Duration (HEXA Boost Node Activated) | 40 seconds | 30 seconds |
| Genesis | Action delay | n/a | ≈15% lower |
| Blood of the Divine | Final Damage | 15% | 8% |
| Peacemaker | Action delay | n/a | ≈12% lower |
| HEXA Angel Ray | Damage (Lv. 30) | 355% | 334% |
| HEXA Angel Ray | Angel of Judgment Damage (Lv. 30) | 820% | 822% |
| HEXA Angel Ray | HP Restored | 10% of Max HP | 8% of Max HP |
| HEXA Angel Ray | Action delay | n/a | ≈15% lower |
| HEXA Bahamut | Duration | 270 seconds | 600 seconds |
| HEXA Big Bang | Action delay | n/a | ≈15% lower |
| HEXA Genesis | Action delay | n/a | ≈24% lower |
| HEXA Angelic Wrath | Action delay | n/a | ≈8% lower |
| HEXA Fountain of Vengeance | Action delay | n/a | ≈11% lower |
| Commandment of Heaven | Damage (Lv. 30) | 7840% | 3535% |
| Commandment of Heaven | Angel of Judgment Damage (Lv. 30) | 10150% | 4620% |
Arch Mage (Ice/Lightning)
New Glacier Fury strengthened ice magic, while Frost Ark created an ice/lightning structure that discharged when struck by lightning. Freezing Crush and Frost Clutch now made consumed ice stacks grant Final Damage rather than Damage. Absolute Zero Aura moved to second job, honored transparency and lost Vortex. Chilling Step and Ice Age were removed; affected Chilling Step Boost Nodes chose Chain Lightning, Frozen Orb, then Lightning Orb as replacement priorities.
Lightning Orb and HEXA Lightning Orb gained direction control and a duration display. Spirit of Snow gained aerial and Skill Sequence use. Freezing Breath started sooner and its sound was repaired. Teleport follow-ups, airborne Blizzard/HEXA Blizzard Final Attacks, intermittent Cryo Shock activation and Parabolic Bolt freezes on crowded maps were repaired. Teleport Mastery - Range’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Freezing Crush | Critical Damage | 2% | 1% |
| Elquines | Elquines Summon Duration (Lv. 30) | 260 seconds | 600 seconds |
| Thunder Sphere | Damage (Lv. 20) | 370% | 296% |
| Thunder Sphere | Action delay | n/a | ≈20% lower |
| Storm Magic | Damage (Lv. 10) | 20% | 18% |
| Frost Clutch | Critical Damage | 3% | 2% |
| Chain Lightning | Action delay | n/a | ≈15% lower |
| Frozen Orb | Action delay | n/a | ≈27% lower |
| Lightning Orb | Damage | 150% | 135% |
| Lightning Orb | Final Attack Damage | 780% | 702% |
| Jupiter Thunder | Damage (Lv. 25) | 883% | 791% |
| Jupiter Thunder | Electric Currents Damage (Lv. 25) | 520% | 468% |
| HEXA Chain Lightning | Damage (Lv. 30) | 335% | 302% |
| Cryo Shock | Damage (Lv. 30) | 1090% | 602% |
| HEXA Elquines | Elquines Summon Duration | 270 seconds | 600 seconds |
| HEXA Lightning Orb | Damage (Lv. 30) | 257% | 228% |
| HEXA Lightning Orb | Final Attack Damage (Lv. 30) | 414% | 359% |
| HEXA Thunder Sphere | Damage (Lv. 30) | 587% | 469% |
| Frozen Lightning | Damage (Lv. 30) | 815% | 720% |
| Frozen Lightning | Afterwards, Damage (Lv. 30) | 818% | 780% |
| Frozen Lightning | Magic Power Bloom Damage (Lv. 30) | 1680% | 1560% |
| Parabolic Bolt | Primordial Lightning Damage (Lv. 30) | 8400% | 4586% |
| Parabolic Bolt | Swift Sparks Damage (Lv. 30) | 3990% | 1909% |
Arch Mage (Fire/Poison)
Ignite/HEXA Ignite and Inferno Aura/HEXA Inferno Aura stopped triggering Special Nodes/Continuous Ring; Inferno Aura also stopped attacking reward rooms. Elemental Fury could resummon Ifrit. Flame Haze and HEXA Flame Haze extended continuous damage from ten to thirty seconds. Teleport follow-ups, airborne Meteor Shower/HEXA Meteor Shower Final Attacks and HEXA Ifrit’s visual issue were fixed.


| Skill | Property | Before | After |
|---|---|---|---|
| Creeping Toxin | Action delay | n/a | ≈27% lower |
| Poison Mist | Action delay | n/a | ≈45% lower |
| Ifrit | Ifrit Summon Duration (Lv. 30) | 260 seconds | 600 seconds |
| Flame Sweep | Damage (Lv. 25) | 220% | 200% |
| Flame Sweep | Action delay | n/a | ≈15% lower |
| Flame Haze/HEXA Flame Haze | Continuous Damage Duration | 10 seconds | 30 seconds |
| Flame Haze/HEXA Flame Haze | Action delay | n/a | ≈44% lower |
| Mist Eruption/HEXA Mist Eruption | Action delay | n/a | ≈29% lower |
| DoT Punisher | Action delay | n/a | ≈43% lower |
| Poison Nova | Action delay | n/a | ≈12% lower |
| Poison Chain | Action delay | n/a | ≈15% lower |
| HEXA Flame Sweep | Damage (Lv. 30) | 355% | 307% |
| HEXA Flame Sweep | Action delay | n/a | ≈15% lower |
| HEXA Ifrit | Ifrit Summon Duration | 270 seconds | 600 seconds |
| HEXA Creeping Toxin | Action delay | n/a | ≈11% lower |
| HEXA Megiddo Flame | Damage (Lv. 30) | 660% | 630% |
| HEXA Megiddo Flame | Explosion Mode Damage (Lv. 30) | 455% | 470% |
| Immortal Flame | Flame Rain Damage (Lv. 30) | 7105% | 3646% |
| Immortal Flame | Flame Explosion Damage (Lv. 30) | 8505% | 4365% |
Dual Blade
Flashbang became a passive Damage increase, losing its accuracy debuff and extra damage. Final Cut stopped costing HP. Tornado Spin, Flying Assaulter, Blade Ascension, Chains of Hell and Final Cut stopped ring/node triggers. Asura’s Anger and HEXA Asura's Anger gained a duration display and changed sound; Blade Clone activation while pressing down was repaired for both, as was its intermittent failure during Haunted Edge’s Yaksa chase. Mortality gained direct-hit stacks for Yaksha’s Slash and stopped firing without a nearby target. Karma Blade stopped attacking reward rooms. Blade Storm’s duration and hover display were fixed. Removed Flashbang Boost Nodes prioritized Phantom Blow, Asura’s Anger, then Blade Clone.


| Skill | Property | Before | After |
|---|---|---|---|
| Tornado Spin | Action delay | n/a | ≈16% lower |
| Blade Fury | Action delay | n/a | ≈8% lower |
| Phantom Blow | Action delay | n/a | ≈8% lower |
| Sudden Raid | Action delay | n/a | ≈20% lower |
| Asura’s Anger | Action delay | n/a | ≈60% lower |
| Blades of Destiny | Action delay | n/a | ≈33% lower |
| Blade Tornado | Action delay | n/a | ≈8% lower |
| HEXA Phantom Blow | Damage (Lv. 30) | 530% | 485% |
| HEXA Phantom Blow | Action delay | n/a | ≈8% lower |
| HEXA Asura’s Anger | [Passive Effect] HEXA Phantom Blow Damage | +106% (additive) | +75% (additive) |
| HEXA Asura’s Anger | Action delay | n/a | ≈60% lower |
| Fury Jet | Action delay | n/a | ≈8% lower |
| HEXA Blade Fury | Action delay | n/a | ≈8% lower |
| HEXA Sudden Raid | Action delay | n/a | ≈8% lower |
| Yama’s Decree | Just Punishment - Slash Damage (Lv. 30) | 7680% | 7490% |
| Yama’s Decree | Just Punishment - Activated Judgment Damage (Lv. 30) | 9600% | 9310% |
Shadower
Steal and Flip of the Coin’s Critical Rate/Damage effects became passive; Flip no longer built critical-hit buff stacks. Meso Explosion/HEXA Meso Explosion lost their Normal Enemy Damage increase. Pick Pocket and Blood Money replaced the oldest meso when at capacity. Smokescreen gained down-key resummoning and Attack Speed scaling, with aerial placement requiring a platform. Shadow Veil/HEXA Shadow Veil gained Skill Sequence support. Shadow Assault could move downward from a lying position and, with Phase Dash, stopped ring/node triggers. Sonic Blow’s duration display/description and Covetous Darkness coin targeting were repaired. Normal Assassinate’s first-hit range increased about 25%, whereas HEXA Assassinate’s decreased about 15%; HEXA Pulverize’s first delay shortened about 4%.


| Skill | Property | Before | After |
|---|---|---|---|
| Dagger Mastery | Final Damage (Lv. 10) | 10% | 6% |
| Phase Dash | Action delay | n/a | ≈16% lower |
| Meso Mastery | Attack Power (Lv. 5) | 25 | 20 |
| Assassinate | First attack action delay | n/a | ≈4% lower |
| Assassinate | First attack range | n/a | ≈25% higher |
| Cruel Stab | Action delay | n/a | ≈12% lower |
| Smokescreen | Action delay | n/a | ≈11% lower |
| Shadower Instinct | Final Damage (Lv. 20) | 17% | 16% |
| Flip of the Coin | Critical Rate | 5% | 25% |
| Flip of the Coin | Damage | 5% | 20% |
| Trickblade | Action delay | n/a | ≈15% lower |
| Trickblade | Action delay when linked with Assassinate and Sonic Blow | n/a | ≈29% lower |
| HEXA Assassinate | First attack action delay | n/a | ≈4% lower |
| HEXA Assassinate | First attack range | n/a | ≈15% lower |
| HEXA Assassinate | HEXA Pulverize’s first attack action delay | n/a | ≈4% lower |
| HEXA Cruel Stab | Action delay | n/a | ≈12% lower |
| HEXA Sudden Raid | Action delay | n/a | ≈8% lower |
Night Lord
Assassin’s Mark became passive; new Shadow Blink supplied forward movement. Agile Claws changed its LUK formula and master level. Throwing Star Barrage and HEXA Quad Star could hit four enemies; HEXA Quad Star prioritized the highest Max HP target. Nightfall Signet allowed other skills, while Dark Lord’s Omen gained aerial/Skill Sequence use. Life and Death stopped attacking reward rooms. Spirit of the Star consumption, close-range barrage accumulation, lying-position attacks, HEXA Quad Star sound and lingering Dark Sight issues were fixed. Frailty Curse gained a duration display.


| Skill | Property | Before | After |
|---|---|---|---|
| Agile Claws | Master Level | 10 | 9 |
| Quad Star | Damage (Lv. 30) | 540% | 443% |
| Quad Star | Action delay | n/a | ≈15% lower |
| Showdown | Damage (Lv. 30) | 708% | 605% |
| Showdown | Action delay | n/a | ≈15% lower |
| Death Star | Action delay | n/a | ≈31% lower |
| HEXA Quad Star | Damage (Lv. 30) | 750% | 670% |
| HEXA Quad Star | Enhanced Damage (Lv. 30) | 990% | 890% |
| HEXA Quad Star | Action delay | n/a | ≈15% lower |
| HEXA Quad Star | Action delay of HEXA Enhanced Quad Star | n/a | ≈15% lower |
| HEXA Assassin's Mark | Damage (Lv. 30) | 615% | 520% |
| HEXA Showdown | Damage (Lv. 30) | 1170% | 980% |
| HEXA Showdown | Action delay | n/a | ≈15% lower |
| HEXA Sudden Raid | Action delay | n/a | ≈8% lower |
| HEXA Death Star | Action delay | n/a | ≈21% lower |
| HEXA Death Star: Rampart | Action delay | n/a | ≈21% lower |
| Deep Strike | Explosion Damage (Lv. 30) | 7910% | 7805% |
Pathfinder
New Relic Jet supplied forward movement. Guidance of the Ancients no longer waited for repeated gauge fills, Curseweaver supplied Critical Damage through Ancient Bow attacks, and Ancient Curse stacks/Shadow Raven targeting were removed. Relic Charge II stopped reducing non-fifth-job Ancient Force cooldowns through Cardinal attacks. Bountiful Torrent and Cardinal Force - Bountiful Enhance lost their curse-stack interactions.
Cardinal Deluge/Burst and their listed HEXA/Bountiful forms gained Normal Enemy Damage effects. Glyph of Impalement summoned three spears; HEXA Glyph of Impalement and Ancient Impact attacked three times and lost curse-dependent Final Damage. All listed Combo Assault forms doubled bow/arrow occurrences, while HEXA Glyph of Impalement required two rather than four uses to enhance Ancient Impact. Obsidian Barrier’s variants gained aerial/Skill Sequence use; Relic Unbound gained aerial use. Triple Impact, HEXA Cardinal Torrent and Burst Ancient Astra variants stopped ring/node triggers. Forsaken Relic honored effect transparency during Relic Liberation.


| Skill | Property | Before | After |
|---|---|---|---|
| Cardinal Deluge | Damage (Lv. 20) | 300% | 273% |
| Swarm Shot | Cooldown | 10 seconds | 5 seconds |
| Agile Ancient Bows | Master Level | 10 | 9 |
| Triple Impact | Cooldown | 10 seconds | 3 seconds |
| Cardinal Torrent | Action delay upon attacking | n/a | ≈6% lower |
| Guidance of the Ancients | [Passive Effect] Final Damage (Lv. 10) | 20% | 28% |
| Curseweaver | Critical Damage Increase | 2% | 10% |
| Advanced Cardinal Force | Damage (Lv. 20) | 300% | 273% |
| Advanced Cardinal Force | Damage (Lv. 20) | 600% | 520% |
| Glyph of Impalement | Damage (Lv. 30) | 880% | 883% |
| Glyph of Impalement | Cooldown | 15 seconds | 10 seconds |
| Combo Assault | Cooldown | 20 seconds | 10 seconds |
| Combo Assault | Action delay | n/a | ≈15% lower |
| Combo Assault (Deluge) | Bow Damage (Lv. 30) | 600% | 615% |
| Combo Assault (Deluge) | Arrow Damage (Lv. 30) | 650% | 665% |
| Combo Assault (Deluge) | Cooldown | 20 seconds | 10 seconds |
| Combo Assault (Deluge) | Action delay | n/a | ≈15% lower |
| Combo Assault (Burst) | Bow Damage (Lv. 30) | 600% | 750% |
| Combo Assault (Burst) | Arrow Damage (Lv. 30) | 600% | 665% |
| Combo Assault (Burst) | Cooldown | 20 seconds | 10 seconds |
| Combo Assault (Burst) | Action delay | n/a | ≈15% lower |
| Combo Assault (Torrent) | Bow Damage (Lv. 30) | 600% | 615% |
| Combo Assault (Torrent) | Arrow Damage (Lv. 30) | 650% | 665% |
| Combo Assault (Torrent) | Cooldown | 20 seconds | 10 seconds |
| Combo Assault (Torrent) | Action delay | n/a | ≈15% lower |
| Bountiful Torrent | Attack Power | 20% | 25% |
| Ancient Bow Expertise | Final Damage | 10% | 12% |
| Ancient Astra | Cooldown | 60 seconds | 25 seconds |
| Ancient Astra (Deluge) | Cooldown | 60 seconds | 25 seconds |
| Ancient Astra (Burst) | Cooldown | 90 seconds | 35 seconds |
| Ancient Astra (Torrent) | Cooldown | 60 seconds | 25 seconds |
| Nova Blast | Damage (Lv. 25) | 900% | 1360% |
| Obsidian Barrier | Damage (Lv. 25) | 700% | 828% |
| Obsidian Barrier (Burst) | Damage (Lv. 25) | 950% | 1155% |
| Obsidian Barrier (Torrent) | Damage (Lv. 25) | 950% | 1155% |
| HEXA Cardinal Burst | Damage (Lv. 30) | 870% | 749% |
| HEXA Bountiful Burst | Damage (Lv. 30) | 330% | 284% |
| HEXA Cardinal Deluge | Damage (Lv. 30) | 417% | 359% |
| HEXA Cardinal Deluge | Required time to combo | n/a | ≈13% lower |
| HEXA Bountiful Deluge | Damage (Lv. 30) | 275% | 237% |
| HEXA Glyph of Impalement | Relic Gauge Cost | 100 | 75 |
| HEXA Glyph of Impalement | Damage (Lv. 30) | 1790% | 1933% |
| HEXA Glyph of Impalement | Uses to enhance Ancient Impact | 4 | 2 |
| HEXA Glyph of Impalement | Cooldown | 15 seconds | 10 seconds |
| Ancient Impact | Relic Gauge Cost | 100 | 75 |
| Ancient Impact | Damage (Lv. 30) | 1611% | 1666% |
| Ancient Impact | Cooldown | 15 seconds | 10 seconds |
| HEXA Cardinal Torrent | Action delay upon attacking | n/a | ≈6% lower |
| HEXA Ancient Astra | Cooldown | 60 seconds | 25 seconds |
| HEXA Ancient Astra (Deluge) | Cooldown | 60 seconds | 25 seconds |
| HEXA Ancient Astra (Burst) | Cooldown | 90 seconds | 35 seconds |
| HEXA Ancient Astra (Torrent) | Cooldown | 60 seconds | 25 seconds |
| HEXA Combo Assault | Bow Damage (Lv. 30) | 765% | 760% |
| HEXA Combo Assault | Arrow Damage (Lv. 30) | 840% | 835% |
| HEXA Combo Assault | Relic Gauge Cost | 50 | 25 |
| HEXA Combo Assault | Cooldown | 15 seconds | 10 seconds |
| HEXA Combo Assault | Action delay | n/a | ≈15% lower |
| HEXA Combo Assault (Deluge) | Relic Gauge Cost | 50 | 25 |
| HEXA Combo Assault (Deluge) | Cooldown | 15 seconds | 10 seconds |
| HEXA Combo Assault (Deluge) | Action delay | n/a | ≈15% lower |
| HEXA Combo Assault (Burst) | Bow Damage (Lv. 30) | 1854% | 1855% |
| HEXA Combo Assault (Burst) | Arrow Damage (Lv. 30) | 1656% | 1660% |
| HEXA Combo Assault (Burst) | Relic Gauge Cost | 50 | 25 |
| HEXA Combo Assault (Burst) | Cooldown | 15 seconds | 10 seconds |
| HEXA Combo Assault (Burst) | Action delay | n/a | ≈15% lower |
| HEXA Combo Assault (Torrent) | Relic Gauge Cost | 50 | 25 |
| HEXA Combo Assault (Torrent) | Cooldown | 15 seconds | 10 seconds |
| HEXA Combo Assault (Torrent) | Action delay | n/a | ≈15% lower |
| Manifest Curse | Damage (Lv. 30) | 525% | 1090% |
| Forsaken Relic | Ancient Wrath: [Ancient Force] Cooldown | 10 seconds | 7 seconds |
| Piercing Relic | Damage (Lv. 30) | 9778% | 8400% |
Marksman
Perfect Shot increased multiple critical shots from four to six and removed sight-center-dependent damage. Surge Bolt fired immediately, lost continuous channeling and became usable during HEXA High Speed Shot. Blink Bolt and Pain Killer gained aerial use. Covering Fire/Swift Surge stopped ring/node triggers. Repeating Crossbow Cartridge’s Full Burst Shot delay shortened about 39%. Archery Mastery, Pain Killer and Surge Bolt descriptions changed.

| Skill | Property | Before | After |
|---|---|---|---|
| Swift Surge | Action delay | n/a | ≈16% lower |
| Bolt Burst | Action delay | n/a | ≈15% lower |
| Snipe | Damage (Lv. 30) | 480% | 440% |
| Snipe | Action delay | n/a | ≈15% lower |
| Greater Empowered Arrows | Empowered Snipe Damage (Lv. 30) | 535% | 494% |
| Greater Empowered Arrows | Marked Snipe Damage (Lv. 30) | 320% | 296% |
| Piercing Arrow II | Action delay | n/a | ≈15% lower |
| High Speed Shot | Action delay | n/a | ≈31% lower |
| Perfect Shot | Multiple Critical Shot Count | 4 | 6 |
| Split Shot | Damage (Lv. 25) | 1400% | 1182% |
| Repeating Crossbow Cartridge | Full Burst Shot action delay | n/a | ≈39% lower |
| HEXA Snipe | HEXA Snipe Damage (Lv. 30) | 670% | 617% |
| HEXA Snipe | HEXA Empowered Snipe Damage (Lv. 30) | 635% | 590% |
| HEXA Snipe | Empowered Marked Damage (Lv. 30) | 410% | 380% |
| HEXA Snipe | HEXA Ultimate Snipe Damage (Lv. 30) | 345% | 325% |
| HEXA Snipe | Ultimate Marked Damage (Lv. 30) | 410% | 385% |
| HEXA Snipe | Action delay | n/a | ≈15% lower |
| HEXA Piercing Arrow | [Passive Effect] HEXA Empowered Snipe | 150% | 132% |
| HEXA Piercing Arrow | Action delay | n/a | ≈15% lower |
| HEXA Frostprey | [Passive Effect] HEXA Snipe Damage | 120% | 102% |
| HEXA Frostprey | [Passive Effect] HEXA Empowered Snipe Damage | 95% | 90% |
| HEXA Frostprey | [Passive Effect] HEXA Empowered Snipe Additional Hit Damage | 120% | 100% |
| HEXA Frostprey | [Passive Effect] HEXA Ultimate Snipe Damage | 92% | 65% |
| HEXA Frostprey | [Passive Effect] HEXA Ultimate Snipe Additional Hit Damage | 90% | 60% |
| HEXA Bolt Burst | Action delay | n/a | ≈15% lower |
| HEXA High Speed Shot | Action delay | n/a | ≈31% lower |
Bow Master
Zephyr Shield added a defensive tool unaffected by cooldown reset. Hurricane and HEXA Hurricane gained aerial use and could start from lying down. Blink Shot could teleport in the air. Arrow Blaster/HEXA Arrow Blaster kept firing while force was adjusted and repaired same-location channeling. Marksmanship’s master level and ATT/Ignore Defense formulas changed. Covering Fire and Swift Surge stopped ring/node triggers. HEXA Gritty Gust’s missing effects after Speed Mirage, Mortal Blow, Injuman Speed or HEXA Speed Mirage were repaired.

| Skill | Property | Before | After |
|---|---|---|---|
| Swift Surge | Action delay | n/a | ≈16% lower |
| Marksmanship | Master Level | 20 | 10 |
| Arrow Stream | Action delay | n/a | ≈15% lower |
| Armor Break | Damage (Lv. 10) | 7% | 13% |
| Gritty Gust | Action delay | n/a | ≈27% lower |
| HEXA Arrow Stream | Action delay | n/a | ≈15% lower |
| Extra Quiver Cartridge | Magic Arrows Damage (Lv. 30) | 1625% | 240% |
| Extra Quiver Cartridge | Blood Arrows Damage (Lv. 30) | 1625% | 2910% |
| HEXA Gritty Gust | Action delay | n/a | ≈27% lower |
| Flashpoint | Flashpoint Arrows Damage (Lv. 30) | 8087% | 7485% |
| Flashpoint | Flashpoint Explosion Damage (Lv. 30) | 8239% | 7840% |
Cannoneer
Cannon-Proof supplied a defensive chain of explosions, Forty Winks introduced drowsiness, and Support Monkey plus its Reinforce/Persist/Extra Strike hypers introduced an artillerist summon. Barrel Roulette was removed; its Boost Nodes prioritized Cannon Barrage, Rolling Rainbow, then Monkey Militia. Buckshot’s Attack Speed, hit-count increase and Final Damage reduction became passive. Monkey Fury/HEXA Monkey Fury replaced their debuff and damage-over-time with permanent Damage effects.
The Nuclear Option targeted a nearby enemy before exploding and gained aerial use, but lost invincibility. Monkey Business and Poolmaker gained aerial/Skill Sequence use and stopped reward-room attacks. Poolmaker preserved remaining bombardments across maps and repaired death persistence. Blast Back, Cannon Crash and Monkey Fury stopped ring/node triggers. HEXA Support Monkey was added, and HEXA Rolling Rainbow’s missing-network restriction was repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Cannon Crash | Action delay | n/a | ≈16% lower |
| Monkey Fury | Master Level | 20 | 10 |
| Monkey Fury | Damage (Lv. 10) | 300% | 180% |
| Cannon Bazooka | Action delay | n/a | ≈27% lower |
| Cannon Barrage | Action delay | n/a | ≈19% lower |
| Anchors Away | Action delay | n/a | ≈43% lower |
| Nautilus Strike | Action delay | n/a | ≈20% lower |
| HEXA Cannon Barrage | Damage (Lv. 30) | 1240% | 1170% |
| HEXA Cannon Barrage | Action delay | n/a | ≈19% lower |
| HEXA Cannon Bazooka | Action delay | n/a | ≈27% lower |
| HEXA Anchors Away | Action delay | n/a | ≈43% lower |
| HEXA Nautilus Strike | Action delay | n/a | ≈20% lower |
| Barrel of Monkeys | Rocket Damage (Lv. 30) | 5915% | 5600% |
| Barrel of Monkeys | Shots Damage (Lv. 30) | 5915% | 5880% |
| Barrel of Monkeys | Shots Attack Count | 24 | 22 |
Buccaneer
Sea Serpent became passive. Serpent Spirit granted Sea Serpent Will on each Serpent’s Mark attack and made Critical Damage permanent. Greater Sea Serpent II gained Final Damage. Howling Fist gained directional movement and a duration display. Lord of the Deep stopped reward-room attacks and ring/node triggers; Corkscrew Blow also stopped those triggers. HEXA Serpent Scale’s Water Dragon cooldown-reset behavior was repaired. Descriptions changed across Static Thumper, Sea Serpent Burst and its upgrade, Greater Sea Serpent I, Serpent Assault, Raging Serpent Assault, Turning Kick, Corkscrew Blow, Octopunch, Hook Bomber and HEXA Sea Serpent.


| Skill | Property | Before | After |
|---|---|---|---|
| Advanced Dash | Cooldown | n/a | ≈25% lower |
| Corkscrew Blow | Action delay | n/a | ≈16% lower |
| Octopunch | Damage (Lv. 30) | 320% | 280% |
| Octopunch | Action delay | n/a | ≈15% lower |
| Hook Bomber | Action delay | n/a | ≈15% lower |
| Time Leap | Effect Cooldown | 120 seconds | 100 seconds |
| Sea Serpent's Rage | Final Damage (Lv. 20) | 20% | 10% |
| HEXA Sea Serpent | Rage Final Damage (Lv. 30) | 20% | 10% |
| HEXA Sea Serpent | Rage Damage (Lv. 30) | 850% | 970% |
| HEXA Sea Serpent | Rage Number of Attacks | 9 | 8 |
| HEXA Hook Bomber | [Passive Effect] HEXA Octopunch Damage | 187% | 75% |
| HEXA Hook Bomber | Action delay | n/a | ≈15% lower |
| HEXA Octopunch | Damage (Lv. 30) | 455% | 420% |
| HEXA Octopunch | Shock Wave Damage (Lv. 30) | 455% | 420% |
| HEXA Octopunch | Action delay | n/a | ≈15% lower |
| HEXA Serpent Scale | Raging Serpent Assault Number of Attacks | 7 | 6 |
| Haymaker | Punch Damage (Lv. 30) | 6615% | 5740% |
| Haymaker | Axe Kick Damage (Lv. 30) | 6615% | 6090% |
Corsair
Tempest Bombardment/HEXA Tempest Bombardment replaced Firing Orders. They could not coexist with Siege Bomber or Broadside and targeted an attacked enemy, prioritizing Parrotargetting, then the boss with highest Max HP. Broadside/HEXA Broadside and HEXA Siege Bomber lost firing-order placement. Broadside Boost also enhanced Bombard Tempest, and HEXA Siege Bomber increased its HEXA damage. Parrotargetting made Final Damage permanent; it and Blackboot Bill triggered Majestic Presence, which now covered every target hit by Fire Shot attacks.
Rapid Fire/HEXA Rapid Fire gained aerial and lying-position use; HEXA Rapid Fire and Brain Scrambler hit four enemies. Scurvy Summons moved to the caster’s platform and, with The Dreadnought, stopped reward-room attacks. Recoil Shot/Escape Shot stopped ring/node triggers. Bullet Barrage gained a duration display. Broadside’s Buff Favorites label and HEXA Rapid Fire’s audio interruption were fixed; Whaler’s Potion’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Escape Shot | Action delay | n/a | ≈16% lower |
| Siege Bomber | Action delay | n/a | ≈19% lower |
| Eight-Legs Easton | Action delay | n/a | ≈21% lower |
| Parrotargetting | Action delay | n/a | ≈4% lower |
| Death Trigger | Action delay | n/a | ≈41% lower |
| HEXA Eight-Legs Easton | Action delay | n/a | ≈21% lower |
| HEXA Siege Bomber | Action delay | n/a | ≈19% lower |
| Firecracker Fusillade | Sky Damage (Lv. 30) | 7350% | 5821% |
| Firecracker Fusillade | Explosion Damage (Lv. 30) | 7350% | 5821% |
Explorer shared skills
War Leap gained an up-key jump, with no attack skills during ascent and no upward action delay; Upward Charge was removed. Leap Attack stopped ring/node triggers, Warrior Mastery changed its master level and Speed/Jump/HP/knockback formulas, and Leap Attack/Rush/War Leap Nodes stopped boosting War Leap.
Magicians gained Arcane Overdrive, a new magic enhancement whose power dissipated. Magic Guard, Teleport Boost and Infinity became passive; Unreliable Memory and Mind Delve were removed. Empirical Knowledge applied its weakness effect to every attacked enemy and changed visuals. Teleport’s delay shortened about 20%. Pirate Somersault Kick and Double Shot descriptions changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Warrior Mastery | Master Level | 15 | 20 |


| Skill | Property | Before | After |
|---|---|---|---|
| Teleport | Teleport delay | n/a | ≈20% lower |


Cygnus Knights changed resource and burst cycles
Dawn Warrior
Soul Element and Soul Blessing and Soul Blessing II replaced Cosmic Orb generation effects with permanent ATT; Soul Blessing III replaced its orb effect with permanent Final Damage. Equinox Cycle became passive. Cosmic Matter, Cosmic Shower, Cosmic Burst, Cosmos and their listed HEXA counterparts stopped spending orbs. Cosmic Forge lowered Cosmic Burst’s cooldown to five seconds and increased its created orbs instead of raising maximum stored orbs. Rift of Damnation started with maximum Styx Crossing uses and spent them only on hits, losing its automatic maximum-orb creation. Cosmos attacked faster, gained Skill Sequence support and changed its effect during Forge. Soul Eclipse gained an ending visual; Equinox Slash descriptions changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Solar Slash | Action delay | n/a | ≈8% lower |
| Luna Divide | Action delay | n/a | ≈8% lower |
| Cosmic Matter | Dark Matter Damage (Lv. 20) | 160% | 220% |
| Cosmic Matter | Dark Matter Explosion Damage (Lv. 20) | 220% | 310% |
| True Sight | Duration (Lv. 10) | 30 seconds | 60 seconds |
| True Sight | Attack range | n/a | ≈25% higher |
| Cosmic Shower | Duration | 45 seconds | 60 seconds |
| Cosmic Shower | Action delay | n/a | ≈8% lower |
| Cosmic Burst | Cooldown | 15 seconds | 10 seconds |
| Cosmic Forge | Duration | 40 seconds | 30 seconds |
| Rift of Damnation | Styx Crossing Damage (Lv. 25) | 580% | 680% |
| Rift of Damnation | Max Rifts Created | 7 | 10 |
| Rift of Damnation | Rift Creation Cooldown | 3 seconds | 1 second |
| Rift of Damnation | Action delay of Styx Crossing | n/a | ≈8% lower |
| Cosmos | Attack interval | n/a | 25% lower |
| HEXA Solar Slash | Damage (Lv. 30) | 830% | 913% |
| HEXA Solar Slash | Action delay | n/a | ≈8% lower |
| HEXA Luna Divide | Damage (Lv. 30) | 830% | 913% |
| HEXA Luna Divide | Action delay | n/a | ≈8% lower |
| HEXA Cosmic Shower | Duration | 45 seconds | 60 seconds |
| HEXA Cosmic Shower | Action delay | n/a | ≈8% lower |
| HEXA Cosmic Burst | Cooldown | 15 seconds | 10 seconds |
| Totality | United Power Damage (Lv. 30) | 5880% | 4970% |
| Totality | Soul Explosion Damage (Lv. 30) | 5880% | 4990% |
Thunder Breaker
Lightning Elemental made Lightning Charge passive and removed the character effect. Arc Charger became passive and correctly applied Final Damage to Erda Shower, Erda Fountain, Sol Janus: Dawn and Sol Janus: Dusk. Flash, Deep Rising and HEXA Deep Rising stopped ring/node triggers. Ascension’s hit effect for other players was repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Annihilate | Action delay | n/a | ≈15% lower |
| Thunderbolt | Action delay | n/a | ≈15% lower |
| Typhoon | Action delay | n/a | ≈15% lower |
| Shark Torpedo | Damage (Lv. 25) | 2100% | 2200% |
| HEXA Annihilate | Damage (Lv. 30) | 470% | 500% |
| HEXA Annihilate | Action delay | n/a | ≈15% lower |
| Lightning God Spear Strike | Damage (Lv. 30) | 380% | 395% |
| HEXA Thunderbolt | [Passive Effect] Lightning Strike's Massive Thunderbolt Damage (Lv. 30) | +360% | +396% |
| HEXA Thunderbolt | Action delay | n/a | ≈15% lower |
| HEXA Typhoon | Damage (Lv. 30) | 831% | 859% |
| HEXA Typhoon | Action delay | n/a | ≈15% lower |
| HEXA Sea Wave | Damage (Lv. 30) | 1010% | 1040% |
| HEXA Sea Wave | [Passive Effect] HEXA Annihilate Damage (Lv. 30) | +47% | 67% |
Night Walker
Dark Elemental and Shadow Momentum’s inertia became passive, and Dominion/HEXA Dominion lost the maximum-inertia effect while gaining Skill Sequence support. Greater Dark Servant followed the caster instead of staying fixed and lost its swap function; new Shadow Slide placed a separate immovable shadow, swapped on reuse and resummoned with down-key reuse under a separate cooldown. Activating Greater Dark Servant Boost taught Shadow Shifter.
Shadow Spear formed a giant spear on the sixth activation without the old formation cooldown, worked from dark-attribute hits and gained a per-enemy attack ceiling. Shadow Bite made Final Damage passive, losing its kill condition. Dark Omen/HEXA Dark Omen could resummon Bat Swarm. Dark Evasion allowed other skills. HEXA Quintuple Star hit three enemies and prioritized highest Max HP. Throwing-star consumption, lying attacks, Buff Favorites, lingering swarm icons and ladder/rope use of Shadow Bite or Silence were repaired; Rapid Throw gained a duration display.


| Skill | Property | Before | After |
|---|---|---|---|
| Quad Star | Master Level | 20 | 30 |
| Shadow Momentum | Master Level | 20 | 10 |
| Shadow Spear | Spear Damage (Lv. 25) | 300% | 722% |
| Shadow Spear | Giant Spear Damage (Lv. 25) | 700% | 1678% |
| Shadow Spear | Cooldown (Lv. 25) | 123 seconds | 60 seconds |
| Shadow Spear | Duration (Lv. 25) | 55 seconds | 30 seconds |
| Greater Dark Servant | Shadow Damage (Lv. 25) | 50% | 70% |
| Greater Dark Servant | Duration (Lv. 25) | 42 seconds | 20 seconds |
| Greater Dark Servant | Cooldown | 60 seconds | 120 seconds |
| Greater Dark Servant Boost | Shadow Damage (Lv. 30) | 85% | 105% |
| Greater Dark Servant Boost | Duration (Lv. 30) | 55 seconds | 20 seconds |
| Shadow Bite | Boss Damage (Lv. 25) | 1350% | 2433% |
| Shadow Bite | Action delay | n/a | ≈15% lower |
| Rapid Throw | Throwing Star Damage (Lv. 25) | 650% | 778% |
| Rapid Throw | Huge Throwing Star Damage (Lv. 25) | 1500% | 1800% |
| Rapid Throw | Consecutive Throw Attack Damage (Lv. 25) | 230% | 275% |
| Rapid Throw | Cooldown | 60 seconds | 120 seconds |
| HEXA Quintuple Star | Damage (Lv. 30) | 1320% | 1584% |
| HEXA Quintuple Star | Enhanced Damage (Lv. 30) | 330% | 396% |
| HEXA Quintuple Star | Jet Black Throwing Stars Damage (Lv. 30) | 330% | 360% |
| Stygian Command | Damage (Lv. 30) | 7350% | 6100% |
| Stygian Command | Dominate Damage (Lv. 30) | 6650% | 5519% |
Wind Archer
Storm Elemental, Second Wind and Gale Barrier’s whirlwind became passive. Pinpoint Pierce replaced its target debuff with permanent Damage/Ignore Defense. Monsoon and HEXA Monsoon gained a brief all-attack nullification through Seasonal Winds, moved to 120-second cooldowns and stopped ring/node triggers. Song of Heaven and HEXA Song of Heaven gained aerial use; Merciless Winds could fire without a casting animation during Song of Heaven. Anemoi added a Great Spirit teleport visual.


| Skill | Property | Before | After |
|---|---|---|---|
| Monsoon | Cooldown | 30 seconds | 120 seconds |
| Monsoon | Action delay | n/a | ≈60% lower |
| Howling Gale | Action delay | n/a | ≈21% lower |
| Gale Barrier | Whirlwind Damage (Lv. 25) | 1100% | 850% |
| Gale Barrier Boost | Number of Elementals | 400 | 300 |
| Vortex Sphere | Action delay | n/a | ≈31% lower |
| HEXA Song of Heaven | Damage (Lv. 30) | 1155% | 1095% |
| HEXA Trifling Wind | Random Enemies Damage (Lv. 30) | 430% | 420% |
| HEXA Storm Bringer | Additional Arrow Damage (Lv. 30) | 968% | 938% |
| HEXA Monsoon | Cooldown | 30 seconds | 120 seconds |
| HEXA Monsoon | Action delay | n/a | ≈14% lower |
| HEXA Storm Whim | Damage (Lv. 30) | 935% | 890% |
| Elemental Tempest | Damage (Lv. 30) | 8155% | 7805% |
| Elemental Tempest | Arrow Damage (Lv. 30) | 8400% | 8148% |
Blaze Wizard
Orbital Flame’s listed forms gained movement while casting; upgraded forms could channel continuously, allowed nine rather than four flames, and stopped casting at capacity. Repeated same-position use no longer blocked the listed Orbital Flame forms. Orbital Explosion and HEXA Orbital Explosion became passive. Burning Focus gained Final Damage. Fires of Creation toggled summon type on reuse, followed the caster between platforms and lost duration/down-key Flame Fox selection.
Phoenix Drive and HEXA Phoenix Drive became Phoenix attacks on a 120-second cycle; Orbital Flame - Range, Guardbreak and Split Attack - Flame no longer applied to them. Orbital Inferno could fire without a casting animation. Savage Flame lost normal-enemy-hit Flame Charges. Inferno Sphere lost Phoenix Feathers, gained a continuous-attack ceiling and a duration display. Burning Conduit gained aerial use; Blazing Blitz and Cataclysm stopped ring/node triggers. Flashfire gained aerial use. Ladder/rope, Phalanx direction and enhanced HEXA Orbital Flame ignition issues were repaired; Flame Fox’s HEXA Orbital damage formula and Salamander Mischief’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Blazing Blitz | Action delay | n/a | ≈16% lower |
| Final Orbital Flame | Enhanced Damage (Lv. 30) | 430% | 359% |
| Final Orbital Flame | Max Usable Orbital Flames | 4 | 9 |
| Burning Conduit | Duration | 30 seconds | 40 seconds |
| Burning Conduit | Cooldown | 45 seconds | 60 seconds |
| Burning Conduit | Cooldown Decrease | up to 15 seconds | up to 20 seconds |
| Burning Conduit | Action delay | n/a | ≈41% lower |
| Blazing Extinction | Action delay | n/a | ≈24% lower |
| Towering Inferno | Blazing Lion Towering Inferno Cooldown | 30 seconds | 6 seconds |
| Towering Inferno | Towering Inferno attack range | n/a | 3% lower |
| Towering Inferno | Action delay | n/a | ≈12% lower |
| Pure Magic | Magic ATT | +20 | +40 |
| Phoenix Drive | Cooldown | 60 seconds | 120 seconds |
| Orbital Inferno | Damage (Lv. 25) | 1020% | 1010% |
| Savage Flame | Blazing Lion Explosion Damage (Lv. 25) | 600% | 1000% |
| Savage Flame | Blazing Lion Flames Explosion Damage (Lv. 25) | 600% | 1000% |
| Savage Flame | Flame Fox Explosion Damage (Lv. 25) | 730% | 1000% |
| Savage Flame | Flame Fox Regeneration Count | 7 times | 11 times |
| Savage Flame | Action delay | n/a | ≈36% lower |
| Inferno Sphere | MP Cost | 75 | 750 |
| Inferno Sphere | Damage (Lv. 25) | 865% | 1730% |
| Inferno Sphere | Cooldown | 2.5 seconds | 120 seconds |
| HEXA Orbital Flame | Max Orbital Flames Used at Once | 4 | 9 |
| HEXA Orbital Flame | HEXA Orbital Flame Damage (Lv. 30) | 440% | 420% |
| HEXA Orbital Flame | Enhanced HEXA Orbital Flame Damage (Lv. 30) | 675% | 515% |
| HEXA Blazing Extinction | Action delay | n/a | ≈24% lower |
| HEXA Towering Inferno | Blazing Lion Cooldown | 30 seconds | 6 seconds |
| HEXA Towering Inferno | Towering Inferno attack range | n/a | 2% lower |
| HEXA Phoenix Drive | Cooldown | 60 seconds | 120 seconds |
| Flame Concerto | Flame Performance Damage (Lv. 30) | 4445% | 4085% |
| Flame Concerto | Flame Explosion Damage (Lv. 30) | 6965% | 6570% |
Mihile
Weightless Heart gained an up-key jump and hotkey assignment; Vertical Radiant Driver was removed. Soul Link became passive. Radiant Driver stopped ring/node triggers. Offensive Defense and HEXA Offensive Defense applied a per-target cooldown, covered all targets hit by Radiant Soul, and kept their debuff for sixty seconds. Soul Majesty/HEXA Soul Majesty immediately reset Offensive Defense. Light of Courage gained a HEXA-boost-cooldown attack, Skill Sequence support and repaired sound.


| Skill | Property | Before | After |
|---|---|---|---|
| Royal Guard | Action delay upon counterattacking | n/a | ≈10% lower |
| Offensive Defense | Light Shockwave Max Enemies Hit | 6 | 1 |
| Offensive Defense | Offensive Defense debuff Duration | 20 seconds | 60 seconds |
| Radiant Cross | Action delay | n/a | ≈8% lower |
| Radiant Cross - Assault | Action delay | n/a | ≈8% lower |
| Charging Light | Action delay | n/a | ≈21% lower |
| Sword of Light | Action delay | n/a | ≈27% lower |
| Radiant Soul | Radiant Soul Slash Damage (Lv. 25) | 1100% | 883% |
| Radiant Soul | Action delay of Radiant Soul Slash | n/a | ≈15% lower |
| Radiant Soul | Action delay of Light Force Rei | n/a | ≈23% lower |
| Light of Courage | Action delay | n/a | ≈4% lower |
| HEXA Radiant Cross | Action delay | n/a | ≈8% lower |
| HEXA Radiant Cross - Assault | Damage (Lv. 30) | 530% | 429% |
| HEXA Radiant Cross - Assault | Action delay | n/a | ≈8% lower |
| HEXA Royal Guard | 5th Time Damage | 1745% | 1655% |
| HEXA Royal Guard | Action delay upon counterattacking | n/a | ≈10% lower |
| HEXA Charging Light | Action delay | n/a | ≈21% lower |
| HEXA Offensive Defense | Light Shockwave Max Enemies Hit | 6 | 1 |
| HEXA Offensive Defense | Offensive Defense debuff Duration | 20 seconds | 60 seconds |
Heroes changed marks, forms and summon windows
Mercedes
Ignis Roar needed five rather than ten link stacks, with four rather than two percentage points per linked skill. Spirit of Elluel shortened its duration while increasing mimic chances: first afterimage 90%→100%, second 70%→90%, and Ishtar/Irkalla activation 50%→80%. Irkalla’s Wrath gained aerial use, shorter channeling and intervals, and lost fixed movement speed. HEXA Ishtar’s Mark could be branded by direct attacks except Primeval Spirits, while Ishtar/Irkalla’s mark hit requirement doubled. Ishtar’s Ring/HEXA Ishtar’s Ring gained aerial use; Royal Knights gained Skill Sequence support. Unfading Glory stopped reward-room attacks and fixed other-player Spirit King visuals. Lightning Edge stopped ring/node triggers; Potential Power’s description and Primeval Spirits’ effect changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Unicorn Spike | Action delay | n/a | ≈15% lower |
| Ignis Roar | [Passive Effect] Final Damage (Lv. 20) | 25% | 20% |
| Ignis Roar | Final Damage Stack Count | 10 times | 5 times |
| Ignis Roar | Final Damage when using linked skills | 2% | 4% |
| Lightning Edge | Action delay | n/a | ≈17% lower |
| Spikes Royale | Damage (Lv. 20) | 630% | 640% |
| Spikes Royale | [Passive Effect] Leaf Tornado Damage (Lv. 20) | 206% | 210% |
| Spikes Royale | Action delay | n/a | ≈10% lower |
| Wrath of Enlil | Damage | 515% | 520% |
| Elvish Blessing | [Passive Effect] Final Damage | 5% | 6% |
| Spirit of Elluel | Duration (Lv. 25) | 70 seconds | 45 seconds |
| Spirit of Elluel | Afterimage Skill Mimic Chance | 90% | 100% |
| Spirit of Elluel | Ishtar's Ring and Irkalla's Wrath Activation Chance | 50% | 80% |
| Royal Knights | Damage (Lv. 25) | 1300% | 1400% |
| Irkalla's Wrath | Damage (Lv. 25) | 550% | 700% |
| Irkalla's Wrath | Max Keydown Duration | 6 seconds | 4 seconds |
| Irkalla's Wrath | Max Attacks | 40 times | 34 times |
| Irkalla's Wrath | Attack Count | 12 | 11 |
| Irkalla's Wrath | Attack interval | n/a | ≈25% lower |
| Irkalla's Wrath | Casting action delay | n/a | ≈25% lower |
| HEXA Ishtar's Ring | HEXA Ishtar's Ring and Irkalla's Wrath hit count to increase Ishtar's Mark | 12 times | 24 times |
| HEXA Wrath of Enlil | Damage (Lv. 30) | 850% | 920% |
| HEXA Wrath of Enlil: Spirit Enchant | Damage (Lv. 30) | 935% | 1010% |
| HEXA Unicorn Spike | Action delay | n/a | ≈15% lower |
| HEXA Unicorn Spike | Damage (Lv. 30) | 938% | 1000% |
| HEXA Spikes Royale | Action delay | n/a | ≈10% lower |
| HEXA Spikes Royale | Damage (Lv. 30) | 1055% | 1120% |
| HEXA Spikes Royale: Spirit Enchant | Action delay | n/a | ≈10% lower |
| HEXA Spikes Royale: Spirit Enchant | Damage (Lv. 30) | 1160% | 1230% |
| HEXA Leaf Tornado | Damage (Lv. 30) | 780% | 845% |
| HEXA Leaf Tornado: Spirit Enchant | Damage (Lv. 30) | 860% | 930% |
| HEXA Gust Dive | Damage (Lv. 30) | 775% | 800% |
| HEXA Stunning Strikes | Damage (Lv. 30) | 890% | 950% |
| HEXA Final Attack | Damage (Lv. 30) | 345% | 315% |
| Unfading Glory | Summon Duration | 60 seconds | 40 seconds |
| Unfading Glory | Shockwave Damage (Lv. 30) | 840% | 900% |
| Unfading Glory | Shockwave Great Spirit and Ancient Spirit King Damage (Lv. 30) | 870% | 900% |
| Unfading Glory | Spirit King Form Damage (Lv. 30) | 2200% | 3300% |
| Unfading Glory | Enhanced Attack Damage (Lv. 30) | 1440% | 2160% |
| Primeval Spirits | Damage (Lv. 30) | 8015% | 8190% |
Aran
Final Toss used the same vertical height with command input. Final Charge and Final Toss stopped ring/node triggers. Adrenaline Rush Activate lost combo refunds based on landed direct attacks and their refund visual. Adrenaline Rush, Adrenaline Overload and HEXA Adrenaline Overload stopped attacking reward rooms.


| Skill | Property | Before | After |
|---|---|---|---|
| Final Charge | Cooldown while using Beyond Blade | 3 seconds | 2 seconds |
| Final Charge | Action delay | n/a | ≈16% lower |
| Maha's Carnage | Damage (Lv. 25) | 1100% | 1200% |
| Maha's Carnage | Action delay | n/a | ≈31% lower |
| Final Beyond Blade - White Tiger | Damage (Lv. 25) | 785% | 912% |
| Blizzard Tempest | Ice Chunks Damage (Lv. 25) | 1200% | 1265% |
| HEXA Beyond Blade | Black Tortoise Damage (Lv. 30) | 675% | 805% |
| HEXA Beyond Blade | Vermilion Bird Damage (Lv. 30) | 675% | 805% |
| HEXA Beyond Blade | Azure Dragon Damage (Lv. 30) | 675% | 805% |
| HEXA Beyond Blade | Maha Damage (Lv. 30) | 630% | 760% |
| HEXA Finisher - Hunter's Prey | [Passive Effect] HEXA Beyond Blade Damage | 135% | 155% |
Phantom
Skill Swipe no longer stole Bow Master Swift Surge/Marksman Swift Surge, Pathfinder Relic Step, Night Lord Shadow Blink, Corsair Escape Shot or Cannoneer Boom Proof; Cardinal Burst’s displayed level was repaired. Mille Aiguilles/HEXA Mille Aiguilles, Tempest/HEXA Tempest and Rose Carte Finale/HEXA Rose Carte Finale gained aerial use. Ace in the Hole scaled with Attack Speed and could fire during Tempest without an animation. Phantom’s Mark targeted the highest-HP nearby enemy, could cast without enemies and stopped giving Master Thief Marks. La Mort Carte gained additional charge from Luck of the Draw or Defying Fate. HEXA Tempest’s Combo Kill Orb acquisition was repaired, and Luck of the Draw gained a duration display.


| Skill | Property | Before | After |
|---|---|---|---|
| Rose Carte Finale | Action delay | n/a | ≈45% lower |
| HEXA Tempest | Damage (Lv. 30) | 850% | 746% |
| HEXA Tempest | Key Down Duration | 3 seconds | 2 seconds |
| HEXA Tempest | Attack interval | n/a | ≈40% lower |
| Ace in the Hole | Action delay | n/a | ≈15% lower |
| Phantom's Mark | Action delay | n/a | ≈27% lower |
| Luck of the Draw | Max Enemies Hit | 1 | 4 |
| Rift Break | Action delay | n/a | ≈33% lower |
| HEXA Mille Aiguilles | Damage (Lv. 30) | 485% | 432% |
| HEXA Mille Aiguilles | Action delay of Fortune | n/a | ≈15% lower |
| HEXA Mille Aiguilles | Action delay | n/a | ≈50% lower |
| HEXA Rose Carte Finale | Action delay | n/a | ≈15% lower |
Luminous
Equilibrium became a fixed twenty-second state unaffected by Buff Duration. Equilibrium Liberation moved to second job and gained a cooldown; Light Speed Boost became passive. New Light’s Umbra supplied evasive movement. Equalize became a damaging call to a past power. Armageddon lost invincibility. Darkness Mastery lost the accelerated transition to Sunfire/Eclipse, and Harmonic Paradox stopped extending Equilibrium.
Aether Conduit became a forward magic-circle attack with status protection, knockback immunity and reduced damage including Max-HP-based attacks. Enhanced attacks continued without holding the key and consumed their count only on hits. Ending during Equilibrium/Equalize applied a cooldown. Twilight Nova/HEXA Twilight Nova reduced Baptism of Light and Darkness’s cooldown and could fire during Aether Conduit without an animation; Baptism of Light and Darkness also gained that animation-free use. Gate of Light could resummon on reuse. Liberation Orb manifested both attributes; Lustrous Orb lost Baptism of Light and Darkness cooldown reduction and accelerated Sunfire/Eclipse transitions. The Light/Dark Gauge was removed, transition effects changed, orb transparency no longer applied, and revive/other-player orb visuals were repaired. Light Speed follow-up and Ender - Range Up help values were fixed.


| Skill | Property | Before | After |
|---|---|---|---|
| Equilibrium | Duration | 10 seconds | 20 seconds |
| Light Speed | Action delay | n/a | ≈4% lower |
| Photic Meditation | Master Level | 20 | 10 |
| Reflection | Damage (Lv. 30) | 440% | 650% |
| Reflection | Action delay | n/a | ≈19% lower |
| Apocalypse | Action delay | n/a | ≈19% lower |
| Ender | Attack range | n/a | 52% higher |
| Ender | Action delay | n/a | ≈15% lower |
| Twilight Nova | [Passive Effect] Final Damage | 40% | 33% |
| Twilight Nova | Action delay | n/a | ≈15% lower |
| Darkness Mastery | Equilibrium Duration | 7 seconds | 10 seconds |
| Armageddon | Action delay | n/a | ≈70% lower |
| Gate of Light | Duration (Lv. 25) | 37 seconds | 28 seconds |
| Gate of Light | Vertical attack range | n/a | 56% higher |
| Gate of Light | Attack interval | n/a | 50% lower |
| Aether Conduit | Max Enemies Hit | 10 | 12 |
| Aether Conduit | Attack range | n/a | ≈80% higher |
| Baptism of Light and Darkness | Action delay | n/a | ≈34% lower |
| HEXA Ender | Attack range | n/a | 52% higher |
| HEXA Ender | Action delay | n/a | ≈15% lower |
| HEXA Reflection | Damage (Lv. 30) | 810% | 1160% |
| HEXA Reflection | Action delay | n/a | ≈19% lower |
| HEXA Apocalypse | Action delay | n/a | ≈19% lower |
| HEXA Twilight Nova | Action delay | n/a | ≈15% lower |
| Lustrous Orb | Darkness Damage (Lv. 30) | 4795% | 4985% |
| Lustrous Orb | Light Damage (Lv. 30) | 4795% | 4985% |
Evan
Magic Guard became passive. Return! gained consecutive-use delay, could not fire during Mana Burst’s first hit, and repaired follow-up behavior. Wind Circle/Thunder Circle/Earth Circle repaired use during both Mana Burst hits. Elemental Barrage fixed lying-position fusion activation. Elemental Radiance could place its circle in the air and repaired double Magic ATT charging from HEXA Mana Burst. Spiral of Mana no longer required Mana Burst and lost its casting animation. HEXA Earth Dive expanded its first hit about 6% and later hits about 109%. The published HEXA Thunder Flash delay reduction is about 568%; that unusually large percentage is retained as printed, without treating it as a valid measured negative delay.


| Skill | Property | Before | After |
|---|---|---|---|
| Teleport | Teleport delay | n/a | 20% lower |
| Wind Circle | Action delay | n/a | ≈24% lower |
| Critical Magic | Critical Damage (Lv. 10) | 20% | 17% |
| Thunder Circle | Action delay | n/a | ≈24% lower |
| Earth Circle | Action delay | n/a | ≈24% lower |
| Mana Burst IV | 1st Hit Damage (Lv. 30) | 290% | 273% |
| Mana Burst IV | 2nd Hit Damage (Lv. 30) | 330% | 298% |
| Mana Burst IV | Action delay | n/a | ≈18% lower |
| Mana Burst IV | Time to link 2nd hit with Return! | n/a | ≈66% lower |
| Dragon Fury | Magic ATT (Lv. 20) | 30% | 25% |
| High Dragon Potential | Boss Damage (Lv. 20) | 20% | 19% |
| Elemental Barrage | Action delay | n/a | ≈15% lower |
| Elemental Radiance | Damage (Lv. 25) | 772% | 967% |
| Elemental Radiance | Duration (Lv. 25) | 11 seconds | 9 seconds |
| Spiral of Mana | Damage (Lv. 25) | 200% | 144% |
| Spiral of Mana | Max Number of Attacks | 16 | 49 |
| Spiral of Mana | Duration | 7 seconds | 20 seconds |
| HEXA Mana Burst | 1st Hit Damage (Lv. 30) | 494% | 446% |
| HEXA Mana Burst | 2nd Hit Damage (Lv. 30) | 557% | 502% |
| HEXA Mana Burst | 2nd hit action delay | n/a | ≈18% lower |
| HEXA Mana Burst | Time to link 2nd hit with Return! | n/a | ≈66% lower |
| HEXA Thunder Circle | Damage (Lv. 30) | 730% | 657% |
| HEXA Thunder Circle | Action delay | n/a | ≈24% lower |
| HEXA Thunder Flash | 1st, 2nd, 3rd, 4th, and 5th hit action delay | n/a | ≈568% lower |
| HEXA Earth Circle | Damage (Lv. 30) | 730% | 657% |
| HEXA Earth Circle | Action delay | n/a | ≈24% lower |
| HEXA Earth Dive | 1st hit attack range | n/a | ≈6% higher |
| HEXA Earth Dive | 2nd, 3rd, and 4th hit attack range | n/a | ≈109% higher |
| HEXA Wind Circle | Damage (Lv. 30) | 730% | 657% |
| HEXA Wind Circle | Action delay | n/a | ≈24% lower |
| United Horizons | Magic Burst Damage (Lv. 30) | 7148% | 7336% |
| United Horizons | Resonance Wave Damage (Lv. 30) | 7782% | 7987% |
Shade
Knuckle Mastery gained Final Damage, Blade Imp’s listed attacks lost Trap, and Soul Splitter was removed in favor of new Skulk Solidarity. HEXA Death Mark lost its permanent Soul Splitter damage. Removed Soul Splitter Boost Nodes prioritized Spirit Claw, Fox Spirits, then Bomb Punch. Spiritgate lost debuff-dependent Critical Rate. Fox God Flash stopped reward-room attacks; Spirit Incarnation stopped ring/node triggers. Dusk Blow could summon Fox Spirits on hits, while Fox Marble Fusion reset its cooldown/progress without applying the cooldown twice. Smashing Multipunch gained a duration display.


| Skill | Property | Before | After |
|---|---|---|---|
| Back Step | Consecutive use delay without canceling another cast | n/a | 56% lower |
| Back Step | Consecutive use delay after canceling another cast | n/a | 17% lower |
| Spirit Claw | Action delay | n/a | ≈19% lower |
| Fox Marble Fusion | Damage | 140% | 158% |
| Fox Marble Fusion | Duration | 30 seconds | 20 seconds |
| Fox Marble Fusion | Cooldown | 120 seconds | 60 seconds |
| True Spirit Claw | Action delay | n/a | ≈8% lower |
| Spiritgate | Action delay | n/a | ≈14% lower |
| Smashing Multipunch | Damage (Lv. 25) | 410% | 820% |
| Smashing Multipunch | Shockwave Damage (Lv. 25) | 800% | 1600% |
| Smashing Multipunch | Cooldown | 60 seconds | 120 seconds |
| HEXA Spirit Claw | Damage (Lv. 30) | 475% | 427% |
| HEXA Spirit Claw | Action delay | n/a | ≈19% lower |
| Dusk Blow | 1st Hit Damage (Lv. 30) | 2415% | 2230% |
| Dusk Blow | 2nd Hit Damage (Lv. 30) | 2415% | 2230% |
| Dusk Blow | Action delay of 1st, 2nd, and 3rd hit | n/a | ≈8% lower |
| Promise Unbroken | Spirit Damage (Lv. 30) | 2800% | 2306% |
| Promise Unbroken | Spirits' Rebuke Damage (Lv. 30) | 2240% | 1808% |
Resistance classes gained more permanent effects
The listed Battle Mage, Blaster and Mechanic For Liberty skills changed icon, effect, sound and description, with a party-visible application effect.
Battle Mage
Combat Teleport’s follow-up issue was repaired. Battle Burst stopped ring/node triggers. Altar of Annihilation gained a curse-application ceiling. Grim Harvest could cast in the air or a Skill Sequence, stopped reward-room attacks and repaired failed summons in some maps. HEXA Dark Shock repaired disappearing Dark Pentacle under Weakening Aura and disconnections. Aura Scythe’s enhanced effect was repaired after learning HEXA Finishing Blow.


| Skill | Property | Before | After |
|---|---|---|---|
| Combat Teleport | Teleport delay | n/a | 20% lower |
| Party Shield | Action delay | n/a | ≈40% lower |
| Finishing Blow | Action delay | n/a | ≈19% lower |
| Dark Genesis | Action delay | n/a | ≈27% lower |
| Dark Aura | [Passive Effect] Magic ATT (Lv. 20) | 15% | 7% |
| Aura Scythe | Action delay | n/a | ≈19% lower |
| Altar of Annihilation | Altar Damage (Lv. 25) | 1020% | 900% |
| Altar of Annihilation | Action delay | n/a | ≈26% lower |
| Grim Harvest | Re-summon Cooldown | 10 seconds | 3 seconds |
| Abyssal Lightning | Netherworld Lightning Damage (Lv. 25) | 1700% | 1500% |
| Abyssal Lightning | Netherworld Lightning Cooldown | 0.6 seconds | 0.48 seconds |
| HEXA Finishing Blow | Action delay | n/a | ≈19% lower |
| HEXA Dark Genesis | Action delay | n/a | ≈27% lower |
| HEXA Dark Genesis: Death Whip | Action delay | n/a | ≈27% lower |
| Duskbound Aura | Damage (Lv. 30) | 5950% | 6300% |
Blaster
Combo Training I/II became permanent instead of requiring linked/charge skills; II lost Attack Speed. Shield Training gained Final Damage. Charge Mastery/Advanced Charge Mastery stopped preventing aerial reloads. Hammer Smash/HEXA Hammer Smash lost their ordinary attack and became Hammer Smash Blast and HEXA Hammer Smash Blast respectively, while Cannon Overdrive’s new overheat-reduction uses remained. They supported a macro only in that transformed mode and stopped ring/node triggers; the Boost Node was renamed Blast Hammer Smash Node.
Bunker Buster Explosion/HEXA Bunker Buster Explosion could link Hammer Smash. With Weaving’s command locked, Muzzle Flash no longer activated or moved the character toward enemies. Revolving Blast lost enemy teleporting and Revolving Cannon use, and its node changed from extra targets to Critical Rate. New Defensive Overdrive could cancel on reuse and ignored cooldown resets. Rocket Punch’s enhanced attack worked for Gatling Punch and Bullet Blast; Final Destroyer triggered it at the struck enemy’s location. Cannon Overdrive repaired Bobbing/Weaving use, Gatling Punch gained a duration display, and Hyper Magnum Punch’s description explicitly included invincibility. Linked macros were repaired; the remaining listed cannon, shield, charge and punch descriptions/effects were updated.


| Skill | Property | Before | After |
|---|---|---|---|
| Bunker Buster Explosion | Action delay | n/a | ≈41% lower |
| Blast Shield | Delay for linking Hammer Smash | n/a | 50% lower |
| Double Blast | Action delay | n/a | ≈21% lower |
| Hammer Smash | Action delay | n/a | ≈20% lower |
| Shotgun Punch | Action delay | n/a | ≈12% lower |
| Revolving Blast | Max Enemies Hit | 10 | 15 |
| Cannon Overdrive | Duration | 35 seconds | 50 seconds |
| Rocket Punch | Damage (Lv. 25) | 500% | 440% |
| Rocket Punch | Duration | 45 seconds | 50 seconds |
| Gatling Punch | Max Enemies Hit | 10 | 12 |
| Gatling Punch | Damage (Lv. 25) | 1200% | 1750% |
| Gatling Punch | Number of Attacks | 12 | 15 |
| Gatling Punch | Consecutive Damage (Lv. 25) | 1500% | 1350% |
| Gatling Punch | Max Attacks | 16 | 30 |
| Gatling Punch | Cooldown | 60 seconds | 120 seconds |
| Gatling Punch | Action delay | n/a | ≈75% lower |
| Bullet Blast | Charge Damage (Lv. 25) | 3000% | 1800% |
| Bullet Blast | Explosion Damage (Lv. 25) | 2400% | 1750% |
| Bullet Blast | Cooldown | 100 seconds | 60 seconds |
| Bullet Blast | Action delay when the key is released | n/a | ≈66% lower |
| Bullet Blast | Time during Charge to launch an immediate explosion | n/a | 47% lower |
| HEXA Double Blast | Action delay | n/a | ≈21% lower |
| HEXA Double Blast | Delay for linking Hammer Smash | n/a | 50% lower |
| HEXA Bunker Buster Explosion | Action delay | n/a | ≈41% lower |
| Burst Pile Bunker | Action delay | n/a | ≈41% lower |
| HEXA Hammer Smash | Action delay | n/a | ≈20% lower |
| HEXA Shotgun Punch | Action delay | n/a | ≈12% lower |
| Vanguard Strike | Shockwave Damage (Lv. 30) | 6240% | 3010% |
| Vanguard Strike | Burning Fuel Damage (Lv. 30) | 6811% | 4060% |
Mechanic
Perfect Armor became passive. Support Unit: H-EX healing and Enhanced Support Unit’s Final Damage reached the caster outside the unit’s range. ME-07 Drillhands no longer scaled with Attack Speed, worked while mounting Humanoid Mech and stopped ring/node triggers. Giant Robot SG-88 also stopped those triggers. Doomsday Device gained aerial/Skill Sequence use and, with Ground Zero, stopped reward-room attacks. Full Metal Barrage lost the post-cast Homing Beacon lockout. Mecha Carrier summoned its aircraft together. Distortion Bomb’s transparency and HEXA Intense Distortion Bomb’s unintended cooldown-reset interaction were fixed, as was Mechanized Extinction’s limited-vision display.


| Skill | Property | Before | After |
|---|---|---|---|
| ME-07 Drillhands | Action delay | n/a | ≈21% lower |
| ME-07 Drillhands | Consecutive use delay | n/a | ≈62% lower |
| Heavy Salvo Plus | Action delay | n/a | ≈8% lower |
| AP Salvo Plus | Action delay | n/a | ≈15% lower |
| Distortion Bomb | Action delay | n/a | ≈27% lower |
| Mecha Carrier | Carrier-Based Aircraft Damage (Lv. 25) | 500% | 441% |
| HEXA Heavy Salvo Plus | Action delay | n/a | ≈8% lower |
| HEXA AP Salvo Plus | Action delay | n/a | ≈15% lower |
| HEXA Homing Beacon | Damage (Lv. 30) | 550% | 561% |
| HEXA Distortion Bomb | Action delay | n/a | ≈27% lower |
| Mechanized Extinction | Damage (Lv. 30) | 7983% | 7910% |
Xenon
Modal Shift persisted through login, changed all Hypogram phases and repaired cross-character/visual application. Diagonal Chase lost its forward charge; new Horizon Driver provided that charge, worked during Gravity Pillar and required Diagonal Chase rather than separate SP. Their node became a combined node. Hypogram Field: Penetrate and its HEXA form were removed. Force Field/Hypogram Field: Fusion replaced their energy orb with interval attacks, Support/Force Field cast faster, and Hypogram Field: Fusion could resummon on reuse. Ordinary fields could not deploy during Hypogram Field: Fusion; Hypogram Field: Fusion’s caster buff applied outside the field, and aerial placement needed a platform. Hypogram - Speed became Extra Strike; Reinforce covered Hypogram damage.
Omega Blaster became a moving keydown attack with status/knockback protection and reduced incoming damage, including Max-HP attacks. It lost charging and attack invincibility; Evolved state enabled immediate setup, including while flying. Core Overload charged energy immediately, consumed a fixed MP cost once, allowed MP recovery, supplied temporary Damage/Ignore Defense and lost faster energy charging. It gained a duration display/Skill Sequence use and stopped reward-room attacks. Quicksilver: Takeoff, Combat Switch: Fission, Diagonal Chase and Orbital Cataclysm’s listed forms stopped ring/node triggers; Orbital Cataclysm lost its defense debuff and timed Damage increase. Photon Ray’s completed aim effect ignored transparency. The update repaired Omega Blaster sequences, setup, limits, animation/sound, enhanced boosters/Airframes and missing Hypogram activation in Midnight Chaser, Will phase 1 and Angler Company.


| Skill | Property | Before | After |
|---|---|---|---|
| Diagonal Chase | Action delay | n/a | ≈15% lower |
| Mecha Purge: Bombard | Action delay | n/a | ≈21% lower |
| Mecha Purge: Snipe | Damage (Lv. 30) | 395% | 325% |
| Mecha Purge: Snipe | Action delay | n/a | ≈25% lower |
| Mecha Purge: Bombardment | Damage (Lv. 30) | 405% | 370% |
| Mecha Purge: Bombardment | Action delay | n/a | ≈21% lower |
| Hypogram Field: Force Field | Action delay | n/a | ≈45% lower |
| Hypogram Field: Support | Action delay | n/a | ≈45% lower |
| OOPArts Code | Boss Damage (Lv. 30) | 30% | 24% |
| Xenon Expert | Critical Damage (Lv. 30) | 8% | 6% |
| Omega Blaster | Damage (Lv. 25) | 400% | 600% |
| Omega Blaster | Max Attacks | 76 | 25 |
| Omega Blaster | Cooldown | 100 seconds | 120 seconds |
| Core Overload | Duration | 45 seconds | 30 seconds |
| Hypogram Field: Fusion | Damage (Lv. 25) | 500% | 450% |
| Hypogram Field: Fusion | Number of Attacks | 5 | 3 |
| Hypogram Field: Fusion | Action delay | n/a | ≈29% lower |
| Photon Ray | Action delay when fired | n/a | ≈15% lower |
| HEXA Mecha Purge: Snipe | Damage (Lv. 30) | 510% | 465% |
| HEXA Mecha Purge: Snipe | Action delay | n/a | ≈15% lower |
| HEXA Mecha Purge: Execute | Damage (Lv. 30) | 330% | 310% |
| HEXA Mecha Purge: Execute | Action delay | n/a | ≈15% lower |
| HEXA Mecha Purge: Bombardment | Damage (Lv. 30) | 655% | 615% |
| HEXA Mecha Purge: Bombardment | Action delay | n/a | ≈15% lower |
| HEXA Mecha Purge: Fire | Damage (Lv. 30) | 655% | 615% |
| HEXA Mecha Purge: Fire | Action delay | n/a | ≈15% lower |
| HEXA Hypogram Field: Force Field | Damage (Lv. 30) | 1000% | 700% |
| HEXA Hypogram Field: Force Field | Action delay | n/a | ≈45% lower |
| HEXA Hypogram Field: Support | Action delay | n/a | ≈45% lower |
| Artificial Evolution | Evolved State Damage (Lv. 30) | 1080% | 960% |
| Artificial Evolution | Omega Blaster Damage (Lv. 25) | 400% | 500% |
| Artificial Evolution | Enhanced Airframes Summoned | 6 | 5 |
| Artificial Evolution | Evolved State Cooldown | 1.8 seconds | 1.5 seconds |
| Neoteric Snap | Shockwave Damage (Lv. 30) | 3885% | 4130% |
Demon Slayer
Blue Blood’s Final Damage became passive. Demon Awakening kept its buff after exhausting Demon Authority and repaired Cerberus automatic triggers and sound. Spirit of Rage resummoned on revival, gained Skill Sequence use and used a fixed 120-second cooldown. HEXA Demon Lash’s spear also triggered from Demon Lash or Demon Impact. HEXA Demon Impact: Demon Chain gained Slow. Nightmare automatically finished with Netherworld Judgment. Dark Thrust, Chaos Lock and Raven Storm stopped ring/node triggers; HEXA Dark Metamorphosis stopped triggering Evil attacks through Empirical Knowledge.
HP costs were removed from Grim Scythe, Soul Eater, Judgment, Carrion Breath, Infernal Concussion/HEXA Infernal Concussion, Demon Cry/HEXA Demon Cry, Dark Metamorphosis/HEXA Dark Metamorphosis, Blue Blood, Spirit of Rage and Demon Bane. Vengeance, Maple Warrior, The Demon’s Will and the listed Cerberus Chomp forms lost both HP and Fury costs. Ruin Force Shield’s additional damage taken, including Max-HP-based attacks, fell from 15% to 8%.


| Skill | Property | Before | After |
|---|---|---|---|
| Dark Thrust | Action delay | n/a | ≈6% lower |
| Focused Fury | Final Damage (Lv. 18) | 30% | 31% |
| Infernal Concussion | Action delay | n/a | ≈8% lower |
| Demon Impact | Slow Duration | 3 seconds | 20 seconds |
| Demon Impact | Action delay | n/a | ≈15% lower |
| Demon Cry | Action delay | n/a | ≈14% lower |
| Cerberus Chomp | Action delay | n/a | ≈15% lower |
| Demon Awakening | Demon Authority Use Count | 25 times | 15 times |
| Demon Awakening | 1st/2nd Hit Damage (Lv. 30) | 780% | 830% |
| Demon Awakening | 3rd Hit Damage (Lv. 30) | 875% | 930% |
| Demon Awakening | 4th Hit Damage (Lv. 30) | 1000% | 1065% |
| Demon Bane | Key-Down Damage (Lv. 25) | 525% | 665% |
| Demon Bane | Key-Down Release Damage (Lv. 25) | 1250% | 1555% |
| HEXA Demon Impact | Damage (Lv. 30) | 690% | 675% |
| HEXA Demon Impact | Slow Duration | 3 seconds | 20 seconds |
| HEXA Demon Impact | Action delay | n/a | ≈15% lower |
| HEXA Demon Impact: Demon Chain | Damage (Lv. 30) | 1328% | 1250% |
| HEXA Demon Lash | Demonic Spear Damage (Lv. 30) | 500% | 650% |
| HEXA Demon Lash | Demon Awakening Demonic Spear Damage (Lv. 30) | 800% | 1040% |
| HEXA Infernal Concussion | Action delay | n/a | ≈8% lower |
| HEXA Cerberus Chomp | HEXA Cerberus Chomp: Teeth of Tartarus Damage (Lv. 30) | 520% | 558% |
| HEXA Cerberus Chomp | Action delay | n/a | ≈15% lower |
| HEXA Cerberus Chomp | Action delay of HEXA Cerberus Chomp: Teeth of Tartarus | n/a | ≈15% lower |
| HEXA Demon Cry | Action delay | n/a | ≈14% lower |
| Amethystine Incursion | Damage (Lv. 30) | 10640% | 10325% |
| Amethystine Incursion | Change | Decreased the additional damage taken from all attacks, including Ruin Force Shield's damage based on Max HP from 15% | 8% |
Demon Avenger
Ward Evil became passive, and new Shield of Blood supplied protection unaffected by cooldown reset. Pain Dampener changed the HP-absorption/Exceed damage formulas and master level. Demonic Blast’s target-Max-HP damage effect lasted one second. Dimensional Sword resummoned on revival and gained a quick-spin command. Demonic Frenzy stopped reward-room attacks and ring/node triggers, as did Exceed: Demon Strike and Shield Charge. Requiem allowed selected skills to trigger Revenant’s Thorn of Fury and automatically ended its Demon Sword with Demon Sword Roar. Blood Pact, Overload Release, Vitality Veil, Diabolic Recovery, Exceed: Execution, Nether Shield/Nether Slice, Blood Prison and Advanced Desperado Mastery descriptions changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Exceed: Double Slash | Action delay | n/a | ≈9% lower |
| Exceed: Double Slash | Action delay of Exceed Enhancement Lv. 1 | n/a | ≈10% lower |
| Exceed: Double Slash | Action delay of Exceed Enhancement Lv. 2 | n/a | ≈7% lower |
| Exceed: Double Slash | Action delay of Exceed Enhancement Lv. 3 | n/a | ≈4% lower |
| Exceed: Demon Strike | Action delay | n/a | ≈16% lower |
| Exceed: Lunar Slash | Action delay | n/a | ≈7% lower |
| Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 1 | n/a | ≈7% lower |
| Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 2 | n/a | ≈8% lower |
| Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 3 | n/a | ≈8% lower |
| Exceed: Lunar Slash | Action delay of Exceed Enhancement final level | n/a | ≈4% lower |
| Shield Charge | Action delay | n/a | ≈20% lower |
| Pain Dampener | Master Level | 20 | 10 |
| Exceed: Execution | Action delay | n/a | ≈13% lower |
| Exceed: Execution | Action delay of Exceed Enhancement Lv. 1 | n/a | ≈17% lower |
| Exceed: Execution | Action delay of Exceed Enhancement Lv. 2 | n/a | ≈14% lower |
| Exceed: Execution | Action delay of Exceed Enhancement Lv. 3 | n/a | ≈12% lower |
| Exceed: Execution | Action delay of Exceed Enhancement final level | n/a | ≈8% lower |
| Overwhelming Power | Final Damage (Lv. 25) | 15% | 19% |
| Thousand Swords | Action delay | n/a | ≈11% lower |
| Demonic Frenzy | Max Final Damage (Lv. 25) | 13% | 11% |
| Dimensional Sword | Damage (Lv. 25) | 2350% | 2650% |
| Dimensional Sword | Spin Damage (Lv. 25) | 1000% | 1150% |
| Revenant | Thorn of Fury Damage (Lv. 25) | 1200% | 850% |
| HEXA Exceed: Execution | Action delay | n/a | ≈13% lower |
| HEXA Exceed: Execution | Action delay of Exceed Enhancement Lv. 1 | n/a | ≈17% lower |
| HEXA Exceed: Execution | Action delay of Exceed Enhancement Lv. 2 | n/a | ≈14% lower |
| HEXA Exceed: Execution | Action delay of Exceed Enhancement Lv. 3 | n/a | ≈12% lower |
| HEXA Exceed: Execution | Action delay of Exceed Enhancement final level | n/a | ≈8% lower |
| HEXA Exceed: Lunar Slash | Action delay | n/a | ≈7% lower |
| HEXA Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 1 | n/a | ≈7% lower |
| HEXA Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 2 | n/a | ≈8% lower |
| HEXA Exceed: Lunar Slash | Action delay of Exceed Enhancement Lv. 3 | n/a | ≈8% lower |
| HEXA Exceed: Lunar Slash | Action delay of Exceed Enhancement final level | n/a | ≈4% lower |
| Maximal Exceed | Number of Attacks | 7 | 8 |
| Maximal Exceed | Damage (Lv. 30) | 2400% | 2415% |
| HEXA Thousand Swords | Action delay | n/a | ≈11% lower |
| Rageborne Devil | Rifts of Wrath Damage (Lv. 30) | 6685% | 6615% |
| Rageborne Devil | Rifts of Wrath HP Cost | 2000 | 100 |
| Rageborne Devil | Red Annihilation Damage (Lv. 30) | 6650% | 6720% |
Nova and Sengoku changes separated utility from damage
Angelic Buster
Soul Seeker Expert and HEXA Soul Seeker Expert became passive. Supreme Supernova/HEXA Supreme Supernova and Superstar Spotlight gained Skill Sequence support. Spotlight persisted across maps while casting, stopped reward-room attacks and changed its ending lightning location. Mighty Mascot gained aerial use, duration display and explicit status-protection wording. Pink Pummel stopped ring/node triggers; Surprise Encore’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Pink Pummel | Action delay | n/a | ≈16% lower |
| Soul Seeker | Damage (Lv. 20) | 320% | 300% |
| Soul Seeker | Action delay | n/a | ≈11% lower |
| Celestial Roar | Action delay | n/a | ≈15% lower |
| Trinity | Damage (Lv. 30) | 630% | 555% |
| Trinity | Action delay | n/a | ≈15% lower |
| Trinity Fusion | Action delay | n/a | ≈24% lower |
| HEXA Trinity | Damage (Lv. 30) | 960% | 847% |
| HEXA Trinity | Action delay | n/a | ≈15% lower |
| HEXA Soul Seeker | Damage (Lv. 30) | 432% | 403% |
| HEXA Soul Seeker | [Passive Effect] HEXA Trinity Damage | 105% | 90% |
| HEXA Soul Seeker | Action delay | n/a | ≈11% lower |
| HEXA Supreme Supernova | [Passive Effect] HEXA Trinity Damage | 140% | 120% |
| HEXA Celestial Roar | Action delay | n/a | ≈15% lower |
| Encore Ribbon | Damage (Lv. 30) | 760% | 684% |
Kaiser
Kaiser’s Majesty lost immediate cooldown reset, ATT and Attack Speed, replacing them with 50% shorter cooldowns for selected fourth-job-and-below skills during its effect. Nova Guardians could resummon after three seconds and, with Dragonflare, gained Skill Sequence use and stopped reward-room attacks. Draconic Aegis allowed other skills. Piercing Blaze stopped ring/node triggers; Dragon Barrage sound and Pyroclastic Instinct’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Tempest Blades | Swords Summoned Interval | 3 seconds | 0.3 seconds |
| Final Form | Teleport delay | n/a | ≈20% lower |
| Catalyze | Final Damage (Lv. 20) | 32% | 30% |
| Cursebite | Final Damage to monsters with a status ailment (Lv. 20) | 15% | 8% |
| Cursebite | Final Damage during Final Form (Lv. 20) | 25% | 18% |
| Gigas Wave | Damage (Lv. 30) | 360% | 330% |
| Gigas Wave | Action delay | n/a | ≈8% lower |
| Inferno Breath | Action delay | n/a | ≈8% lower |
| Dragon Barrage | Action delay | n/a | ≈21% lower |
| Advanced Tempest Blades | Swords Summoned Interval | 3 seconds | 0.3 seconds |
| Kaiser's Majesty | Cooldown | 90 seconds | 120 seconds |
| Draco Surge | Action delay | n/a | ≈8% lower |
| Nova Guardians | Kaiser XV Damage (Lv. 25) | 500% | 600% |
| Nova Guardians | Kaiser XXVII Damage (Lv. 25) | 1775% | 1800% |
| Nova Guardians | Re-summon Cooldown | 10 seconds | 3 seconds |
| Dragonflare | Damage (Lv. 25) | 855% | 900% |
| HEXA Gigas Wave | Damage (Lv. 30) | 580% | 560% |
| HEXA Gigas Wave | Action delay | n/a | ≈8% lower |
| HEXA Inferno Breath | Action delay | n/a | ≈8% lower |
| HEXA Tempest Blades | Swords Summoned Interval | 3 seconds | 0.3 seconds |
| Nova Triumphant | Afterwards Damage (Lv. 30) | 1909% | 1980% |
Cadena
Chain Arts: Beatdown used three Muscle Memory strikes with fixed level 30 damage (990% ordinary, 1,710% HEXA), gained aerial use and lost level scaling through bonus attacks and the activation time limit. Ordinary Beatdown’s Muscle Memory range increased about 323%, its shockwave fired once and its final attack was removed; HEXA’s range increase was about 35%. Chain Arts: Maelstrom showed duration and lost attack-speed reduction on hits. Beatdown - Shockwave Reinforce’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Summon Scimitar | Action delay | n/a | ≈19% lower |
| Chain Yank | Action delay | n/a | ≈16% lower |
| Summon Shuriken | Action delay | n/a | ≈15% lower |
| Summon Shotgun | Action delay | n/a | ≈21% lower |
| Summon Daggers | Action delay | n/a | ≈12% lower |
| Summon Brick | Action delay | n/a | ≈31% lower |
| Chain Arts: Beatdown | Muscle Memory Strike Count | 1 time | 3 times |
| Chain Arts: Beatdown | Muscle Memory's attack range | n/a | 323% higher |
| Summon Spiked Bat | 3rd hit action delay | n/a | ≈19% lower |
| Weapons Expert | Critical Damage (Lv. 30) | 19% | 15% |
| Chain Arts: Crush | Action delay | n/a | ≈33% lower |
| Chain Arts: Void Strike | Damage (Lv. 25) | 700% | 900% |
| Chain Arts: Void Strike | Duration | 55 seconds | 40 seconds |
| Chain Arts: Maelstrom | Damage (Lv. 30) | 600% | 250% |
| Chain Arts: Maelstrom | Number of Attacks | 4 | 2 |
| Chain Arts: Maelstrom | Duration | 8 seconds | 15 seconds |
| Chain Arts: Maelstrom | Action delay | n/a | ≈8% lower |
| HEXA Summon Scimitar | Action delay | n/a | ≈19% lower |
| HEXA Summon Shuriken | Action delay | n/a | ≈15% lower |
| HEXA Summon Shotgun | Action delay | n/a | ≈21% lower |
| HEXA Summon Daggers | Action delay | n/a | ≈12% lower |
| HEXA Summon Brick | Action delay | n/a | ≈31% lower |
| HEXA Chain Arts: Beatdown | Muscle Memory Strike Count | 1 time | 3 times |
| HEXA Chain Arts: Beatdown | Muscle Memory's attack range | n/a | 35% higher |
| HEXA Summon Spiked Bat | 3rd hit action delay | n/a | ≈19% lower |
| HEXA Chain Arts: Crush | Action delay | n/a | ≈33% lower |
| Brutal Rampage | First Attack Damage (Lv. 30) | 10933% | 11060% |
| Brutal Rampage | Crushing Axe Damage (Lv. 30) | 11669% | 11620% |
Kain
New Dread Bolt supplied a forward attack. Unseen Sniper/HEXA Unseen Sniper gained cooldowns instead of preparing cartridges; all listed Possess/Execute forms and Thanatos Descent’s Arrows of Death ignored cooldown resets. Grip of Agony lost Death Throes collection/consumption, gained aerial/Skill Sequence use and a duration display. [Possess] Dragon Burst and [Execute] Fatal Blitz also showed duration. Time to Prepare reset its hit counter on entering/exiting boss waiting maps, and Total Annihilation’s description changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Shadow Step | Master Level | 10 | 5 |
| Shadow Step | Cooldown | 10 seconds | 7 seconds |
| Dragon Fang | Damage (Lv. 20) | 110% | 120% |
| Grinding | Dragon Fang Damage (Lv. 9) | 60% | 70% |
| Advanced Death's Blessing | Death's Damage (Lv. 10) | 60% | 150% |
| [Execute] Chain Sickle | Action delay | n/a | ≈4% lower |
| [Execute] Poison Needle | Action delay | n/a | ≈15% lower |
| Grinding II | Dragon Fang Damage (Lv. 30) | 93% | 100% |
| Dogma | Final Damage (Lv. 20) | 28% | 30% |
| Dogma | Critical Damage (Lv. 20) | 20% | 25% |
| Whispershot Mastery | Final Damage (Lv. 20) | 30% | 37% |
| Whispershot Mastery | Attack Power (Lv. 20) | 30 | 35 |
| Grip of Agony | Hand of Agony Damage (Lv. 25) | 670% | 1340% |
| Grip of Agony | Hand of Agony Duration | 5 seconds | 10 seconds |
| Grip of Agony | Cooldown | 60 seconds | 120 seconds |
| [Execute] HEXA Chain Sickle | Action delay | n/a | ≈4% lower |
| [Execute] HEXA Poison Needle | Action delay | n/a | ≈15% lower |
| HEXA Dragon Fang | Damage (Lv. 30) | 437% | 524% |
| HEXA Death's Blessing | Blessing Materialization Damage (Lv. 30) | 620% | 610% |
| Total Annihilation | Death's Blessing Damage (Lv. 30) | 685% | 675% |
| Total Annihilation | Incarnation Damage (Lv. 30) | 715% | 705% |
| Total Annihilation | Devil Dragon Damage (Lv. 30) | 1140% | 900% |
| [Possess/Execute] Churning Malice | [Possess] Damage (Lv. 30) | 3892% | 3500% |
| [Possess/Execute] Churning Malice | [Possess] Malice Release Count (Lv. 30) | 15 times | 14 times |
| [Possess/Execute] Churning Malice | [Possess] Attack Count (Lv. 30) | 8 times | 10 times |
| [Possess/Execute] Churning Malice | [Execute] Damage (Lv. 30) | 4080% | 3675% |
| [Possess/Execute] Churning Malice | [Execute] Lash Count (Lv. 30) | 17 times | 16 times |
| [Possess/Execute] Churning Malice | [Blessing of the End] Damage (Lv. 30) | 4080% | 4480% |
Hayato
Akatsuki Will allowed simultaneous skills. Reactive Focus and [Battou] Wailing Heavens gained Buff Favorites support; [Shinsoku] Light Cutter gained Skill Notifier support. Shin Quick Draw no longer consumed MP twice, and using Blink with it no longer prevented Final Strike or enabled abnormal Chase Cut use.


Kanna
Barrier: Curse Ward and Akatsuki Will allowed simultaneous skills. Automatic attacks stopped hitting enemies in Boss Reward Rooms for Celestial Strike, Leaping Strike, Explosive Soul, Piercing Shot, Dance of Poison, Shadow Cleave, Poison, [Spirit] Hakumenkonmou Juubi and [Spirit] Hakumenkonmou Juubi Final Blow, plus HEXA Celestial Strike, HEXA Leaping Strike, HEXA Explosive Soul, HEXA Piercing Shot, HEXA Dance of Poison, HEXA Shadow Cleave and HEXA Poison. The separate Special Node/Continuous Ring restriction applied to Dance of Poison, [Spirit] Hakumenkonmou Juubi, its [Spirit] Hakumenkonmou Juubi Final Blow and HEXA Poison.


Flora classes changed resources and deployment
Adele
Aether Weaving granted energy from normal-enemy kills. Aether Forge/HEXA Aether Forge and Aetherial Arms/HEXA Aetherial Arms became passive, with a toggle for sword visuals. Will to Live made Final Damage/Ignore Defense permanent and Tolerance made Ignore Defense permanent, replacing Resonance Rush’s on-hit buff and Noble Summons’ target debuff. Hunting Decree/HEXA Hunting Decree swords persisted across maps and revival. Targeting Noble Summons/HEXA Noble Summons sent swords to Grave Proclamation’s marked enemy, with commanded-location duration shortened by one third. Legacy Restoration instantly commanded two swords regardless of the current count. Infinity Blade gained aerial/Skill Sequence use; it, Legacy Restoration and Storm stopped reward-room attacks, and Storm gained Skill Sequence use. Glint and Resonance Rush/HEXA Resonance Rush stopped ring/node triggers. Aether Bloom/HEXA Aether Bloom landed sooner, and the listed sword-visual, HEXA description and lingering Infinity Blade issues were repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Magic Dispatch | Action delay | n/a | ≈19% lower |
| Glint | Action delay | n/a | ≈16% lower |
| Impale | Action delay | n/a | ≈8% lower |
| Resonance Rush | Action delay | n/a | ≈17% lower |
| Resonance Rush | Action delay of Resonance Rush when linked after Impale | n/a | 13% lower |
| Noble Summons | Duration Aether Swords remain at their commanded location after using the skill | n/a | 33% lower |
| Ascent | Magic Dispatch and Aetherial Arms Damage (Lv. 20) | 115% | 10% |
| Cleave | Action delay | n/a | ≈15% lower |
| Aether Bloom | Action delay | n/a | ≈50% lower |
| Aether Bloom | Delay before the attack lands | n/a | 50% lower |
| Plummet | Action delay | n/a | ≈14% lower |
| Perfection | Magic Dispatch and Aetherial Arms Damage (Lv. 30) | 225% | 10% |
| Shardbreaker | Action delay | n/a | ≈20% lower |
| HEXA Cleave | Damage (Lv. 30) | 750% | 834% |
| HEXA Cleave | Enhanced Cleave Damage (Lv. 30) | 570% | 620% |
| HEXA Cleave | Action delay | n/a | ≈15% lower |
| HEXA Cleave | Enhanced Cleave action delay | n/a | ≈15% lower |
| HEXA Magic Dispatch | Damage (Lv. 30) | 720% | 320% |
| HEXA Magic Dispatch | Action delay | n/a | ≈19% lower |
| HEXA Plummet | Action delay | n/a | ≈14% lower |
| HEXA Impale | Action delay | n/a | ≈8% lower |
| HEXA Resonance Rush | Action delay | n/a | ≈17% lower |
| HEXA Resonance Rush | Action delay of Resonance Rush when linked after Impale | n/a | 13% lower |
| HEXA Noble Summons | Damage (Lv. 30) | 970% | 1035% |
| HEXA Noble Summons | Duration Aether Swords remain at their commanded location after using the skill | n/a | 33% lower |
| HEXA Aether Bloom | Action delay | n/a | ≈50% lower |
| HEXA Aether Bloom | Delay before the attack lands | n/a | 50% lower |
| HEXA Shardbreaker | Action delay | n/a | ≈20% lower |
| Einheit | Damage (Lv. 30) | 8505% | 7700% |
Ark
Impending Death became passive. Vengeful Hate/HEXA Vengeful Hate continued making marks at capacity, with blades attacking along the path from a mark to the cast point and HEXA marking its arrival point. Blissful Restraint/HEXA Blissful Restraint gained a down-key stationary prison. New Unending Hatred enhanced marks and ignored cooldown reset, Buff Duration and Combat Orders. Battle Frenzy made link speed permanent and changed its master level/Final Damage formula. Creeping Terror consumed MP during keydown. Endless Agony/HEXA Endless Agony gained directional movement and a duration display. Primordial Abyss stopped reward-room attacks; Endlessly Starving Beast gained Skill Sequence use. Whisper of Deepest Abyss persistence during Abyssal Recall was repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Basic Charge Drive | Action delay | n/a | ≈28% lower |
| Scarlet Charge Drive | Action delay | n/a | ≈5% lower |
| Unstoppable Impulse | Action delay | n/a | ≈8% lower |
| Tenacious Instinct | Action delay | n/a | ≈8% lower |
| Insatiable Hunger | Action delay | n/a | ≈33% lower |
| Endless Nightmare | Damage (Lv. 30) | 440% | 480% |
| Endless Nightmare | Action delay | n/a | ≈8% lower |
| Endless Dream | Damage (Lv. 30) | 445% | 485% |
| Endless Dream | Action delay | n/a | ≈8% lower |
| Abyssal Charge Drive | Damage (Lv. 30) | 410% | 650% |
| Abyssal Charge Drive | Action delay | n/a | ≈19% lower |
| Unbridled Chaos | Damage (Lv. 30) | 440% | 820% |
| Unbridled Chaos | Action delay | n/a | ≈39% lower |
| Advanced Mystic Arts | Basic Charge Drive Damage (Lv. 30) | 250% | 372% |
| Advanced Mystic Arts | Gust Charge Drive Damage (Lv. 30) | 195% | 365% |
| Advanced Innate Arts | Insatiable Hunger Damage (Lv. 30) | 190% | 500% |
| Battle Frenzy | Master Level | 10 | 5 |
| Endless Agony | Number of Attacks | 3 | 6 |
| Endless Agony | Cooldown | 60 seconds | 120 seconds |
| Infinity Spell | Duration (Lv. 25) | 48 seconds | 28 seconds |
| Infinity Spell | Duration (Enhanced) | 40 seconds | 30 seconds |
| Endlessly Starving Beast | Damage (Lv. 25) | 1350% | 950% |
| Devious Nightmare | Damage (Lv. 25) | 1150% | 1550% |
| Devious Dream | Damage (Lv. 25) | 1350% | 1850% |
| HEXA Basic Charge Drive | Number of Attacks | 3 | 4 |
| HEXA Basic Charge Drive | Action delay | n/a | ≈28% lower |
| HEXA Scarlet Charge Drive | Action delay | n/a | ≈5% lower |
| HEXA Gust Charge Drive | Damage (Lv. 30) | 875% | 920% |
| HEXA Gust Charge Drive | Number of Attacks | 6 | 8 |
| HEXA Abyssal Charge Drive | Abyssal Magic (Lv. 30) | 891% | 950% |
| HEXA Abyssal Charge Drive | Action delay | n/a | ≈19% lower |
| Awakened Abyss | Damage (Lv. 30) | 1460% | 1520% |
| HEXA Insatiable Hunger | Damage (Lv. 30) | 1324% | 1860% |
| HEXA Insatiable Hunger | Number of Attacks | 7 | 12 |
| HEXA Insatiable Hunger | Action delay | n/a | ≈33% lower |
| HEXA Grievous Wound | [Passive Effect] Vengeful Hate Damage | 480% | 250% |
| HEXA Unbridled Chaos | Damage (Lv. 30) | 1185% | 2340% |
| HEXA Unbridled Chaos | Number of Attacks | 12 | 15 |
| HEXA Unbridled Chaos | Action delay | n/a | ≈39% lower |
| HEXA Vengeful Hate | Damage (Lv. 30) | 935% | 760% |
| HEXA Endless Agony | Number of Attacks | 3 | 6 |
| HEXA Endless Agony | Abyssal Guard Damage (Lv. 30) | 336% | 672% |
| HEXA Endless Agony | Cooldown | 60 seconds | 120 seconds |
| HEXA Endless Agony | Abyssal Guard Chase Cuts | 5 times | 7 times |
| HEXA Ominous Nightmare | Damage (Lv. 30) | 955% | 1260% |
| HEXA Ominous Dream | Damage (Lv. 30) | 971% | 1280% |
Illium
Crystal Skill - Deus and HEXA Crystal Skill - Deus gained per-enemy attack ceilings and no longer benefited from Summon Duration. Crystalline Wings - Boost became passive. Longinus Spear/HEXA Longinus Spear and Flash Crystal Battery ignored cooldown reset. Crystal Gate provided Magic ATT directly, with an extra effect from its HEXA boost, instead of requiring proximity for the buff; bombardment operated during its duration, and its placed effect stayed visible at minimum transparency. Crystal Ignition gained a duration display. Satellite overrun, other-player javelin/effects, map-change effects and Crystal Gate’s Draco Isle cooldown issue were repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Tide of Battle | Duration | 15 seconds | 25 seconds |
| Radiant Javelin | Action delay | n/a | ≈4% lower |
| Radiant Orb | Action delay | n/a | ≈4% lower |
| Crystalline Wings | Action delay | n/a | ≈20% lower |
| Crystal Battery | Magical Power charged every second | 3 | 1 |
| Crystal Battery II | Magical Power charged every second | 3 | 1 |
| Crystal Skill - Deus | Damage (Lv. 30) | 1000% | 1580% |
| Crystal Skill - Deus | Satellite Damage (Lv. 30) | 240% | 430% |
| Crystal Skill - Deus | Number of Attacks per Satellite | 40 | 25 |
| Crystal Skill - Wings of Glory | Final Damage | 25% | 28% |
| Crystal Skill - Wings of Glory | Duration | 20 seconds | 15 seconds |
| Crystal Battery III | Magical Power charged every second | 5 | 3 |
| Wisdom of the Crystal | Final Damage (Lv. 30) | 47% | 50% |
| Templar Knight | Damage (Lv. 25) | 1070% | 1200% |
| Radiant Javelin II | Action delay | n/a | ≈4% lower |
| Radiant Orb II | Action delay | n/a | ≈4% lower |
| Longinus Spear | Action delay | n/a | ≈15% lower |
| Vortex Wings | Action delay | n/a | ≈14% lower |
| HEXA Crystal Skill - Deus | Damage (Lv. 30) | 1460% | 2050% |
| HEXA Crystal Skill - Deus | Satellite Damage (Lv. 30) | 278% | 545% |
| HEXA Crystal Skill - Deus | Number of Attacks per Satellite | 40 | 25 |
| HEXA Radiant Javelin | Action delay | n/a | ≈4% lower |
| HEXA Winged Javelin | Action delay | n/a | ≈4% lower |
| HEXA Vortex Wings | Action delay | n/a | ≈14% lower |
| HEXA Longinus Spear | Damage | 1790% | 2400% |
| HEXA Longinus Spear | Mytocrystal Charge | 15 | 20 |
| HEXA Longinus Spear | Action delay | n/a | ≈15% lower |
| Excidium | Wave Explosion (Lv. 30) | 6973% | 6650% |
| Excidium | Explosion Damage (Lv. 30) | 7291% | 7000% |
Khali
Phase Rush introduced movement-mode control, and Void Rush’s Stationary Mode stopped at obstructing terrain. Desert Veil allowed other skills. Death Blossom/HEXA Death Blossom gained aerial and Skill Sequence use. Hex: Chakram Fury/HEXA Hex: Chakram Fury condensed four chase cuts to two while increasing hits per cut from ten to fifteen. Insanity’s damage shifts separated ordinary Damage from Normal Enemy Damage; those rows should not be treated as equal bossing gains.


| Skill | Property | Before | After |
|---|---|---|---|
| Insanity I | Damage (Lv. 20) | 120% | 100% |
| Insanity I | Normal Enemy Damage (Lv. 20) | 180% | 200% |
| Hex: Chakram Sweep | Action delay | n/a | ≈15% lower |
| Insanity II | Damage (Lv. 10) | 180% | 130% |
| Insanity II | Normal Enemy Damage (Lv. 10) | 210% | 260% |
| Arts: Flurry | Action delay | n/a | ≈8% lower |
| Hex: Chakram Split | Action delay | n/a | ≈8% lower |
| Hex: Chakram Fury | Chase Cuts | 4 | 2 |
| Hex: Chakram Fury | Number of Attacks | 10 | 15 |
| Hex: Chakram Fury | Damage (Lv. 30) | 550% | 735% |
| Hex: Chakram Fury | Action delay | n/a | ≈25% lower |
| Insanity III | Damage (Lv. 10) | 210% | 190% |
| Insanity III | Normal Enemy Damage (Lv. 10) | 350% | 370% |
| Intuition | Final Damage (Lv. 20) | 30% | 25% |
| Chakram Expert | Attack Power (Lv. 30) | 30 | 40 |
| Chakram Expert | Critical Damage (Lv. 30) | 20% | 23% |
| Redemption | Final Damage (Lv. 20) | 40% | 35% |
| Void Burst | Damage (Lv. 25) | 1800% | 2000% |
| Void Burst | Chase Cut Damage (Lv. 25) | 2000% | 2100% |
| Void Burst | Chase Cut | 6 | 7 |
| Arts: Astra | Damage (Lv. 25) | 800% | 1000% |
| Arts: Astra | Disappear Damage (Lv. 25) | 1000% | 1100% |
| HEXA Hex: Chakram Sweep | Action delay | n/a | ≈15% lower |
| HEXA Arts: Flurry | Action delay | n/a | ≈8% lower |
| HEXA Arts: Crescentum | Damage (Lv. 30) | 975% | 1040% |
| HEXA Void Rush | Damage (Lv. 30) | 370% | 320% |
| HEXA Void Rush | Normal Enemy Damage (Lv. 30) | 585% | 635% |
| HEXA Void Blitz | Damage (Lv. 30) | 335% | 370% |
| HEXA Hex: Chakram Split | Action delay | n/a | ≈8% lower |
| HEXA Hex: Chakram Fury | Chase Cuts | 4 | 2 |
| HEXA Hex: Chakram Fury | Number of Attacks | 10 | 15 |
| HEXA Hex: Chakram Fury | Damage (Lv. 30) | 1076% | 1435% |
| HEXA Hex: Chakram Fury | Action delay | n/a | ≈25% lower |
| HEXA Death Blossom | Damage (Lv. 30) | 950% | 1010% |
| HEXA Deceiving Blade | Damage (Lv. 30) | 670% | 759% |
| Hex: Sandstorm | Chakram Storm Damage (Lv. 30) | 770% | 840% |
| Hex: Sandstorm | Chase Cut Damage (Lv. 30) | 830% | 900% |
| Hex: Sandstorm | Sandstorm Damage (Lv. 30) | 820% | 960% |
| Wake the Void | Damage (Lv. 30) | 4900% | 5600% |
| Wake the Void | Voidbound Chakri Damage (Lv. 30) | 5760% | 5950% |
Anima classes changed positioning and persistent attacks
Hoyoung
Ground-Shattering Wave and Iron Fan Gale, including listed HEXA versions, gained forward double-tap customization for their True forms. Talisman: Warp Gate spent MP instead of Talisman Energy, could place a gate while teleport was cooling down and could teleport with aerial reuse; aerial placement needed a platform. Talisman: Seeking Ghost Flame/HEXA Talisman: Seeking Ghost Flame gained Skill Sequence support and stopped reward-room attacks. Scroll: Star Vortex/HEXA Scroll: Star Vortex gained aerial/Skill Sequence use, with platform checks; HEXA Scroll: Star Vortex and HEXA Talisman: Seeking Ghost Flame lost Normal Enemy Damage increases. Sage: Tai Yu Clone and Scroll: Tiger of Songyu gained aerial use; Scroll: Tiger of Songyu also gained Skill Sequence support and required a platform. Universal Harmony stopped enhancing the listed Iron Fan Gale, Ground-Shattering Wave and As-You-Will Fan skills after three stage-three combos. Humanity: Gold-Banded Cudgel lost its Boss Damage effect. Sage: Clone Rampage/Sage: Three Paths Apparition duration under network conditions was repaired; Sage: Wrath of Gods visuals and the listed descriptions changed.


| Skill | Property | Before | After |
|---|---|---|---|
| Humanity: As-You-Will Fan | Action delay | n/a | ≈4% lower |
| Swift Sally | Action delay | n/a | ≈16% lower |
| Earth: Ground-Shattering Wave | Action delay | n/a | ≈4% lower |
| Ground-Shattering Wave (Clone/True) | Action delay | n/a | ≈11% lower |
| Iron Fan Gale (Clone/True) | Action delay | n/a | ≈11% lower |
| Scroll: Degeneration | Action delay | n/a | ≈8% lower |
| Consuming Flames (Clone/True) | Action delay | n/a | ≈4% lower |
| Humanity: Gold-Banded Cudgel | Action delay | n/a | ≈26% lower |
| Talisman: Warp Gate | Teleport Cooldown | 5 seconds | 1 second |
| Talisman: Warp Gate | New Gate Cooldown | 5 seconds | 2 seconds |
| Scroll: Star Vortex | Action delay | n/a | ≈19% lower |
| HEXA Heaven: Consuming Flames | [Enhanced] Number of Attacks | 6 | 9 |
| HEXA Heaven: Consuming Flames | [Enhanced] Damage (Lv. 30) | 810% | 1385% |
| HEXA Heaven: Consuming Flames | [Enhanced] Explosion Damage (Lv. 30) | 685% | 1208% |
| HEXA Consuming Flames (Clone/True) | Action delay | n/a | ≈4% lower |
| HEXA Consuming Flames (Clone/True) | [Enhanced] Damage (Lv. 30) | 810% | 1385% |
| HEXA Earth: Stone Tremor | [Enhanced] Number of Attacks | 6 | 10 |
| HEXA Earth: Stone Tremor | [Enhanced] Damage (Lv. 30) | 1010% | 1241% |
| HEXA Earth: Stone Tremor | [Enhanced] Moon Damage (Lv. 30) | 730% | 246% |
| HEXA Stone Tremor (Clone/True) | [Enhanced] Number of Attacks | 6 | 10 |
| HEXA Stone Tremor (Clone/True) | [Enhanced] Damage (Lv. 30) | 1110% | 1241% |
| HEXA Humanity: Gold-Banded Cudgel | Action delay | n/a | ≈26% lower |
| HEXA Humanity: Gold-Banded Cudgel | [Enhanced] Number of Attacks | 10 | 11 |
| HEXA Humanity: Gold-Banded Cudgel | [Enhanced] Damage (Lv. 30) | 725% | 1030% |
| HEXA Humanity: Gold-Banded Cudgel | [Enhanced] Final Blow Damage (Lv. 30) | 1320% | 1390% |
| HEXA Humanity: Gold-Banded Cudgel | [Enhanced] Goblin Energy Damage (Lv. 30) | 825% | 1065% |
| HEXA Iron Fan Gale (Clone/True) | Action delay | n/a | ≈11% lower |
| HEXA Earth: Ground-Shattering Wave | Damage (Lv. 30) | 750% | 700% |
| HEXA Earth: Ground-Shattering Wave | Action delay | n/a | ≈4% lower |
| HEXA Ground-Shattering Wave (Clone/True) | Damage (Lv. 30) | 750% | 700% |
| HEXA Ground-Shattering Wave (Clone/True) | Action delay | n/a | ≈11% lower |
| HEXA Humanity: As-You-Will Fan | Action delay | n/a | ≈4% lower |
| HEXA Talisman: Seeking Ghost Flame | Damage (Lv. 30) | 450% | 410% |
| HEXA Scroll: Star Vortex | Damage (Lv. 30) | 465% | 412% |
| HEXA Scroll: Star Vortex | Action delay | n/a | ≈19% lower |
Lara
Leap gained an up-key jump; Leap Up and Dragon Vein Reading were removed, and Peerless Mountain became passive. Eruption and Absorption, including HEXA forms, searched dormant veins in Sun→River→Wind order without consuming them. Absorption no longer ended existing Eruptions and could use Auto Buff. Eruption gained aerial use; river, whirlwind and lava appeared in front with a platform requirement. HEXA Eruption remembered the element order while disabled in the matrix.
Wind Swing, Where the River Courses and Sunlight-Filled Ground stopped consuming veins. Wind Swing made Attack Speed passive and floated with down+jump; Sunlight gained aerial/Skill Sequence use. Wakeup Call/HEXA Wakeup Call and Big Stretch stopped spending veins and continued through the listed status interruptions, with highest-Max-HP priority for Wakeup Call. Dragon Vein Traces stopped consuming a vein for its listed movement and stopped ring/node triggers. Dragon Vein Conversion changed the next Eruption’s element and gained aerial use. Dragon Vein Echo gained direct-hit Final Damage, recovery cooldowns and a chance to recover MP on hits, with no reset on its MP recovery. Absorption’s element spirits attacked with Lara; Absorption: Sunlit Grain ignored cooldown reset.
Mountain Embrace reduced damage for a duration and repaired Extra Shield regeneration. Bright Heart replaced Unconstrained Dragon Vein. Winding Mountain Ridge gained down-key resummoning, with tracking travel shortened 50% and spirit spacing 60%. Arbor Away gained aerial use. HEXA Mountain Kid gained range. River/whirlwind attacks while floating, first-use HEXA Eruptions, aerial Traces overshoot and river-travel restrictions were repaired. Ordinary Nature Master stopped periodically creating Big Surges, as did HEXA Eruption: Heaving River; the separate ordinary and HEXA Wakeup Call counts remained seven and five.


| Skill | Property | Before | After |
|---|---|---|---|
| Mountain Crash | Master Level | 4 | 5 |
| Mountain Crash | Action delay | n/a | ≈16% lower |
| Eruption: Sunrise Well | Max Volcanic Bombs | 5 | 9 |
| Mountain Seeds | Mountain Seed Recharge Time | 7 seconds | 10 seconds |
| Mountain Seeds | Max Mountain Seeds Held | 4 | 3 |
| Mountain Seeds | Max Mountain Spirits on Map | 4 | 3 |
| Dragon Vein Echo | MP Recovered | 5% of Max MP | 8% of Max MP |
| Wakeup Call | Action delay | n/a | ≈8% lower |
| Dragon Vein Traces | Earthly Energy held at a time | 4 | 2 |
| Dragon Vein Traces | Earthly Energy recharge time | 6 seconds | 10 seconds |
| Dragon Vein Traces | Action delay | n/a | ≈20% lower |
| Absorption: River Puddle Douse | Damage (Lv. 30) | 510% | 570% |
| Absorption: Fierce Wind | Damage (Lv. 30) | 250% | 150% |
| Absorption: Sunlit Grain | Damage (Lv. 30) | 265% | 150% |
| Absorption: Sunlit Grain | Second Fireball Final Damage Decrease | 40% | 60% |
| Absorption: Sunlit Grain | Cooldown | 2.5 seconds | 5 seconds |
| Nature Master | Eruption Skill Duration | 18 seconds | 30 seconds |
| Nature Master | [Heaving River] Surge Damage (Lv. 10) | 750% | 882% |
| Nature Master | [Heaving River] Big Surge Damage (Lv. 10) | 860% | 770% |
| Nature Master | [Heaving River] Max Surge Count | 9 | 15 |
| Nature Master | [Whirlwind] Damage (Lv. 10) | 445% | 300% |
| Nature Master | [Sunrise Well] Giant Damage (Lv. 10) | 750% | 530% |
| Nature Master | [Sunrise Well] Lava Area Damage (Lv. 10) | 420% | 400% |
| Nature Master | [Sunrise Well] Volcanic Bomb Damage (Lv. 10) | 450% | 270% |
| Nature Master | [Sunrise Well] Volcanic Bombs Created | 5 times | 13 times |
| In-depth Geomancy | Mountain Seed Damage (Lv. 20) | 265% | 500% |
| Bright Heart | Duration | 15 seconds | 20 seconds |
| Bright Heart | Final Damage | 10% | 9% |
| Big Stretch | Intangible Force Damage (Lv. 25) | 2200% | 4050% |
| Big Stretch | Intangible Forces Created | 7 | 15 |
| Big Stretch | Action delay | n/a | ≈17% lower |
| Winding Mountain Ridge | Action delay | n/a | ≈25% lower |
| Winding Mountain Ridge | Distance mountain spirit travels when leaving the enemy it was tracking | n/a | 50% lower |
| Winding Mountain Ridge | Summon distance between mountain spirits | n/a | 60% lower |
| HEXA Essence Sprinkle | Damage (Lv. 30) | 840% | 654% |
| HEXA Essence Sprinkle | [Passive Effects] Mountain Kid and Mountain Seeds Damage | 660% | 700% |
| HEXA Eruption: Heaving River | Surge Damage (Lv. 30) | 1110% | 1025% |
| HEXA Eruption: Heaving River | Large Surge Damage (Lv. 30) | 1320% | 1056% |
| HEXA Eruption: Heaving River | Number of Attacks | 5 | 7 |
| HEXA Eruption: Heaving River | Regular and Large Surges Triggered | 9 | 15 |
| HEXA Eruption: Heaving River | River Spirit Duration | 18 seconds | 30 seconds |
| HEXA Eruption: Whirlwind | Damage (Lv. 30) | 690% | 482% |
| HEXA Eruption: Whirlwind | Number of Attacks | 5 | 6 |
| HEXA Eruption: Whirlwind | Max Whirlwinds | 5 | 10 |
| HEXA Eruption: Whirlwind | Wind Spirit Duration | 18 seconds | 30 seconds |
| HEXA Eruption: Sunrise Well | Giant Damage (Lv. 30) | 1060% | 742% |
| HEXA Eruption: Sunrise Well | Lava Damage (Lv. 30) | 600% | 679% |
| HEXA Eruption: Sunrise Well | Volcanic Bomb Damage | 675% | 451% |
| HEXA Eruption: Sunrise Well | Max Volcanic Bombs | 5 | 13 |
| HEXA Eruption: Sunrise Well | Lava Area Duration | 18 seconds | 30 seconds |
| HEXA Absorption: River Puddle Douse | Damage (Lv. 30) | 717% | 774% |
| HEXA Absorption: Fierce Wind | Damage (Lv. 30) | 360% | 216% |
| HEXA Absorption: Sunlit Grain | Damage | 380% | 220% |
| HEXA Absorption: Sunlit Grain | Final Damage | -40% | -55% |
| HEXA Absorption: Sunlit Grain | Cooldown | 2.5 seconds | 5 seconds |
Ren
Sublimation lost Auto Buff registration. Lilting Petal no longer supplied unintended universal knockback immunity, and Final Imugi Spirit Sword: Years Uncounted/HEXA Final Imugi Spirit Sword: Years Uncounted continuous damage stopped triggering Sol Janus. Rising Azure Dragon: Heartbound Verse’s Falling Flower moved to thirty attacks per enemy, disappeared after its boss hit limit, and created Sword Wind at the highest-HP boss. Climbing Serpent used any remaining attacks against an under-hit enemy. The update repaired matching-color Pierre healing, edge-of-map Sword Wind failure, Heaven Shake/Fall use during Dancing Annihilation, failed Heaven Fall and cooldown/use consumption when activation failed. Petal Flash teleport delay and the listed sword effects were corrected.


| Skill | Property | Before | After |
|---|---|---|---|
| First Plum Blossom Sword: Petal Flash | Teleport delay | n/a | 20% lower |
| HEXA Plum Blossom Sword: Storm | Damage (Lv. 30) | 289% | 292% |
| HEXA Second Imugi Spirit Sword: Serpent's Fang | Damage (Lv. 30) | 325% | 355% |
| Rising Azure Dragon: Heartbound Verse | [Falling Flower] Number of Attacks per Enemy | 10 times | 30 times |
| Rising Azure Dragon: Heartbound Verse | [Falling Flower] Damage (Lv. 30) | 8050% | 3150% |
Jianghu, SHINE and other jobs received targeted changes
Lynn
Sweep gained Skill Notifier support. Peck and Beak Strike stopped reward-room auto-attacks and ring/node triggers. [Focus] Forest Protection, Nature’s Grace and Hero’s Will allowed simultaneous skills.


Mo Xuan
Secret Art: Arrow Flight gained Skill Notifier support. Secret Art: Qi Projection/HEXA Secret Art: Qi Projection stopped reward-room auto-attacks and ring/node triggers. Qi Shield and Hero’s Will allowed simultaneous skills. Divine Art: Howling Storm/HEXA Divine Art: Howling Storm gained directional movement and charged MP once for a continuously channeled cast.


Sia Astelle
The old Tree of Stars (now Guiding Stars) Link Skill became Guiding Stars, supplying Buff Duration and Critical Damage; a separate new Tree of Stars drew on Star Flowers. New Stellar Reset erased Stellagram progress. Starry Boost became passive and Astral Infinity gained Ignore Defense. Enhanced Link healed HP and, with Stellar VIII - Sadalmelik, benefited from Combat Orders. Pulse could be used with other skills.
Stellar II - Algol stopped reward-room attacks and ring/node triggers; its continuous damage stopped Sol Janus triggers and it no longer vanished with a platform. Stellar V - Fomalhaut gained aerial/Skill Sequence use, wider Horned Conch tracking and reward-room suppression. Stellar IX - Canopus, Stellar XI - Sirius, Stellar XII - Sadalsuud and Shine gained Skill Sequence use. SHINE Ray changed MP formula, while SHINE Stellar II - Algol/SHINE Stellar V - Fomalhaut Ultimate Stones completed their lizard/conch fusions and new SHINE Boom recorded a star-flower explosion. The listed Stellar effects and Savior’s Circle visuals were repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Ray | Action delay | n/a | ≈8% lower |
| Starry Flow | Action delay | n/a | ≈20% lower |
| Boom | Damage (Lv. 20) | 230% | 210% |
| Boom | Action delay | n/a | ≈15% lower |
| Pole | Duration | 3 seconds | 10 seconds |
| Pole | Cooldown | 5 seconds | 2 seconds |
| Pole | Attack delay | n/a | ≈56% lower |
| Marking - Persist | Pole Duration | +2 seconds | +3 seconds |
| Link | Action delay | n/a | ≈8% lower |
| Stellar II - Algol | [Stellagram Fusion] Lizard Duration | 18 seconds | 60 seconds |
| Stellar II - Algol | Duration | 12 seconds | 60 seconds |
| Stellar II - Algol | Cooldown | 20 seconds | 45 seconds |
| Stellar II - Algol | Action delay | n/a | ≈8% lower |
| Stellar III - Alchiba | Ignore Defense (Lv. 20) | 30% | 10% |
| Stellar III - Alchiba | Action delay | n/a | ≈8% lower |
| Stellar IV - Bellatrix | Action delay | n/a | ≈8% lower |
| Stellar V - Fomalhaut | Horned Conch’s enemy tracking range | n/a | ≈32% higher |
| Stellar V - Fomalhaut | Action delay | n/a | ≈8% lower |
| Stellar V - Fomalhaut | Attack range | n/a | ≈4% lower |
| Stellar VI - Izar | Action delay | n/a | ≈15% lower |
| Stellar VII - Vega | Action delay | n/a | ≈15% lower |
| Stellar VIII - Sadalmelik | Action delay | n/a | ≈8% lower |
| Stellar IX - Canopus | Action delay | n/a | ≈15% lower |
| Stellar X - Capella | Action delay | n/a | ≈8% lower |
| Stellar XI - Sirius | Action delay | n/a | ≈15% lower |
| Stellar XII - Sadalsuud | Action delay | n/a | ≈15% lower |
| Shine | Action delay | n/a | ≈15% lower |
| Time Binder | Action delay | n/a | ≈15% lower |
| SHINE Stellar I - Antares | Damage (Lv. 30) | 550% | 790% |
Zero
Divine Aura became passive. Time Distortion’s damage buff stayed on the caster for its full duration and applied to nearby party members, summoned at the nearest valid point, and repaired delayed self-application. Shadow Flash gained a duration display. Chrono Break stopped reward-room attacks. Twin Blades of Time changed each Alpha/Beta link hit’s range and repaired its double Skill Notifier popup. Immune Barrier transparency, Transcendent Rhinne's Prayer additional attacks, HEXA Wind Cutter’s moving vortex and lingering Parashock Guard after leaving a party were repaired.


| Skill | Property | Before | After |
|---|---|---|---|
| Burst Step | Horizontal movement action delay | n/a | ≈52% lower |
| Burst Step | Vertical movement action delay | n/a | ≈52% lower |
| Rolling Cross | Action delay | n/a | ≈29% lower |
| Rolling Cross | Window to link skills | n/a | 21% lower |
| Grand Rolling Cross | Action delay | n/a | ≈29% lower |
| Grand Rolling Cross | Window to link skills | n/a | 21% lower |
| Rolling Assault | Action delay | n/a | ≈38% lower |
| Wind Cutter | Action delay | n/a | ≈8% lower |
| Wind Striker | Time Force Cost | 19 | 16 |
| Wind Striker | Action delay | n/a | ≈19% lower |
| Storm Break | Time Force Cost | 21 | 18 |
| Advanced Storm Break | Time Force Cost | 21 | 18 |
| Rising Slash | Action delay | n/a | ≈10% lower |
| Flash Cut | Action delay | n/a | ≈21% lower |
| Throwing Weapon | Final Damage as Assist | -25% | -40% |
| Advanced Throwing Weapon | Final Damage as Assist | -25% | -40% |
| Spin Driver | Action delay | n/a | ≈13% lower |
| Giga Crash | Time Force Cost | 15 | 10 |
| Falling Star | Time Force Cost | 17 | 12 |
| Groundbreaker | Time Force Cost | 19 | 13 |
| Groundbreaker | Action delay | n/a | ≈61% lower |
| Mega Groundbreaker | Time Force Cost | 19 | 13 |
| Mega Groundbreaker | Action delay | n/a | ≈61% lower |
| Shadow Flash | Set-up action delay | n/a | ≈1% lower |
| Shadow Flash | Attack action delay | n/a | ≈25% lower |
| HEXA Rolling Cross | Blade Damage (Lv. 30) | 810% | 750% |
| HEXA Rolling Cross | Number of Attacks | 12 | 11 |
| HEXA Rolling Cross | Action delay | n/a | ≈29% lower |
| HEXA Rolling Cross | Window to link skills | n/a | 21% lower |
| HEXA Rolling Assault | Damage (Lv. 30) | 615% | 555% |
| HEXA Rolling Assault | Blade Damage (Lv. 30) | 980% | 885% |
| HEXA Rolling Assault | Action delay | n/a | ≈28% lower |
| HEXA Wind Cutter | Time Force Cost | 17 | 14 |
| HEXA Wind Cutter | Action delay | n/a | ≈8% lower |
| HEXA Wind Striker | Time Force Cost | 19 | 16 |
| HEXA Wind Striker | Action delay | n/a | ≈19% lower |
| HEXA Storm Break | Time Force Cost | 21 | 18 |
| HEXA Rising Slash | Action delay | n/a | ≈10% lower |
| HEXA Flash Cut | Action delay | n/a | ≈21% lower |
| HEXA Throwing Weapon | Final Damage as Assist | -25% | -40% |
| HEXA Spin Driver | Action delay | n/a | ≈13% lower |
| HEXA Giga Crash | Time Force Cost | 15 | 10 |
| HEXA Falling Star | Time Force Cost | 17 | 12 |
| HEXA Groundbreaker | Time Force Cost | 19 | 13 |
| HEXA Groundbreaker | Action delay | n/a | ≈19% lower |
Kinesis
Mind Tremor and Mind Quake became passive and lost their Slow; Metal Press/HEXA, Psychic Clutch, Psychic Shot/HEXA and HEXA Psychic Grab gained Slow. Psychic Grab/Clutch/HEXA repaired the fifth Psychic Smash’s mismatched range, damage and hit count. Trainwreck/HEXA spawned closer and, with Psychic Drain, gained duration display and repaired Buff Favorites. B.P.M./HEXA stopped reward-room attacks; Deep Impact stopped ring/node triggers. New Trainwreck Reinforce/Spread/Critical Chance hypers replaced the old focus. Psychic Tornado, Ultimate - Mind Over Matter and Law of Gravity gained Skill Sequence use. Law of Gravity lost pulled-target-dependent intervals/Final Damage, and Ultimate - Mind Over Matter’s missing generated-matter damage was repaired. Removed Mind Quake Boost Nodes prioritized Psychic Grab, Metal Press, then Trainwreck.


| Skill | Property | Before | After |
|---|---|---|---|
| Ultimate - Metal Press | Action delay | n/a | ≈19% lower |
| Psychic Drain | Duration | 30 seconds | 60 seconds |
| Psychic Sprint | Action delay | n/a | ≈16% lower |
| Ultimate - Trainwreck | Action delay | n/a | ≈19% lower |
| Ultimate - Trainwreck | Train generation distance from the character | n/a | ≈43% lower |
| Psychic Grab | Grabbing action delay | n/a | ≈50% lower |
| Psychic Clutch | Grabbing action delay | n/a | ≈50% lower |
| Ultimate - Psychic Shot | Action delay | n/a | ≈24% lower |
| Psychic Tornado | Psychic Point Cost | 15 | 7 |
| Ultimate - Mind Over Matter | Additional Damage (Lv. 25) | 850% | 1700% |
| Ultimate - Mind Over Matter | Cooldown | 60 seconds | 120 seconds |
| Ultimate - Mind Over Matter | Attack interval | n/a | 46% lower |
| Law of Gravity | Consecutive Damage (Lv. 25) | 1000% | 1400% |
| Law of Gravity | Psychic Point Cost | 5 | 2 |
| Law of Gravity | Action delay | n/a | ≈25% lower |
| HEXA Ultimate - Metal Press | Damage (Lv. 30) | 1195% | 1040% |
| HEXA Ultimate - Metal Press | Action delay | n/a | ≈19% lower |
| HEXA Psychic Grab | Damage (Lv. 30) | 1000% | 800% |
| HEXA Psychic Grab | Grabbing action delay | n/a | ≈50% lower |
| HEXA Ultimate - Psychic Shot | Action delay | n/a | ≈19% lower |
| HEXA Ultimate - Trainwreck | Action delay | n/a | ≈19% lower |
| HEXA Ultimate - Trainwreck | Train generation distance from the character | n/a | ≈43% lower |
| HEXA Kinetic Combo | Damage (Lv. 30) | 560% | 516% |
| Fractal Horizon | Damage (Lv. 30) | 1850% | 1609% |
Shared skills and boss-entry behavior changed
Last Resort lost its avoidability penalty and increased damage taken from fixed-HP-percentage attacks. Conversion Overdrive switched to a fixed MP payment and removed current-MP damage scaling and Spell Storm’s reset. Weapon Aura lost preparation time and ring/node triggers, while Impenetrable Skin lost its on-hit Damage increase. Venom Burst became a passive effect rather than consuming/spreading damage-over-time stacks. Lotus Flower reset its cooldown if its blessing went unused, allowed another revival when resummoned on the same map, shortened the time inside the lotus by 38%, and extended revival invincibility to 4.5 seconds.
Phalanx Charge gained down-key resummoning; Resistance Infantry could move its summon on reuse. Pirate’s Banner gave its caster Ignore Defense directly and supplied a nearby party buff, gained aerial use and repaired multiple-banner level application. Ethereal Form gained aerial use. Terms and Conditions allowed simultaneous skills, and Aeonian Rise/Undying Determination worked during keydown skills. Guided Arrow changed its Pathfinder/Wild Hunter/Kain casting effects; Roll of the Dice/Double Down descriptions changed. Spirit of Freedom’s interaction with other invincibility and Blink’s Transformation Potion cooldown were repaired.
| Skill | Property | Before | After |
|---|---|---|---|
| True Arachnid Reflection | action delay | n/a | ≈19% lower |
| Solar Crest | action delay | n/a | ≈10% lower |
| Mana Overload | HP Consumed for jobs without MP | 0.3% | 0.1% |
| Empress Cygnus's Blessing | Damage (Lv. 25) | 25% | 54% |
| Transcendent Cygnus's Blessing | Damage (Lv. 25) | 25% | 65% |
| Phalanx Charge | Damage (Lv. 25) | 900% | 1350% |
| Phalanx Charge | Number of Attacks (Lv. 25) | 65 times | 130 times |
| Phalanx Charge | Cooldown | 30 seconds | 60 seconds |
| Phalanx Charge | Duration | 22.5 seconds | 15 seconds |
| Phalanx Charge | action delay | n/a | ≈54% lower |
| Phalanx Charge | attack interval | n/a | ≈63% lower |
| Weapon Aura | Duration (Lv. 25) | 89 seconds | 120 seconds |
| Venom Burst | Damage (Lv. 25) | 310% | 750% |
| Lotus Flower | Invincible upon revival | 3.5 seconds | 4.5 seconds |
| Lotus Flower | time revived inside the lotus | n/a | 38% lower |
| Resistance Infantry | Damage (Lv. 25) | 415% | 623% |
| Resistance Infantry | Cooldown | 25 seconds | 60 seconds |
| Resistance Infantry | Duration | 10 seconds | 15 seconds |
| Loaded Dice | Cooldown | 10 seconds | 1 second |
| Fatal Strike I | Duration | 2 seconds | 4 seconds |
| Ascent Skills | attack range of Ascent skills | n/a | ≈54% higher |
Boss waiting maps, Sharenian Culvert and Punch King now preserved Auto Buff effects and cooldowns; the latter two inherited boss-waiting cooldown resets. Continuous Ring persisted through death. Ascent range increased about 54%, with three uses in Golden Tomato Farm. Hero’s Will, Cygnus Knights’ Will, The Demon’s Will, Nova Temperance, The Transcendents’ Will, Clear Mind, Flora Hero’s Will, Anima Hero’s Will and Will of Erda could be cast while another skill was in progress.
Skill Notifier gained preparation-time displays for Flash Blade, Mighty Mjolnir, Cardinal Torrent/HEXA Cardinal Torrent, Serpent Vortex, Monkey Mortar/HEXA Monkey Mortar, HEXA Rolling Rainbow, Cannon of Mass Destruction, Howling Gale, Scattering Shot/HEXA Scattering Shot, Shaft Break/HEXA Shaft Break, Falling Dust/HEXA Falling Dust, Third Plum Blossom Sword: Riotous Heart/HEXA Third Plum Blossom Sword: Riotous Heart, Mountain Seed and Dragon Vein Traces. Ursus-disabled skills appeared gray. A changed mastered skill now reassigned SP only to that skill instead of resetting every skill.
After enough repeated casts from one position, the character had to move before these attacks could activate again: Bow Master’s Hurricane/HEXA Hurricane and Arrow Blaster/HEXA Arrow Blaster; Corsair’s Rapid Fire/HEXA Rapid Fire; Wind Archer’s Song of Heaven/HEXA Song of Heaven; Mercedes’s Ishtar’s Ring/HEXA Ishtar’s Ring; Phantom’s Mille Aiguilles/HEXA Mille Aiguilles; Wild Hunter’s Wild Arrow Blast/HEXA Wild Arrow Blast; Xenon’s Beam Dance/HEXA Beam Dance; and Ren’s Plum Blossom Sword: Storm/HEXA Plum Blossom Sword: Storm. Blaze Wizard’s separately listed Orbital Flame forms had their same-position restriction removed.
The HP cost became 100 for Blink, Erda Nova, Erda Shower, Erda Fountain, Will of Erda, Blitz Shield, Defender of the Demon, Might of the Nova, True Arachnid Reflection, Otherworld Goddess’s Blessing and Grandis Goddess’s Blessing, Solar Crest, Afterimage of the Otherworld, Transcendent, Weapon Aura, Impenetrable Skin, Last Resort, Loaded Dice, Overdrive and Sol Janus, Sol Janus: Dawn and Sol Janus: Dusk. Aegis Blessing and Defender of the Demon’s Lovely Reign of Destruction no longer followed skill-effect transparency. Story cutscenes suppressed music from Awakened Relic, Dominion, Fox God Flash, Thanatos Descent, Pretty Exaltation, Superstar Spotlight, Grand Finale, Mental Overdrive, Infinity Blade, Crystal Skill - Wings of Glory, Oblivion, Arbor Away and Sage: Wrath of Gods.
General repairs covered Holy Symbol/Decent Holy Symbol drop rate on Ascent kills, Erda Nova alignment during keydowns, Dark Sight surviving Sol Janus: Dusk, and Story Mode restrictions on Sol Janus and unlimited Ascent use. Mana Overload no longer deactivated incorrectly when HP was insufficient for another HP skill. Sequences containing Ring Activation and Special Ring Skills displayed their ring-swap cooldown correctly. Ring of Blessing interrupting actions, Ring of Restraint’s lingering icon, Cash effects during keydowns, character outlines/hit transparency, mount visibility and incapacitated-boss visuals were repaired.
The update also repaired unintended simultaneous casting for Sol Janus, Divine Echo Selection, Final Pact, Curse Enchant Force, Fate Shuffle, Blade Imp - Direct, Crystal Attunement, Unity and Dragon Vein Conversion. Boss-map exit restoration was repaired for Flashpoint, Yama’s Decree, Totality, Promise Unbroken, Neoteric Snap, Rageborne Devil, [Possess/Execute] Churning Malice, Brutal Rampage, Surprise Encore and Rising Azure Dragon: Heartbound Verse. Channel-change cooldown progress was repaired for that group except Brutal Rampage, with Vanguard Strike also included.
Network conditions no longer altered the durations of Terms and Conditions, Arcane Overdrive, Ring of Restraint, Risk Taker Ring, Weapon Jump S Ring, Weapon Jump D Ring, Weapon Jump I Ring, Weapon Jump L Ring, Totalling Ring, Critical Damage Ring, Crisis HM Ring and Ultimatum Ring. The same repair covered Special Nodes Lethal Strike I, Lethal Strike II, Boss Slayer I, Boss Slayer II, Boss Slayer III, Just One I, Fatal Strike I and Counterattack I.
In Champion Raid: Draco Isle, switching characters now preserved Combo Attack, Snow Charge, Elemental Decrease, Arcane Pitch, Fox God’s Favor, Staff Boost, Mechanic Rage, Blaze On, Whispershot Booster, Knuckle Booster, Booster, Gauntlet Frenzy, Chakram Booster, Blossoming Blade and Wand Booster. Switching also removed stale icons left by Frost Ark, Obsidian Barrier, Frailty Curse, Smokescreen, Liberation Orb, Party Shield, Trap Seed/HEXA Trap Seed, Chain Arts: Maelstrom, Time Distortion, Shadow Flash, Eruption: Sunrise Well/HEXA Eruption: Sunrise Well and Arbor Away.
Boss-map entry and exit stopped displaying leftover icons from Obsidian Barrier, Frailty Curse, Liberation Orb, Time Distortion, Shadow Flash, Eruption: Heaving River/HEXA Eruption: Heaving River, Eruption: Whirlwind/HEXA Eruption: Whirlwind, Eruption: Sunrise Well/HEXA Eruption: Sunrise Well and Arbor Away. In Kaling phase 1, previously invalid positions accepted Holy Fountain, Decent Holy Fountain, Open Portal: GX-9 and Crystal Gate. Lotus’s Normal, Hard and Extreme entrance cutscenes suppressed Parabolic Bolt, Hunting Decree, Infinity Blade and HEXA Hunting Decree effects.
Enhancement, friends and events gained new interfaces
Enhancement remembered its last position without moving the equipment or inventory windows. Star Catching and Safeguard became switches. Random-stat scroll successes displayed their actual gains, the left tab shrank, and Bonus Stats Details started closed. Lines updated immediately after a reset success; Potential/Bonus Potential confirmation text and Star Force/scroll confirmation designs changed. Scroll alignment and enhancement action locks were repaired.


Friend List capacity became 200 by default. It gained search, a request list, Away status, world-specific groups and cross-channel map locations. The old Character Friend system was removed, including its registered entries. Party UI displayed each member’s Combat Power, online state and cross-channel map location.


Event List added Events, Coin Shops and Cash tabs. Favorites appeared in a clickable dropdown for the Events tab only. New events from March 18 maintenance gained in-game guides rather than external guide windows.

Vivid upscaling added stronger colors and smoothing. Skill Effects and Hit Effects transparency became separate controls, with transparent hit effects no longer stacking. Buff Favorites remembered position by resolution, buff sequences skipped already-active buffs, Inner Ability resets accepted space, and text fields supported Ctrl+A. Android Shop required a heart; item tooltips identified pets without equipment support, Action Pets and item-drop penalties. Professions displayed craft chance and multiple-result possibilities, Return Scroll selection explained unchanged stats, Illusion Ring hover showed its transformed appearance, and Cube Chair layout worked from its bag. Maple Guide remembered its closed state but could reopen minimized for main/job quests. Quest links gave related guidance instead of always opening World Map; unavailable Monster Collection locations no longer opened the map. Quick Move gained its text label, sequence keys outside boss content displayed a message, Sunny Sunday jewels reported their perks, Unity Training Center hid pets, and equipment UI displayed more backgrounds/effects.

Boss battles suppressed notifications only when Chat and Invite notifications were disabled in the Game settings. Suppressed messages remained in My Notifications after the fight. The remaining UI repairs covered these specific cases:
| Interface or trigger | Corrected behavior |
|---|---|
| Swap Rings description | Displayed the correct cooldowns for Special Skill Ring and Ring Activation. |
| Go to My Home | Returned to the Home rather than sometimes sending the character to Town Square. |
| Internal Chat Box Transparency | Letters remained legible instead of displaying incorrectly. |
| Offline Mode and Guild UI | Logging in offline and then leaving Offline Mode no longer incorrectly updated the shown login time. |
| Guild weekly contribution | Used the weekly-contribution label rather than Today’s Contribution. |
| Reserve Special Skill Ring after a level increase | Displayed its new level rather than the previous one. |
| Monster Collection search for Pepe | Located the monster correctly on World Map. |
| Zero creation | Alpha and Beta’s face/hair gender labels matched the selected appearance. |
| Login notifications and achievement ranks | Notifications no longer intermittently blurred; ranks displayed correctly beyond the affected point threshold. |
| Cash Shop/Auction House pet previews | Speech bubbles followed the pet correctly when dropping from a ladder or rope. |
| Pet Auto-Potion | Saved the Skill Dmg settings and the affected 95% or 0% values. |
| Masterpiece/Premium Masterpiece fusion | Obtained items appeared in the result interface. |
| Inner Ability reset confirmation | Accepted Enter. |
| Medal UI | Aligned its scrolling region. |
| Character selection | Positioned weapon effects correctly behind the job insignia. |
| Buff Sequence registration | Avoided an erroneous cannot-register message for eligible skills. |
| Former Traveling Merchant’s Shop | Aligned the owned-coin quantity. |
| Guild ranks with deleted accounts | Allowed ranks to change even when a member’s account had been deleted. |
| Guild weekly reset | Cleared the previous week’s Hunting and Boss Points. |
| Smart AI Correction during map travel | Avoided the brief screen flicker. |
| Navigation across characters | Kept a destination set on one character from applying to another on login. |
| Mouse resizing and level-up guidance | Applied the chosen window size and stopped directing newly leveled characters to retired portals. |
| Weekly boss defeat limit | Displayed the limit above the UI rather than behind it. |
| Resolution changes after login or Cash Shop/Auction House entry | Preserved correct UI positions. |
| Re-enabling repeating sounds after master-volume mute | Restored their audio whether mute came from a hotkey or Settings. |
| Undersea Tower of Oz 50F clear cutscene | Hid the affected skill effects. |
| Advanced Weapon Tempering/Advanced Accessory Enhancement | Allowed Buff Sequence registration without requiring Alchemy. |
| Event completion in Auction House/Cash Shop | Displayed the completion pop-up. |
| Client load failure | Avoided the incorrect insufficient-memory diagnosis. |
| Enter from Quick Login on World Selection | Opened Channel Selection correctly. |
| Switching away from a preset being edited | Opened the correct newly selected character preset. |
| Buff Favorites | Kept its saved position. |
| Equipment Inventory backgrounds | Displayed Midsummer Lachelein, Oort, Mysterious Cave, Kazax’s Altar, New Leaf Mall and New Leaf Mall Break Room. |
| VIP Buff Selector Coupon description | Listed each buff item once. |
Story progression and boss mechanics became less restrictive
Resistance fourth-job advancement gained explanatory guidance. Wild Hunter, Battle Mage, Mechanic and Blaster job quests and advancement effects changed; some Resistance-only quest requirements broadened to other jobs, and some [Edelstein] headers became [Black Wings]. Finishing “[Resistance] Destroying the Energy Conducting Device” or “[Resistance] Revenge and Growth” moved the character directly to the completion NPC.
Sia Astelle could skip her job story at creation. She gained “[Alliance] Empress’s Invitation,” “[Heliseum] To Pantheon,” “[Heliseum] Heliseum Reclamation HQ” and “[Temple of Time] Seeking Lost Memories,” plus exclusive “[Black Heaven] Act 2: To War, Lumiere!” cutscenes. Her job-quest titles, dialogue, cutscenes, start/completion requirements and rewards changed, as did the completion requirements of Sia’s Journal. Her affected Legion quests became completable. Genesis Celestial Light appeared when equipped and in the Genesis Weapon Liberation reward list.
Arcane River and Grandis story skips no longer required a previous character clear, except Tallahart. Kao’s Memory and Aftermath gained skips. Luminous’s Eclipse and Sunfire progression changed, while New Balance and “[5th Job] Defeat Magnus” became unavailable. Verne Mine revised dialogue/cutscenes and added “[Verne Mine] Digging Deeper” and “[Verne Mine] In the Back of My Mine.” Starting “[5th Job] Blessings of the Goddess” moved the character to Bowman Instructional School; completing “[5th Job] Arcane Stone of Grandis” or “[5th Job] Arcane Stone of Tynerum” moved them to the next Goddess Entry Map automatically. “[Odium] The Wellspring” gained objective details, Maple Chronicle added Odium First Adversary content, and Dynamic Hair’s description changed.
| Quest or story condition | Corrected behavior |
|---|---|
| [Area Exploration] Riena Strait | No longer required the Admiral Martini map. |
| [Spell Trace] Cleanly, Purely, Success! / [Spell Trace] Be Innocent | Removed the enhancement requirements for Spiegelmann’s Ordinary Necklace and Spiegelmann’s Sparkling Necklace. |
| [Zero] Kidnapped | Aligned its progress description. |
| Quest item drops | Restored the affected missing drops. |
| Anima cutscenes | Displayed ears during sixth-job advancement and applied the black-and-white effect to ears during monochrome cutscenes. |
| [Ghost Park] Korean Folk Town’s New Park | Dimensional Mirror guidance no longer incorrectly promised travel to Ghost Park. |
| Dynamic Hair | Hairstyle changes through the affected coupons updated quest progress. |
| Maple Chronicle: Odium | Restored participation for affected characters. |
| [Lachelein] Dream Within a Dream | Displayed pets correctly in the affected cutscenes. |
| [Alliance] Time To Make a Decision | Granted Response from the Resistance after the cutscene and displayed Claudine’s illustration correctly. |
| [Resistance] Request from a Kindergarten Teacher | Restored missing dialogue. |
| Book of Arcane River: Labyrinth of Suffering Chapter 1 | Displayed Mir’s illustration correctly. |
| [Destiny Weapon] Weapon Reissue | Became startable in the affected cases. |
| First Adversary Soul Skill | Counted toward [Soul] Good Job, Dear Soul, [Soul] This Hurts My Soul and [Soul] Soulless. |
| [Seren] Chosen to Dominate | Displayed its full achievement reward icon. |
| [FriendStory] Continuing Days preset with Shinsoo School Badge equipped | Distributed the earned items. |
| Encounter | Material change |
|---|---|
| Lucid phase 2 | Downward Teleport responded correctly from the lowest platform |
| Will phase 1 | Screen Break gained a countdown |
| Darknell | Ground Slam range −12%; Charge range −19% |
| Verus Hilla | Downward Slash range −62%; maximum Mist size −34% |
| Black Mage | Timers for phase 1 Shrieking Walls, phase 2 Red Lightning, phase 3 Power of Creation/Destruction and phase 4 Light/Dark Pillars; Abyssal Drop and Morning Star were not cast during phase 2 Red Lightning or phase 3 Power of Creation and Destruction |
| Kalos phase 2 | Kalos’s Determination usable during keydowns; Subspace Infiltration visual repaired |
| First Adversary Story | Sacred Power requirement 200→100; HP halved |
| First Adversary general | Rebalanced phase 1 pattern audio. Binding during Power Cycle activation no longer hid the Power of Order UI; stun no longer prevented Power Cycle activation, while affected attacks correctly stopped under stun. Restored missing Story patterns and Immortal Will audio; Immortal Will worked with a pop-up open. |
| Chosen Seren phase 2 | Dusk damage-over-time/healing prevention correctly removed by status-removal skills |
| Limbo phase 1 | Unintended teleporting during Specter B Nightmare/Shadow Hide repaired |
| Genesis/Destiny Mode | Available in Practice Mode, with practice defeats counting |
Kaling’s Willpower cost on death fell 20% for solo and 17% for duo parties. Phase 1 Backwards Swipe delay increased 150% and Dark Cloud 81%, with Taowu/Hundun rush repairs. The following percentages are reductions in the balance change caused by a hit, not replacement values for the full meter.
| Kaling phase/mode | Pattern | Reduction |
|---|---|---|
| Phase 1 Hard | Qiongqi Forward Flap / Rear Flap / Halo Explosion | 8% each |
| Phase 1 Extreme | Qiongqi alive, Willpower loss per thirty seconds | 25% |
| Phase 1 Extreme | Qiongqi Forward Flap / Rear Flap / Halo Explosion | 13% / 13% / 12% |
| Phase 1 Extreme | Taowu Lightning Strike / Tornado / Electric Current Release / Dash | 12% / 13% / 13% / 17% |
| Phase 1 Extreme | Hundun Tracking Projectile / Claws / Shadowflame | 13% / 13% / 12% |
| Phase 2 Hard and Extreme | Massacre Wings / Punishing Thunder / Death Thorn | 6% each |
| Phase 3 | Asura range / maximum mines per area / total mines | 9% / 50% / 29% |
| Phase 3 | Taowu Judgment stun duration | 50% |
Phase 3 Buttons interval increased 34%, and Qiongqi’s Wind Pressure Release no longer stunned. High Mountain/Angler Company EXP increased for level 290+, with level 295+ using level 294 rewards. Bonus purchases gained a preview; Angler Company stage 3/7’s early alarm no longer stopped outside its range. Other boss fixes addressed Venom Burst/Ren continuous damage causing Moonlight Barrier meteors, missing Ifrit from Advanced Knight B, disappearing elites in Cernium After/Tallahart, boss-entry/sequence disconnections, Mechanic transformation freezes, stale status resistance, misplaced elite debuffs/Combo Kill Orb icons and unavailable Genesis/Destiny challenges.
Initial game-data loading became faster. Carcion: Laguna’s Fangs no longer presented Lie Detector, the First Adversary waiting area was renamed Where Will Takes Form, and Wisp’s appearance changed.
| Map or trigger | Corrected behavior |
|---|---|
| Activated Erda Collectors | No longer received continuous damage from Venom Burst, Final Imugi Spirit Sword: Years Uncounted or HEXA Final Imugi Spirit Sword: Years Uncounted. |
| From Whence Will Flows | Blocked the Enhancement UI; Fate’s Battleground: From Whence Will Flows also allowed the Legion UI to open. |
| Esfera: Base Camp / Morass: Trueffet Square | Prevented fall damage. |
| Instanced maps | Spawned Rune of Blessing at the map center even if another player had already spawned one; dead monsters disappeared correctly. |
| Background loading | Restored slow-loading or absent map backgrounds. |
| The Final Edge of Light 1 | Displayed the affected platforms correctly. |
| Epic Dungeon: High Mountain stage 9 | Prevented the affected client shutdown. |
| Champion Raid: Draco Isle | Preserved Demon Avenger’s Exceed level across character switches and displayed the exit message correctly. |
| Ramuramu Valley: Silent Altar | Allowed Solar Crest. |
| Ludibrium | Positioned the affected portal correctly. |
| Ramuramu Valley: Ramuramu Temple | Displayed the affected images correctly. |
| Empress Road: Operations Center | Displayed the affected platforms correctly. |
| Suspicious Cave Alley | Prevented leaving the restricted map. |
| Surl’s Water Cellar | Played the proper background music. |
| [Resistance] Find the Missing Job Instructor | Displayed its maps correctly at the affected resolutions. |
| Somewhere in the Jaguar Habitat | Displayed its background correctly. |
| Matada | Displayed his dialogue correctly. |
Chaos Pitched Accessory Box openings announced the obtained item to the party and supplied the accessory’s Bonus Stats. First Awakening Genesis weapons could not reroll Bonus Stats before the Second Awakening. Lapis Spirit Walker Fan recipes lost their requirements. The Hideout Maple Playlist Chair gained Play With Me All Day; Great Fairy Wings Cape changed its image position.
Separate appearance and effect toggles became available for Death’s Scythe, Fancy Feather Quill, Crispy Carrot Skateboard, Rose Constellation, Strawberry Fitness Jump Rope, Holiday Tree Ring and Maple Galaxy Laser Gun. Beauty Salon stopped saving gender when Zero equipped a unisex item. Illusion Ring transformation changed the two default idle poses; non-cape equipment effects appeared in supported interfaces, including Character Info. Golden Strawberry Farm’s post-use notice improved, Action Pet tooltips displayed their information, and affected equipment tooltips gained guidance effects. Red Familiar Card and Mystical Familiar Card descriptions changed.
| Item or condition | Corrected behavior |
|---|---|
| Softly Flowing Hair with Mix Dye | Used a consistent dye range. |
| Innocent Apathy Face with Colorblend Eye Color | Displayed the Googly Eyes expression correctly. |
| Flowy Wavelengths Hair with Mix Dye | Displayed its crouching-forward animation correctly. |
| Concert Muse Cape after affected hair actions | Used the correct drawing order. |
| Pet dropping from a ladder or rope | Positioned the speech bubble correctly. |
| Chaos Crescent Weapon with Coloring Prism | Displayed its affected motion images. |
| Chaos Crescent Gun | Displayed the special effects for affected weapon motions. |
| Foggy Abyss Hair with Mix Dye | Applied the selected color ratios correctly. |
| Khali’s Clothes | Displayed the affected motion images. |
| Damage skins | Displayed correctly in the affected environments. |
| Night Abyss Hair | Used its correct name instead of Abyss Hair. |
| Evernia in Bloom Chair | Positioned its word bubbles correctly. |
| Elven Spirit Cape with a mask-type Face Accessory | Used the proper cape drawing order in affected motions. |
| Transparent characters | Displayed the affected character images correctly. |
| Reaching MVP Bronze or above with a death penalty active | Cleared that penalty. |
| White M-Forcer Diamond Suit | Displayed correctly in the affected situations. |
| Big Head M-Force Mask with White M-Forcer Diamond Helmet | Kept the hair visible. |
| Totalling Ring | Displayed skill availability correctly. |
| Equipment granted at character creation | Displayed its default remaining scroll count correctly. |
| Superior Shielding Ward | Worked on Superior equipment. |
| Riyaroid | Displayed its speech bubble correctly. |
| Equipment level-up stats | Contributed correctly to Star Force stats. |
| Moving titles | Avoided excessive saturation in the affected image portions. |
| Cash Weapons | Displayed their effects during the affected jobs’ animations. |
| Toddle Pet | Used the correct Magic Duration availability icons rather than swapping them. |
| Elegant Masterpiece | Displayed the correct images during affected animations. |
| Pet Naming/Android Naming Coupon | Accepted a single space. |
| Coloring Prism/Coloring Prism Pro | Updated the affected weapon-effect colors. |
| Reusing an active buff item on a map that prohibits buff items | Did not display the confirmation pop-up. |
| Zero with Our Time with MapleStory Hat | Displayed correctly in the character-change window. |
| Fair Skin, Dreamy Candy Pillow, Vampire Phantom Mask | Displayed their effects correctly during the affected actions. |
| Sia Astelle in Heroic Worlds | Received the Celestial Light drop while progressing the relevant content. |
Wild Hunter Redux centered Ashlii, Assist and Command
Wild Hunter remained a Resistance Bowman using DEX, secondary STR, a Crossbow and Arrowhead. Its Legion effect kept a 20% proc chance for +4/8/12/16/20% damage by rank. Spirit of Freedom’s displayed mastery level 12 gave twelve seconds of revival invincibility, ending on map change.

The redesigned crossbow line progressed through Wild Arrow Blast: Proto, Wild Arrow Blast: Detonation’s timed explosions, Wild Arrow Blast: Shattershot’s piercing bolts and Wild Arrow Blast: Apex’s rapid fire. Jaguar Rider mounted Ashlii; Savage Bound supplied two aerial jumps with an upward option. Predator’s Pounce marked the closest enemy as prey, and Predator’s Pounce: Footstool jumped from a marked enemy’s head. Crossbow hits called Assist: Rending Swipe, Assist: Snapping Fangs and Assist: Skull Bash, with Another Bite marking enemies hit by Spirit Jaguars. Command: Alpha Surge called a charging pack, while Command: Titan Pounce sent a giant Spirit Jaguar onto enemies.




| Advancement | Other skills and role |
|---|---|
| Beginner | Crystal Throw’s ranged Rue attack; Infiltrate’s temporary hidden movement; Potion Mastery’s potion efficiency |
| First job | Ravenous Gait movement and Nature’s Wrath stats |
| Second job | Call of the Wild party combat buff; Final Attack follow-up; Soul Arrow’s bolt-free attacks/ATT; Agile Crossbows speed/DEX; Crossbow Mastery, Primal Edge and Physical Training |
| Third job | White Heat Rush’s damaging push; Trap Seed mines; Feline Berserk’s attack nullification; Backstep’s backward attacking; Feral Resonance and Slinking Titan passives |
| Fourth job | Lure Beacon’s attraction; Sharp Eyes, Maple Warrior and Hero’s Will; Extended Magazine, Crossbow Expert, Advanced Final Attack and Wild Instinct |
| Passive hypers | Wild Arrow Blast: Apex - Reinforce, Wild Arrow Blast: Apex - Guardbreak and Wild Arrow Blast: Apex - Spread raised damage, Ignore Defense and maximum targets respectively. Assist - Reinforce, Assist - Spread and Assist - Boss Rush raised Assist damage, maximum targets and Boss Damage. Another Bite - Reinforce, Another Bite - Guardbreak and Another Bite - Boss Rush raised Another Bite damage, Ignore Defense and Boss Damage. |
| Active hypers | For Liberty’s Resistance attack buff; Volt Snare’s capture; Command: Titan Pounce |
| Fifth job | Command: Predator’s Eye, Wild Arrow Blast: Overdrive, Primal Bloom and Overbite, which released rage accumulated through Another Bite |
| Origin | Synchronous Hunt’s coordinated attack with Ashlii |
| Ascent | Gear Storm’s large Resistance ballista |




Boost Nodes covered Wild Arrow Blast: Proto, Wild Arrow Blast: Detonation and Wild Arrow Blast: Shattershot together; Assist: Rending Swipe; Assist: Snapping Fangs; Final Attack/Another Bite together; White Heat Rush; Assist: Skull Bash; Trap Seed/Volt Snare together; Wild Arrow Blast: Apex; Command: Alpha Surge; and Command: Titan Pounce. The four Mastery Nodes covered these upgraded attacks:
| Mastery Node | Upgraded abilities and role |
|---|---|
| HEXA Wild Arrow Blast: Apex | HEXA Wild Arrow Blast: Apex rapidly fired piercing arrows. |
| HEXA Assist | HEXA Assist: Rending Swipe manifested a Spirit Jaguar after a Crossbow hit; HEXA Assist: Snapping Fangs bit enemies; HEXA Assist: Skull Bash tackled them. |
| HEXA Command | HEXA Command: Alpha Surge directly controlled the power shared with Ashlii; HEXA Command: Titan Pounce sent a giant Spirit Jaguar onto enemies. |
| HEXA Another Bite/HEXA Final Attack/HEXA Trap Seed | HEXA Another Bite marked Spirit Jaguar hits; HEXA Final Attack could add a hit after a direct Crossbow attack; HEXA Trap Seed placed a unit whose mines exploded on contact. |
HEXA Boost Nodes strengthened all four fifth-job skills: Command: Predator’s Eye, Overbite, Primal Bloom and Wild Arrow Blast: Overdrive. The kit overview supplied attack roles rather than damage coefficients, so it did not establish a historical damage comparison for every new attack.
SAVAGE separated check-ins from high-level rewards
SAVAGE ran March 18 after maintenance–April 21 at 23:59 UTC for Wild Hunters. A daily check-in required 1,000 enemies within twenty levels; VIP/HEXA Booster enemies counted. Wild Hunters level 259 or below could perform these check-ins, but the Wild Hunter reward column was claimable at level 260+. A missed check-in cost 3,000 Maple Points, with available passes based on missed days before the current day. Exhausting Challenger World leap counts prevented claims of the specified Wild Hunter, All Jobs and basic rewards there.

| Day | Wild Hunter reward, level 260+ | All Jobs reward, level 101+/Zero Act 2 |
|---|---|---|
| 1 | Ten VIP Boosters | Lil Ashlii Pet Package |
| 2 | One hundred Symbol Selector Coupons (5/2) | Wild Hunter Face/Hair Coupon Voucher |
| 3 | Two Sol Erda | Wild Hunter Damage Skin (Unit) |
| 4 | Ten VIP Boosters | Untamed Wild Hunter Set Coupon |
| 5 | Two Sol Erda | Untamed Crossbow Coupon |
| 6 | Fifty fragments, permanent | Savage Label/Chat Ring Coupon |
| 7 | Ten VIP Boosters | Jaguar on Break Coupon |
| 8 | One hundred Symbol Selector Coupons (5/2) | Savage Title Coupon |
| 9 | Two Sol Erda | Secret Plaza Background Coupon |
| 10 | Fifty fragments, permanent | Illusion Ring: Ashlii Coupon |
Wild Hunter rewards were untradable, with timed items expiring April 22 at 02:00 UTC. All Jobs rewards were once per account and their outer coupons/packages were world-tradable until that deadline. Lil Ashlii lasted ninety days; Lil Ashlii’s Doll Bell was permanent. Face/hair coupons lasted seven days and remained world-tradable. Untamed Suit (M), Untamed Suit (F), Untamed Hairpin, Untamed Shoes and Untamed Crossbow, Savage label/chat rings, Jaguar on Break furnishing, SAVAGE title and Illusion Ring: Ashlii were permanent/untradable. Secret Plaza Background was permanent/account-bound. The event hinted at a hidden mission without specifying its condition.







Wild Hunters level 258 or below without Hyper Burning could claim an untradable Hyper Burninator expiring April 22 at 02:00 UTC. Its effect lasted until May 20 at 02:00 UTC, could not be removed and was not reissued after deletion. Already-passed reward levels were not retroactive. Its characters could use Tera Blink to 200.

Existing Wild Hunters created before March 18 at 00:00 UTC could claim the Redux Celebratory Gift once per account through Maple Administrator/Quick Move until April 21 at 23:59 UTC. Its permanent world-tradable coupons permanently unlocked Grey, Yellow, Red, Purple, Blue, Jaira, Snow White, Onyx and Armored Crimson Jaguar mounts.



Saitama's Special World was temporary
The One-Punch Man events ran March 18 after maintenance–April 14 at 23:59 UTC. Special World allowed creation of a fixed-appearance Saitama job, with every record deleted at the end. The job had no advancements or SP allocation; level milestones automatically taught its highest-level skills. Burninators, fifth/sixth job and Nodestones were unavailable.
Special World gave tenfold mesos, more hunting spawns and instanced level 60+ maps holding up to four players. Its EXP perk was printed as +1,000% until level 250, with the March 20 correction specifying +100% at level 250 and above. Level 200 Saitama received a daily untradable one-day Justice Enforcement Booster. “Maple World at Last” at level 200 completed all Arcane River region stories.
Restrictions also covered weekly Arcane River Nodestone/achievement quests, Rune of Destruction, Dimensional Mirror, regular-world events, Cash Shop/gifts, trades or others’ dropped items, storage/delivery/Auction House/Meso Market, Maple Rewards/Daily Gifts/Guide rewards/achievements and Ursus. Mu Lung Dojo did not count toward job rankings; selected chairs/mounts and other specified systems were unavailable. Multi KO covered 3–99 simultaneous kills, Super KO 100–149, and Hyper KO 150+.
| Saitama skill | Role |
|---|---|
| Strongest Hero | Direct attacks immobilized enemies |
| Physical Training I, Physical Training II, Physical Training III, Physical Training IV and Physical Training V | Successive physical-stat passives |
| Double Jump / Vertical Jump | Aerial movement, including up-key Double Jump |
| Normal Punch | Forward attack |
| Run | Eight-direction movement |
| Incineration Cannon | Genos's forward attack, unaffected by reflection |
| Consecutive Normal Punches | Key attack with knockback/status immunity |
| Hero from Another World | Percentage all-stat increase |
| Hero Pride | Selected status removal/protection for three seconds; simultaneous use allowed |
| Serious Sideways Jumps | Fast jumps with invincibility |
| Hellstorm | Blizzard's storm, prioritizing highest-HP bosses and ignoring reflection |
| Psychic Powers | Tornado's debris attack, highest-HP priority and reflection immunity |
| King Engine | Nearby damage, unaffected by reflection |
| Serious Punch | Finishing attack, unaffected by reflection |
Hero's Adventure Journal had separate world rewards
A Saitama character started the Journal; other jobs level 101+ with Zero Act 2 could then participate and claim account rewards. Exploration conditions already met could complete immediately on acceptance. Boss missions required a solo party, accepted Practice Mode and counted the final phase. Special World rewards went to the claiming Saitama; regular-world rewards were once per account and survived deletion of Saitama, but could not be reassigned after claiming. Every account reward required a claim before April 14 at 23:59 UTC.
The tables keep Special World and regular-world rewards separate. Unless a row states an exception, their timed outer rewards expired April 15 at 02:00 UTC. Special World ordinary supplies were untradable unless specified; regular-world outer rewards were world-tradable. Inner equipment, skins and furnishings retained their individual handling.
Exploration missions and rewards
| Mission | Destination | Special World | Regular world |
|---|---|---|---|
| 1 | Maple World arrival | Exploration Mission Box I: Untradable, Apr 15, 02:00 UTC. Contents: Sweet Spirit (30 Days) Box (x3): Untradable, Apr 15, 02:00 UTC. Sweet Spirit: Untradable, 30 days. Basic Damage Skin (Unit): World-tradable, Apr 15, 02:00 UTC. Pet Food (x500): Tradable, Permanent; Power Elixir (x3,000): Untradable, Permanent; Spell Trace (x10,000): Tradable, Permanent; Max Slot Selector Coupon (x4): Untradable, Apr 15, 02:00 UTC. Premium Hyper Teleport Rock (31-Day) Coupon: Untradable, Apr 15, 02:00 UTC. 100 Million Meso Pouch (x2): Untradable, Permanent; Charm Expertise Boost Potion: World-tradable, Permanent; 3x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC. Epic Frozen Set Box: Untradable, Permanent; Boss Accessory Box: World-tradable, Apr 15, 02:00 UTC | Pendant of the Spirit Coupon (30 Days): World-tradable, Apr 15, 02:00 UTC. Contents: Pendant of the Spirit: Untradable, 30 days |
| 2 | Nameless Town | Exploration Mission Box II: Untradable, Apr 15, 02:00 UTC. Contents: Arcane Umbra Weapon Box: Untradable, Apr 15, 02:00 UTC. Arcane Umbra Armor Set Box: Untradable, Apr 15, 02:00 UTC. 100 Million Meso Pouch (x200): Untradable, Permanent; Genos Android: World-tradable, Permanent; Fairy Heart: Untradable, Permanent; Lv. 20 Arcane Symbol: Vanishing Journey Coupon: Untradable, Apr 15, 02:00 UTC | Nodestone (x150): World-tradable, Apr 15, 02:00 UTC. Saitama's Place: World-tradable, Permanent |
| 3 | Subway Tunnel Refuge | 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC | Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC |
| 4 | Chu Chu Village | Exploration Mission Box III: Untradable, Apr 15, 02:00 UTC. Contents: Dominator Pendant Box: World-tradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Chu Chu Island Coupon: Untradable, Apr 15, 02:00 UTC | Experience Nodestone (x20): World-tradable, Apr 15, 02:00 UTC |
| 5 | Yum Yum Village | Justice Enforcement Booster (x10): Untradable, Apr 15, 02:00 UTC | Symbol Selector Coupon (5/2) (x100): World-tradable, Apr 15, 02:00 UTC |
| 6 | Lachelein Main Street | Exploration Mission Box IV: Untradable, Apr 15, 02:00 UTC. Contents: 100 Million Meso Pouch (x300): Untradable, Permanent; Lv. 20 Arcane Symbol: Lachelein Coupon: Untradable, Apr 15, 02:00 UTC | Exploration Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Alarm Clock: Untradable, Permanent; [One-Punch Man] Mattress: Untradable, Permanent; [One-Punch Man] Closed Window: Untradable, Permanent; Karma Black Rebirth Flame (x150): World-tradable, Apr 15, 02:00 UTC |
| 7 | Grove of the Spirit Tree | Exploration Mission Box V: Untradable, Apr 15, 02:00 UTC. Contents: 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Arcana Coupon: Untradable, Apr 15, 02:00 UTC | Special Medal of Honor (x100): World-tradable, Apr 15, 02:00 UTC. Permanent Alongside Saitama Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Saitama Mount: Untradable, Permanent |
| 8 | Trueffet Square | Exploration Mission Box VI: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x30): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Morass Coupon: Untradable, Apr 15, 02:00 UTC | VIP Booster (x20): World-tradable, Apr 15, 02:00 UTC |
| 9 | Base Camp | Exploration Mission Box VII: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bonus Bright Cube (x30): Untradable, Apr 15, 02:00 UTC. Lv. 20 Arcane Symbol: Esfera Coupon: Untradable, Apr 15, 02:00 UTC | Advanced EXP Voucher (x2,000): World-tradable, Apr 15, 02:00 UTC. A Hero for Fun Title Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: A Hero for Fun: Untradable, Permanent |
| 10 | The Jellyfish | 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC | Sol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC |
| 11 | White Spear 3 | 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC | Karma Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC |
| 12 | Labyrinth of Suffering Deep Core Base | Exploration Mission Box VIII: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTC | (Heroic Worlds) Karma Solid Cube (x10): World-tradable, Apr 15, 02:00 UTC. (Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC. Maple World's Hero Medal Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Maple World's Hero: Untradable, Permanent |
The first Special World package's three Sweet Spirits lasted thirty days; its Premium Hyper Teleport Rock (31-Day) Coupon granted a 31-day Premium Hyper Teleport Rock. Its Epic Frozen Set was permanent/untradable, while pet food and Spell Traces were tradable/permanent. Genos Android was world-tradable/permanent and its Fairy Heart untradable/permanent. Arcane Symbol coupons granted level 20 symbols. Regular-world Saitama's Place was permanent/world-tradable; its furnishing box contained [One-Punch Man] Alarm Clock, [One-Punch Man] Mattress and [One-Punch Man] Closed Window, all permanent/untradable. The Alongside Saitama Mount unlock was permanent. A Hero for Fun and Maple World's Hero were permanent/untradable. Sauna coupons ended April 14 at 23:59 UTC, earlier than the standard reward deadline.
Activity missions and rewards
| Mission | Condition | Special World | Regular world |
|---|---|---|---|
| 1 | 30,000 kills with Incineration Cannon | Special Medal of Honor (x100): Untradable, Apr 15, 02:00 UTC | Permanent Alongside Genos Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Genos Mount: Untradable, Permanent |
| 2 | 2,500 kills with Psychic Powers | 100 Million Meso Pouch (x150): Untradable, Permanent | Permanent Alongside Terrible Tornado Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Terrible Tornado Mount: Untradable, Permanent |
| 3 | 25,000 kills with King Engine | Spell Trace (x30,000): Tradable, Permanent | Gaming with King: World-tradable, Permanent |
| 4 | 25,000 kills with Hellstorm | Karma Black Rebirth Flame (x200): Untradable, Apr 15, 02:00 UTC | Permanent Alongside Hellish Blizzard Mount Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Alongside Hellish Blizzard Mount: Untradable, Permanent |
| 5 | 1,300 +30 Multi KOs | Spell Trace (x30,000): Tradable, Permanent | SD Genos Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Genos Cape: Untradable, Permanent |
| 6 | 150 +50 Multi KOs | Legendary Circulator: Untradable, Apr 15, 02:00 UTC | SD Terrible Tornado Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Terrible Tornado Cape: Untradable, Permanent |
| 7 | 50 +70 Multi KOs | Karma Bonus Mystical Cube (x300): World-tradable, Apr 15, 02:00 UTC | SD Saitama Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Saitama Cape: Untradable, Permanent |
| 8 | 30 +100 Super KOs | Karma Black Rebirth Flame (x300): Untradable, Apr 15, 02:00 UTC | Activity Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Saitama Poster: Untradable, Permanent; [One-Punch Man] Watering Can: Untradable, Permanent |
| 9 | 10 +170 Hyper KOs | 100 Million Meso Pouch (x200): Untradable, Permanent | Karma Unique Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC. SD Saitama Mask Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: SD Saitama Mask: Untradable, Permanent |
| 10 | Talk to ??? in a high place | Special Medal of Honor (x200): Untradable, Apr 15, 02:00 UTC | Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC. Saitama Face Accessory Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Saitama Face Accessory: Untradable, Permanent |
Regular-world activity rewards permanently unlocked Alongside Genos Mount, Alongside Terrible Tornado Mount and Alongside Hellish Blizzard Mount. Gaming with King was permanent/world-tradable. SD Genos Cape, SD Terrible Tornado Cape and SD Saitama Cape, SD Saitama Mask and Saitama Face Accessory were permanent/untradable. The furnishing box contained permanent untradable [One-Punch Man] Saitama Poster and [One-Punch Man] Watering Can. The activity list's hidden high-place conversation did not publish the target's identity.
Solo boss missions and rewards
| Mission | Solo boss | Special World | Regular world |
|---|---|---|---|
| 1 | Chaos Vellum | Lv. 5 Special Skill Ring Selector Coupon: World-tradable, Apr 15, 02:00 UTC. Choice: Risk Taker Ring: Untradable, Permanent; Continuous Ring: Untradable, Permanent; One S/D/I/L Weapon Jump Ring: Untradable, Permanent; Ring of Restraint: Untradable, Permanent; Totalling Ring: Untradable, Permanent; Critical Damage Ring: Untradable, Permanent | Karma Black Rebirth Flame (x50): World-tradable, Apr 15, 02:00 UTC. Terrible Tornado Appears: World-tradable, Permanent |
| 2 | Hard Lotus | Boss Mission Box I: Untradable, Apr 15, 02:00 UTC. Contents: Karma Legendary Potential Scroll 100% (Lv. 200): Untradable, Apr 15, 02:00 UTC. Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTC | VIP Booster (x20): World-tradable, Apr 15, 02:00 UTC. Boss Mission Furnishing Box: World-tradable, Apr 15, 02:00 UTC. [One-Punch Man] Wall AC Unit: Untradable, Permanent; [One-Punch Man] Desk And Chair: Untradable, Permanent |
| 3 | Hard Lucid | Boss Mission Box II: Untradable, Apr 15, 02:00 UTC. Contents: Karma Unique Bonus Potential Scroll 100% (Lv. 200): World-tradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTC | Sol Erda/Sol Erda Fragment Selector Coupon (x2): World-tradable, Apr 15, 02:00 UTC. SD Terrible Tornado Hair Coupon: World-tradable, Apr 15, 02:00 UTC |
| 4 | Hard Verus Hilla | Boss Mission Box III: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x50): Untradable, Apr 15, 02:00 UTC. Karma Bonus Bright Cube (x50): Untradable, Apr 15, 02:00 UTC | Transcendent Growth Potion: World-tradable, Apr 15, 02:00 UTC. SD Terrible Tornado Android Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Lidium Heart: Untradable, Permanent; SD Terrible Tornado Android: Heroic Worlds: Untradable, Permanent; Interactive Worlds: World-tradable, Permanent |
| 5 | Hard Darknell | 100 Million Meso Pouch (x500): Untradable, Permanent | Saitama Normal Punch (Finishing Attack Effect) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Saitama Normal Punch (Finishing Attack Effect): Untradable, Permanent; The Finishing Attack Effect activates when fighting the following bosses: Extreme Bigfoot Balrog Zakum (Easy, Normal, Chaos) Magnus (Easy, Normal, Chaos) Hilla (Normal, Hard) OMNI-CLN Papulatus (Easy, Normal, Chaos) Von Bon (Normal, Chaos) Crimson Queen (Normal, Chaos) Von Leon (Easy, Normal, Chaos) Arkarium (Easy, Normal) Pink Bean (Normal, Chaos) Cygnus (Easy, Normal) Lotus (Normal, Hard, Extreme) Guardian Angel Slime (Normal, Chaos) Lucid (Story, Easy, Normal, Hard) Will (Story, Easy, Normal, Hard) Gloom (Story, Normal, Chaos) Verus Hilla (Normal, Hard) Darknell (Normal, Hard) Kalos the Guardian (Easy, Normal, Chaos, Extreme) First Adversary (Story, Easy, Normal, Chaos, Extreme) Kaling (Easy, Normal, Chaos, Extreme) Limbo (Normal, Hard) Baldrix (Normal, Hard) Ranmaru (Normal, Hard) Princess No Akechi Mitsuhide |
The Special World level 5 ring selector offered Risk Taker, Continuous, Weapon Jump S/D/I/L, Restraint, Totalling or Critical Damage rings, all permanent/untradable within the temporary world. The Unique Bonus Potential scroll in boss box II was world-tradable; its cubes and other specified Special World boxes were untradable. Permanent Terrible Tornado Appears was world-tradable. The regular-world boss furnishing box contained [One-Punch Man] Wall AC Unit and [One-Punch Man] Desk And Chair. SD Terrible Tornado Android came with a permanent untradable Lidium Heart; the permanent android was untradable in Heroic and world-tradable in Interactive.
The permanent untradable Saitama Normal Punch finishing effect activated against Extreme Bigfoot, Balrog, Zakum (Easy/Normal/Chaos), Magnus (Easy/Normal/Chaos as printed), Hilla (Normal/Hard), OMNI-CLN, Papulatus (Easy/Normal/Chaos), Von Bon/Crimson Queen (Normal/Chaos), Von Leon (Easy/Normal/Chaos), Arkarium (Easy/Normal), Pink Bean (Normal/Chaos), Cygnus (Easy/Normal), Lotus (Normal/Hard/Extreme), Guardian Angel Slime (Normal/Chaos), Lucid/Will (Story/Easy/Normal/Hard), Gloom (Story/Normal/Chaos), Verus Hilla/Darknell (Normal/Hard), Kalos (Easy/Normal/Chaos/Extreme), First Adversary (Story/Easy/Normal/Chaos/Extreme), Kaling (Easy/Normal/Chaos/Extreme), Limbo/Baldrix (Normal/Hard), Ranmaru (Normal/Hard), Princess No and Akechi Mitsuhide. The printed list did not include Vellum or Damien and used Chaos for Magnus; those omissions/labels do not establish support for unlisted encounters.
Monster Park Mayhem used captures and weekly hunting
Regular-world level 101+ characters with Zero Act 2 and “[One-Punch Man] Heroes from Another World” participation could enroll through Spiegelette in Monster Park Office or Event List. Saitama could neither participate nor claim. Account-shared Daily Monster Captures completed by pressing the capture button, once on an available day, up to five per week and fifteen for the event. Availability reset daily at 00:00 UTC. Rewards were once per account and had to be claimed by April 14 at 23:59 UTC.
| Capture Count | Reward |
|---|---|
| 1 | Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC |
| 2 | Symbol Selector Coupon (5/2) (x100): World-tradable, Apr 15, 02:00 UTC |
| 3 | MapleStory x One-Punch Man Furnishing Box I: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Table: Untradable, Permanent; [One-Punch Man] Small Bookcase: Untradable, Permanent; [One-Punch Man] Book and Comic Pile: Untradable, Permanent |
| 4 | Sol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC |
| 5 | 4x EXP Coupon (30 min) (x5): World-tradable, Apr 15, 02:00 UTC. Karma Bright Cube (x5): World-tradable, Apr 15, 02:00 UTC |
| 6 | Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC |
| 7 | Special Medal of Honor (x100): World-tradable, Apr 15, 02:00 UTC |
| 8 | MapleStory x One-Punch Man Furnishing Box II: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Microwave: Untradable, Permanent; [One-Punch Man] Rice Cooker: Untradable, Permanent; [One-Punch Man] Fluorescent Light: Untradable, Permanent |
| 9 | Karma Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC |
| 10 | Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC. SD Saitama Android Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Lidium Heart: Untradable, 30 days. SD Saitama Android: Heroic Worlds: Untradable, Permanent; Interactive Worlds: World-tradable, Permanent |
| 11 | Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC |
| 12 | Karma Black Rebirth Flame (x150): World-tradable, Apr 15, 02:00 UTC |
| 13 | MapleStory x One-Punch Man Furnishing Box III: World-tradable, Apr 15, 02:00 UTC. Contents: [One-Punch Man] Terrible Tornado Poster: Untradable, Permanent; [One-Punch Man] Open Window: Untradable, Permanent |
| 14 | (Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, Apr 15, 02:00 UTC. (Heroic Worlds) Karma Solid Cube (x10): World-tradable, Apr 15, 02:00 UTC |
| 15 | Transcendent Growth Potion: World-tradable, Apr 15, 02:00 UTC. Heroes Appear: World-tradable, Permanent |
The three furnishing boxes contained [One-Punch Man] Table, [One-Punch Man] Small Bookcase and [One-Punch Man] Book and Comic Pile; [One-Punch Man] Microwave, [One-Punch Man] Rice Cooker and [One-Punch Man] Fluorescent Light; and [One-Punch Man] Terrible Tornado Poster with [One-Punch Man] Open Window. Contents were permanent/untradable. SD Saitama Android was permanent, untradable in Heroic and world-tradable in Interactive; its untradable Lidium Heart lasted thirty days, unlike the permanent heart from the Journal's Tornado reward. Completing all fifteen captures also gave an untradable Saitama's Place Theme Coupon expiring April 15 at 02:00 UTC, viewable through Home Management/Building Management.
Weekly Monster Expeditions required 2,000 enemies within twenty levels while solo or in a solo party. Three could complete weekly, including together, with nine across the event. Each paid 1,500 Hero Coins, resetting Wednesday at 00:00 UTC. Thus all nine supplied 13,500 Hero Coins; this did not include the separate Punch King currencies.
Virtual Combat System tested Genos rather than character gear
Mayhem participants at level 101+/Zero Act 2 entered through Spiegel-bot in Monster Park Office. Saitama was excluded. Entry was solo and removed buffs; the player controlled Genos and had thirty minutes to defeat Deep Sea King.
Incineration Cannon attacked forward, Counterattack required timing a block, Accelerate moved in one direction, Lightning Eye blinded, and Dash provided an aerial jump/upward jump. Spiral Incineration Cannon supplied a forward attack and four seconds of invincibility. Enhancement milestones paid distinct Special World supply support and regular-world rewards. The enhancement accumulation formula was not specified.
| Enhancement | Special World supplies | Regular world |
|---|---|---|
| 24% | 5x EXP Coupon (30 min) (x10): Untradable, Apr 15, 02:00 UTC | Luxe Sauna Coupon (x2): World-tradable, Apr 14, 23:59 UTC |
| 48% | Karma Abyssal Rebirth Flame (x200): World-tradable, Apr 15, 02:00 UTC | Sol Erda/Sol Erda Fragment Selector Coupon: World-tradable, Apr 15, 02:00 UTC |
| 72% | 100 Million Meso Pouch (x200): Untradable, Permanent | Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC |
| 100% | Limited-Time Character Supply Support Box: Untradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x100): Untradable, 7 days. Karma Bonus Bright Cube (x100): Untradable, 7 days | Regular Character Supply Support Box: World-tradable, Apr 15, 02:00 UTC. Contents: Karma Bright Cube (x10): World-tradable, 7 days. (Interactive Worlds) Karma Bonus Bright Cube (x10): World-tradable, 7 days. (Heroic Worlds) Karma Solid Cube (x10): World-tradable, 7 days |
The Special World 100% box was untradable and supplied one hundred Karma Bright Cubes plus one hundred Karma Bonus Bright Cubes, each untradable for seven days. Its 48% Abyssal flames were world-tradable, and the 72% meso pouches permanent/untradable. The regular-world 100% box was world-tradable and supplied ten Karma Bright Cubes plus ten Karma Bonus Bright Cubes in Interactive or ten Karma Solid Cubes in Heroic, all world-tradable for seven days.
| Special condition | Regular-world reward |
|---|---|
| Clear with nine lives left | Furnishing box: [One-Punch Man] Saitama and Genos Poster, [One-Punch Man] TV and [One-Punch Man] Fishbowl |
| Clear with at least twenty-six minutes left | Genos's Cooking, permanent/world-tradable |
| Clear after no more than five hits | Permanent Become Genos Mount Coupon for the permanent untradable Become Genos Mount |
| Finish every special mission | Demon Cyborg Medal Coupon for the permanent untradable Demon Cyborg medal |
Outer special-mission coupons/box were world-tradable until April 15 at 02:00 UTC; their permanent furnishing, mount and medal contents were untradable. Saitama could not claim these special rewards, and all claims ended April 14 at 23:59 UTC.
Centichoro Punch King split its rewards into three currencies
Mayhem participants level 200+ with fifth job could enter through Monster Park Shuttle/Spiegelette; Saitama was excluded. A two-minute preparation room preceded a two-minute five-phase fight. Some buffs were removed in preparation; HEXA Common Nodes were unavailable and Ability Presets were locked. Damage determined up to 5,100 points. Coins were claimed through Spiegelette after the fight, shared within the world and usable only there.
| Score | Weekly payout |
|---|---|
| 1–3,000 | One Basic Punch Coin per point, capped at 3,000 |
| 3,001–5,000 | 3,000 Basic plus one Intermediate coin per point above 3,000, capped at 2,000 Intermediate |
| 5,001–5,100 | 3,000 Basic + 2,000 Intermediate plus one Advanced coin per point above 5,000, capped at 100 Advanced |
A higher same-world score within the week paid only the improvement. Score/coin history reset Wednesday at 00:00 UTC. Participation counted once weekly only after claiming coins; two counted weeks awarded the permanent world-tradable Weightlifting! reward. Exit time determined the recorded date. Exiting early without reaching the time limit or 5,100 points erased the score, and exiting after April 14 at 23:59 UTC paid no coins.
Heroes Appear used the same March 18–April 14 period for Mayhem participants at level 101+/Zero Act 2, excluding Saitama. Spiegelmann/Event List taught a toggleable preparation skill. Every 250 solo hunting kills within twenty levels charged it; Genos, Terrible Tornado and King appeared in that order, up to thirty activations per character daily at 00:00 UTC reset. It ended on map/channel/Cash Shop changes, still spending the activation. Its own kills did not charge the next activation. It could not activate while incapacitated or in invalid/event/Mirror World/story maps; stage-four Rune curse stopped gauge gain. Partial gauge survived a map change or daily rollover, and its effect was visible only to the player.
Hero, Punch King and meso shops had separate budgets
All these regular-world shops required Mayhem participation and level 101+/Zero Act 2. They closed April 14 at 23:59 UTC. Unless noted, listed timed goods were world-tradable until April 15 at 02:00 UTC. Weekly limits belonged to their stated rows rather than every item in a tab.
Hero Coins
| Item (Enhancement Tab) | Price | Qty. Limit |
|---|---|---|
| 3x EXP Coupon (30 min): World-tradable, Apr 15, 02:00 UTC | 100 | 7 weekly |
| (Interactive Worlds) Bonus Mystical Cube: World-tradable, Apr 15, 02:00 UTC | 50 | 100 |
| (Heroic Worlds) Mystical Cube: World-tradable, Apr 15, 02:00 UTC | 30 | 200 |
| Epic Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 300 | 5 |
| (Interactive Worlds) Special Bonus Potential Scroll: World-tradable, Apr 15, 02:00 UTC | 300 | 5 |
| (Interactive Worlds) Innocence Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 100 | 10 |
| (Interactive Worlds) Pet Equipment Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Scroll for Pet Eq. Weapon ATT 100%: World-tradable, 7 days. Scroll for Pet Eq. for Magic ATT 100%: World-tradable, 7 days | 500 | 10 |
| (Heroic Worlds) Karma Hard Cube x2 Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Karma Hard Cube (x2): World-tradable, 14 days | 250 | 20 |
| (Interactive Worlds) Pure Clean Slate Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 200 | 10 |
| Event Ring Exclusive Solid Cube: World-tradable, Apr 15, 02:00 UTC | 60 | 50 |
| Event Ring Exc. Leg. Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 4,000 | 1 |
| Karma Unique Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 3,000 | 2 |
| (Interactive Worlds) Karma Bonus Epic Potential Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 3,000 | 2 |
| Item (Growth Tab) | Price | Qty. Limit |
|---|---|---|
| AP Reset Scroll: World-tradable, Apr 15, 02:00 UTC | 50 | 3 |
| SP Reset Scroll: World-tradable, Apr 15, 02:00 UTC | 50 | 3 |
| Mysterious Monsterbloom: Untradable, Permanent | 300 | 3 weeklyPer World |
| Trait Boost Potion: World-tradable, Apr 15, 02:00 UTC | 300 | 20 |
| Selective 8-slot Coupon: World-tradable, Apr 15, 02:00 UTC | 100 | 15 |
| Infinite Revitalizer: World-tradable, Apr 15, 02:00 UTC | 10 | 5 daily |
| Character Slot Expansion Coupon: Untradable, Apr 15, 02:00 UTC | 200 | 5 |
| Extra Storage Selector Coupon: World-tradable, Apr 15, 02:00 UTC | 1,000 | 10 |
| Nodestone: World-tradable, Apr 15, 02:00 UTC | 50 | 100 |
| Experience Nodestone: World-tradable, Apr 15, 02:00 UTC | 650 | 10 |
| Chaos Circulator: World-tradable, Apr 15, 02:00 UTC | 800 | 10 |
| Black Circulator: World-tradable, Apr 15, 02:00 UTC | 1,500 | 5 |
| Legendary Circulator: World-tradable, Apr 15, 02:00 UTC | 2,000 | 2 |
| Spiegelette's Golden Strawberry Farm One-Time Entry Pass: World-tradable, Apr 15, 02:00 UTC | 200 | 5 weekly |
| Extreme Growth Potion: World-tradable, Apr 15, 02:00 UTC | 70 | 100 |
| Magnificent Growth Potion: World-tradable, Apr 15, 02:00 UTC | 10,000 | 1 |
| Sol Erda: World-tradable, Apr 15, 02:00 UTC | 10,000 | 1 |
Mysterious Monsterbloom was permanent/untradable with a per-world weekly limit, and Character Slot Expansion was untradable. Pet Equipment scroll choices gave ATT or Magic ATT 100% for seven days; the Heroic Hard Cube coupon gave two fourteen-day world-tradable cubes.
Punch King coins
| Item (Basic Tab) | Price | Qty. Limit |
|---|---|---|
| VIP Buff Selector Coupon: World-tradable, Apr 15, 02:00 UTC | 10 | Unlimited |
| 3x EXP Coupon (30 min): World-tradable, Apr 15, 02:00 UTC | 100 | 7 weekly |
| Karma Eternal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC | 50 | 100 |
| Special Medal of Honor: World-tradable, Apr 15, 02:00 UTC | 100 | 120 |
| Chaos Circulator: World-tradable, Apr 15, 02:00 UTC | 500 | 5 |
| Black Circulator: World-tradable, Apr 15, 02:00 UTC | 1,000 | 5 |
| Symbol Selector Coupon (5/2): World-tradable, Apr 15, 02:00 UTC. Choice: Arcane Symbol Selector Coupon (x5): World-tradable, 14 days. Sacred Symbol Selector Coupon (x2): World-tradable, 14 days | 100 | 100 |
| Item (Intermediate Tab) | Price | Qty. Limit |
|---|---|---|
| Karma Bright Cube: World-tradable, Apr 15, 02:00 UTC | 120 | 3 weekly |
| (Interactive Worlds) Karma Bonus Bright Cube: World-tradable, Apr 15, 02:00 UTC | 240 | 3 weekly |
| (Heroic Worlds) Karma Solid Cube x2 Coupon: World-tradable, Apr 15, 02:00 UTC | 120 | 6 weekly |
| (Interactive Worlds) Karma Premium Pet Equipment Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Karma Prm. Scroll for Pet Eq. ATT 100%: World-tradable, 7 days. Karma Prm. Scroll for Pet Eq. Magic ATT 100%: World-tradable, 7 days | 400 | 20 |
| (Heroic Worlds) Karma Eternal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC | 15 | 250 |
| (Interactive Worlds) Karma Incredible Chaos Scroll of Goodness 100%: World-tradable, Apr 15, 02:00 UTC | 20 | 40 |
| (Heroic Worlds) Extreme Growth Potion x3 Coupon: World-tradable, Apr 15, 02:00 UTC | 150 | 3 weekly |
| (Interactive Worlds) Ark Innocence Scroll 100%: World-tradable, Apr 15, 02:00 UTC | 20 | 10 |
| Karma Black Rebirth Flame: World-tradable, Apr 15, 02:00 UTC | 20 | 250 |
| (Interactive Worlds) Karma Premium Accessory Scroll Selector Coupon: World-tradable, Apr 15, 02:00 UTC.Choice: Karma Prm. Scroll for Acc. ATT 100%: World-tradable, 7 days. Karma Prm. Scroll for Acc. Magic ATT 100%: World-tradable, 7 days | 400 | 20 |
| (Heroic Worlds) Black Circulator x3 Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Black Circulator (x3): World-tradable, 7 days | 400 | 2 weekly |
| Item (Advanced Tab) | Price | Qty. Limit |
|---|---|---|
| Karma Abyssal Rebirth Flame: World-tradable, Apr 15, 02:00 UTC | 1 | 300 |
| Sol Erda: World-tradable, Apr 15, 02:00 UTC | 10 | 10 |
| Karma Bright Cube: World-tradable, Apr 15, 02:00 UTC | 2 | 7 weekly |
| (Interactive Worlds) Karma Bonus Bright Cube: World-tradable, Apr 15, 02:00 UTC | 3 | 7 weekly |
| (Heroic Worlds) Karma Solid Cube: World-tradable, Apr 15, 02:00 UTC | 1 | 20 weekly |
The Basic Symbol Selector chose five Arcane or two Sacred Symbols with fourteen-day world-tradable coupons. Intermediate premium pet/accessory selectors gave ATT or Magic ATT scrolls lasting seven days. Its Heroic Black Circulator coupon gave three seven-day world-tradable circulators; the Heroic Solid and Extreme Growth coupons supplied their stated bundles.
Regular-world mesos
| Item (Special Tab) | Price | Quantity Limit |
|---|---|---|
| Transformation Potion: World-tradable, Apr 15, 02:00 UTC. Use to randomly transform into one of the following: Mosquito Girl Deep Sea King Note: Transformation lasts for 10 minutes | 10,000,000 | None |
| Spiegelmann's Flashy Mustache Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Spiegelmann's Flashy Mustache: Untradable, Permanent | 2,000,000,000 | 1 |
| Spiegelmann's Cape Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Spiegelmann's Cape: Untradable, Permanent | 200,000,000 | 1 |
| The Forgotten: World-tradable, Permanent | 800,000,000 | 1 |
| Monster Balloon Damage Skin: World-tradable, Apr 15, 02:00 UTC | 200,000,000 | 1 |
| Red Whip Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Red Whip: Untradable, Permanent | 800,000,000 | 1 |
| Blue Sauna Robe (M) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Blue Sauna Robe (M): Untradable, Permanent | 800,000,000 | 1 |
| Red Sauna Robe (F) Coupon: World-tradable, Apr 15, 02:00 UTC. Contents: Red Sauna Robe (F): Untradable, Permanent | 800,000,000 | 1 |
| Item (Normal Tab) | Price | Quantity Limit |
|---|---|---|
| Plasma Heart: Untradable, Permanent; Note: Plasma Heart can only be purchased after a Plasma Heart was obtained using the Heart Upgrade Module | 3,000,000,000 | 3 per Account |
| (Interactive Worlds) Karma Incredible Chaos Scroll of Goodness 100%: World-tradable, Apr 15, 02:00 UTC | 45,000,000 | 100 |
| (Interactive Worlds) Pet Equipment Stat Transfer Scroll: World-tradable, Apr 15, 02:00 UTC | 100,000,000 | 5 |
| Damage Skin Extraction Coupon: World-tradable, Apr 15, 02:00 UTC | 200,000,000 | 1 |
| Skin Coupon Selector Coupon: World-tradable, Apr 15, 02:00 UTC | 1,000,000,000 | 8 |
| Android Ear Sensor Clip: World-tradable, Apr 15, 02:00 UTC | 1,200,000,000 | 1 |
The ten-million-meso Transformation Potion randomly changed the character into Mosquito Girl or Deep Sea King for ten minutes. Mustache, Cape, Red Whip and gendered Sauna Robe coupons yielded permanent/untradable cosmetics; The Forgotten was permanent/world-tradable. Plasma Heart was permanent/untradable and required a previous Plasma Heart obtained through Heart Upgrade Module, with three purchases per account.
Saitama's Slime Meso Shop
| Item | Price (Mesos) |
|---|---|
| Power Elixir: Untradable, Permanent | 1,000 |
| Special Medal of Honor: Untradable, Apr 14, 23:59 UTC | 1,000,000 |
| Karma Black Rebirth Flame: Untradable, Apr 14, 23:59 UTC | 2,000,000 |
| Epic Potential Scroll 100%: Untradable, Apr 14, 23:59 UTC | 1,000,000 |
| Special Bonus Potential Scroll 100%: World-tradable, Apr 14, 23:59 UTC | 1,000,000 |
| Karma Bonus Epic Potential Scroll 100%: Untradable, Apr 14, 23:59 UTC | 10,000,000 |
| Spell Trace: Tradable, Permanent | 1,000 |
| Arcane Umbra Weapon Box: Untradable, Apr 14, 23:59 UTC | 10,000,000 |
| Arcane Umbra Armor Box: Untradable, Apr 14, 23:59 UTC | 10,000,000 |
| Fairy Heart: Untradable, Permanent | 200,000,000 |
| Karma Special Heart Attack Scroll 100%: World-tradable, Apr 14, 23:59 UTC | 5,000,000 |
| Karma Bright Cube: World-tradable, Apr 14, 23:59 UTC | 20,000,000 |
| Karma Bonus Bright Cube: World-tradable, Apr 14, 23:59 UTC | 30,000,000 |
This shop was available only to Saitama. Timed items ended April 14 at 23:59 UTC. Its permanent Power Elixir and Fairy Heart were untradable; Spell Trace was tradable/permanent. Special Bonus Potential, Karma Special Heart Attack Scroll and the listed Bright/Bonus Bright Cubes were world-tradable, while the other specified timed scrolls, flames and Arcane boxes were untradable.
Challenger World's existing season approached migration
The continued season began November 12. Its overview/shop printed April 22 at 14:00 UTC, while mission/tier earning ended April 21 at 23:59 UTC and characters moved to the leap zone April 22 at 14:00 UTC. The leap window opened March 18 after maintenance and closed May 14 at 23:59 UTC; untransferred characters were scheduled for deletion then.
Choosing Challenger-Heroic or Challenger-Interactive locked the account to that counterpart even after deleting every character. Five character slots and three Tera Burning creations were available; Tera Burning supplied two extra levels from 10–200. Link Skill transfers, Legion/Artifact, Monster Collection and slot expansion were unavailable. Challenger-Interactive's Meso Market closed April 22 at 14:00 UTC, and the three-day new-character Meso Market/Auction House restriction was removed.
Creation rewards were limited to five claims without deletion resets: seven-day Pearl Maple Armor Set Box with permanent Hat/Suit/Cape/Gum/Pendant/Buckle, one thousand permanent Power Elixirs, and Interactive one thousand permanent world-tradable Spell Traces. Equip/Use/Etc/Setup expanded to 64 slots. Tera Burning gifts added a seven-day Mysterious Cryptic Chest with a thirty-day Snail Pet, Lv. 30 Equipment Box with permanent level 30 equipment, and Legendary Cryptic Chest with permanent Frozen Hat, Frozen Cape and Frozen Suit plus seven-day Frozen Weapon Box and Frozen Secondary Weapon Box. Root Abyss Set Box (Time-Restricted) contained ninety-day Root Abyss Hat, Root Abyss Top and Root Abyss Bottom plus a seven-day Fafnir Weapon Box (Time-Restricted). Eternal Flame Title Coupon granted the permanent Eternal Flame title. The named outer level 30, Frozen chest, Root Abyss and title coupons ended April 22 at 14:00 UTC.
Hunting missions required 1,000 enemies within twenty levels, once daily and five times weekly per account, paying 100 points and 300 coins. Missed missions cost 3,000 Maple Points, with pass availability updating Wednesday at 00:00 UTC. Level and boss missions completed automatically; boss missions required solo play, accepted Practice Mode and credited a higher mode as the highest listed mission for that boss.
| Mission | Challenger Points | Challenger Coins |
|---|---|---|
| Reach Lv. 260 | 3,000 | 3,000 |
| Reach Lv. 270 | 3,000 | 3,000 |
| Reach Lv. 275 | 5,000 | 4,000 |
| Reach Lv. 280 | 7,000 | 5,000 |
| Reach Lv. 285 | 9,000 | 7,000 |
| Boss | Difficulty | Points | Challenger Coin | Advanced Challenger Coin |
|---|---|---|---|---|
| Cygnus | Easy | 50 | 50 | - |
| Cygnus | Normal | 100 | 100 | - |
| Chaos Zakum | Chaos | 100 | 100 | - |
| Hilla (Hard) | Hard | 50 | 50 | - |
| Chaos Pink Bean | Chaos | 100 | 100 | - |
| Pierre | Chaos | 100 | 100 | - |
| Chaos Von Bon | Chaos | 100 | 100 | - |
| Crimson Queen | Chaos | 100 | 100 | - |
| Magnus (Hard) | Hard | 200 | 100 | - |
| Chaos Vellum | Chaos | 200 | 100 | - |
| Papulatus (Chaos) | Chaos | 250 | 100 | - |
| Lotus | Normal | 350 | 100 | - |
| Lotus | Hard | 1,500 | 400 | - |
| Damien | Normal | 350 | 100 | - |
| Damien | Hard | 1,500 | 400 | - |
| Guardian Angel Slime | Normal | 500 | 100 | - |
| Guardian Angel Slime | Chaos | 2,500 | 600 | - |
| Lucid | Easy | 500 | 100 | - |
| Lucid | Normal | 1,000 | 200 | - |
| Lucid | Hard | 2,000 | 600 | - |
| Will | Easy | 500 | 100 | - |
| Will | Normal | 1,000 | 200 | - |
| Will | Hard | 2,500 | 600 | - |
| Gloom | Normal | 1,000 | 200 | - |
| Gloom | Chaos | 2,500 | 600 | - |
| Verus Hilla | Normal | 2,000 | 600 | - |
| Verus Hilla | Hard | 3,000 | 1,000 | - |
| Darknell | Normal | 1,000 | 200 | - |
| Darknell | Hard | 3,000 | 1,000 | - |
| Black Mage | Hard | 5,000 | 1,400 | 20 |
| Chosen Seren | Normal | 5,000 | 1,400 | 20 |
| Chosen Seren | Hard | 7,000 | 2,000 | 30 |
| Kalos the Guardian | Easy | 7,000 | 2,000 | 30 |
| Kalos the Guardian | Normal | 9,000 | 3,000 | 60 |
| Kaling | Easy | 9,000 | 3,000 | 60 |
| Points/Tier | Reward Item |
|---|---|
| 5,000Bronze | CW Season 2 - Bronze Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Bronze Medal: Untradable, Permanent; Sol Erda Fragment (x100): Untradable, Permanent; Sol Erda (x3): World-tradable, Jun 17, 23:59 UTC |
| 10,000Silver | CW Season 2 - Silver Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Silver Medal: Untradable, Permanent; Challenger Lv. 4 Special Skill Ring Selector Coupon: World-tradable, Jun 17, 23:59 UTC. Choice: Challenger Ring of Restraint: Untradable, Apr 22, 14:00 UTC. Challenger Continuous Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump S Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump D Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump I Ring: Untradable, Apr 22, 14:00 UTC. Challenger Weapon Jump L Ring: Untradable, Apr 22, 14:00 UTC. Note: Challenger Special Skill Rings are exclusive to Challenger World and cannot be transferred during a World Leap |
| 15,000Gold | CW Season 2 - Gold Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Gold Medal: Untradable, Permanent; Sol Erda Fragment (x200): Untradable, Permanent; Sol Erda (x5): World-tradable, Jun 17, 23:59 UTC |
| 20,000Platinum | CW Season 2 - Platinum Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Platinum Medal: Untradable, Permanent; Sol Erda Fragment (x300): Untradable, Permanent; Sol Erda (x5): World-tradable, Jun 17, 23:59 UTC |
| 30,000Emerald | Challenger World Season 2 - Emerald Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Emerald Medal: Untradable, Permanent; Karma Legendary Potential Scroll 100% (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Ultimate Legion Growth Potion (x20): World-tradable, Jun 17, 23:59 UTC |
| 40,000Diamond | Challenger World Season 2 - Diamond Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Diamond Medal: Untradable, Permanent; Battlefield Valkyrie Set Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Battlefield Valkyrie: Untradable, Permanent; Battlefield Valkyrie Armor: Untradable, Permanent; Battlefield Valkyrie Boots: Untradable, Permanent; Battlefield Valkyrie Cape: Untradable, Permanent; Blade of the Battlefield Valkyrie: Untradable, Permanent; Karma Legendary Potential Scroll 100% (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Interactive Worlds Karma Unique Bonus Potential Scroll (Lv. 200): World-tradable, Jun 17, 23:59 UTC. Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x50): World-tradable, Jun 17, 23:59 UTC |
| 60,000 Master | Challenger World Season 2 - Master Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Master Medal: Untradable, Permanent; Interactive Worlds Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x60): World-tradable, Jun 17, 23:59 UTC |
| 75,000Challenger | Challenger World Season 2 - Challenger Medal Coupon: World-tradable, Jun 17, 23:59 UTC. Contents: Challenger World Season 2 Challenger Medal: Untradable, Permanent; Interactive Worlds Karma Bonus Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Karma Bright Cube (x30): World-tradable, Jun 17, 23:59 UTC. Heroic Worlds Karma Bright Cube (x60): World-tradable, Jun 17, 23:59 UTC |
Bronze through Platinum rewards were claimable only in Challenger World; Emerald and above could be claimed there or in a main world. Claims ended April 21 at 23:59 UTC even where outer reward coupons printed June 17 at 23:59 UTC. Medals and Valkyrie outfit pieces were permanent/untradable. The Silver ring selector offered temporary Challenger Restraint, Continuous and Weapon Jump S/D/I/L rings, expiring April 22 at 14:00 UTC and unable to leap.

| Challenger Buff Type | Bronze Tier | Silver Tier | Gold Tier | Platinum Tier | Emerald Tier | Diamond, Master, Challenger Tiers |
|---|---|---|---|---|---|---|
| EXP Obtained | 1.5x | 1.5x | 1.5x | 1.5x | 1.5x | 1.5x |
| Attack Power & Magic ATT | +50 | +55 | +60 | +70 | +80 | +80 |
| Normal Enemy Damage | +150% | +150% | +150% | +150% | +150% | +150% |
| Boss Damage | +30% | +40% | +50% | +60% | +70% | +70% |
| Ignore Defense | +30% | +40% | +50% | +60% | +70% | +70% |
| Buff Duration | +30% | +30% | +30% | +30% | +60% | +60% |
| Critical Rate | +30% | +30% | +30% | +30% | +30% | +30% |
| Critical Damage | +30% | +30% | +30% | +35% | +40% | +40% |
| Knockback Resistance | +100% | +100% | +100% | +100% | +100% | +100% |
| All Stats | +50 | +60 | +70 | +90 | +100 | +100 |
| Max HP/MP | +2,500 | +3,000 | +3,500 | +4,500 | +5,000 | +5,000 |
| Summon Duration | +10% | +10% | +10% | +10% | +10% | +10% |
| Skill Cooldown | -5% | -5% | -5% | -5% | -5% | -5% |
| Individual Guild Contributions and Limit | x2 | x2 | x2 | x2 | x2 | x2 |
| Final Damage in Monster Park Extreme | +100% | +100% | +100% | +100% | +100% | +100% |
| Meso Drop | - | - | - | - | - | +20% |
| Item Drop Rate | - | - | - | - | - | +20% |
Beginner used Bronze's buff. Diamond/Master/Challenger shared the final buff column. Tier points, coins and Advanced coins remained distinct; only the listed bosses paid Advanced currency.
Leap conditions and Challenger shops
Five characters level 130+ could leap. Missing open slots could be added automatically, but a full destination roster prevented migration. Event coins and shared skills transferred for this season. Cash Inventory/Auction House/Delivery items and mesos did not; coupon backgrounds required extraction through Mover. Guild membership, pending guild requests or guild leadership blocked leap. Inventories could not contain Mystical Cube, Karma Solid Cube, Karma Bonus Mystical Cube, Karma Star Force 17-Star Enhancement (Lv. 160), the Challenger level 4 ring selector or its six listed rings.
| Item | Challenger Coin | Quantity Limit |
|---|---|---|
| 3x EXP Coupon (30 min): World-tradable, 1 days | 100 | 1 |
| VIP Buff Selector Coupon: World-tradable, 1 days | 30 | 1 |
| Karma Black Rebirth Flame: World-tradable, Apr 22, 14:00 UTC | 50 | 1,000 |
| Hard Cube: World-tradable, Apr 22, 14:00 UTC | 5 | 1000 |
| Karma Solid Cube: World-tradable, Apr 22, 14:00 UTC | 100 | 500 |
| Karma Bonus Mystical Cube (Interactive only): World-tradable, Apr 22, 14:00 UTC | 20 | 1,000 |
| Pet Equipment Scroll Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC | 500 | 100 |
| Epic Potential Scroll 100%: World-tradable, Apr 22, 14:00 UTC | 150 | 30 |
| Bonus Potential Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC | 150 | 30 |
| Karma Premium Scroll - Pet Equipment Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC | 1000 | 10 |
| Innocence Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC | 50 | 10 |
| Pure Clean Slate Scroll 100% (Interactive only): World-tradable, Apr 22, 14:00 UTC | 100 | 10 |
| Karma Star Force 17-Star Enhancement (Lv. 160): World-tradable, Apr 22, 14:00 UTC | 5000 | 3 |
| Karma Premium Scroll - Accessory Selector Coupon (Interactive only): World-tradable, Apr 22, 14:00 UTC | 1000 | 10 |
| Spell Trace (Interactive only): World-tradable, Permanent | 100 | - |
| Item | Advanced Challenger Coin | Quantity Limit |
|---|---|---|
| Karma Abyssal Rebirth Flame: World-tradable, Apr 22, 14:00 UTC | 1 | 150 |
| Sol Erda: World-tradable, Apr 22, 14:00 UTC | 5 | 5 |
| Karma Bright Cube: World-tradable, Apr 22, 14:00 UTC | 1 | 20 |
| Karma Bonus Bright Cube (Interactive only): World-tradable, Apr 22, 14:00 UTC | 2 | 20 |
General stock was world-tradable and ended April 22 at 14:00 UTC except one-day EXP/VIP coupons and permanent Spell Traces. Special stock used Advanced coins. Those separate prices did not convert ordinary Challenger Coins into Advanced Coins.
Item Burning used boss gauges for temporary Ignitia effects
The continued November 12–April 21 event accepted level 200 characters with A Greater Power and Zero Act 2. Its world-tradable Item Burning Box expired April 21 at 23:59 UTC, once per account. It supplied Challenger Hat/Top/Bottom/Gloves/Shoes/Cape/Shoulder and Weapon. Zero instead applied perks to the equipped Lapis/Lazuli, with a UI button for switching from another set effect. Equipment growth unequipped the whole Challenger set; Anvil/Soul Enchanter removed applied effects.
| Stage | Mission Content | Interactive World Perks | Heroic World Perks |
|---|---|---|---|
| 1 | Reach Lv. 200 Defeat Chaos Zakum Solo | Bonus Stat Rank Increased Scroll enhancement value level-up Xenon: All Stats scroll applied | Bonus Stat Rank Increased |
| 2 | Reach Lv. 210 Defeat Chaos Vellum Solo | Bonus Stat Rank Increased Grant Bonus Potential | Bonus Stat Rank Increased |
| 3 | Reach Lv. 220 Defeat Papulatus (Chaos) Solo | Level up to Star Force 17 | Level up to Star Force 17 |
| 4 | Reach Lv. 225 Defeat Lotus (Normal) Solo | Rank up to Unique Potential | Rank up to Unique Potential |
| 5 | Reach Lv. 230 Defeat Guardian Angel Slime (Normal) Solo | Level up to Star Force 18 Scroll enhancement value level-up Xenon: All Stats scroll applied | Level up to Star Force 18 |
| 6 | Reach Lv. 260 Defeat Lucid (Easy) Solo | Armor Bonus Potential Rank Increased Weapon Bonus Potential Rank Increased | Level up to Star Force 19 |
Completing a stage activated its boss gauge. No gauge accumulated during the system's first week. Full gauges stopped collecting points and could extract Challenger Keys; Slime and Lucid gauges produced two Challenger Keys. Each listed difficulty shared its boss group’s gauge maximum.
| Boss | Difficulty | Obtainable Points | Gauge Max Value |
|---|---|---|---|
| Chaos Zakum | Chaos | 5 | 15 |
| Chaos Vellum | Chaos | 5 | 20 |
| Papulatus (Chaos) | Chaos | 5 | 20 |
| Lotus | Normal | 5 | 20 |
| Lotus | Hard | 12 | 20 |
| Guardian Angel Slime | Normal | 5 | 35 |
| Guardian Angel Slime | Chaos | 17 | 35 |
| Lucid | Easy | 5 | 55 |
| Lucid | Normal | 14 | 55 |
| Lucid | Hard | 16 | 55 |
Challenger Keys applied Ignitia to armor/weapon slots; Ignitia could toggle and ended with the event. It did not apply to Challenger or Eternal sets and did not stack with Sengoku Era. Genesis/Destiny Lucky Item effects applied. Zero could use the NPC to apply or restore Lapis/Lazuli's Ignitia after a scroll.
| Equipped slots | Added set effect |
|---|---|
| 1-Set | Attack Power & Magic ATT: +30 Ignore Defense: +10% |
| 2-Set | All Stats: +20 Attack Power & Magic ATT: +30 Boss Damage: +10% |
| 4-Set | Max HP/MP: +2,000 Attack Power & Magic ATT: +30 Boss Damage: +10% |
| 5-Set | All Stats: +20 Attack Power & Magic ATT: +30 Ignore Defense: +10% |
| 6-Set | Max HP/MP: +30% Attack Power & Magic ATT: +30 Boss Damage: +10% |
| 7-Set | Attack Power & Magic ATT: +30 Critical Damage: +5% |
| 8-Set | Attack Power & Magic ATT: +20 Boss Damage: +10% |
Tera Blink remained available while a qualifying Burning effect lasted. Its printed requirement named newly created level 10+ Hyper Burning MAX characters, including Zero; the SAVAGE event separately confirmed Hyper Burninator characters could use it. Spiegelmann’s World Inside the Hat contained twenty missions and forty-minute visits. Heroic/Challenger-Heroic auto-completed mission 13 with EXP. Cadena, Ark and Illium needed their tutorials completed to gain EXP there. Leaving removed mission-provided skills/buffs. Rewards were one thousand permanent Spiegelmann’s Power Elixirs, a permanent Special Medal of Honor, permanent Dazzling Hat pet with ninety-day magic and permanent Dazzling Hat’s Aura pet gear. Any completing character received the permanent world-tradable Spiegelmann’s Hat Chair and permanent untradable Spiegelmann’s Dazzling Hat Effect.

Goddess's Blessing offered one fixed new character
March 18 after maintenance–April 21 at 23:59 UTC's pass required a character created after that maintenance, including new Hyper Burning Wild Hunters. One character per account could participate; deletion did not reset eligibility or switch the participant. Participating Challenger characters could leap only after the event ended. Level Achievement supplied Basic rewards and a 35,000-Maple-Point Premium track. Premium added character-only EXP+50%, drop+10%, revive-in-place and cumulative login rewards until April 21. Fashion cost a separate 15,000 Maple Points.

Level and story rewards
Participation started with Goddess's Level-Up Support Gift Box, an untradable seven-day box containing an untradable seven-day Mysterious Cryptic Chest and, inside it, an untradable thirty-day Snail Pet. Premium's Goddess's Special Level-Up Support Gift Box was world-tradable for seven days. Its three seven-day world-tradable coupons were Goddess's Blessing Title (30 Days) Coupon, Pendant of the Spirit (30 Days) Coupon and Sweet Spirit (30 Days) Coupon. The latter two granted untradable thirty-day contents. The Goddess's Blessing Title itself was permanent and untradable; its ATT +30, Magic ATT +30, EXP +40% and Normal Enemy Damage +30% lasted thirty days.
Each level had a named Goddess's Lv. X Gift for Basic and Goddess's Special Lv. X Gift for Premium. Basic boxes were untradable for seven days; Premium boxes were world-tradable for seven days. Unless a row specifies otherwise, Basic contents were untradable for seven days and Premium contents were world-tradable for seven days. Regional Arcane/Sacred Symbol coupons and Burning Boss Accessory Box were untradable for seven days even on Premium. Redeemed symbols were permanent and untradable. Permanent equipment and fragments, and the ninety-day level 150 equipment, used the separate durations below.
| Milestone | Basic contents | Premium contents |
|---|---|---|
| 30 | Lv. 30 Equipment Box | Expertise Boost Potion Coupon, choosing Ambition Expertise Boost Potion, Empathy Expertise Boost Potion, Insight Expertise Boost Potion, Willpower Expertise Boost Potion, Diligence Expertise Boost Potion or Charm Expertise Boost Potion; each choice was world-tradable for seven days |
| 100 | Untradable seven-day Legendary Cryptic Chest: permanent untradable Frozen Hat, Frozen Cape and Frozen Suit; untradable seven-day Frozen Weapon Box and Frozen Secondary Weapon Box, whose weapons were permanent and untradable | 3x EXP Coupon (30 min) x3; Burning Boss Accessory Box, untradable for seven days |
| 150 | Untradable seven-day Root Abyss Set Box: Royal Hat, Eagle Eye Top, Trixter Bottom and 15-Star Fafnir Weapon Box, all untradable for ninety days; the weapon also lasted ninety days | VIP Booster x10 |
| 200 | 3x EXP Coupon (30 min) x2; Arcane Symbol Selector Coupon x50; Special Medal of Honor x30 | Arcane Symbol: Vanishing Journey Lv. 10 coupon; Spiegelette's Golden Strawberry Farm One-Time Entry Pass x2; Magnificent Growth Potion x3 |
| Maple World | VIP Booster x5; EXP Voucher x1,000; Nodestone x30 | Separate area milestone |
| 210 | Nodestone x30; Arcane Symbol Selector Coupon x50; EXP Voucher x1,000 | Lv. 10 Arcane Symbol: Chu Chu Island Coupon; Nodestone x100; Event Ring Exclusive Solid Cube x200; 1-of-3 Event Ring Selector Coupon for permanent untradable Tenebris Expedition Ring, Glory Guard Ring: Justicar or Awake Ring |
| 220 | Absolab Weapon/Dominator Pendant Selection Box, choosing permanent untradable Absolab Weapon or Dominator Pendant; Arcane Symbol Selector Coupon x50; EXP Voucher x1,000 | Nodestone x100; Goddess's Blessing Damage Skin (Unit); Lv. 10 Arcane Symbol: Lachelein Coupon |
| 225 | Arcane Symbol Selector Coupon x50; Nodestone x30 | EXP Voucher x5,000; Lv. 10 Arcane Symbol: Arcana Coupon |
| 230 | Arcane Symbol Selector Coupon x50; EXP Voucher x2,000; permanent untradable Abyss Hunter Ring | Nodestone x100; Lv. 10 Arcane Symbol: Morass Coupon; Special Medal of Honor x200; Karma Unique Potential Scroll 100% |
| 235 | Arcane Symbol Selector Coupon x50; Nodestone x30 | Lv. 10 Arcane Symbol: Esfera Coupon; Nodestone x100; Karma Bright Cube x20 |
| Grandis | 3x EXP Coupon (30 min) x5; VIP Booster x10; EXP Voucher x5,000 | Separate area milestone |
| 240 | Arcane Symbol Selector Coupon x50; EXP Voucher x3,000; Special Medal of Honor x30 | Arcane Symbol Selector Coupon x200; EXP Voucher x9,999; Maple World Goddess's Hat Coupon for permanent untradable Maple World Goddess's Hat |
| 245 | Experience Nodestone x3; Arcane Symbol Selector Coupon x100 | Experience Nodestone x10; Karma Star Force 17-Star Enhancement |
| 250 | Arcane Symbol Selector Coupon x100; EXP Voucher x5,000 | Arcane Symbol Selector Coupon x200; Experience Nodestone x20; permanent world-tradable Goddess's Relic Symbol Chair |
| 255 | Experience Nodestone x5; Arcane Symbol Selector Coupon x100 | Karma Abyssal Rebirth Flame x30; Arcane Symbol Selector Coupon x200; Golden Tomato Punch King Entry Pass |
| 260 | Permanent untradable Sol Erda Fragment x50; Sacred Symbol Selector Coupon x50 | Permanent untradable Sol Erda Fragment x200; untradable seven-day Sacred Symbol: Cernium Lv. 5 Coupon; Karma Legendary Potential Scroll; Advanced EXP Voucher x9,999 |
| Tynerum | Karma Unique Potential Scroll, untradable for seven days; Sol Erda Fragment x50, permanent and untradable; Sol Erda x3, untradable for seven days | Separate area milestone |
The Burning Boss Accessory Box contained permanent untradable Aquatic Letter Eye Accessory, Condensed Power Crystal, Dea Sidus Earring, Silver Blossom Ring, Golden Clover Belt and Crystal Ventus Badge. Their Potential could not be reset. The level 220 Absolab Weapon/Dominator Pendant choice carried the same Potential restriction. The level 230 Karma Unique Potential Scroll explicitly specified 100%; the level 260 Karma Legendary Potential Scroll and Tynerum Karma Unique Potential Scroll did not print a success percentage.
Premium login rewards
Playtime began counting on Premium purchase, with at most five hours credited daily. All four Goddess's Blessing Gift Boxes I–IV were world-tradable for seven days. Their contents followed the individual restrictions in this table.
| Hours | Box | Contents |
|---|---|---|
| 25 | Goddess's Blessing Gift Box I | Magnificent Growth Potion and Experience Nodestone x5, both world-tradable for seven days |
| 50 | Goddess's Blessing Gift Box II | Symbol Selector Coupon (500/200) and Experience Nodestone x10, both world-tradable for seven days |
| 75 | Goddess's Blessing Gift Box III | Sol Erda Fragment x50, permanent and untradable; Sol Erda x3 and Karma Abyssal Rebirth Flame x30, world-tradable for seven days |
| 100 | Goddess's Blessing Gift Box IV | Mystical Familiar Card x10, Transcendent Growth Potion and Flying Fish Android Coupon, each world-tradable for seven days; the coupon granted a permanent Flying Fish Android and permanent untradable Fairy Heart. The android was untradable in Heroic Worlds and world-tradable in Interactive Worlds |

Fashion rewards
Fashion cost a separate 15,000 Maple Points and unlocked one reward per day after purchase. Unlocked rewards remained claimable during the event. It was once per account, stayed on its purchaser and lost all progress if that character was deleted. The table distinguishes the outer voucher from its redeemed product.
| Day | Outer reward | Redeemed contents |
|---|---|---|
| 1 | Royal Face Coupon Voucher: world-tradable, seven days | Royal Face Coupon: untradable, seven days |
| 2 | Royal Hair Coupon Voucher: world-tradable, seven days | Royal Hair Coupon: untradable, seven days |
| 3 | Skin Coupon Voucher: world-tradable, seven days | Skin Coupon (7 Days): untradable, seven days |
| 4 | Hair Color Coupon (REG) Voucher: world-tradable, seven days | Hair Color Coupon (REG): untradable, seven days |
| 5 | Premium Surprise Style Box Coupon: world-tradable, thirty days | Premium Surprise Style Box x3: untradable, thirty days |
| 6 | Regular Coloring Prism (7 Days) Coupon x3: world-tradable, seven days | Regular Coloring Prism (7 Days): untradable, seven days |
| 7 | Prism Coloring Restore (7 Days) Coupon x3: world-tradable, seven days | Prism Coloring Restore (7 Days): untradable, seven days |
| 8 | Beauty Album Face Slot Coupon: world-tradable, fourteen days | Beauty Album Face Slot Coupon: untradable, seven days |
| 9 | Beauty Album Hair Slot Coupon: world-tradable, fourteen days | Beauty Album Hair Slot Coupon: untradable, seven days |
| 10 | Beauty Salon Skin Slot (7 Days) Voucher: world-tradable, fourteen days | Beauty Salon Skin Slot Coupon (7 Days): untradable, seven days |
| 11 | Custom Colorblend Eye Color Coupon Voucher: world-tradable, seven days | Custom Colorblend Eye Color Coupon: untradable, seven days |
| 12 | Custom Mix Dye Coupon: world-tradable, seven days | Custom Mix Dye: untradable, seven days |
| 13 | Neon Camouflage Set Coupon: world-tradable, thirty days | Permanent untradable Colorful Camo Beanie hat, Neon Camo Fit outfit, Neon Green Boots shoes and Blade Rifle weapon |
| 14 | With the Goddess Background Coupon: world-tradable, thirty days | With the Goddess Background: permanent, account-bound |


Genesis and Frontier passes retained different deadlines
Genesis Pass sales ended April 12 at 23:59 UTC, use ended April 13 at 23:59 UTC and effects ended April 20 at 23:59 UTC. It cost 30,000 NX, was untradable and allowed two purchases per account. Purchase required level 255+ without final Genesis awakening; use also required Traces of Von Leon in progress/complete and Power Unbound Stage 2 incomplete.
The pass allowed six same-mission-stage members from Lotus onward, retaining mission penalties including the party's 50% Final Damage reduction. Trace of Darkness rewards tripled, with retroactive coupons for bosses already cleared that week/month, but the 3,000 cap discarded excess. Its boss buff gave all stats/ATT/Magic ATT+20, Boss Damage/Ignore Defense+10%, HP/MP+1,000 and Arcane Power+150. Liberation awarded a Commander's Soul Box through April 21 at 23:59 UTC, choosing guaranteed ATT/Magic ATT Magnus, Lotus, Damien, Lucid, Will, Darknell or Verus Hilla souls. The retained January 12 correction excluded Von Leon/Arkarium because their souls could not provide those bonuses.

Frontier Pass continued November 12–April 21 for level 101+/Zero Act 2 outside Challenger Worlds, one fixed character/account. Thirty levels required 480 points each, with 2,000 points weekly and Wednesday 00:00 UTC reset. Missions gave one hundred points apiece for symbol dailies at 6/12/18/24/30; Monster Park at 1/2/3/4/5; one Monster Park Extreme; one Epic Dungeon; weekly bosses at 6/12; and hunting at 5,000/10,000/15,000/20,000/25,000/30,000. Prior boss/Monster Park progress before enrollment did not count. Missed previous-week points cost 1,000 Maple Points per hundred.
The 49,800-Maple-Point Premium upgrade added character-only Normal Enemy Damage+200% and EXP+20% through April 21. Rewards were once for the participant. The general instructions said Sauna coupons could move within the world and other rewards were untradable, but several Basic rows explicitly labeled flames/medals world-tradable; those row-specific differences are retained below. Fragments were generally permanent, while Premium level 29 printed the event deadline. The carried February 3 charged-Sauna cutoff was an earlier-period restriction, separate from the current March–April Sauna window.
| Level | Basic | Premium |
|---|---|---|
| 1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3 |
| 2 | Karma Black Rebirth Flame: World-tradable, Apr 21, 23:59 UTC. ×2 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×20 |
| 3 | Special Medal of Honor: World-tradable, Apr 21, 23:59 UTC. ×2 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10 |
| 4 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Permanent; ×50 |
| 5 | Karma Black Rebirth Flame: World-tradable, Apr 21, 23:59 UTC. ×2 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×20 |
| 6 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10 |
| 7 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Permanent; ×50 |
| 8 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×200 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500 |
| 9 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3 |
| 10 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500 |
| 11 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Permanent; ×60 |
| 12 | VIP Booster: Untradable, Apr 21, 23:59 UTC. ×10 | VIP Booster: Untradable, Apr 21, 23:59 UTC. ×20 |
| 13 | Sol Erda Fragment: Untradable, Permanent ×10 | Sol Erda Fragment: Untradable, Permanent; ×60 |
| 14 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×1 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×10 |
| 15 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×3 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×30 |
| 16 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda: Untradable, Permanent; ×1 |
| 17 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3 |
| 18 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Permanent; ×60 |
| 19 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×1 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×15 |
| 20 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×3 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×30 |
| 21 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Permanent; ×60 |
| 22 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×10 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×50 |
| 23 | Luxe Sauna Coupon: Untradable, Apr 21, 23:59 UTC. ×1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3; Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500 |
| 24 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×2 | Karma Bright Cube: Untradable, Apr 21, 23:59 UTC. ×10 |
| 25 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×300 | Sol Erda: Untradable, Permanent; ×1; Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500 |
| 26 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×1 | Luxe Sauna Coupon: World-tradable, Apr 21, 23:59 UTC. ×3 |
| 27 | Karma Black Rebirth Flame: Untradable, Apr 21, 23:59 UTC. ×10 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×500 |
| 28 | Special Medal of Honor: Untradable, Apr 21, 23:59 UTC. ×5 | Karma Bright Cube: Untradable, Apr 21, 23:59 UTC. ×10 |
| 29 | Sol Erda Fragment: Untradable, Permanent; ×10 | Sol Erda Fragment: Untradable, Apr 21, 23:59 UTC. ×60 |
| 30 | Advanced EXP Voucher: Untradable, Apr 21, 23:59 UTC. ×2000 | Transcendent Growth Potion: Untradable, Apr 21, 23:59 UTC. ×1 |
Luxe Sauna and the Sunday calendar
Luxe Sauna ran March 18 after maintenance–April 21 at 23:59 UTC, including Burning characters. Shared account time decreased only inside the room; logging out or leaving paused consumption. EXP arrived every five seconds by level, with 295+ using level 294's amount. Exhausting time forced exit, and a target-level exit option was available. An hour cost 3,000 Maple Points or two thirty-minute coupons. Charges capped at 48 hours weekly, reset Wednesday at 00:00 UTC, and could not exceed time remaining in the event. Coupons worked only in the period they came from; unused time stopped giving EXP at event end.


Permanently recorded cumulative charged hours, rather than hours consumed, awarded once-account furnishings: Sleepywood Sink at 30, Sauna Bathtub at 100, Foot Bath at 200 and Luxe Sauna Cafe at 500.




| Sunday, UTC | Perks |
|---|---|
| March 22 | Fivefold Magnificent Soul chance; Rune appearance/cooldown fifteen→ten minutes; Rune EXP +100% for threefold normal EXP; Combo Kill EXP+300%; Treasure Hunter EXP×3 |
| March 29 | Destruction chance −30% below 21 stars; Ability resets half price |
| April 5 | Treasure Hunter EXP×3; Monster Park clear EXP+250% excluding Extreme; double new Monster Collection chance; three untradable seven-day Monsterblooms once per account outside Challenger; more elites |
| April 12 | Destruction chance −30% below 21 stars; Star Force meso cost −30%, excluding Superior equipment and safeguard surcharge |
| April 19 | Double hunting Sol Erda; Rune appearance/cooldown fifteen→ten minutes; Rune EXP+100% for threefold normal EXP |
